When I write a bug it becomes the core gameplay.
Chapter 260 Why can’t I defeat the mobs?
Chapter 260 Why can’t I defeat the mobs?
"Wait, isn't that right?
"Why can't I defeat mobs of the same level?"
Professor Ding scratched his head in confusion.
If it were in other mmorpg games, this would be completely unreasonable.
At this time, his game character is level 6, the imp is also level 6, and the hostile monsters are also level . Moreover, there is no so-called special "elite" mark on the heads of enemy monsters.
Logically speaking, this is a righteous two-on-one, there is no reason why we can't win.
But the problem is that after taking a closer look at the monster's health, it's basically more than twice the player's health! The monster's damage is also quite considerable. When hitting a player, a critical hit is basically more than one-fifth of the health. If it can't be sustained for a few times, the player will be dead.
Lecturer Ding did not believe in evil, so he changed the direction and used a different kind of wild monster.
And then I still can’t beat it!
If you defeat a demonized beast, you will be scratched to death by a few claws; if you defeat a corrupted demon, three fireball spells will directly ascend to the sky.
The difficulty of this game is simply outrageous!
Lecturer Ding thought there was some bug in his character, but after taking a closer look at the situation of others, he found that everyone seemed to be about the same, being crazily abused by mobs of the same level!
Although Nitiantian's first mmorpg is quite popular and popular, Nitiantian seems to be different from other mmorpg game manufacturers. They did not deliberately create a queuing atmosphere. There are many servers opened, and even each server has There's a decent amount of redundancy.
Secondly, in the server where Professor Ding is located, there are not many people who play the demon race from the beginning, so the number of players in the entire demon birthplace is basically at a normal level.
There won't be a situation where there are more people than monsters and you can't get the task monsters.
Therefore, Professor Ding did not pay much attention to other players at first. It was not until he died twice that he realized something was wrong and started to check whether the attributes of other players were normal.
As a result, other players also died like dogs!
In the game, the areas before level 6 and after level 6 belong to several small different areas. The area before level 6 can basically be said to be peaceful.
Although the word "peaceful" is not appropriate to describe demons, these demon players are basically quite comfortable and do not feel too much pressure while rubbing fireballs and shadow arrows while summoning imps to fight monsters.
But after reaching level 6, the painting style suddenly changed!
After Lecturer Ding died twice, he discovered that there were bones everywhere.
In the game "Shadow World", the corpse running setting is also used. When the player dies, he needs to go to the corpse location to pick up the body. After picking up, a white bone will be left on the ground. After a long time, the bones will disappear naturally.
And if players die repeatedly within a short period of time, bones will pile up.
At this time, the area with level 6 wild monsters was like a miserable scene with "white bones exposed in the wild and no roosters crowing for thousands of miles."
"Keng!"
The sound effect of rebirth sounded, and Professor Ding's game character broke away from the soul form and returned to the physical body.
He sat down silently, took out a few dried spiders from his backpack and ate them to restore his health.
"Keng!"
Another rebirth sound effect sounded, and another player was also resurrected. He also sat down and started eating.
The two looked at each other.
"Brother, isn't there something wrong with this little monster's damage?" Professor Ding typed and asked.
The player sitting with him had an ID called "Flying Chest Hair" and quickly typed a reply: "That's not right! If this were placed in other games, it should be the health of the mobs in the five-player dungeon..."
Obviously, it is already 2025. A large part of the player base has played mmorpg games and is very familiar with the values and various mechanisms in the game.
After dying twice, they quickly realized that there was something wrong with the monster values in this game!
It stands to reason that the values of wild mobs are similar to those of players, or even slightly lower. The normal rhythm is to ensure that the player can stably kill three or four monsters using skills, then sit down, eat and drink, recover health and mana, and then continue.
The more multiplayer the dungeon is, the more the mobs’ health and attack power will increase exponentially. After all, in the multiplayer dungeon, tanks, damage dealers and healers are divided into professions, which has the effect of 1+1>2. Therefore, monster attributes will also expand.
In other words, if a player singles out the mobs in a multiplayer dungeon, they will definitely not be able to defeat them.
This can be regarded as a basic rule of mmorpg.
