When I write a bug it becomes the core gameplay.

Chapter 386 Randomly post game tags

Chapter 386 Random Game Tags
At this time, Teacher Ding's computer has automatically returned to the game details page. The original green button of "Start Game" has turned into a gray button of "In Game". It will take more than ten seconds to restore.

These are standard symptoms of game crashes.

The series of changes in the game before the crash are naturally classified as bugs.

The screen turned red strangely? It seems that there is some kind of texture error in the game's art resources. The red light of the sunset, which was originally used as the background, or the red texture of the sunset mistakenly covered the entire sky, causing this effect?

As for garbled text and crackled sounds, they are very common bugs. Although they are obviously not caused by the same reasons as the texture errors, all of this seems to indicate one thing: this new game from Against the Heaven's Glory does not seem to have undergone any stability testing?

So many bugs are gathered together!

You know, when "Ascension" was first released, players also felt that it was full of bugs, but there is still a fundamental difference from now - at least "Ascension" mainly had texture and clipping errors, and the game never crashed.

Of course, it is possible that these problems only exist in the official version. After all, the demo seems to be quite stable and there have been no serious bugs.

After waiting for a few minutes and closing the background programs, the start game button will become clickable again.

Lecturer Ding was also a little speechless. How could it be okay if it suddenly failed at the moment when he was about to succeed?
But he had no choice but to wait while his eyes naturally swept across the game details page again.

"Hey, this game, Against the Heaven, doesn't have an official label?"

Each game will have a label, which is mainly to let players quickly understand the game type, such as "action", "adventure", "role-playing" and so on.

There are two types of labels for a game. One is the official label, which is the label that the official puts on itself. This label will be displayed in the front by default, and the background and font color of the label will be slightly different for emphasis.

The other is player tags. All players can freely label the game and like tags posted by other players. Only tags with a higher like rate will be displayed at the front by default.

The game "Heartbeat Dreamland" seems to have no official label, only labels put by players.

When Lecturer Ding looked at the labels put by the players, he couldn't help but laugh.

"What is this? Sure enough, there are still a lot of fun players. Why are they posting all over the place?"

The tags that Teacher Ding saw were: visual game, dating simulation, cute, dark, rich plot, single player, science fiction, romance, horror, action adventure, psychological horror…

The previous tags all seem pretty normal, but why are there tags like horror, psychological horror, and action adventure?
Most likely it was done by some naughty kids.

All I can say is that players often have this kind of bad taste. For example, in some action-adventure games with dark backgrounds, lurking dangers, zombies and ferocious beasts everywhere, just because there are one or two female NPCs who look gentle and pretty, even if there are only very routine conversations, they are ruthlessly labeled as "love simulations."

As for the current situation, it’s Tiangang’s turn, right?

What was originally a serious dating simulation game has started to be labeled with some other inexplicable labels.

This "science fiction game" is tolerable, after all, the plot of the girl pursuing the guy in this game is indeed quite sci-fi; this "action game" is also barely acceptable, after all, no one can guarantee that the player will actually take some action.

But this horror game is too much, right? It's impossible that the female NPCs in this game can also fight?

If it were in reality, it could barely be related to horror games, but in the game, Lecturer Ding is willing to believe that Against the Heavens is not that against the heavens.

After all, in reality, anything illogical can happen, and Against the Heavens has a lot to consider when making games.

Opening the game again, Instructor Ding directly clicked "Continue Game" and found the previous automatic save.

Up to now, the automatic saving function of stand-alone games has been very complete. Some key nodes will be automatically saved, and the game will be automatically saved every few minutes.

Sure enough, the latest save was the one that was saved when Lecturer Ding just went to the beach to accept the confession. If you read this save, you can directly watch the confession without wasting too much time.

Lecturer Ding clicked decisively.

However, the next second, a prompt box appeared on the screen.

"Error in file: 'characters/Alvet.chr', the file may be missing or corrupt."

Teacher Ding was shocked: "Hey, stop it! How come the file is damaged? Don't tell me that I worked so hard on it for so long and it's damaged!
"Let me check the previous save file to see if it's still okay..."

In a single-player game, a bad save file means that a certain save file has a serious problem and is damaged. Although the probability of this happening is not high, it is definitely not zero. Considering that the game had a serious bug and reported an error before, it is reasonable that a bad save file would occur. However, for Instructor Ding, this is very unpleasant.

He selected a previous save file and loaded it, which was a little before Alvette informed him to confess her love on the beach.

This time the game finally loaded normally, and Lecturer Ding couldn't help but breathe a sigh of relief!

Blue sky, white clouds, beach, beautiful girl.

Well, everything seems to be back to normal finally!

Although it would take a few extra minutes compared to the previous save, Instructor Dante felt that it was acceptable and just clicked on the screen quickly to shorten the time of the plot cutscenes as much as possible.

The game allows players to quickly skip the plots they have already seen, which is quite conscientious.

