Chapter 340 Arcane Damage
The talent "Breaking Oath" belongs to the dark talent of the priest. Although the talent description is vague, players all know its effect, which is to convert the player's light damage attribute into dark damage attribute.

Because in version 60, if players want to activate this talent, they also need to complete a special professional task "Things the Light Won't Tell You". Only after completing this task can they activate this talent and the dark priest's unique skill "Dark Form".

Then, by adding various holy damage-increasing talents, we have this set of BD for the little black man.

So far, almost no other BD will choose this talent except this one. The reason is very simple, because everyone thinks it just converts light damage into dark damage, which is not helpful for other BDs.

And this talent itself consumes a lot of talent points.

It can be clicked ten times, which means it consumes ten talent points. Players have tested it and found that each talent point can convert 20% of the light damage increase to dark spells. Only when all talent points are maxed out can it be 100%.

Other damage-increasing talents generally range from 2 to 5 talent points.

After all professions were opened up to play, players’ talent points became too tight, because each profession had damage-increasing talents and they couldn’t squeeze out any of them no matter how hard they tried.

For other BDs, there are many more cost-effective options, so I never considered this talent at all.

"Um……

"I don't know if this talent has other damage-increasing effects. After all, the description doesn't say it only increases damage to Light-type."

Lecturer Ding suddenly had this idea for no reason.

At this point, this BD of the biased elementalist was already useless, so Instructor Ding didn't think much about it and just randomly took out ten talent points and maxed out the talent of "Breaking Oath".

Then he used various skills to hit the wooden stake.

Well... nothing happened.

The DPS of nature skills dropped again because a full ten points of damage-increasing talent were taken away.

As for the output skills of light and darkness, since the damage numbers themselves are very small, there doesn't seem to be any obvious changes.

"What other systems are there in the game?

"It seems to be gone..."

Instructor Ding tried hard to recall the damage attributes in the game, but for a moment he couldn't think of any special attributes.

The settings of Western fantasy are originally quite confusing, and the various skills and talents in "World of Shadows" are not clearly divided.

At present, the main ones that Lecturer Ding knows are: light system, dark system, elemental system (including fire, ice, earth, wind, etc.), and nature system.

The division between the nature and elemental skills is not very clear. For example, summoning treemen is a nature skill, while healing rain can benefit from both the nature and elemental skills.

He clicked on the talent pages of each profession and checked them one by one.

Suddenly, an idea flashed in Teacher Ding's eyes: "Huh? Yes, how could I forget this?

"There's also an arcane department!"

Originally, "Shadow World" also had an arcane system, but this system of spells could only be mastered by mages, and it did not produce much linkage effect with other talents and skills.

In the previous pioneering team, the mage who first discovered the bug was an arcane mage.

Before the advent of all-class play, Arcane mages were notorious for their high mana consumption, and were considered the least popular of the three mage types. After the advent of all-class play, Arcane mages could only be used as tools to open all-class play, and had no place in various mainstream BDs.

So until now, many players have almost forgotten that there is such a thing as the arcane system in this game.

So the question is, what is the arcane?
In the context of Western fantasy, this thing has many different interpretations, but judging from the official setting of "Shadow World", arcane is more inclined to "knowledge" and "interpretation of mysterious principles."

In general, arcane magic emphasizes the intelligence of the caster, and its power comes from the caster himself. The deeper the caster's understanding of the mystical principles, the stronger the power of the arcane magic.

Holy spells and dark spells all come from faith. When players believe in light, they can gain the power of holy spells.

Similarly, the power of elements also comes from a certain belief. One needs to communicate with the spirits of the elements and obtain methods to control various elements from them.

This is why paladins who master divine power can wear plate armor, shamans who master elemental power can wear mail armor, and mages who master arcane power can only wear cloth armor.

Because arcane symbolizes extremely high intelligence, it is often accompanied by a weak body.

The power of light and the power of elements both come from the outside world.

Instructor Ding casually picked up a skill and clicked on the Arcane Mage's skill "Arcane Missiles".

This is a very common skill, which is nothing more than the mage raising his hand to throw a missile to cause damage to the enemy. In the original 60 version, the arcane mage was almost extinct, so skills like missiles have not been used for a long time.

Instructor Ding casually aimed at the wooden stake next to him and released an arcane missile.

However, a string of yellow critical hit numbers suddenly appeared on the screen: 3571!

"Ok??"

Lecturer Ding was stunned for a moment, then instantly realized that something was wrong.

This damage number is obviously too high!
You know, he has almost no arcane talent bonus now. Although the equipment has added some spell strength, no matter what, this skill should only be able to deal a few hundred damage at most.

But now the damage has inexplicably increased by at least six or seven times!
Lecturer Ding couldn't help but open his eyes wide, even he himself was a little bit unbelievable.

“Is it the effect of that talent?
"Not necessarily. It's possible that the authorities secretly increased the damage of arcane spells?"

Lecturer Ding had some vague suspicions, but couldn't be completely sure.

It is not impossible that the official secretly enhanced the damage of the Arcane Department. After all, where there is a weakening there is a buff. In the background story, the Arcane Department should be a powerful force that can be on par with other departments, but almost no one cared about it throughout the 60s.

It is reasonable for Nitiantang to see this and adjust the value.

Instructor Ding immediately shared this good news with everyone in the guild, and the others quickly gave their feedback: "The arcane system has been enhanced? No? Isn't this still the same damage as before?"

Lecturer Ding had some vague guesses, but he was not completely sure.

He hit the wooden stake a few more times, and the arcane damage was indeed high.

Although the current DPS is only over 5000, which is not good enough, he has not adjusted his talents and skills yet, and has not really started to study BD.

If studied carefully, it is entirely possible that the damage could be doubled or tripled.

In order to eliminate other possibilities, Instructor Ding immediately cleared all his skills and talents, and then added arcane damage-increasing talents to them all.

There are very few talents of this kind, and there are only some in the mage's arcane system, so a lot of talent points and skill points are saved but I don't know where to use them.

Lecturer Ding went to hit a wooden stake again, and the result was that the damage was still more than 5000 points!

There isn't much change compared to the talent I randomly selected before.

“So… the problem is clear.

"The damage doesn't come from the arcane talent.

"It's the effect of the talent 'Breaking the Oath'! I don't know why, but it seems to convert the elemental damage increase into arcane damage increase?"

(End of this chapter)

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