But "Shadow World" doesn't talk about martial ethics at all, so why do you just change the attributes of the wild monsters at the spawn point into the attribute values of the elite monsters in the dungeon? With this blood volume and attack power, it is absolutely impossible for a player to win in a one-on-one battle! "There's no other way, how about forming a team?" Chest Hair suggested.
Lecturer Ding immediately agreed: "Okay, let's call a team of five!"
When the two returned to Novice Village, they found that many people had gathered here, and most of them were at level 6.
Obviously, these were all persuaded back by the powerful monsters outside.
"The leveling team is about to start! Let's get a T (tank) and a tank, =2!"
"Newbie T is looking for a leveling team. Do you have any good brothers to lead a team?"
"The properties of this game are too outrageous. How can a lone wolf player play it?"
"It's okay when the server first opens, there are a lot of people, but in the future, if there are fewer new players in the server and we can't form a team, won't all the newcomers be persuaded to leave??"
In Novice Village, the players are all discussing it. It is obvious that most people are extremely confused and indignant about the difficulty design of this game.
Lecturer Ding also wanted to complain, but then he thought about it. After all, he is a anchor. If he gives a conclusion too hastily, he may be paced or boomeranged.
What is the profound meaning of Ni Tiantian's approach?
So for the time being, I suppressed my desire to complain, and shouted together with Chest Hair, and soon formed a standard five-person team of 1 tank, 1 healer, and 3 damage dealers.
At this time, in the novice village of this server, there are obviously many fans of Professor Ding who come here to follow him, and they are all chatting about him privately. Lecturer Ding could only shout "We are full" and then led the team back to fight the mobs.
I have to say that the difficulty is finally normal!
Although at a low level, some powerful talents and skills have not yet been unlocked, tanks still have the advantages of armor and damage reduction after all. After forming a team of five, they were finally able to kill five or six monsters and take a break.
"It's okay. It seems that although the difficulty in the early stages of the game is very high, it objectively plays a role in encouraging players to form teams and overcome difficulties together.
"But...it's hard to say whether this is a good design at the moment."
Lecturer Ding was still trying to make up for Ni Tiantang, but the barrage audience obviously didn’t agree.
"Other games encourage players to form teams. Teams are more efficient in completing tasks and can directly pull monster A. However, "Shadow World" cannot be played without teaming up, which is incredible!"
Obviously at this point, Nitiantian is suspected of making the mistake of "teaching players to play games".
According to the general practice of mmorpg games, players can also level up themselves, but after killing three or four monsters, they need to eat and drink to restore their status. If players are willing to form a team, team members can share the conditions for completing the task. For example, if the task requires killing 10 monsters, then two members can each kill 5 monsters to complete the task.
If you really form a five-man team with T and milk, you can even rush directly to the monster pile, pull a large group of monsters and use AOE (area damage spell) to clear them out.
All in all, you can play by yourself, but it will be easier and more enjoyable if you form a team.
But in "Shadow World", if you don't form a team of five people, you can't even defeat the mobs. So, are lone wolf players who don't like to team up with others not even qualified to do quests?
If anything, this kind of difficulty can promote social interaction among players and force them to form teams to communicate with other players, but the problem is... players may not like this!
It’s not like 20 years ago now. Everyone’s mentality is more impetuous.
If it were 20 years ago, when this type of game first appeared, many people would be keen on making friends online. Even other players they met in the game could chat a lot and eventually become friends.
But 20 years have passed, and playing games has long become a routine for everyone. Our relationship with other players is just passers-by or colleagues at most, and we are no longer in the mood to introduce new people or chat in the game.
Therefore, it is inevitable that Ni Tiantian’s approach will be criticized.
Instructor Ding said nothing more and just led the five-person team to continue the cleaning task.
Before I knew it, 3 hours had passed.
Fortunately, although these monsters had high blood volume, their experience also increased significantly, and everyone successfully reached level 11 at around 12 o'clock in the evening.
At this time, there are still about forty minutes before Lecturer Ding starts broadcasting at 12 o'clock.
It has to be said that this leveling speed is much slower than the leveling speed expected by Professor Ding.
(End of this chapter)
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