A real cheat was blocked, and the game industry was rectified with a backhand
Chapter 401 My World
The players were ecstatic.
But at this time, everyone at Storm Entertainment on the other side of the ocean was numb.
According to the theory of cat abuser Erwin Schrödinger, as long as the actual content of the game cabin is not shown to the public for one day, it will be in a superposition state of "false" and "real".
There is still a chance.
But now, the actual demonstration has been released, and it’s being broadcast live.
This explosive news swept the entire Internet in a short period of time.
Those who were still in doubt now have to believe it even if they didn't want to.
This impact is most directly reflected in game data.
Before such games are launched, the game company will have a judgment and understanding of the speed at which players consume game content, and control it by means of progress cards.
For example, on the first day, what is the level status of the first echelon and what is the highest equipment level that can be achieved.
In the first week, we will see the players’ progress in opening up new lands, the extent of their exploration, and the equipment cap.
These all have an estimate.
However, even after such a long time since the server was opened, the level and equipment of the core players in the first echelon are far from the expectations before the server was opened.
At an average rate of one level per hour, the first echelon should have been upgraded to 5 to 7 levels.
But now, the average level of the first echelon is only level 3.
What did the players do?
There is no need to investigate, you can find out from the large number of players standing still in each server.
This is a very dangerous signal.
This means that the game's appeal to core players is declining.
I originally thought that it might be better if the live broadcast ended, as players should go back to level up, right?
Unexpectedly, I didn’t go back to level up.
Many people went offline directly!
The number of people playing the game online has not increased, but decreased.
This news caused panic among people in Baofeng Entertainment.
Obviously, the situation with the latest expansion pack is not optimistic.
Companies make games to make money.
Now the project appears to be failing to meet expectations.
I'm afraid layoffs are not far away.
In this strange atmosphere, time passed day by day.
The situation did not improve at all. Instead, it got worse as time got closer to December.
More and more players choose not to renew their monthly cards and wait patiently for World of Warcraft in December.
On the day the game cabin is officially released.
Game cabin experience stores have basically opened for business in major cities in major countries and regions around the world.
No matter where it is, it is packed.
Many people think that the grand event when Switch was released will never be surpassed, and it is definitely unprecedented.
Unexpectedly, this latecomer arrived so quickly, and it was ours.
On that day, almost all media outlets around the world, regardless of type, reserved space to report on this incident.
Not only players, but people from all walks of life are also paying close attention to this matter.
The officially released version of the game cabin not only contains games, but also has a series of built-in software such as movies, education, etc.
In addition to the blockbuster World of Warcraft, there is another game that is not very well known but is actually very important to the gaming cabin.
my world.
The second best-selling game in the history of video games, second only to Tetris.
It is one of the only three games that are counted in the unit of "100 million", and it is also one of the most suitable games for the game cabin.
The original Minecraft was independently developed by a Swedish genius named Nocth in three months. He believed that with the development of technology, the lighting and shadow effects of games are getting better and better, but the fun of the game itself has been gradually ignored, which is a behavior of putting the cart before the horse.
So there was "Minecraft", a game made up of pixel-style blocks.
Since then, it has been unstoppable. In just two years, it has one million players and a player community has begun to take shape.
In most games, this is a good sales volume.
But for my world, this is just the beginning.
Within six months, the number of players exceeded 10 million, and various secondary creation videos emerged like mushrooms after rain.
Not only inherent gamers, this game also attracted a large number of people who have never played video games to experience its fun.
This is also the reason why Lin Mo chose it as the first game in the game cabin.
No matter how sophisticated the design of a game is, most of them follow a principle, which is also a principle that must be followed in commercialization.
That's repeatability.
In the gaming industry, this repeatability is a set of fixed and mature game development rules.
That is, obtain the goal, move towards the goal, obtain feedback through designed segments, and complete the feedback cycle by achieving the goal.
The quality of the design team depends on the feedback it gets from players during the process.
Even though open world games deliberately downplay this point, they still follow this principle.
Players think that the destination they want to explore is where they want to go, but in fact it is the designers who rack their brains to make players think that the destination they want to explore is where they want to go, but in fact it is all within the designers' plan.
You are immortal, and so am I.
You are V, and I am V too.
You are Leon, and I am Leon too.
But that is the story of another world after all, the story that happened in Lothric, the story of Night City, and the story of Raccoon City.
In Minecraft, as the name suggests.
Here is only the story that belongs to each player.
World of Warcraft can make players and software developers realize how great the potential of game cabins is and what kind of shocking works can be produced.
But it's not for everyone.
But my world is different. It belongs to every player who is passionate about "creation".
It is the best medium to stimulate the creative desire engraved in human genes.
Whether it is children, young people or middle-aged people, they can all become its audience.
One of the reasons why Minecraft has become so popular is the magnificent buildings and various wonders built by players.
If you build a pyramid, I will build the Old Summer Palace, and he will build the Eiffel Tower.
Today is the third New Tokyo, tomorrow is Night City, and the day after tomorrow is the continent of Teyvat.
Watching countless little people in the videos rising from the ground from scratch and building one wonder after another, besides being impressed by the high ceiling of the game, I can't help but admire how amazing human creativity and imagination are.
As the name suggests, the game also has a special nickname.
Someone else's world.
To this day, videos related to Minecraft still have quite high popularity.
The promotional resources were given to World of Warcraft, not because my world is not good enough.
Because my world doesn't need it at all.
This is a game that became popular with zero publicity and promotion thanks to word-of-mouth recommendations among players, achieving a sales miracle.
Everyone is tap water.
This game is like an Easter egg buried in the game cabin.
Maybe one day, an engineer who is tired from work, or an adventurer who defeats the Fire Lord in Azeroth, or a reporter who escapes from a mental hospital will accidentally discover the fun of this game.
Create the first shocking wonder.
A butterfly flaps its wings, and a storm is about to form. (End of this chapter)
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