Chapter 420 Outsourcing Company
Soon, the large conference room was filled with people.

Wei Chengjie has installed the demo of "Blood of Lies" on his computer and connected it to the projection screen in the conference room. The person he chose to play the game this time was Qiu Qinghong, a former vice president of Chuangda Technology.

As an outsourcing company, Chuangda Technology's main outsourcing business comes from domestic game companies. Although there are also a small amount of outsourcing work from overseas or non-game outsourcing work, they are not mainstream.

Therefore, most people within Chuangda Technology are basically practitioners in the gaming industry and have a good understanding of games.

Although Qiu Qinghong is only the vice president, he is currently in charge of most of the affairs of Chuangda Technology, and the real boss does not have much control.

Wei Chengjie talked a lot with the boss when discussing the details of in-depth cooperation, but after he officially moved into Chuangda Technology and started working, he rarely saw him. Most of his work was done in conjunction with Mr. Qiu.

Moreover, Qiu Qinghong himself is also a game enthusiast. He has played some of the previous games of Against the Heaven. For this reason, he is the best candidate to show the demo.

At this time, Qiu Qinghong was already holding the handle, eager to try.

“It’s great to be an insider. I can play the new game of Against the Heaven so early.

"Boss Wei, to be honest, my blood is boiling just by seeing the name and promotional image of this game. I'm really looking forward to it!"

Soon, the game screen appeared on the projection screen.

Since it is just a trial demo, there is no fancy opening CG, just simple characters, scenes and enemies, which are all the most essential parts of the game.

The first thing that comes into play is the clothing style of the character controlled by the player.

At first glance, this is somewhat similar to Victorian and Gothic clothing styles, which are quite famous and recognizable.

For example, the characters in the game wear long black coats with smooth lines and simple style, but they are clean and neat while also full of details. For example, there are accessories such as metal buttons or patterned silver ornaments on the hem, cuffs or other parts of the coat, which looks very layered and beautiful.

In addition, the character wears a tricorn hat and leather gloves, which also have buckles and engraved designs. Other accessories such as pocket watches can be vaguely seen on the character, making him look quite gentlemanly.

Of course, what you see now is just a set of standard clothing that is produced as a priority. In the game, there are actually many more clothes that players can choose from, but they have not been produced yet.

Looking past the character, you can see a special gas street lamp in front of you.

This is the "bonfire" or "Buddha statue" in the game.

In similar games, similar elements can be seen as nodes in the game, where players can be resurrected after death, and can also be used for upgrades or teleportation.

Originally, similar games achieved this function through methods such as "save" and "function menu", but this "campfire" design is more conducive to adjusting the player's game rhythm, providing players with appropriate difficulty challenges, and has more advantages in level design, so it has gradually become a "popular school" and is generally accepted by players and designers.

But the gas lamp in "Blood of Lies" is indeed somewhat special in shape.

In fact, to this day, there are still some old gas lamps in places like London. These gas lamps can be traced back to the early 19th century and are still regularly maintained.

They vary in size and shape, some are square or inverted trapezoidal, others are hollow cylinders, the shorter ones are only about one person tall, while the taller ones can reach about 3 meters.

In "Blood of Lies", the gas lamps that players can use have different heights and shapes depending on the scene. In some small scenes, the size of the gas lamps will be reduced, while in large scenes, the size of the gas lamps will increase accordingly.

Unactivated gas lamps are off by default. Some are on the roadside, and some are in the center of the square. Although they are cleverly integrated into the scene, they are vaguely surrounded by dark special effects to attract players' attention.

When the player lights the gas lamp, the light will dispel the darkness and significantly improve the visibility of the entire surrounding scene.

For players, this will give them psychological comfort to a certain extent.

Of course, there are actually other light sources in the game. For example, some outdoor scenes have light sources from cloudy days or the moon. In addition, there are other light sources such as torches, street lights, and lights in the room.

In fact, as early as 200 years before the Victorian era, during the reign of Louis XIV, an urban lighting decree was promulgated, which not only installed street lights on the streets, but also required residents to install lighting fixtures outdoors. Therefore, this period is also known as the "Age of Light".

This setting is obviously partially continued in "Blood of Lies". In addition to the eye-catching gas lamps that can be used as storage points, a large number of lighting equipment can be seen on the outer walls of the town.

However, due to the needs of the game atmosphere, most of these wall lamps are damaged, and only one or two are intact where the designer needs to provide lighting.

In addition to scene lighting, players can also use lanterns or torches for lighting. If the puppet is more realistic, they can even use specially modified puppet prostheses to achieve night vision effects.

Qiu Qinghong controlled the character to come to the street lamp in front and light it up.

At this time, he noticed a tool bench on the side where he could modify weapons and prosthetic limbs.

Wei Chengjie explained: "In fact, in the official version of the game, the modification of weapons and prosthetics will be completed using different tool tables, but this is a demo after all."

Qiu Qinghong nodded and looked at the scene in front of him again.

