When I write a bug it becomes the core gameplay.

Chapter 296 The Gan Emperor’s 2 Scientific Researches

Chapter 296 The Second Scientific Research of the Gan Emperor

Obviously, Zhou Yang was as confused as the barrage audience at this time.

How is this done?
Although Zhou Yang is the designer of "Shadow World", to be fair, he is mainly responsible for the production and modification of the basic functions of the game.

For example, changes to the mission system, the design of group bosses, etc.

The fine-tuning of various mechanisms in the game, especially the formulation of numerical values, how these details are finalized is very complicated.

Some of them were done by Wei Chengjie, some were done by his new numerical designers, and some were even modified by programmers such as Zhao Haiquan and Feng Hui after they directly consulted the designers after testing revealed problems.

To put it this way, it seems that the team of Nitiantian Games is a bit of a grassroots team.

After all, strictly speaking, any changes in the game should be decided by the chief designer or producer, and solid documentation should be formed before modifications can be made.

But Nitiantian Game is indeed in a special situation. Although Mr. Gu has the highest prestige and strongest ability within the company, and will also participate in the writing of game codes, he rarely makes decisions on game design.

Where is Mr. Li? Although she had to make changes as soon as she spoke, she could never take into account every aspect of the game.

In fact, after playing for so long, he feels that the two most fun BDs in the Protoss World are Starlight Milk and Dark Chain.

Therefore, it is difficult to tell clearly who is responsible for many functions of the game in the end.

But Emperor Gan stood on the shoulders of these people and continued to study in depth, especially after adding the effect of the T2 suit "Woodland Hurricane", a miracle happened!

Everyone is used to this working mode, so we just make do with it. Anyway, as long as the code can run and the game can be played, there is no need to dig into it.

Previous players did not have this condition, because most players who like scientific research were unable to stably open up the team copy of "Snow Mountain Top" and obtain T2 sets stably.

After the previous BD "Infinite Starlight Milk" was completely scrapped by Shengjing Group on the pretext of fixing bugs, Gan Emperor also instantly lost interest in the game "World of Stars".

So Emperor Gan returned to the "Shadow World" and continued his scientific research.

He continued to look back, and sure enough, the Gan Emperor explained the principle of this BD in detail in the video as usual.

Although before, there were players in "Shadow World" who were studying whether to build a BD similar to "Infinite Starlight Milk", but they were unsuccessful.

Take this "natural storm with almost no CD" BD as an example. Zhou Yang probably knows that this is more or less related to the company's design, procedures and testing, but whose problem is it specifically... This It’s hard to say.

Now that there is no one-click to increase blood, he can only return to his original state and play whack-a-mole with six other healers in the group?
The gap was indeed too big and he couldn't accept it.

In this game, there are some talents that can reduce the cooldown time of the "Natural Storm" skill, but after players have tried it, they can only reduce it to about four or five minutes at most.

This is obviously not a rush, and a boss battle can only be played twice at most.

And those healing players who can get the T2 set don't dare to bet on whether the eight-piece set is effective or not. If they can't achieve unlimited natural storms after redeeming it, wouldn't these equipment be useless? Somewhat irresponsible to the team.

So most of them adopt the 5+3 configuration method, or change to other sets.

Only Gan Emperor not only has this ability, but also has enough mobility. After redeeming the eight-piece set of Woodland Hurricane, he conducted a series of scientific research and finally achieved the current results.

First of all, he selected all the talents that can reduce the cooling time of natural storm, successfully reducing its cooling time by 35%, and at the same time, reducing the mana consumption by 60%.

After adding the set effect of Woodland Hurricane, the cooldown time is reduced by 65%.

The original cooling time of 8 minutes has been reduced to about 3 minutes.

But even this was not enough. Gan Emperor conducted a series of scientific research and finally discovered that there are three specific glyphs in the game that can further shorten the cooling time!
The so-called glyphs are the optional glyph effects of skills.

Each skill can choose one of four different glyph effects. These glyphs can enhance the skill damage value, change the skill attributes, or slightly change the skill's mechanics.

The three glyphs chosen by the Gan Emperor are:
"Lightning Storm - Healing: Your Lightning Storm skill no longer causes damage to the enemy, but instead causes the same healing effect to friendly units. 』

"Healing Rain - Thunderstorm: Your Healing Rain skill attributes will be converted to lightning attributes. 』

"Lava Earthquake - Micro Lightning: Your Lava Earthquake skill will also trigger a small lightning storm, but the effect is only 15% of the original skill. 』

The reason why these three glyphs can take effect and successfully reduce the cooldown time of "Natural Storm" is because of a talent.

"Electricity Surge: When any of your lightning types heals you, it can accumulate lightning energy for you, shortening the cooldown of your natural storm by 0.1 seconds. 』

Some players originally discovered this talent, but the results after testing were not good.

Because each skill only reduces the CD by 0.1 seconds, which is too little.

The lightning system also has healing skills, but not many. There are only two original healing skills, one is "Lightning Shield" and the other is "Lightning Activation". The former is a single-target skill with no cooldown time; the latter is Randomly select three players with the lowest health, and the cooling time is 12 seconds.

Obviously, counting on these two skills to refresh the CD of Natural Storm is definitely overthinking.

What's more, most of the players who were experimenting at the time did not have the set effect of Woodland Hurricane. Even if they noticed that the Glyph of Healing could turn Lightning Storm into a healing skill, there was no way to make Natural Storm have no CD, so many players did not have it. Explore further.

But now, Gan Emperor has gathered all these key factors!
Lightning Storm is a group area damage skill, but after being marked with a healing glyph, it becomes a group area healing skill. As long as there are enough people gathered together, the number of treatments generated will be enough.

Lava Earthquake is a damage skill, but after being marked with a Micro Lightning Glyph, it will also induce a small lightning storm. Although the healing effect is only 15%, the number of times the healing occurs is the same.

The same goes for Healing Rain, except instead of replacing lightning skills with healing skills, the healing skills are given lightning attributes.

Originally, this effect was quite nonsensical, because changing its attributes would not increase its blood gain. Instead, it might cause resistance due to teammates having too high lightning resistance. But now, I am inexplicably cooperating with this BD!
In this way, through the stacking of these three range skills, the "Electric Energy Surge" effect can be triggered repeatedly when a large number of players gather in the same area.

Each jump can only reduce 0.1 seconds, but what if you jump very frequently?

Then you can successfully eliminate all the remaining 3 minutes of CD of this skill.

Of course, eliminating the CD requires a process and requires these three healing skills to continue to take effect, so it takes about 5 to 8 seconds.

But at this time, it is completely acceptable!
(End of this chapter)

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