When I write a bug it becomes the core gameplay.

Chapter 468 Explanation of the Prologue

Chapter 468 Explanation of the Prologue
After the god-becoming ending was released, players were actually stuck in polarized discussions for a long time.

Some players think that this ending is a complete rip-off and is just a perfunctory one!

Because it is so difficult to get this ending, most of the plot CGs actually reused the God-Slaying ending, with only a small part of the content changed. Isn't this pure deception?
Besides, this can hardly be called a good ending, right?
The protagonist's body was still blown up, and he turned into a hybrid of marine life and terrestrial arthropods, becoming an indescribable ugly monster.

Those friends in Charlton City and the civilians they rescued have nothing to do with him anymore.

Or it can be said that at the moment of becoming a god, the protagonist as a human being has already died, both physically, mentally and in terms of social relationships.

This is completely different from the imagined "Long Aotian" ending!

And many plots are not explained clearly. Where will Charlton go after the protagonist becomes a god? Can the protagonist maintain his original human consciousness? Or will he become an equally indescribable and terrible monster that will bring new disasters to the world's human beings?

For this reason, this group of players were quite dissatisfied with the ending of becoming a god.

But some players think this ending is pretty good.

Isn’t the greatest charm of Cthulhu mythology that it “doesn’t make things clear”?

Many not-so-good Cthulhu novels often fall into a misunderstanding, that is, to focus on its "appearance". For example, the focus is on how ugly and terrifying the ancient gods are, which is nothing more than combining the characteristics of all the ugly creatures in the deep sea to show a look that is as embarrassing as possible.

However, this overly detailed description goes against the original intention of the Ksitigarbha mythology.

Because the greatest horror of the Cthulhu Mythos lies in the "horror of the unknown" and "the indescribable horror". You have described the appearance of the ancient god in such detail, what is the difference between it and a giant squid? Every audience can look directly at the god, so naturally there is no taste.

Although the CGs of the God-becoming and God-killing endings do not seem to have changed much on the surface, they have actually jumped to a higher dimension.

Although the protagonist is just a young ancient god, he has obtained the Eyes, Heart and Blood of the Ancient God at the same time, which means that he possesses three different powers at the same time.

Not only can it become invisible, it also possesses powerful vitality and can even directly control humans.

In the God-becoming ending, the rescue team prays in front of the statue, but this scene does not appear in the God-slaying ending.

This is enough to show that the protagonist should have been in the cathedral at that time, and the reason why the rescue team couldn't find Him was because He was invisible.

Not only that, the protagonist is also testing his own abilities by controlling these rescue teams to pray to the statues.

There is no doubt that even as a young ancient god, the protagonist is already invincible in the world, and the humans in this world are completely unable to pose any threat to him.

Many people also particularly like the open ending.

Because it leaves a lingering feeling.

Different people will have different endings in their minds.

You can think that the protagonist has retained his humanity. After all, he was transformed from a human into a god. Therefore, humans can make better use of the blood and crystals of the ancient gods and build a more glorious and splendid civilization on the premise of symbiosis with the gods.

You can also think that the protagonist will gradually lose his humanity and become a more powerful ancient god that cannot be resisted. As humans continue to use crystal energy and blood therapy, they will inevitably go crazy and destroyed again. The only difference is that no new hunters will stand up to kill the gods, because the ancient gods who have condensed the three powers are already invincible.

In that case, the world of Blood of Lies would become a world without any hope at all.

As for which specific future it is, every player actually has a different answer in their mind.

Therefore, many players think that this ending of becoming a god is still good. Although it seems a bit perfunctory only from the CG point of view, "Blood of Lies" can carry through the flavor of this mythology until the last ending, which can be regarded as a good beginning and a good end.

This debate has existed since the ending of becoming a god was released, and has continued to this day.

It’s just that because the popularity of this big event in which Against the Heavens teamed up with the anchor to deceive the players was so high, the controversy over the plot of the ending of becoming a god was temporarily suppressed.

At this time, in the video of Lao Wang next door, the old matter was brought up again.

However, what surprised Lilith was that Lao Wang next door still analyzed the plot of this ending completely, and his focus was on other things.

“First, let’s think about this: if an ordinary player wants to achieve the God-like ending in the simplest way, what does he need to do?

