When I write a bug it becomes the core gameplay.

Chapter 447: Unpacking and revealing!

Chapter 447: Unpacking and revealing!

In less than an hour, the boss Lie Hunter had already reached the first place on Zhuge Jun's "Birth List".

Who taught you to play the game like this!

Obviously, the positioning of the Lie Hunter is a bit like the first "enlightened boss" in some games, just like the general you meet after arriving at the main city in "Ascension".

Its strength has been comprehensively improved compared to the previous boss, and its moves are very comprehensive, making it almost impossible to escape or restrain it with simple methods.

This is equivalent to a comprehensive test. If the player cannot understand the core mechanism of the game, he will be stuck here. Once the player can win, his understanding of the game will be greatly improved, and he should be able to truly experience the core fun of the game, and the subsequent game process will be smoother.

But compared to "Ascension", "Blood of Lies" has a new twist.

The Lie Hunter will conduct a "test" based on the player's previous game progress. If the player has lied and skipped classes a lot before, the difficulty of the game will be increased; but vice versa.

I have to say, from a non-player's perspective, this design is quite interesting.

But...it’s not the same when I actually play it!
Zhuge Jun was about to lose his defense again. The difficulty of this game was already high to begin with, and he had finally reduced the difficulty a little by lying, but now he had to be punished?
Damn it, I don’t want to play anymore. I can’t stand this!
Zhuge Jun looked at the time and it was almost time to go back to the dormitory to sleep, so he had to give up in shame.

Of course, I wouldn't give up right now. If it really doesn't work, I'll check out the guide tomorrow, calm down, and start over again.

……

When Zhuge Jun returned to the dormitory at night, he became angrier and angrier.

Since he couldn't sleep anyway, he opened the forum and started checking out the players' discussions.

What surprised him was that today, there were fewer netizens arguing about topics like "Anchor Special Edition", but more netizens were arguing about "Human Faction" and "Puppet Faction".

Obviously, Zhuge Jun can almost represent the progress of the first batch of ordinary players who have more time, and many of them have also defeated the Lie Hunter.

Only then did they deeply realize how good the start of Gu Shen Lian was.

"Now it seems that the game Blood of Lies doesn't actually encourage lying? It's really a big loss to encounter a Liar Hunter!"

"How about the puppet route of the ancient god face?"

"The puppet route is a winner! I've been watching a puppet route anchor recently. This guy transformed his entire body into a puppet. He only tells the truth when faced with something. He suffered a lot at first, but he became more and more excited as time went on!"

"Why do you feel so good when you tell me in detail?"

"The puppet has a high damage reduction, so it's not easy to be damaged even if you take some damage. Although the puppet becomes very slow when rolling, its mobility is actually not bad. After all, it can charge and attack while moving, and many bosses can be defeated just by circling. And it's really easy to fight the Liar Hunter. A Liar Hunter who tells the truth all the time can't transform at all. After practicing GP well, it will be defeated in a few times."

"Fuck, are you asking me to delete my account and start over? Go the puppet route again? But wouldn't that be like going through the same pain all over again? I don't want that!"

"Haha, you normal human strength men are enough. Look at the ritual humans in the distance. I'm afraid you won't be able to get past the Liar Hunter in this life..."

"Stop, stop blowing your trumpet. Try it yourself and you'll know. It feels really weird! It'll take you at least ten hours to get used to this ridiculous operation. What kind of boss can't you defeat in that amount of time?"

Apparently, there is still a lot of controversy among players regarding the correct way to play the game.

Although the puppet will have an advantage when fighting the Liar Hunter, this advantage is gained at the cost of more than ten hours of suffering.

If the player retrains the puppet account just for this, then the previous boss will suffer again, which is not cost-effective no matter how you look at it.

What's more, looking at those ritual mages, everyone will feel more balanced.

The ritual flow is full of lies because it needs to stack psychic vision. Not only that, the ritual flow does not add much blood, and basically relies on enchantments and remote rituals to kill monsters. It is very useful when clearing small monsters at ordinary times, and it can make one crazy at a distance, but now it is really useless to meet the liar hunter.

After the Lie Hunter transforms, he can kill the enemy instantly with a set of smooth little combos, leaving absolutely no room for error.

"It looks like everyone is suffering, so that makes me feel more balanced."

Zhuge Jun stopped worrying about it for the time being. After thinking it over, he realized that it was impossible to level up now. He could only prepare himself and spend three or four hours to defeat the Lie Hunter.

Anyway, as long as you learn how to deal with this boss, the rest of the content should be easy.

……

……

Early the next morning, after Zhuge Jun finished his morning class, he rushed to the experience store immediately to prepare to continue working hard.

However, when I checked my phone and glanced at the forum, I suddenly realized that overnight, the sky had fallen!
It’s not that there is some simple gameplay that is so easy to break people’s defense, but because around 12 o’clock last night, a big guy posted an unpacking video!
Sure enough, "Blood of Lies" could not escape the fate of being unpacked.

