When I write a bug it becomes the core gameplay.
Chapter 277 is obviously the official intention!
Chapter 277 is obviously the official intention!
"First of all, this all-professional selection is obviously a hidden gameplay designed by the official. But why do we need to design a career in the first place? It is obviously to facilitate players' learning and transformation!
“Think about it, if all professions, all skills, and all talents were opened right from the start, players would definitely be spoiled for choice.
"When you reach level 10 in a general MMORPG game, you only learn two or three skills at most. You can randomly choose one of the five or six talents in the three series. This learning cost is relatively low, and it is easier for newcomers to get started.
“And opening up all professions from the beginning means that players have to choose from fifteen or sixteen skills and more than twenty initial talents. The learning cost is so high that it will explode. Doesn’t this force newcomers to quit the game?
"The current design is quite good. Players first play according to a profession step by step. After reaching the full level, they basically have a thorough understanding of the gameplay of this profession. At the same time, they are familiar with the upgrades, dungeons, PVP and other content in the game. They all adapted.
"At this time, players challenge Nephalor and successfully reach the third stage. This in itself is equivalent to a big detector. Only passing this detector means that players can start this full-time gameplay.
"At this time, players will no longer feel confused or confused about the game. Instead, they can carefully study the combination of skills and talents between different professions, so that they can truly experience the refreshing feeling.
"Secondly, why is the difficulty design unreasonable? I think it is still very reasonable!
"It's just different from ordinary MMORPGs! But the games made by Nitiantian are always full of innovation. Why do they have to be the same as other MMORPG games?
“Even if Lecturer Ding’s team now has 15 people passing Nephalor without a single group outfit, it doesn’t mean they have nothing to play with in the future.
"Lava Pass is just the first raid of this version. It has four difficulties. Each time the difficulty increases, the values and mechanisms will change.
“So what if you’ve passed Nephalor in normal difficulty? This is just a ticket. There are also lava mountain passes in heroic, epic, and legendary difficulty.
“After passing the lava mountain pass, there are two large raids, namely the top of the snow mountain and the burial ground.
If we follow the practices of other mmorpg games, group play will definitely be much more difficult than upgrading, and it will definitely stagnate most players. It is normal for a group base to open up wasteland in weeks.
“Furthermore, this is also a kind of ‘bitter first, then sweet’. Only after you get used to the difficulty of the five-player version, and then challenge a high-level group version, can you clearly feel yourself getting stronger.
"Even if all professions are unlocked, the difficulty of the ordinary lava mountain pass is only the same as that of the five-player version, or slightly lower.
“In addition, after max-level players unlock all professions, it is actually easier to bring an alt account.
"But it's obvious that the officials did this intentionally. They allow high-level players to retain high-level talents and skills, but the values are somewhat compressed, but the skill mechanism is still there.
“In addition, there are many details, and it can be seen that this hidden mechanism was buried by the official early!
"For example, it is obvious that adding a profession restriction at the beginning will prevent players from learning the skills of other professions under any circumstances. Why didn't the official add it? Why did they deliberately leave such a loophole for players to take advantage of? Nephalor Why is the roll call based on skill rather than professional judgment? From the perspective of program development, this makes no sense at all!
Especially the paragraph about "group difficulty" resonated with many players.
I have to say that the rhetoric of the mechanism faction is obviously more convincing.
"This is just like many high-difficulty action games that set various stuck points at the beginning. When players play, they feel that it is getting easier and easier, but in fact it is not that the game has become easier, but that you People become stronger.
“In other words, even if you pass the normal difficulty of Nephalor, it is only equivalent to completing less than one-tenth of the content of the raid.
“Previously, high-level players could not bring alt accounts because there was a level compression mechanism in the dungeon, and high-level players would be forcibly compressed to the upper limit level allowed by the dungeon.
But it’s always been like this, right?
In traditional mmorpg games, the threshold for group play is very high. Not only do you need to gather more than 20 or 40 people, but you also need to have stable attendance every day, just like clocking in at work. If you don't show up for something, you have to ask for leave in advance.
"So, I think this was designed by Nitiantian in advance and is part of the game experience! If you don't believe it, let's just wait and see whether Nitiantian will fix the bug and whether it will be rolled back!"
