When I write a bug it becomes the core gameplay.

Chapter 371: Clearing the Clouds for Mod Authors

Chapter 371: Clearing the Clouds for Mod Authors

"Hmm? What do you mean?"

Many comments felt that this statement was a bit nonsensical. How can it be called screening out game mods that "most closely match the style of Against the Heaven"?

The more Chen Tingquan thought about it, the more he felt it made sense, and he quickly explained: "Hey, think about it, for all the games that have opened creative workshops, do you download a lot of mods from them?
"In other words, would you first look for mods on the Creative Workshop or on N.com?

“Do you think there is any essential difference between these two channels? Is there anything unique and irreplaceable about the Creative Workshop?”

This statement made the comments a little confused, and the audience obviously fell into a brief period of thought, but soon these questions had answers.

"Go to N.com to find more mods."

"I just looked for it on the Creative Workshop. It's convenient here. I can download it with just one click."

“But the workshop mods are incomplete.”

"The irreplaceable nature of the creative workshop... probably means it's convenient, right?"

Everyone was talking at once. Although everyone generally believed that Creative Workshop and N.net each had their own advantages and disadvantages, there was actually no essential difference between them.

The advantage of the Workshop is "convenience". After all, you can install it directly into the game by clicking the download button, while N.net requires you to download the file and manually put it in the root directory.

But N.net has more and more complete mods, and in many cases the number is two or three times that of the Creative Workshop.

This is because N.net has many foreign games and mods made by global mod authors, while the Creative Workshop only has domestic mod authors. In addition, the mods of the Creative Workshop have to go through a more complex review to ensure full compatibility with the game, while N.net does not need to.

But generally speaking, for domestic authors, after making a mod, they will basically submit it to both N.com and Creative Workshop at the same time, trying to get the most exposure for the mod. This is especially true for popular mods.

Chen Tingquan stroked his non-existent long beard strategically, and then said confidently: "So, what Nitiantang did is actually to distinguish the functions of Creative Workshop and N Network!
"Think about it carefully. So far, is it true that the Master Mod is the only mod that has been placed on the default download column on the homepage of Against Heaven? Other mods have not received this treatment, right?
"Why is this?

"When everyone was suffering, Against the Heavens deliberately made the Master Mod installed by default and always put it at the top of the Creative Workshop. Later, everyone found a way to crack it, but Against the Heavens deleted the Master Mod. Why is that?"

There were many question marks floating in the barrage. Obviously, everyone was a little confused, especially those who were confused by Chen Tingquan's riddle man behavior.

Yeah, why?

Isn't it some stupid leader of Against Heaven who is playing a role?
Chen Tingquan coughed twice: "Ahem! I think there is another explanation for this matter, a more reasonable explanation!

“On the surface, Against the Heaven seems to only accept high-difficulty mods, but not functional mods. But if you think about it carefully, there are obviously quite a few functional mods in the Master Mod, such as the modification of the time-stop ability.

"Then why did Nitian accept the master mod and put it on the homepage?" "Could it be that Nitian didn't find that there was a functional mod in this mod? I think it's unlikely. Most of the reviewers of Nitian are professionals and they won't necessarily make such a low-level mistake.

“I think the more likely possibility is that Anti-Heaven does not accept mods that are purely functional and reduce the difficulty of the game for players, because this will affect the fun of the players!
"Anti-Heaven hopes to have more high-difficulty mods to bring more challenging fun to players. Among the many high-difficulty mods, if we can take into account both functional adjustments and difficulty increases, and add a little more discoverable elements... that is the excellent mod that Anti-Heaven really wants, and this is also the ultimate reason why the master mod can stand out!"

The audience was all stunned. After a long time, a lone comment came up: "But... Nitiantang has removed the Master mod from the shelves again?"

Chen Tingquan had obviously already thought of an explanation: "Yes, this is normal!

“Because the homepage position is very valuable! If the master mods are not removed, how can new excellent mods stand out?
"Everyone knows that the Master Mod is fun, so you can download it from N.com, in groups, or on forums. There are already many ways to download it. If it continues to be posted on the front page of the Creative Workshop, and everyone keeps downloading the Master Mod, I'm afraid new mods won't be able to come out."

The commentator asked weakly, "Can't we put several mods on the homepage?"

Chen Tingquan shook his head slightly: "No, because these mods will definitely have compatibility issues. For a mod of this size, the official can only push one at a time."

Some people in the live broadcast room have begun to realize the truth and left comments such as "That makes sense".

It’s true that compatibility is really a big problem!

A mod of this size like the Master Mod often modifies many resources within the game, such as the art resources of the Beast God, as well as the various materials, weapons, props, etc. dropped by the Beast God.

It is not easy for the hardworking player to make the Master Mod archive compatible with the official archive.

As for other mods, it is fine if they do not modify the parts modified by the master mod. However, once they are modified in the same way, it may cause one of the mods to become invalid, or even damage the game files and cause the game to crash.

Therefore, it is reasonable for Against the Heaven to only recommend one mod at a time, considering the stability of the game.

Since the gameplay of the Master Mod has been almost fully explored, players have also understood it, and there are many download channels outside, the official Against the Heaven's Horizon will empty the mod recommendation position on the homepage to look for the next more promising integrated excellent mod.

The Master Mod went from being questioned for its high difficulty to being reversed by the discovery of a hidden mechanism. Doesn’t this fit in with the game design concept of Against the Heaven?
From this point of view, the mod review standards of Against the Heaven's Glory seem to be untraceable, but in fact they do exist?
First of all, it cannot be a functional mod that simply reduces the difficulty for players, as that will destroy the playability of the game itself.

Secondly, although mods that increase difficulty are relatively more popular, if they only increase the difficulty, they will only pass the review and will not be recommended on the homepage or as the default download.

Only a mod like the Master Mod, which not only increases the difficulty and creates new challenges for players, but also makes functional optimizations and provides some special gameplay for players to discover, can get official recognition, be placed on the homepage of the Workshop, and be promoted to all players!
And after players have completely cracked the mystery of the master mod, the official will delete the mod and make room for the next excellent mod, hiding its name.

"I see, I understand! The reason why my mod didn't pass the review is because it's not difficult enough and the puzzles aren't deep enough! I'll fix it now!"

Chen Tingquan's words were like a ray of hope, pointing the way forward for all mod authors of Endless Fantasy Legend!
(End of this chapter)

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