When I write a bug it becomes the core gameplay.
Chapter 333 Major discovery?
Chapter 333 Major discovery?
Like Instructor Ding, most players felt full of surprise the moment the new version was released.
It’s too unexpected!
Originally, no one had any special expectations for the new version. It was nothing more than the regular updates such as new maps, new group dungeons, and new skills. After all, judging from the previous trial play, there were no disruptive innovative designs at all.
The authorities have never made any guarantees on this.
But when the new version was launched, everyone discovered that there were indeed innovative designs, and they were huge!
This special glyph system alone is enough to create a new chemical reaction in the previous skill and talent systems, and can give birth to at least a dozen or even dozens of new BDs.
Of course, one glance at this glyph system tells you that it is impossible to be too balanced.
With so many orange glyphs, it's impossible for the builds built around them to all be equally strong.
Maybe in the end there will be five or six relatively strong ones, which means the balance is well done.
But no matter what, more BDs are always a good thing. At least players have plenty of time to explore and research, and the process is full of fun.
As for those powerful BDs in the original 60 version, some of them can obviously still be played. As long as you can find roughly matching orange and purple glyphs, you can click on an enhanced version.
As for the other BDs that cannot match the new orange glyphs, although they are still strengthened compared to the 60 version, they will most likely be replaced by other popular BDs.
In short, all players are gearing up and eager to try.
Instructor Ding directly arranged tasks within the guild and divided the work according to each person’s actual situation!
The members of the main pioneering team should first focus on upgrading, strive to reach the maximum level within about three days, and make preparations for the pioneering of the group copy as soon as possible.
Players who like to study BDs should first find ways to collect various BDs, transform old BDs, develop new BDs, and strive to test out several sets of simple, rough and practical BDs in a short period of time to provide answers for the tank, output and healing professions in the team.
In addition, there is a logistics team, which is mainly responsible for professional development, collecting materials, preparing potions and food for land reclamation, spying on intelligence from other guilds, etc.
……
After officially starting the leveling process, Instructor Ding discovered a new surprise.
It seems that "Shadow World" has also changed the leveling method that was previously criticized!
In version 60, once players reach level 15, the difficulty of encountering wild monsters in the wild will increase sharply, making it almost impossible to complete the task alone and requiring teamwork.
Although old players have become accustomed to this setting and feel that it is conducive to social activities among players in the game, it is still an important factor that discourages new players from playing the game.
In the 70th version of "Shadow World", Against the Heaven's Glory Games also made drastic reforms to this!
First of all, the attributes of wild monsters have been lowered, so ordinary players can complete general tasks alone.
Although there are still some powerful elite monsters, or groups of monsters that require players to team up to defeat them, this type of task basically only accounts for about one-fifth of all tasks.
And there is no need to form a team to complete the task. As long as the player touches the elite monster required by the task, the task is considered completed.
Of course, for some players who are used to the old version, they will still team up to complete the tasks together. But no matter what, this is a good thing for new players.
Because not only the monsters in the 70 version of the map have been changed, but the difficulty of the monsters in the 60 version of the map has also been adjusted accordingly.
So for new players, it would be simpler and easier to directly enter version 70.
This made many old players feel a little unbalanced, but reducing the difficulty is always a good thing. In the joy of the new version, the old players did not express any overly fierce opposition, and the players were generally in a happy atmosphere.
……
12 pm.
After four hours of hard work, Instructor Ding has reached level 4, which is a very optimistic progress. If we estimate at this speed, even if the experience required to reach level 62 to 67 increases, he can strive to reach level 70 by late tomorrow night and officially start preparations for the group dungeon the day after tomorrow.
This progress can be said to be quite optimistic.
Just as Teacher Ding was contentedly preparing to return to the hotel and log off, a piece of unexpected good news came from the guild channel.
"Lecturer, lecturer!
"A major discovery, a major discovery!
"I just found a really amazing BD. Go get it now. The sooner you use it, the sooner you can enjoy it!"
The message was sent by a member of the BD research group in the guild.
These members basically did not upgrade, but stayed in the main city to study BD.
Most of the newly added orange and purple special glyphs in the game are randomly dropped. When players use the corresponding skills and talents to fight monsters, the drop rate of the corresponding enchantments will be significantly increased. In addition, it is also possible to obtain special glyphs by completing some special tasks or finding some special merchants.
The dropped glyph is a prop by default, which can be put into the skill slot after use. Players can prepare several sets of glyphs and switch them freely.
Likewise, these glyphs can be traded freely.
Therefore, any glyphs dropped by monsters by the pioneering team, or any glyphs that the logistics team sees at a relatively cheap price at the auction house, will be purchased and placed in the guild warehouse for the BD research group to study.
In addition, the BD research team will also preview those glyphs that have not been obtained. If the effect of a certain glyph is particularly suitable, they will arrange for someone to find a way to obtain it.
These powerful orange glyphs are, of course, the research group's main focus.
"Teacher, look, this orange glyph called 'Biased Elementalist' is simply too amazing!
"After testing, I found that this BD's DPS is even about twice that of other BDs! And if you deliberately stack the corresponding attribute damage, it should be even higher!"
Upon hearing this, Lecturer Ding was no longer sleepy.
Is there such a heaven-defying BD?
He quickly took a look at the characteristics of the glyph, and the description was as follows.
"Biased Elementalist: You will gain the favor of the elemental spirits, periodically increasing your fire, ice, wind, and earth attribute damage by 300%. "
After reading the description of this glyph, Lecturer Ding did not think it was very strong.
"I've seen similar effects in many games, right? Is it really as powerful as you say?"
In fact, there are similar settings in other games, such as the "Almighty Magic Ring" and the like.
The effects are basically the same, which is nothing more than cyclically enhancing certain elemental damage attributes, and the numbers look very good.
But the problem is that players can usually only stack one attribute in the game.
For example, suppose the player stacks up the fire damage very high, then this buff that takes effect in a cycle is indeed very strong and suitable for burst when it comes to fire damage, but when it comes to other attribute damage, it is completely ineffective.
After all, other attributes only benefit from 300% damage bonus, and cannot benefit from other skills or talents, so they are worse than the fire attribute without any bonus.
In Shadow World, although players can stack spell damage attributes, they still have to make trade-offs in the choice of talents and skills.
But soon, the BD R&D team sent a new glyph.
"No no no, Lecturer, look at this!"
"Abandon the Dark and Join the Light: When you cast a dark spell, your light spell damage will be increased by 33%, stacking up to 3 times, lasting 8 seconds."
(End of this chapter)
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