"Why does the first group version have to block 90% of the players? Why can't all players be able to beat this group version while passing the level, so that everyone can enjoy the fun of the group version?
"So, if you are a full-level professional player, even if the values are compressed, the linkage between his skills and talents is still there, and you can still achieve the purpose of brushing the base with an alt, but compared with the level-crushed player This kind of brainless brush requires more skills and techniques, and you need to order a set of BD construction specifically for playing with trumpets. This can be regarded as achieving a certain dynamic balance.
"As for the difficulty inversion, it is even more funny. First of all, the difficulty of the low-level five-player version is high because everyone has low levels, few skills, and are not familiar with the mechanism. If I have to say it, the difficulty of the group version must be higher. High.
Among 100 max-level players, it would be good if 30 people can experience the fun of group play, or even less.
What about the remaining 70 people?
The only thing you can do is to mine, collect herbs, lead an alt account, earn money after going online, and then wait for the substitute to enter the group and take a look at the boss.
However, the approach of "Shadow World" is very generous. It supports a team of at least 10 people, and after unlocking all professions, even a small guild or team formed by a few novice players can easily win in the first week. More than half of the bosses in Lava Pass. If you play steadily for two or three weeks and everyone upgrades their equipment, then there will be no problem in clearing the ordinary lava mountain pass.
In other words, out of 100 max-level players, 80 or even 90 players can experience the fun of group play as long as they are willing.
Isn’t this more in line with players’ requirements for games in this era?
Players have discovered that the game "Shadow World" has really achieved a strange balance in terms of difficulty.
Although the difficulty of each stage is different from what everyone expected, after the all-professional gameplay is activated and you look back, you will find that this difficulty design seems... not bad?
Of course, the bug faction did not give in so easily and continued to persevere.
As for whether this is a bug or a mechanism, we can only confirm it with the official decision.
If the official immediately stopped the server for repairs, or even rolled back to take back the first kill achievement of Instructor Ding’s team, then there is no doubt that this is a bug.
And if the official remains silent, or even publishes a document confirming that this is the officially designed gameplay, then it is naturally the mechanism.
All players were anxiously looking for Nephalor to gain all professions while waiting for Nitian's response.
……
One day passed.
Two days passed.
Three days have passed!
Ni Tiantian was always quiet and didn't give any reply at all!
During this period of time, almost all the main groups of the major guilds had arrived in front of Nephalor. Even if there were two or three bosses blocking the road ahead, they had all been defeated after three days of hard work by all members.
As a result, all-professional players in the game began to spread, becoming more and more numerous!
In order to enhance the strength of the team, the guild will definitely help newcomers in the guild to unlock their professions as soon as possible. Although it is not possible to unlock all professions, the second profession that is most helpful to the current career positioning should be unlocked first.
Naturally, some teams in the server also saw the business opportunities and launched the service of "professional teams pay to unlock careers".
These teams deliberately find a team that has Nephalor's progress as soon as they enter the door, and then call people in the world channel. Every time a profession is unlocked for a newcomer, a fee is charged, and the price is clearly marked, so that no one can deceive anyone.
This has even become a special industrial chain, allowing gold coins in the game to flow.
And those players who have unlocked all professions have not lost interest in the game, but find it more interesting!
They spend a lot of time on the game every day, not playing group games or getting gold coins, but simply doing scientific research!
Constantly wash your points, study the skills and talents of other professions, and try different combinations of skills and talents to see what wonderful chemical reactions will occur.
Each wash point is 20 gold coins, which intensifies the consumption of gold coins and keeps the gold price of the entire server at a reasonable level without hyperinflation. It also gives those players who are playing gold more motivation.
And this "reasonable combination of skills" is also called "BD" by players according to other games.
The so-called BD can be translated as "build" or "build", which is a specific set of gameplay templates combined with specific skills and talents.
On the forum, players are constantly sharing new BDs they have researched and using various data to demonstrate the intuitive effects of this BD.
The popularity of "Shadow World" has also successfully reached a new high, and a large number of new players who have quit the game have returned!
(End of this chapter)
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