Tokyo: Being coveted by my wife, I just want to play games

Chapter 433: Dimensionality reduction strike!

Chapter 433: Dimensionality reduction strike!

At yesterday's dinner, Dongchuan Che enjoyed the meal and had a lot of fun.

But the happiest people are the ladies at home.

For most Japanese, drinking beer with a meal is like eating vegetables with rice.

Except for Sayoko, everyone in the family, including Miyano Mite and Tsukitake Asuka, although they were not drunkards at all, they used to like drinking beer. They liked the feeling of being slightly tipsy.

But after the Holy Light Society was founded four or five years ago, the wives in the family stopped drinking much.

There is no other reason, it’s just that I’m too busy at work and I’m afraid drinking will cause trouble.

That's why they were able to drink and play freely last night, and Miyano Mitsuba and the others seemed particularly excited. Of course, drinking is not the key, they are not drunkards, but it's mainly because they can play more freely after getting drunk.

They are all beautiful women around 30 years old.

When Fuyukawa Che got on the bus carrying Sayoko last night, he thought he was a hunter at first. But as the bus started moving, looking at the drunken and lustful eyes of Miyano Mitsuko and the others in the dim carriage, he finally understood what it meant that "the highest level hunters often appear in the form of prey."

The car, the front door, the sofa in the living room, the bathtub in the bathroom, the rooftop balcony, and finally back to the large bedroom.

Even though Dongchuan Che boasted of his amazing endurance, he was still exhausted last night.

As for the ladies in the family, they naturally had satisfied and silly smiles on their faces, lying in all directions on the soft big beds and falling into a deep sleep. Especially Yuezhu Feiniao, a guy with a bad sleeping posture, who knew what he dreamed about in the middle of the night. He kicked Dongchuan Che off the bed with his big white legs, causing Dongchuan Che to still have back pain when he got up the next day.

Happy and sweet times are always short.

We had a lot of fun yesterday, and as the morning sun of the next day shone through the big tree in the yard into the bedroom; as Xiaobai carried his dog bowl and went to the kitchen with the big orange cat; as Sayoko and Miyano Mitsuko, wearing sexy white aprons and yawning, poured dog and cat food into their bowls; as Fuyukawa Tetsu went downstairs while rubbing his hair and talking on the phone, a new day officially began. At 11 a.m. today, Hearthstone will be officially released.

"Hearthstone" is a product that Dongchuan Che attaches great importance to.

On the one hand, it is because this game is very profitable. In the past, around 2020, almost half of Blizzard's revenue came from Hearthstone. At that time, the combined revenue of World of Warcraft and Overwatch was about the same as that of Hearthstone.

On the other hand, Hearthstone is very suitable for playing on handheld consoles.

This kind of brain-stimulating game that does not require hand speed, reaction, and operation is naturally suitable for playing on machines with limited functions such as handheld consoles. Moreover, a game of Hearthstone only takes a few minutes. This fast-paced gaming experience is also very suitable for the fragmented free time of modern people.

In Fuchu Chuan Che's opinion, if he releases Hearthstone at this time and improves the game, this life's Hearthstone may be even more popular than the previous life! If Hearthstone becomes popular, it will definitely boost the sales of handheld game consoles. In addition to the two conditions of revenue and handheld game console adaptation, Hearthstone has two other advantages.

The first is that the live broadcast effect of "Hearthstone" is very strong.

Although the live streaming industry is not the main business of Shengguang Society, the live streaming section on the GOGO platform is quite popular, but it is still a certain distance away from websites that specialize in live streaming, such as YouTube and Tigerfish.

Especially in China, because Shanhe Group itself has a live broadcast business, the GOGO platform in China directly lost the live broadcast section. But this does not mean that Dong Chuanche does not care about the live broadcast business.

In Dongchuan Che's opinion, in order to better cooperate with other companies, he can eat less of the cake of the live broadcast business. But this does not mean that he does not care about the live broadcast sector. He just turned the cake of the live broadcast sector into a bargaining chip in his hand for negotiation with other companies.

For example, Shanhe Group.

Live broadcasting is one of the main businesses of Shanhe Group's video website, so Dongchuan Che can cut off GOGO's live broadcasting business in China. But if he wants Dongchuan Che to do this, Shanhe Group must make concessions in profits and voice in other cooperative businesses between the two parties.