Soon, Lecturer Ding arrived at the beach again.

Just like last time, Alvette was wearing a swimsuit, her jade-white face seemed to be stained with a touch of crimson under the setting sun, and her long burgundy hair seemed to blend into the setting sun, fluttering in the wind, full of charm. A gentle voice sounded, and she began to speak her lines!
At this time, Alvette was facing the sea with her back to Lecturer Ding. There was only a narrow swimsuit strap on her beautiful white back. The light of the setting sun shone on her back, and her round body and sexy waist could be clearly seen.

It is still the same as before, absolutely beautiful.

Lecturer Ding knew that after the first line of confession, Alvette would turn around, walk towards him and continue her confession.

So, he looked forward to it with great joy, and at the same time prayed that the strange bug would not appear again and the game would not crash again.

Finally, Alvette turned around!

The sunset in the sky didn’t seem to have changed much, no new texture errors occurred, and the text didn’t turn into garbled characters…

However, Lecturer Ding still yelled and almost jumped three feet high from his gaming chair out of fright.

Because when Alvette turned around, the game gave a close-up of her face.

What should have been a beautiful face appeared on the screen, and with the blush of the setting sun, Lecturer Ding felt that she was a feast for the eyes.

But something unexpected happened. When Alvette turned around, she surprisingly had no face!

How to describe it specifically?
Instructor Ding saw two round eyeballs, showing a complete spherical shape, and the mouth had red gums and neat white teeth. The various muscle contours on the face were clearly visible, but if you look closely, some characters seem to be missing some key parts, such as the nose.

For some reason, the skin on Alvette's face seemed to have disappeared mysteriously, leaving only the internal skeleton, eyes and mouth of the original model, like a skinned, horrific human head!
If the lens is farther away, there will be some buffer space.

But the problem was that when this scene was playing, the camera happened to give a close-up, so this horrible skinned face suddenly appeared in Lecturer Ding's field of vision, and it dealt a heavy blow to him when he was caught off guard!
"Nima!"

Lecturer Ding instantly activated some kind of muscle memory and pressed alt+F4 with his left hand.

Lecturer Ding returned to the desk, still a little frightened. He paused for a moment before gradually calming down.

"Shit, you scared the crap out of me about my traditional skills."

Lecturer Ding laughed at himself and felt that he had made a big deal out of nothing.

He developed this traditional skill by playing FPS and horror games.

When he played FPS games before, he often encountered situations where he had to quit the game within seconds. Sometimes he used a console, and sometimes he was directly quit from the chicken-eating game within seconds. Anyway, whether he played well or not is another matter, but in terms of the speed of quitting the game, Lecturer Ding has always been among the best among FPS game anchors.

Later, Lecturer Ding often played horror games at the instigation of the audience, continuing this habit.

When other anchors are frightened, their first reaction is to jump up, or kick their feet, or quickly move their gaming chair backwards and away from the screen.

Lecturer Ding simply pressed alt+F4 to solve the problem from the root.

For this purpose, he even changed his desktop to a peaceful and tranquil pastoral background, so that he could heal himself as quickly as possible after exiting the game.

I just didn’t expect that this muscle memory would be brought out by a bug in a dating game.

"No, brothers, did you see what just happened?
“It seems to be a model bug?

"No, is Against the Heaven still good? Why are there so many stupid bugs? Could it be that all the bugs that didn't appear in the previous games are piled up in this game?

"Damn it! I said before that this game was stable and there was absolutely no chance of failure. Now it seems that I was too careless..."

Lecturer Ding calmed down a little, and finally opened the game again.

Is this bug common?
Not common, but it has happened before.

Similar situations have occurred in the works of some game companies known for their many bugs. The facial skin maps of the game characters disappeared mysteriously, leaving only the eyeballs, teeth and muscle textures inside. A good assassin game turned into a horror game and became a laughing stock.

But in that game, the lethality wasn't that great.

Because other games don't cooperate so well, the appearance of this bug in the formal dialogue will only make people feel humorous.

However, "Heartbeat Dream" is a bit outrageous. It is triggered exactly when the female character turns her head, and it gives a close-up of her face. The effect is almost the same as jumpscare in horror games.

Lecturer Ding was speechless. If it was any other game, he would have been discouraged by two consecutive bugs and would have said he would never play it again.

But this is a game against heaven after all, and Alvette, who has been pursuing him for so long, hasn't finished confessing her feelings yet!
Even if you want to quit the game, you have to wait until you hear Alvette's confession, right?
Although I was indeed scared, the bug shouldn't be triggered every time.

With this fluke mentality, Lecturer Ding read the archive again.

As expected, the save file before the beach confession was damaged and could not be read, so I could only read the previous save file. Fortunately, although I still wasted some time, I was able to continue the game.

"Please, please, please don't create any more inexplicable bugs..."

(End of this chapter)

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