When I write a bug it becomes the core gameplay.

Chapter 274 The remaining issues of the major changes

Chapter 274 The remaining issues of the major changes

Lilith was stunned: "Huh? The blame for "Strife in the Demon Realm"?"

Her expression visibly wilted, but soon she regained her composure, obviously planning to deny it more fiercely.

How could it be the fault of the original game?

Then if you round it off, isn’t it your fault?
As we all know, it was Lilith herself who made the final decision to buy and modify the game "Strife in the Demon Realm". Now it is definitely inexplicable and unreasonable to hold the original developer responsible. Doesn't that mean that Mr. Li will have to take the blame?

Outrageous!

Lilith was obviously dissatisfied: "Okay, then tell me why you are the fault of "Disputes in the Demon Realm". I advise you to think about it before you speak!"

Gu Fan Xiaoxiong spread his hands: "This matter... it's a long story.

"Mr. Li, you also know that the game "Disputes in the Demon Realm" has undergone a major overhaul, right?
"At the beginning, the producer was also ambitious. He wanted to create an MMORPG game with a high degree of freedom. It was different from the fixed combination of professions and skills in other games, but like some independent games, it allows Players can choose a combination of skills to create their own build.

"But there were a lot of bugs in the actual production. In the end, he had no choice but to give up the idea and returned to the original way, creating fixed professional skills and talents.

"When we decided to make a major change, "Strife in the Demon Realm" had been in the works for a long time and a lot of money had been spent. Even if the original producer decided to make a major change, he would never overturn it and redo it. The company's senior management would never agree to it.

“The same goes for armor specialization and weapon specialization.

"In other games, anger is only a resource bar unique to warriors or bear druids, while the resource bar of paladin is mana. Even if paladin learns skills such as warrior's sweep, there is no rage to release at all.

“So, in the underlying code of this game, we can actually see a lot of remaining issues.

Gu Fan shook his head slightly: "Look, I'm in a hurry. I haven't finished speaking, Mr. Li."

“In other games, what kind of weapons a certain profession can use and what kind of armor can be worn are directly limited to the profession.

“Why is it okay in World of Shadows?
"Because in our game, the two resource bars of 'Rage' and 'Mana' are also realized through skills and talents! Players do not have resource bars at the beginning, and they can be obtained by learning skills and tapping talents.

"Paladins can wear plate armor and cloth armor; priests can only wear cloth armor, not plate armor.

"When making subsequent changes, the producers simply did not have the energy and resources to rewrite the underlying code. They could only use the method of "locking specific resource bars and armor mastery skills into the skills and talents of a certain profession." , to realize this function in disguised form.

“In this way, the game’s balance issues and BUG issues have been largely resolved, but the game has also become mediocre, which led to the game’s premature demise and difficulty in production.”

“But in this game, weapon proficiency and armor proficiency are also included in skills and talents, and can be learned!

Lilith nodded slightly: "Well, I have heard about it! But what does this have to do with the bugs we are encountering now? So what if "Disputes in the Demon Realm" is a semi-finished product? It has something to do with cross-professional learning skills and boss roll call determination what relationship!"

"Mr. Li, you need to know that it is impossible to overturn and redo everything like changing the code. You can only make small repairs to make it run properly.

“For example, the issue of anger and mana.

“He can only make minor repairs within the existing budget and use a relatively roundabout way to complete this modification.

"The reason why this problem arises is because "Clash of the Demon World" was originally a game where you can freely create BDs. In order to allow players to make their own choices, mechanisms such as resource bars and armor mastery must be designed to be learnable independently. thing.

“So, when a Paladin player unlocks the skills of other professions, he can obtain the rage bar by learning skills and tapping talents. Similarly, he can even obtain the energy bar and resource bars of other professions.

"So...a series of problems arise."

Lilith was shocked: "Well, then, according to the original design of "Disputes in the Demon Realm", isn't it already restricted from learning skills across professions? How did this restriction fail!"