This demo shows the most basic town scene, which is completely in the Victorian style, but the streets are messy, with many abandoned carriage wreckages or debris deliberately piled up to block some entrances.

The first enemy in front of us is a puppet. She looks about the same height as a normal person, with a crown on her head, pale skin, obvious and abnormal blush on her cheeks, bright lips, and dark eyes. She is wearing a long dress that looks very luxurious, and several complex necklaces on her chest. Each bead has a gold-plated and enamel border, which is still dazzling in the dim night.

But if you look closely, you will find that her long skirt is covered with blood and is torn.

Next to her were the broken windows of a clothing store and the bodies of unknown people.

Qiu Qinghong knew that this puppet might be the first enemy he would encounter.

According to the plot, this doll is actually a "clothing doll", in other words, a model placed in a clothing store.

In the 19th century, the clothing doll industry in Europe was quite popular. Professional painters and textile workers joined in and produced luxurious and expensive clothing dolls to display a series of luxury goods including hats, shoes, headdresses, jewelry, clothing, etc., to attract aristocrats to consume them.

Obviously, this setting is also used in the game. There are many clothing stores in this town, and similar clothing dolls are indispensable in the clothing stores.

But it is obvious that after the plot in the game happened, these puppets began to riot like other puppets and became dangerous killing tools.

According to the setting in "Blood of Lies", although these puppets are produced for different purposes, such as the clothing puppets are just used as clothes hangers, due to the craftsmanship and world view, all puppets have equal strength and upgrade opportunities, and have the ability to kill humans.

For example, this costumed doll uses a sharp metal candlestick as the murder weapon, which was probably also obtained from nearby.

After identifying the enemy, Qiu Qinghong began to examine the character he was controlling.

At this time, he should be controlling the standard human form. Except for the puppet prosthesis in his left hand, other parts can be seen to have obvious human characteristics.

The difference between humans and dolls is quite obvious. Human clothes are worn on the body and look light and flowing, while doll clothes are actually painted directly on the body. There is no difference from a distance, but you can clearly see the joints if you look closely. If you zoom in, you can also see structures such as springs.

"This is an attack, this is a dodge, this is a jump...

"Oh? Pressing and holding the attack button is a heavy attack or a thrust attack. It seems that different derivatives are determined according to different weapon action modules? What is a heavy attack? Oh, Transformation Slash!
"The two shoulder buttons on the left are for defense and prosthetic abilities, and there are also combination buttons. The defense buttons can be combined to become special martial arts, and the prosthetic abilities can be combined to become different prosthetic skills. It seems that the transformation slash can also be used to form different moves by pressing the combination buttons during use...

“It’s quite complicated.”

Qiu Qinghong was a little surprised because the action system of "Blood of Lies" was obviously much more complicated than he expected.

Because it is a demo, the character he is controlling actually has all the slots unlocked at this time.

Whether it is a weapon or a prosthetic limb, players can carry three to four different skills and release them through a combination of keys.

Whether you carry three or four depends on the rarity of the skill, and some powerful special skills will take up two slots.

If it is a normal game process, these columns will be unlocked continuously.

At this time, the character is holding a special big sword.

Its blade is broad and heavy, and seems to be engraved with sacred inscriptions. However, its size is a bit strange: it is shorter than an ordinary greatsword, and its attack action is mainly horizontal, which is not very convenient, but its width is similar to that of a giant sword, and is obviously much wider than a straight sword and a great sword.

However, after using the Transformation Slash, Qiu Qinghong quickly understood the essence of this style.

During the transformation, the character seemed to press the mechanism on the cylindrical hilt, and during the swing, the sword suddenly stretched out and turned into a spear.

At this time, the character holds the weapon with both hands, and the attack action is also closer to the spear action module.

If the Transformation Slash is used again, the character will use the momentum of the swing to pull the spear's handle back, turning it into a greatsword again.

During the two transformation slashes, you can see obvious GP invincibility frames. In that brief moment, the inscription on the sword will flash once. The approximate timing is the moment before the greatsword is swung out to stretch into a spear and hit the enemy, or the moment before the spear stabs and shortens the spear handle to hit the enemy.

The timing of the GP invincibility frame of the two transformation slashes is not consistent.

As for the martial arts of this weapon, there are also three different styles. One is an upward thrust after charging, one is a downward chop after raising it high, and the other is a continuous slashing that looks a bit fancy.

After the transformation, the martial arts movements are generally the same, but there will be differences in details, such as charging time, advance distance, back and forth swing, etc.

As for the prosthetic limbs worn by the character at this time, they are puppet arms that can spit fire.

During normal use, the puppet's arms will continue to spit fire forward to burn the enemy. If you use a combination of keys, you can also enchant the weapon, or rotate and spray in all directions, or bury fire bombs underground, etc.

"Okay, I've got it all figured out!"

Qiu Qinghong walked towards the puppet in front of him with full confidence.

(End of this chapter)

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