The prerequisite for achieving this is that Dong Chuan Che must have the chips that can counter the Shanhe Group. And the live broadcast copyright of a game with a very strong live broadcast effect is naturally the strongest chip.

This is also true for other live broadcast platforms and video websites. Therefore, although Dongchuan Che is under great pressure from public opinion because he wants to make a handheld game console, Dongchuan Che has never been completely suppressed in public opinion.

This is because Dongchuan Che gave up part of the live broadcast business of his own platform, so almost all the video websites with live broadcast business in the world need to give him face. He Dongchuan Che can still promote his game on all the video websites in the world that have live broadcast copyright transactions with Shengguang Society.

This is because many video websites with live broadcasting business now rely on it for their livelihood. And the game "Hearthstone" has a very strong luck component, so the live broadcast effect is also very strong.

Once this game comes out, Dongchuan Che's dominance in the public opinion field will become even stronger.

As for the second advantage of Hearthstone, it is that this game has strong player competitiveness, which makes it very convenient to hold various competitions.

Although this kind of competition cannot be made into a large-scale e-sports league, it can also serve as a vanguard to test the waters in the e-sports industry. After all, Dongchuan Che actually has no experience in e-sports competitions.

Therefore, "Hearthstone" is a very important game to Toru Fuyukawa, but after having dinner with Mr. Bao and Executive Managing Director Kuriyama yesterday, although "Hearthstone" is still very important to Toru Fuyukawa, his nerves are not so tense anymore.

There is no other reason.

After his improvement of Hearthstone, he is confident in the quality of the game. He was worried before that he would offend too many people by making a handheld game, and was afraid that it would be swept up by public opinion and bring a wave of darkness like Genshin Impact. But now it is different, Shanhe Group and SATE plus the American Ghani Group have joined the game.

With these three strong supporters and Dongchuan Che's solid foundation, he is no longer worried about public opinion. As long as public opinion is fine, he will not worry about the sudden death of Hearthstone.

The facts were similar to what Dongchuan Che thought.

Following yesterday’s chat, people from Shanhe Group, SATE and Ghani Group came to the Holy Light Society again early this morning.

On the one hand, we will continue to discuss the details of the cooperation between the [GO Handheld Production Committee] and the [Esports GO League Production Committee], which are composed of four companies, such as the proportion of shares and dividends of each party in the committee; the responsibilities and regions of each party in the committee, etc. This is a job that requires negotiation, but it is not a big problem. After all, Dongchuan Che and the CEOs have already set the tone for this matter. Later, it is mainly the cadres of each company to negotiate on various details.

As for the other aspect, we naturally need to negotiate and see how to promote Hearthstone together.

The revenue from the game Hearthstone, which is the revenue from various card packs, has nothing to do with the other three companies. But Hearthstone is involved in the release of the GO! handheld game console.

Although the revenue from the GO! Handheld Game Console has nothing to do with these three companies, they are also game manufacturers. As a member of the GO Handheld Game Console Production Committee, they can also enjoy a much lower commission from the GO Handheld Game Console than from the NICO Handheld Game Console and mobile phones.

This is actually the same as the Hawaii Game Summit that was initiated by Big Silver.

If they have a vested interest, they will naturally pay more attention to what they do. And it is obvious that the combination of the four top financial groups can have an overwhelming effect.

Before dinner yesterday, there was still a lot of negative news about the [GO handheld] and "Hearthstone" on major website forums.

The videos of these haters are quite funny. After all, apart from his immoral private life, there is really nothing to criticize about the quality of his games. Therefore, these haters have found another way to spread rumors, saying things like [Hearthstone is not a game produced by Holy Light Club, but an outsourced product of Shanhe Group].

When Dongchuan Che, who was drinking coffee in the president's office, saw this video on his screen, he couldn't help but spit out a mouthful of coffee.

It should be said that the cooperation between Shengguang Society and Shanhe Group is indeed very close, and Shanhe Group is indeed financially strong and influential. However, Shanhe Group's reputation among game players is not very good.

There is no other reason. Shanhe Group does want to make stand-alone 3A-scale games now, but they also made a lot of pay-to-win online games in the early days. Even now, their company's main business in the game sector is several martial arts pay-to-win online games.

Read more latest popular novels at 6.9*shuba!

