When I write a bug it becomes the core gameplay.

Chapter 323 has never had such a wonderful start!

Chapter 323 has never had such a wonderful start!

After reaching the top of the mountain this time, Chen Tingquan took a careful look and found that the wind element he had guided before was indeed pointing to an inconspicuous ruins entrance nearby. However, he saw the same vision in the promotional video at that time and couldn't control himself and jumped down, so he didn't pay attention.

At this time, he controlled the brave man to enter the ruins and temporarily gained the power of wind.

After that, he needs to use the power of wind to unlock the levels set in the ruins and get the approval of the Sage of Wind before he can leave the ruins and truly gain this ability.

According to the explanation of the Wind Sage in the game, there have been four elements of earth, water, fire and wind on this continent since ancient times, and each element is controlled by a sage.

However, most of these sages have already merged with the power of the elements, and can only communicate and guide the heroes briefly when they are near the ruins.

Only after the brave enters the ruins can he have a conversation with the sage.

The mission of these sages is to select talented heroes when the continent is in danger, and impart the power of elements to them so that they can defeat the evil that covers the entire continent.

The initially unlocked power of wind has two different abilities, namely grabbing and manipulating objects, and summoning a gust of wind in a specific direction to blow the hero or objects a certain distance.

The levels of the ruins are not complicated, there are only three small levels in total.

In the first level, there is a small square stone on a high platform that the brave cannot reach. At this time, the player needs to control the power of the wind, bind and grab the small stone, and place it on a specific button on the other side to open the first door.

In the second level, there is a bottomless cliff on the way, and above the cliff is a rope and a basket. Chen Tingquan controls the brave man to stand on the basket, and then generates wind to blow it, and smoothly slides to the other side of the cliff.

The third level is a little more complicated, and it can even be said that it requires certain techniques and operations.

The player needs to first get a specific large arrow from a high place, and then untie the Hand of Wind and let the arrow fall freely from above and in front of him.

While the arrow is falling freely, the player needs to charge up and use the wind effect to blow the arrow towards the target on the other side of the abyss.

When the arrow hits the target, the door to the third level will open, and the hero will successfully obtain this ability.

At the same time, every time a relic is completed, the hero's basic attributes will be improved accordingly.

These levels are actually not complicated. After all, they are novice levels in the game. The game deliberately misleads and hides the contents of these levels. For example, large arrows and small stones are buried in a pile of fallen leaves, and you need to use wind to blow away the fallen leaves before you can see them.

Or in the future, when players have the means to ignite fire, they can also choose to burn the fallen leaves.

After entering the puzzle-solving phase, the game basically does not have too many hints. Players can only rely on various elements within the game to guess on their own. Once their brain waves do not match those of the designer, they may be stuck for a few minutes.

However, as the game progresses, the later ruins will become more and more complex, and players will be able to complete them in multiple ways.

Leaving the ruins of the Wind Sage, Chen Tingquan continued to move forward.

Along the way, he began to encounter some small monsters. After dealing with them without any danger, he also met other elemental sages who guided him along the established route and unlocked more abilities. In the process, Chen Tingquan also noticed that the weapons and props in this game would actually explode!
When he just went out, he took a chopping axe from the wooden house. Compared with the branches that could be picked up anywhere on the ground, the damage of this thing was obviously much greater, and it was very useful for chopping trees and firewood.

However, after killing only a few monsters, the axe broke into pieces!
This made Chen Tingquan a little confused and at a loss as to what to do.

Although these monsters would drop some weapons such as wooden sticks and rusty swords, Chen Tingquan still felt a little painful when he thought of the axe.

If I had known this, I would have kept it and used the branches to fight monsters!

However, this little episode did not have too much negative impact on Chen Tingquan's gaming experience. He just felt that the setting of weapons exploding was a bit disgusting, but after all, there were a lot of weapons dropped in the game, so it was barely acceptable.

In the following ruins, the hero gained more abilities.

Fire elements make bombs, water elements glue props together or control water to cross rivers, and earth elements burrow underground and through walls...

Many players have already experienced these contents in previous trial plays, but Chen Tingquan did not participate in the trial play at that time. He only had a brief understanding of it through videos on the Internet.

When I tried it myself, I found that the experience was completely different from watching the video.

Not only that, Chen Tingquan discovered that these special abilities are not only useful when cracking mechanisms. When his heroes leave the ruins and return to this fantasy continent, these abilities can also greatly enhance his gaming experience!
For example, when he encountered groups of monsters before, he could only approach cautiously and launch a sneak attack, or move away and kill them one by one. But now he can use fire bombs to directly blow up all the monsters, and then use the bombs to ignite the grass on the ground and burn the monsters to death.

Alternatively, he could also use the earth escape technique to sneak directly into the monsters' camp, kill the leader monster from behind without anyone noticing, causing the monsters to collectively panic, and then steal the boxes in the camp and run away.

At the end of the novice area, after obtaining the four abilities of earth, wind, water, and fire, you can also obtain the ability to control the element of time and enter a short state of time stop.

In addition, in the time ruins, Chen Tingquan was surprised to find that he could use the power of the time element to identify the time attributes of some objects. Depending on the different time attributes, there will be different colors.

For example, weapons that are used more often will tend to be red, while weapons that are used less often will tend to be green.

Or some props and treasures in the level become more valuable as they age, and can be collected and sold to merchants.

After mastering all the abilities, the hero obtains the hang glider and officially enters the main storyline.

Floating down from the high mountains in the novice area, constantly using the power of the wind element to blow yourself farther, the entire vast world is in sight.

Chen Tingquan felt very good.

“Oh my goodness, my friends, it has never been so wonderful!

"Is this still a game against heaven? It's so smooth from the start, I can't stop at all!"

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like