When I write a bug it becomes the core gameplay.
Chapter 440: Initial Strategy
Chapter 440: Initial Strategy
When he arrived at the end of the bridge, Zhuge Jun indeed found a suspicious door.
This was most likely the shortcut the evil craftsman used to sneak to the bridge.
But if you push the door at this time, you will be prompted that the door is locked and cannot be opened.
If Zhuge Jun had not looked for this NPC before, it would definitely mean that it was a shortcut that could only be opened in the future. He would not care too much about it, but choose to cross the bridge and move on.
But now, he decided to turn back and take the fork in the road again to see if the NPC had anything else to say.
It turns out there's some drama.
After being exposed, the NPC was forced to tell the "truth", or perhaps "part of the truth".
According to him, his name is "Bazi", and he is a craftsman who is keen on studying lycanthropy and puppets, and he calls himself a "puppet doctor", so what he said before cannot be considered a complete lie.
He is indeed a doctor, but the patients he treats are not ordinary patients.
And Bazi also stated with confidence that although he did intend to harm the players, didn't the players also lie to him?
In today's world, those who dare to go out are basically not kind people. Everyone's hands are stained with blood, so it is normal for them to distrust each other.
"As an apology, please accept this small gift."
Bazzi also gave a prop and the key to the shortcut behind.
Zhuge Jun took a look and found that it was an ordinary beast blood clot. Its function was to crush it to obtain the essence, which was the currency for upgrading and purchasing props in this game.
The amount is not large, only enough for him to upgrade half a level, but it is still a useful thing after all.
"Okay, thank you for the small reward."
Zhuge Jun did think about whether he should kill this bad guy right here.
This game also allows the killing of NPCs, except in a few "safe zones", where you can attack NPCs.
The so-called safe zone is a place like the Claridge's Hotel, where weapons are forced to be put away and there is no response when the attack button is pressed.
But it is obvious that the small platform where Bazi is located is not a safe area.
However, Zhuge Jun thought about it and decided to spare his life. It's not that he felt any compassion or really forgave him, but he just felt that this NPC should have some background and there should be a follow-up plot.
After opening the shortcut, I found that there were tunnels extending in all directions. One of the roads led to the bridge, while another led to the sewer area of the town.
Zhuge Jun took a quick look and found that the sewer area was quite gloomy, so after considering it, he decided to continue exploring the main line first, push the city area after crossing the bridge to the boss's door, and then go back to explore the sewer.
……
That night, in the villa.
Lilith crossed her legs and ate potato chips smugly.
Negative emotions are visibly entering your account!
“Great, everything is going well so far!
"Hehe, the anchor plan was a huge success!"
Gu Fan also praised at the right time: "Boss Li is indeed wise and powerful. The essence of the anchor plan lies in mutual cooperation, with some playing the good cop and some playing the bad cop. In this way, the difficulty can be adjusted dynamically, which can influence the public opinion in the early stage of the game release and control the emotions of the players.
“I can only say, it’s brilliant!”
Lilith couldn't help but feel a little proud, and she almost wanted to put her hands on her hips immediately: "Of course! Who am I? I am Lilith, the number one producer in hell!"
Obviously, this anchor plan is a very layered plan, not a one-time deal.
Has the GP judgment frame been changed? Of course it has!
If it's not changed, how could it be possible for players to be obviously frustrated and have enough negative emotions?
But if left alone, players will surely soon realize that something is not right, just like Zhuge Jun.
And after that?
They might quit the game, or go online to expose the truth and persuade other players to quit, or they might take some other measures...
But no matter what, it will definitely create a bad demonstration effect, greatly reducing the negative emotional value that the game can contribute.
Then at this time, it is the hosts' turn to come on stage.
So far, the roles played by anchors can be divided into three main categories.
The first is the atmosphere group, the second is the extreme group, and the third is the strategy group.
The work of the atmosphere group is relatively simple, which is to broadcast the game normally and downplay the difficulty of "Blood of Lies" to make it look not that difficult. They also use this illusion to attract cloud players and create an illusion on the entire network.
The extreme group is represented by clumsy anchors like Ning Meng. They have also undergone special training, but they still have to hold back a bit and only defeat the boss after a fierce battle.
This will arouse the competitive spirit of the players: If she can pass the level, am I worse than her? I don’t believe it!
If the players are not very sensitive to GP, they will be provoked to fight the boss on the spot. If the players can still stay awake at this time, and are not deceived by the cloud players or provoked by the clumsy anchors, then it is the turn of the strategy team to take action.
Black Dragon plays such a role.
Is this guide useful? Of course it is.
After reading this guide, players can defeat the first difficult boss more easily.