If it was just a normal unpacking, it wouldn't matter, at most it would just teach players some small details that only game developers know. But this unpacking video is full of heavyweight information!
Almost all of Zhuge Jun’s previous guesses have come true!

First of all, it is confirmed that the GP invincibility frames in the prologue and the official chapters are not consistent!
According to the test in the unpacking video, the invincibility frames of the Transformation Slash GP in the prologue are about 5 frames more than those in the official chapters!
Although it may not seem like much, it actually has a huge impact on the feel of the hand.

Therefore, when players are playing the prologue, they have a lot of GP and everyone feels like a GP genius. However, when it comes to the official chapters, the failure rate increases sharply.

However, other attributes such as the character's movements and attack judgment are exactly the same. Coupled with the changes in monsters, player attributes and various other changes, most players vaguely feel that GP has become more difficult, but they all think it is due to other reasons and have not considered that it is the invincibility frame of GP that has changed.

Just seeing this, many players are already furious.

After all, some players really thought it was their own problem before, and they even defended Against the Heaven online, and told others to "practice more if you are bad at it"...

Now it seems that I have become a clown.

Many people shouted angrily: Fraud! Refund!
But after the anger, this voice was not one-sided. There was actually a group of players who emerged to defend Nitiantang.

"So what if the GP invincibility frame rate has changed? Against Heaven never seemed to have promised that the GP invincibility frame rate of this game couldn't be changed, right?"

"Yeah, if you just follow the invincibility frames in the prologue, that would be too crazy, right? You can clear the game by just using GP without thinking. Why do you play arpg if you want to mow down enemies?"

"This GP is just the right level of difficulty right now, so just practice and stop talking nonsense!"

"What? Someone actually asked to change the GP invincibility frame in the official chapter back? Come on, give me the address, and I'll give you a buff via the network cable!"

Although many players were angry about the changes in the invincibility frame and even demanded that the invincibility frame be changed back, this proposal was strongly opposed by another group of players.

The reason is very simple, they really put a lot of effort into practicing GP!
If the invincibility frame of GP is changed back, and GP can be achieved easily, then wouldn't all their previous practice of a few hours or even more than ten hours become a joke?

That is absolutely not possible!
It doesn't matter if you curse Ni Tian Tang, since Ni Tian Tang has long been a dead pig that is not afraid of boiling water. But you want Ni Tian Tang to change the GP invincibility frame? Then you have to step over our dead bodies first!
People were arguing fiercely in the comment section, and the unpacking not only failed to calm the dispute, but instead reignited the dispute that had been calmed down.

In addition, the problem of GP invincibility frame also brings up another new problem.

That is...what is going on with the anchors?

It stands to reason that it is absolutely impossible to adapt to this degree of GP invincibility frame changes quickly. Considering the difficulty of "Blood of Lies", most players will fail as soon as they enter the official chapter. Only a very small number of top action game players can avoid being stuck in boss battles.

It's fine if a player like Heilong plays smoothly, but how come a player like Ning Meng, who is known for his bad skills, can also play GP like a pro?

Did the game company provide a special version for the anchors? Or did the anchors use some kind of automatic GP mod?

This question cannot be answered by the unpacking video, and can only be verified by the anchors and UP hosts themselves.

In addition to this, the unpacking video contains another bombshell revelation.

That is to prove that there is a "dynamic difficulty" setting in the game "Blood of Lies"!

Moreover, this dynamic difficulty is different from the general dynamic difficulty.

The dynamic difficulty of other games is that the less experienced you are, the easier it is, and the more skilled you are, the harder it is; but the dynamic difficulty of "Blood of Lies" is just the opposite, the less experienced you are, the harder it is, and the easier it is as you become more skilled.

So if you think you are a bad player, it is probably not your problem, but the game's problem.

Or you may think that this game is too easy and boring. It may not be that you are really strong, but just averagely strong, and the game has deliberately lowered the difficulty for you.

Upon hearing about the dynamic difficulty, the players were shocked again.

There is such a weird setting? ?
are you crazy!

What is the significance of this setting?

It is just like the way of heaven which is to take from what is insufficient and give to what is in excess. In human terms, it means a lack of virtue.

This is completely contrary to the mainstream game design concepts and player experience. Newbies are easily discouraged, and you are increasing the difficulty. Isn't this deliberately disgusting?

For a time, countless players launched an angry attack on "GP invincibility frames" and "dynamic difficulty". Today, it is obvious that this debate will become more intense.

However, despite the heated debate, no one could really reach Nitiantang.

Instead, the anchors were forced to become the front line and withstand the first round of anger from the players.

Zhuge Jun couldn't help but wonder, how are these anchors going to resolve this public opinion crisis when faced with a barrage of comments after they start broadcasting?
(End of this chapter)

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