Therefore, their reputation among the game community is indeed not very good. But to be honest, in Dongchuan Che's opinion, the blame cannot be completely put on Shanhe Group. After all, the domestic game market environment with rampant piracy at that time was simply not suitable for single-player games with a buyout system.

The most typical example is "The Legend of Sword and Fairy".

Back then, Li Xiaoyao was very popular all over the country. How many young people who have played some games didn’t know about The Legend of Sword and Fairy and Li Xiaoyao? But what about the sales?

The 95 version of "Chinese Paladin" had a total sales volume of only one million copies! According to estimates by some relevant organizations, the sales volume of pirated discs of "Chinese Paladin 1" was at least over million copies!

这还没算那种什么【超级7合1】【超级13合1】的盗版碟。而且《仙剑》的盗版还不是最夸张的,最夸张的是——《魔兽争霸3》。

"Warcraft 3", is there anyone who hasn't played this game? However, the sales of the entire series of "Warcraft" games in China are less than million copies.
This popularity rate can be said to be a national-level game in China, with the entire series selling two million copies.

If the sales of Black Myth: Wukong are only 2 million copies, and the rest are all pirated copies, will there be other capital in China willing to invest in domestic stand-alone games?
One reason.

At that time, no capital would touch the domestic stand-alone market, but players did have a strong demand for games. Therefore, the capital that wanted to enter the game industry in China at that time turned its attention to online games.

In fact, online games were not that profitable at the beginning.

For example, the most popular game in China that year was "Legend". "Legend" is a Korean game, and before Shanda introduced it to China, this game almost died in Korea.

Yes, Legend originally didn’t do well in Korea.

Therefore, the first batch of domestic manufacturers at that time wanted to make online games, not simply because online games were more profitable than stand-alone games. At that time, online games were more difficult to be pirated, which was the main reason for domestic manufacturers to make online games. When "Legend" was introduced to China, it immediately became popular all over the country. After seeing how profitable online games were, the domestic stand-alone game market completely exploded.

Of course, this is just like the fact that there are only pay-to-win online games in China, and it’s not all the capital’s fault; the rampant pirated games in China are not simply a problem of the players of that era.

There hasn’t been an excellent stand-alone masterpiece produced in China for so many years.

This is an objective phenomenon caused by the short-sighted pursuit of profits by capital, the failure of users to abide by the law and moral bottom line, and the inaction of regulatory authorities.

[When an avalanche comes, no snowflake is innocent. ]

Dongchuan Che felt that this sentence made sense, but he also felt that - [There is no avalanche, it is just made up of a snowflake. 】

However, public opinion is unreasonable, and although domestic game manufacturers may not have considered things like forced krypton when they first started making online games, as online games took root in China, such things as forced krypton did happen. Therefore, the public opinion of Shanhe Group among domestic players is not very good.

Dong Chuan Che also knew this, but he didn't care about it before. After all, in terms of games, his cooperation with Shanhe Group only required Shanhe Group to help him get the domestic review version number and do publicity. The operating rights of the game in China are still in his hands, and when promoting it, it is basically not said that it is a game of Shanhe Group. But he never expected that those competitors would forcefully tie "Hearthstone" to Shanhe Group's bad reputation.
[Hearthstone is a product of Shanhe Group under the umbrella of Shengguang Society! ]

[This is a very hard-to-play online game! ! ! ]

[Someone dares to play the game of Shanhe Group. 】

Seeing these exaggerated video slogans on his phone, Dongchuan Che was suddenly overwhelmed.

To be honest, if it was a few days ago, facing such public pressure, he would still have a headache. After all, this kind of rumor-mongering is to bear legal risks. These bloggers and anchors dared to post such videos, they must have received money behind the scenes, and Dong Chuanche had to bear so much capital alone, and he was under great pressure. But now it is different.

Shanhe Group, SATE, Ghani Group, and his Holy Light Society.

The combined size of the four companies exceeds 700 billion US dollars, close to 4 trillion RMB.
If capital of this scale touches pillar industries such as real estate, chip manufacturing, energy and oil, which involve the purse strings of the five permanent members of the UN Security Council, it would still be like throwing a lantern in the toilet - courting death. After all, if capital without any political background dares to mess around in such industries, it may not be a question of money anymore, as people will come directly to check the water meter.

However, if these 4 trillion yuan were put into industries such as the entertainment industry or the gaming industry that do not involve too many political struggles, it would be a complete dimensionality reduction attack.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like