When I write a bug it becomes the core gameplay.

Chapter 317 We are different from our competitors!

Chapter 317 We are different from our competitors!
First, there are a few common questions, such as how do you feel about participating in this exhibition, how the activities at Against Heaven's booth are going, whether you feel the enthusiasm of the players, etc.

Gu Fan simply said a few polite words in response.

Then the host felt that the groundwork had been laid and began to ask some more critical questions.

"Next, I would like to ask Ms. Li a question.

“As we all know, at a time when MMORPG games are generally declining, Shadow World has achieved a great breakthrough. Through drastic innovation, it has given the MMORPG game category a new lease of life.

"So far, Shadow World has become one of the top three online games in China in terms of concurrent online users. Apart from Shadow World, almost all of the top ten games are old games that have been in operation for more than two years.

“This achievement is quite impressive.

“Then I would like to ask President Li, what do you think is the most important reason for the success of Shadow World?
"Or, in other words, why have other game manufacturers failed to achieve similar success?"

Gu Fan appeared calm on the surface, but he actually pricked up his ears silently, ready to listen to Lilith's answer.

Lilith herself requested today's interview. He actually didn't discuss it with Lilith, so he didn't know how she would answer these questions.

If the host asked Gu Fan, Gu Fan would certainly be able to evade the question.

But Gu Fan really couldn't guess how Lilith would answer.

I can only pray that nothing big will happen...

However, what Gu Fan didn't expect was that Lilith actually answered seriously: "Perhaps the key reason for the success of Shadow World is that we always put the player's gaming experience first!"

This is just a fairly routine and unoriginal answer.

But Gu Fan was very surprised. Ms. Li didn't plan to cause trouble? Then what was the point of you participating in this interview?

The host was obviously not very satisfied with this answer, so he continued to ask: "Indeed, always putting the player's gaming experience first is indeed the only way for game manufacturers to succeed.

"But Mr. Li, I would like to ask one more question. Can you tell me in detail how the game Against the Heaven always puts the player experience first?"

The audience in the audience began to answer questions one after another.

"It's simple, don't fix bugs!"

“No newer version!”

“Let players discover hidden mechanics themselves!”

These shouts made the players at the scene burst into laughter.

However, Lilith was not affected at all, and still said confidently: "This is mainly reflected in the fact that we are different from our competitors. For bugs in the game that improve the player's gaming experience, we will not blindly fix them, but will comprehensively consider the experience that the bug brings to the player, and then decide how to deal with it.

"But in general, we still tend to take care of the players' gaming experience and not do anything unnecessary."

As soon as these words were spoken, the players in the audience burst into warm applause.

Before, everyone was mostly making a fuss. After all, the game Against the Heaven is notorious for not updating its version, so many people made fun of it.

But when President Li said this, everyone suddenly felt that this was an advantage! Against the Heavens did exactly that!

As for who the “friendly competitors” are?
Obviously everyone knows it, it can only be Shengjing Group!
The repair of Starlight Milk has almost become a typical negative example. Almost all players know about it, and it can be regarded as an important turning point in the decline of "Astral World". And the way "Shadow World" handles "Natural Storm", which also has full-screen healing capabilities, is textbook-level.

Comparing the two, it can only be said that the difference is obvious. Combined with the example, I immediately felt that what Li said was right.

It sounds simple to comprehensively consider the player experience and then decide whether to fix some bugs, but how many game companies can actually do this in reality?

Most game companies are still mindlessly making changes.

They say it is for balance, but it is hard to say what it is actually for.

Gu Fan was very surprised.

What's going on with Ms. Li? Has she changed her gender? Has she been possessed by another spirit?
It's normal for others not to know why Against the Heaven doesn't fix the bug, but Gu Fan himself knows it best. It can't be fixed at all!

So why did Lilith say these things in public?

He had a vague guess that was a little outrageous, but in this situation, he couldn't behave strangely. He just sat aside with a smile on his face, watching Lilith's performance.

The host was visibly excited.

There is something interesting! There is something interesting!

If Ms. Li's first sentence was a polite remark, then this sentence was much more powerful because it was directed at "friendly competitors", making this sentence no longer aimless.

And everyone knows what "friendly competitors' behavior" specifically refers to.

“Mr. Li said it well, no wonder the game Against Heaven is loved by so many players.

“But there’s still one thing I don’t quite understand.

“It’s the ‘friendly competitors’ you mentioned. Of course, everyone should know who they are referring to. From the perspective of game manufacturers, there shouldn’t be anything wrong with ‘friendly competitors’ fixing bugs, right?

"Some bugs will affect the balance of the game. For example, if a certain profession is too strong, other professions cannot be played. In this case, appropriate weakening may make a few players unhappy, but it takes care of the gaming experience of most players.

"Is it not?"

Lilith shook her head slightly: "Fixing the bug is of course not a problem, the problem is to fix it mindlessly and in a fundamentalist way!

“Even if a certain profession or skill is unbalanced, as a game manufacturer responsible to the players, we cannot just mindlessly cut off this skill. Instead, we need to see whether players like it purely for the numbers or also for the mechanism.
“If it’s purely numerical, some conservative numerical adjustments can be made.

“If it is a mechanism, and this mechanism itself is based on a bug, then the game manufacturer should consider how to adjust the balance as much as possible while retaining the mechanism.

“Not all bugs need to be fixed.

"For example, in the game Against Heaven, almost all of the 'hidden mechanisms' so far are bugs, but we haven't fixed them yet!"

The host couldn't help but stand in awe.

All the players in the audience were also shocked.

Wow, she really understands!
Originally, everyone judged her by her appearance, thinking that such a middle school girl could not understand games? Moreover, her title was investor, so she was probably some rich second-generation with no real experience, so people subconsciously looked down on her.

But listening to what she said at this time, isn't it obvious that she knows more about games than the producer of "Astral World"!

It’s just…how can you say that almost all the hidden mechanisms in Against the Heaven game so far are bugs!

The official has confirmed that they are a bug faction, right?
(End of this chapter)

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