When I write a bug it becomes the core gameplay.
Chapter 449 There is nothing wrong with my product
Chapter 449 There is nothing wrong with my product
But the problem is that as time goes by, players begin to realize the use of the back button!
When the back button helps them master GP faster, part of the pleasure they get in GP is naturally transferred to the handle.
This also led to the handle starting to produce positive emotions.
But Gu Fan has sufficient reasons to defend himself in this situation.
"Boss Li, I think this is normal, right? Besides, it's not necessarily a bad thing to have some positive emotions.
"First of all, this controller has to have some highlights. If it doesn't have any highlights at all, then players won't buy it, right?
"We have to ensure that this controller can be sold, and on that basis we have to add some premium to it, so that players feel a little pain in their wallets. This is the best solution.
"And from the perspective of product positioning, if we repeatedly launch the same type of products, players will have more negative emotions after purchasing them."
Lilith was stunned for a moment, then she thought about it and it seemed that there was some truth to it.
The trigger back button solution does greatly increase the selling price of the controller, which is indeed a good solution for generating negative emotions.
Moreover, Gu Fan's words also answered another question of Lilith, which is: Why still make handles?
Why not other physical products?
Lilith originally thought that Gu Fan did this for safety and to make money. After all, the previous micro-steering wheel handles were quite effective, and it was understandable from a business perspective to continue to release more co-branded handles.
But after hearing what Gu Fan said, it seemed that was not the case.
One benefit of duplicate products is that it further increases the negative emotions players get after purchasing!
To give a simple example, if Against the Heaven’s End did not release a “Blood of Lies” co-branded controller, but a co-branded keyboard or mouse, with a scroll wheel side button added to the mouse to simulate the transformation slash.
Then, players will not have too many negative emotions. After all, even if they don’t use this side button at all, they can still use it as a normal mouse.
I bought a handle before and now I bought a mouse. I can use both without interfering with each other.
But the controller is different. Many players who are willing to buy this controller have previously bought other co-branded controllers.
They pay a high premium to buy a new controller in the hope that it will give them an unprecedented experience. But once they find that the controller has not changed much, or is even less comfortable and convenient than the old one, they will not use the new controller at all. This is fundamentally different from other devices such as keyboards and mice.
From this point of view, there was nothing wrong with Gu Fan’s original motive?
But it was unexpected that this handle was actually useful.
But... did Gu Fan really not expect that the new function of the handle would be popular?
Lilith had serious doubts about this.
As if he had thought of what she was going to say, Gu Fan hurriedly continued to explain: "Besides, President Li, even if the controller has gained some positive emotions now, it's not a big problem. Don't you find that the negative emotions gained by the game are still increasing?
“A lot of this is due to the controller.”
Lilith was stunned for a moment, then she thought about it and it seemed to be true.
The positive emotions about the controller mean that many people got into the game because of the controller, or they were discouraged from playing "Blood of Lies" after originally entering the game, but started playing again because of the controller.
Does the handle make it easier for them to practice Transformation Slash GP? Of course, there is no doubt about it.
However, considering that the overall difficulty of the game is still very high, even if you learn the Transformation Slash against a boss, you will still be defeated by a later boss.
Compared to persuading players to quit the game quickly from the beginning, fattening them up before killing them is obviously a better solution.
Take the recent outbreak for example. After the unpacking video confirmed the changes in GP's invincibility frames and the reverse dynamic difficulty in the game, many players were so angry that they wanted to quit the game.
Once they quit the game, they will naturally no longer have any negative emotions, which is undoubtedly a loss.
Some factors, including the co-branded controller, gave hope to players who wanted to quit the game and retained them, which can be said to be a great achievement.
From this perspective...
The controller does play a positive role? Of course, the premise is that the current momentum of collecting negative emotions for Blood of Lies can be maintained consistently.
Lilith looked at Gu Fan with some suspicion.
Gu Fan coughed twice and said, "Boss Li, what do you mean by that look? My purpose in making peripherals has always been very clear, which is to collect negative emotions for the game!
“You may think that all of this seems to be within my calculations, which is outrageous and dangerous, but what I want to say is that my strategy is actually very simple, which is to make high-premium, niche products that can play a certain auxiliary role in the game.
“Any product made with this guiding ideology will basically be fine.
"Think about it carefully, isn't that the case?"
Lilith thought about it carefully and it seemed to be true.
The previous micro-handle steering wheel had a similar idea, and judging from the product itself, it did achieve the goal of collecting negative emotions.