"The first step is to exploit the bug in front of the meditation basin, pick up all the weapons of the Liar Hunter, and discard some of them in front of the basin of lies, causing the overload state. At this time, when he enters the basin of lies again, he can keep some of the weapons, thereby obtaining a more relaxed GP judgment in the game process of the official chapter.

"The second step is that before he fights the first boss, the giant beast puppet, he must find a fanatic to take his throwing skills, raise his dynamic difficulty level to 4999.99, and then enter the boss room to trigger the dynamic difficulty bug, set the lowest difficulty, and maintain a high GP success rate. "The third step is that when it comes to choices that require lying, try to lie from a human perspective. For example, lie to the bad guy who knows the cards, and tell the good guy the truth even if it is a bit cruel.

“Step 10: For the beastly boss in the game, stop attacking when the boss’s health drops below 1%, and survive for minute until the new cutscene appears.

“In this way, as long as they practice a certain amount, most players can achieve the god-like ending.

“Some people may say that this is a bug! The original difficulty was not like this.

“But think about it carefully, maybe the difficulty level that takes advantage of the bug is the normal difficulty level originally designed by the official, and the difficulty level that does not use the bug is unreasonable and unscientific?

"Or is it that not having bugs is a challenge specially prepared for hardcore players?
“I think the appearance of these two bugs is not a coincidence. I can even say that they are not bugs at all, but special mechanisms in the game. The official actually hinted at the existence of this special mechanism in many places, just to let everyone use this method to get the God Ending!
“Are you feeling a little dizzy?
"It doesn't matter. Next, let's combine all these known conditions and restore the truth to everyone!"

Seeing this, Lilith was also fooled and stunned.

It's not a bug, but a special mechanism? Brother, why don't you look at what you are talking about...

Although Lilith knew that the following content was definitely nonsense, curiosity still drove her to continue reading. Moreover, she also wanted to know how these players defined these two bugs as mechanisms?

If someone really did this on purpose, then... we must catch the traitor!

……

“First, we start with the prologue of Blood of Lies. In fact, there have been several interpretations of the prologue so far.

"For example, some people think it's just a flashback, a special means to help players adapt to the game mechanics more quickly. From a plot perspective, when players interact with the meditation basin, they are just seeing past memories.

“But that’s clearly not the case.

“The prologue of Blood of Lies, especially the battle with the Lie Hunter, undoubtedly hints that the player is in a special time loop.

“When players interact with the meditation basin, they do not see past memories with the help of the meditation basin, but instead fall into a time loop and start over!

"How do we tell this? It's actually very simple: if what the player sees in the meditation basin is the memory of the past, then after the player finishes the official chapter and returns to the cathedral, it should connect to the previous plot, forming a closed loop.

“Even if we have to fight the Liar Hunter again, we should still fight the Liar Hunter from the prologue, and when we fight the Liar Hunter again, our GP judgment should also become more relaxed.

"But obviously, according to our actual game experience, the Liar Hunter that players encounter when they come to the Cathedral again is not the same as the last time. His moves and lines will be different. Most importantly, our Transformation Slash GP judgment frame is different.

"Some people may ask, is it meaningful to be entangled in the plot of the prologue? Of course it is meaningful, because only after confirming that "this is not a memory but a reincarnation" can the subsequent plot be further developed."

Here, Lao Wang next door also made some additional explanations, mainly comparing the details of the prologue and the formal chapters. Obviously, there are great differences between the characters in the prologue and the characters in the formal chapters, which is visible to the naked eye.

In addition to the boss's attack lines and the different judgment frames of the transformation slash mentioned by Lao Wang next door, there is another big difference, which is the character's appearance and clothing.

In the prologue, the character has an ancient god face and a masked hunter outfit.

But when players finish the official chapter and return to the cathedral, it will most likely not look like this.

Depending on how much the player lies, their faces will change to varying degrees, not to mention their clothes, they can wear anything.

This obviously doesn't match the prologue.

If the designer really wants to express that "everything before was the character's memory", then there should be a process in which the player's vision leaves the meditation basin, and then the appearance in the memory gradually merges with the real appearance.

This will make the plot expression more complete and reasonable.

But obviously, Blood of Lies doesn't have any of that.

Of course, this alone is a bit far-fetched and cannot convince all players.

But what if this opening can better explain the subsequent plot?

In the video, Lao Wang next door continued to provide more evidence.

(End of this chapter)

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