Gu Fan continued to explain: "Yes, "Disputes in the Demon Realm" does restrict the ability to learn skills across professions, but... it is restricted but not completely restricted." In fact, due to the first half of the production of "Disputes in the Demon Realm", there was no The setting of professions, so these professions were added later.

“Therefore, some low-level codes that have great impact are not linked to professional codes.

"After all, when I wrote these codes, there was no such thing as a profession. After I joined the profession, I didn't dare to rewrite the underlying code, so I had to make do with it.

"So, the method of restricting players from learning skills across professions in "Strife in the Demon Realm" is very simple, and can even be said to be crude.

"When a player selects a profession and just creates an account, the system will give him a skill related to the profession by default. For example, the priest is Smite, the Mage is Fireball, the Warlock is Shadow Arrow, the Warrior is Heroic Strike, the Rogue is Backstab, etc. wait.

“When the player upgrades and finds a professional trainer later, the professional trainer will detect the skills the player has previously mastered and the corresponding professional labels.

"If there are skills for corresponding professions, then the skill and talent learning list will be opened normally. If there are skills for other professions, they will not be opened. Instead, you will say a line to send him away."

Lilith was simply stunned: "Hey! This sounds too sloppy and has too many loopholes!"

Gu Fan shook his head slightly: "Actually... the loopholes are not big.

“This is the typical way programmers implement functions, using the simplest code to complete the function.

"After all, the workload for such changes is minimal. There is no need to re-create a profession table and then re-write the profession code into the bottom layer of the game. That is almost equivalent to overturning and redoing it. The workload is too large and unacceptable.

"And the current modification method, although it looks sloppy, can complete the function normally. And under normal circumstances, there will be no problems."

Lilith was so angry that she clenched her fists, but she had to admit that Gu Fan was right.

Although this method is sloppy, it really won’t cause problems under normal circumstances!
The player's skills are given by default when creating a character. For example, if the player chooses a mage and the system gives him a fireball, then he goes to talk to any other professional trainer in the game and the system detects that he has a Fireball will not open the training panel to him.

Only when you talk to the mage's professional trainer can you learn the mage's subsequent skills normally.

Doesn't this successfully achieve the goal of fixing players' professions and talents?
But unfortunately, something abnormal happened in the game.

That is...the two innate skills of Spell Stealer and Malicious Gift, and the boss Nephalor!

But soon Lilith had a new question: "Wait a minute, you said that the professional trainer will not only test the player's skills, but also the player's professional tag? That's not right. This is double insurance. There is no reason for problems. , I can’t pass the professional label inspection at all!”

Gu Fan continued to explain: "As for how this unexpected situation happened... Mr. Li, let me walk you through it from the beginning.

"First of all, I must declare that the two talents of Spell Thief and Malicious Gift, as well as the boss Nephalor, are all designs that existed in the original game of "Clash of the Demons"! This has nothing to do with me.

"Obviously, the two innate skills of Spell Thief and Malicious Gift were the original producer's whimsical designs. They were originally meant to be learned by all players, but were later reluctantly used as arcane mage and arcane mage. The ultimate talent of the Pain Warlock.

"If the trainer in the game only detects the last skill acquired by the player, then the player does not actually need to challenge Nephalor, he only needs to fight on the battlefield.

"Enter the battlefield, find the enemy player, and use the spell thief to steal a skill. Then when you talk to the trainer, the trainer will detect that the player's last skill was another professional skill.

“However, our game also has a low-level battlefield, and the ultimate talent can be obtained at level 45, but no player has discovered this mechanism in the battlefield.

"This is because the original design of "Disputes in the Demon Realm" is a double insurance. Although it does not have a "professional code" directly written into the bottom layer, it does have a "professional label".

"The original producer most likely noticed this loophole and blocked it with a 'system tag'. It seemed like it was blocked, but in fact... maybe he himself didn't expect that it would be so close."

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like