As for why the car overturned later?
Strictly speaking, it wasn’t the product that failed, it was the game that failed, and along with it the product.
If the game still crashes and contributes to negative emotions normally, then the peripherals will continue to contribute to negative emotions. But once the game has problems, the product will also have problems.
Ultimately, it’s still a problem with the game. There is nothing wrong with the idea of the product itself. Gu Fan’s approach currently seems to be the optimal solution for harvesting negative emotions with physical products.
Finally, it comes back to the familiar question: Can "Blood of Lies" be trusted? Can it continue to collect negative emotions and avoid failure in the future?
Lilith wasn't sure either, but from what she saw so far, there seemed to be great hope.
After all, the unpacking video has been released, and no one has found any serious bugs yet. Logically, it should be halfway stable, right?
With this mood in mind, Lilith ate potato chips on the sofa while continuing to watch the live broadcasts of major anchors and closely followed the developments of the game.
……
After the initial period of suffering, players have a deeper understanding of the various mechanisms of "Blood of Lies" and are gradually entering the middle and late stages of the game.
Not only did the entire plot gradually become clearer, but some players who progressed faster had already reached the ending of the game.
It has to be said that many players are really hardcore gamers. After the game was released, they only slept for five or six hours a day, and spent the rest of their time playing games. Moreover, there are some modifier players who start to explore the game mechanism after a few clicks, which greatly speeds up the progress of cracking the game plot.
But as the plot was explored and the ending came out, controversy about this game rose again.
Because players have discovered that the two endings currently available are both bad endings!
This is a bit of a mindset issue.
The first ending typed out on the entire network was the human ending.
This ending is not good, so many players think that the ending on the puppet side should be a good ending. After all, most puppet players never lie.
As an honest person, it should be okay to lay a good foundation for the ending, right?
As a result, the puppet's ending is also a bad ending?
This made many players who were looking forward to it a little disappointed.
Of course, the official has never defined what is a good ending and what is a bad ending. The so-called good and bad are just the subjective feelings of the players. But most players do think that these two endings are definitely not "good".
Moreover, the emergence of these two bad endings directly severely compresses the existence space of other endings.
Because according to conventional thinking, there are usually 2 to 4 game endings.
If there are 2, then there is one good ending and one bad ending; if there are 4, then there is 1 bad ending, 1 regular ending, 1 good ending with a specific branch quest, and 1 really good ending.
But now, the bad ending of "Blood of Lies" directly occupies two slots.
What’s more, the players all felt that they played the game correctly, so how could it have such a bad ending?
Or does this game actually have no happy ending?
For a time, all kinds of suspicious voices arose and controversy was raging.
……
According to the information currently available to players, the plot of "Blood of Lies" can be roughly divided into three stages.
Although there are differences in details between human players and puppet players, they generally follow these three stages of development.
The first stage is the exploration stage.
At this stage, the player comes to Charlton City in a confused state. Whether it is the human protagonist or the puppet protagonist, the purpose is to install puppet prostheses, treat diseases, obtain a healthy body, and if possible, to heal the psychological trauma obtained on the battlefield.
But the sudden outbreak of the disaster has thrown everything into chaos. The protagonist controlled by the player can only search the city for a way to escape, while being forced to fight to save innocent people and passively exploring the truth behind all these disasters.
The second stage is the selection stage.
At this stage, players have to make a lot of choices, such as whether to lie, whether to reform, how to respond to NPC's requests, etc.
This stage can be roughly started after defeating the Lie Hunter.
Although players have already made the decision to lie or not lie before the Liar Hunter, there is still a chance to reverse and change it later. However, as the plot continues to advance, many choices will gradually accumulate and become difficult to change, and will affect the final outcome.
In the second stage, players will gradually delve deeper into the truth, come into contact with the initiators behind the disaster, various mysterious sects, and ancient gods that drive people crazy.
The third stage is the unveiling stage.
After exploring most areas of Charlton City, players can unlock some special maps. Most of these maps are secret places, such as the academy where experiments are conducted on the descendants of ancient gods, the abandoned port where the ancient gods were discovered, and so on.
After exploring these ancient god-related maps, players will return to Charlton City again. At this time, Charlton City will have changed, especially the cathedral will become the scene of the final battle.
At this stage, the plot is basically fully presented, the conspiracies of all parties are revealed, and players will also usher in the final ending based on their previous choices.
(End of this chapter)
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