But this is mainly to fatten the pigs before killing them. Otherwise, if players quit the game after the first boss, how can they make up for the negative emotions later?
Although I passed the first boss, there were many pitfalls afterwards.
Because the Black Dragon will not release strategy guides all the time, the subsequent strategies will be released slower and slower.
For the first boss, the player saw the guide when he was just stuck, so he passed it comfortably after suffering a few times.
The second boss is chosen to appear after most players have been stuck for two hours, so that they have to suffer at least a dozen times before they can see the strategy.
As for the later bosses, they appear slower and slower overall. Players can’t wait for the guide and have to challenge them by themselves. And challenging themselves will cause negative emotions!
Of course, each player’s progress is different. Some players take a day off and play for ten hours, while some players can only play for three or four hours after get off work in the evening.
This speed certainly cannot be completely consistent, and can only be adjusted dynamically based on the progress of most mainstream players. In simple terms, Against the Heaven's will check the background data, and then secretly tell the anchors the approximate time nodes for releasing the guides.
As for those who play 10 hours a day...
They are already like this, and they will continue to suffer in the game even if they can't see the guide, so it doesn't matter.
As for the other pitfall, it is this lying mechanism.
In fact, even if no guides are released, players will notice this mechanism sooner or later, but the guides make players notice it earlier and are more likely to rely on it.
Once players get used to lying to reduce difficulty, good days are still to come!
There are more than one or two pitfalls in the game "Blood of Lies". Take GP for example, players will always be wavering between "I know how to GP!" and "Do I know how to GP?"
After finishing the prologue, I felt like I had mastered it, and a giant beast-like puppet taught me how to be a human;
After defeating the giant beast puppet, I felt that I had mastered it, and the next boss taught me how to be a human again.
And when I defeated one powerful enemy after another and finally thought I had mastered it completely, my lying mechanism was suddenly exposed and I was taught a lesson...
In short, players have always been in a "just as they know" state when it comes to GP.
Do you think you will? Yes.
In this process, they will repeatedly question themselves and repeatedly produce negative emotions.
And those players who are so angry that their defense is broken and they are persuaded to quit will be produced in large numbers.
Of course, they will eventually learn it, just like those anchors who participated in the special training basically passed the assessment, but the time required will reach hundreds of hours.
A very small number of gifted players who can quickly master and thoroughly understand GP will of course gain a lot of positive emotion points in this game, but this type of player is already a very small minority in the entire player group, so it doesn't matter.
……
Soon, the players' game progress continued to advance.
The first batch of "real initial strategies" have also begun to come out.
Why is it called "real strategy"? Because what Heilong and others posted are actually fake strategies, which they selectively posted after experiencing the game in advance. Strictly speaking, they are not the result of players' independent exploration.
This batch of "real initial strategies" are the strategies summarized by players who are really new to the game and then fall into the trap, so they have a high misleading value.
These initial strategy suggestions include:
In the early stage, try to make your face look like a human and choose a human start, because the puppet often fails to lie at the beginning and needs to skip classes frequently. The difficulty in the early stage is obviously higher than that of humans;
The three initial weapons recommended are swords and spears, which are the most friendly to newcomers;
The sword and shield looks like a turtle-style weapon, but in fact, the defensive effect is not very good. On the contrary, the damage is higher when switched to the two-handed axe form, which can be regarded as the best choice for strong men; and the dual swords are prepared for skillful masters at a glance;
As for adding points, there is no doubt that endurance, persistence and power are prioritized, that is, health bar, energy bar and strength, and you must go to the craftsman to add points, because they give more attributes, and it is said that after adding points to a certain value from the craftsman, you can open a hidden branch;
During the challenge, you can get some drawings of puppet prosthetics. Remember to change them as soon as possible, but try not to change the legs, because it will affect the action template of the stepping action and the invincibility frame. Changing other parts has only advantages and no disadvantages. Not only will it be more powerful, but you can also get more attributes when you add points. The more parts you change, the more extra attributes you will get.
When you encounter an option to lie, choose to lie for all of them. Lying can not only bring some direct benefits, such as changing the boss's form and opening shortcuts without a key, but lying more can also increase your clairvoyance level.
The specific use of this clairvoyance level has not been researched yet, but it is known that it will affect the character's last three attributes, namely knowledge, faith, and mystery. The higher the clairvoyance, the more points will be added to these three attributes. Although you don't need to add points to these attributes now, it never hurts to add more clairvoyance levels to prepare for the next bucket number.
It cannot be said that the strategy guides compiled by these players in the early stage have more merits than flaws, but it can only be said that they are almost all wrong.
(End of this chapter)
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