When I write a bug it becomes the core gameplay.

Chapter 360 Mod Collection Activity

Chapter 360 Mod Collection Activity
Friday night, August 8th.

The busy boy went out for a midnight snack and then prepared to start his happy life in the second half of the night.

He opened a folder called "mod" on his computer, which contained some mods that he had completed before or was currently working on.

As an amateur, although Gan Di's skills are pretty good, he won't make mods for every game. He will only make mods for games that he likes and that are popular, and that will bring about significant changes to the game.

Recently, he has just set his sights on "Endless Fantasy Legend".

This game meets his standards very well. It not only has rich gameplay but also has a lot of room for modification.

So far, I have created three or four different mods for this game, but they are not yet completely completed and are still in the final stages. Some specific functional details and data parameters are still being adjusted.

"Haah~"

The hard-working player yawned and was about to continue working on these mods when he saw someone on the video website sent him a private message.

"The Hardworking Emperor! Look, Against the Heavens has opened a creative workshop! There's also a mod collection event!"

The Liver Emperor couldn't help but be stunned, and then fell into ecstasy.

Eh? Isn't this tailor-made for me?
So far, he has created almost all of the most popular mods for the Against Heaven game. Of course, many domestic masters who are good at mod creation have joined this group later, but Gandi is the first to try it out and has a clear first-mover advantage, so he is still far ahead in terms of mod popularity and download volume.

With the workshop, mod authors can upload their mods directly to the workshop instead of uploading them to the NEXTMOD website.

This is definitely a major benefit!
After all, NEXTMOD is a foreign website, so logging in and downloading are not very convenient. Even if the all-English pages have web translations, they will naturally discourage most players.

And if there is a creative workshop, players can easily download mods with just a click on the official platform, and can also see ratings, reviews, etc. from many domestic players.

This is undoubtedly good news for mod authors and users.

Against the Heavens also organized a mod collection activity?

Okay, okay, no matter what the prizes are, Gan Di feels that they are already in his pocket.

However, after finding the page for this solicitation activity, Gan Di was stunned.

This activity... doesn't mention any rewards!

The content of the entire event solicitation page is quite simple, with just a few clichés at the beginning. Most games will have such a template when they open a creative workshop. Basically, it thanks the official and players for their support, and the creative workshop of XX game is officially open.

And what follows is the key point.

“Against Heaven game is now open to all excellent mod makers, collecting the following types of mods:

“Incredible challenge
"The difficult journey
“Unexpected setbacks
"A devastating situation
“Things the production team wanted to do but didn’t dare to do”

In the rewards column, what the official wrote was also a bit strange.

“Officially recognized excellent mod works will be given priority display on the workshop homepage or added to the player’s “automatic download” menu;
"Excellent works that are not recognized by players will also receive special official compensation rewards."

The Liver Emperor scratched his head, feeling a little confused.

Have you never seen this kind of recruitment announcement?
First of all, what are the requirements for this mod collection? Incredible challenges, difficult journeys, unexpected setbacks, etc. Aren’t these first four points the same thing?

Of course, if you really want to pick on the words, there are still subtle differences between them. For example, the difficult journey emphasizes that the whole process is difficult, while unexpected setbacks are often high-difficulty levels or challenges that suddenly appear in a relatively smooth game process. But in general, the first four points seem to point to the same type of mod - high-difficulty mod.

The so-called high-difficulty mod changes the values ​​and mechanisms within the game to make the battle more difficult.

For example, the game "Ascension" once had a high-difficulty mod called "Crazy Journey". Almost all the bosses were remade. Not only did their health points double, but many complex mechanisms and full-screen attack skills were also added, allowing players who could already clear "Ascension" without thinking to feel what it means to suffer again.

However, such high-difficulty mods are an extremely niche category in the mod community, and not many people play them.

If we really want to talk about popular mods, they have to be appearance replacement mods, especially those not-so-serious appearance replacement mods.

Of course, the official platform's creative workshop definitely does not allow those appearance mods that are too extreme, but general appearance beautification mods can still pass the review, and the more popular they are among players.

In addition, things like interface beautification mods, functional mods, etc. are also very practical for players.

The official Reversible Paradise never mentions these mods.

As for the fifth point, it is even more incredible. What does it mean that “the production team wants to do but dare not do”?

What on earth did the production team want to do? No one knows!

It can't be that the production team wants to disgust the players but doesn't dare to, so they leave it to the mod author to do it? That's too outrageous!

As for the rewards, they are even stranger.

Officially recognized excellent works will be given priority downloading or added to the automatic download list, which seems reasonable at first glance.

The so-called "automatic download" is a default function of the official platform. When players use the creative workshop, they can turn on an option called "automatic download of excellent mods".

Once this option is turned on, mods recommended by the official or a large number of players will be downloaded by default to enhance the gaming experience.

Of course, the official will be very cautious when choosing this automatic download of mods, and most players will not turn on this option, but prefer to download it themselves. However, there are a few players who choose to turn it on by default.

So this one seems reasonable at first glance.

But the next one is very strange.

"Excellent works that are not recognized by players will also receive special official compensation rewards."

Logically speaking, "works recognized by players" should often also be "works recognized by officials." Does this mean that player recognition and official recognition are two different standards?
From beginning to end, there is no mention of what will happen to "works recognized by players".

If you simply pick on the words, it does give people a weird feeling, but everyone obviously didn't think too much about it, and still assumed that Against the Heaven's Creative Workshop should adopt similar rules to the creative workshops of other games.

It’s nothing more than players with more likes and downloads being ranked higher and getting recommended positions, etc.

Just when I was about to close the page, I suddenly noticed a line of small words at the bottom of the page.

There is an asterisk in front of this line of small text. The font itself is very small, and the color is close to the background color, so it is really difficult for ordinary people to notice it.

"All mods will be reviewed by the official platform and Nitiantang before they can be uploaded. Nitiantang game has the final right of interpretation for this event."

(End of this chapter)

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