When I write a bug it becomes the core gameplay.

Chapter 510 Mutual Aid Group and Mods

Chapter 510 Mutual Aid Group and Mods
8 pm.

By the time Li Wenhao started broadcasting again, this video slice had become completely popular and was out of control.

In fact, Li Wenhao was still a little puzzled. Is it that serious?

Logically speaking, this all-night battle was nothing more than a fight between two argumentative people. This kind of thing was actually not uncommon on the Internet before.

Why is there such a big commotion this time?

After carefully observing the discussions of netizens, Li Wenhao suddenly realized.

Because the King of Lip-service's off-the-board behavior has spread!

The previous battles between nitpickers on the Internet were more intense and lasted longer than this one. For example, there was once a post in which two people responded to each other for thousands of posts and lasted for several years.

But that is just their personal behavior and it has no impact on other netizens at all.

Most people just watch for fun.

But this time it’s different because we have the carrier of “Star Project”.

Since this is a new game from Against the Heaven, there are already many players and many argumentative people in the game.

The mechanism of "Star Project" not only has no restrictions, but is rather permissive.

This led to the fact that these argumentative people who were keen on online PVP all adopted the same strategy as the King of Talkativeness at almost the same time.

That's just a disgusting way of grabbing seats!

The King of Lip-service is not the first to do this, and he certainly won’t be the last.

At this point in time, many players are imitating the behavior of the King of Mouth and seeking revenge.

Find someone with whom you have friction in the game, then when you see him starting the game, go in and take up a spot, then refuse to cooperate and die together.

If I can’t play it well, you can’t play it well either.

This behavior will obviously seriously affect the gaming experience of normal players.

Moreover, the destructive power of this group of people is extremely alarming, because one argumentative player can affect five or even ten normal players. Once they are disgusted, these normal players will feel like they have been fed a big bite, and this feeling of disgust will not subside for a long time.

It is precisely because so many players were disgusted that the "King of Mouth" incident could resonate with so many people and generate such high popularity.

After all, it is really gratifying to see the argumentative person being defeated after a night of fierce fighting.

But this was only a minor, temporary victory over the argumentative people and did not change the situation.

Not every normal player has the same determination and perseverance as Li Wenhao's fans, and can spend an entire night with these argumentative people.

Most people can only choose to hide, such as going offline for a while and then coming back online.

This obviously encouraged the arrogance of the argumentative people and made them even more lawless.

These normal players who are helpless against the nitpicking people, on the one hand, feel relieved when they see this video, but on the other hand, they are helpless about the current state of the game.

Under the influence of these two factors, they actively participated in the discussion, which naturally heated up the topic.

Li Wenhao instantly realized that something was wrong.

This matter has become a big deal!

"Oh no, did I start a cyber war?"

Although this battle was not directly related to him, the King of Mouth did escape from him...

Now there is something even more worrying: Will more argumentative people imitate this behavior, thus triggering a chain reaction?
For example, someone was originally a normal game player.

However, after being constantly harassed by trolls, he had no place to vent his pent-up anger, so he naturally developed the idea of ​​revenge against society.

At first, he was just exposing himself to the nitpicking people, but soon, this behavior would inevitably affect other normal players.

Just like some very aggressive MOBA games.

At the beginning everyone wanted to have fun, but they soon discovered that they couldn't win by playing well, and they wouldn't necessarily lose by playing randomly, and the chances of winning might even be higher if they played badly, so everyone started to play badly.

Under this chain reaction, the gaming environment quickly deteriorated.

Obviously, "Star Project" is in this crisis at the moment.

How to do?
It is obviously wishful thinking to rely on Anti-Heaven. They will never make any patches for the game.

Players can only save themselves.

Li Wenhao looked through the posts on the forum and found that many players had indeed organized themselves spontaneously to fight against the group of argumentative people.

For example, an organization called "Star Project Mutual Aid Group" appeared on the forum.

Li Wenhao originally thought that this was just a simple player community, but after a closer look he realized that he had overestimated it.

This thing is actually quite organized!

The mutual aid group is divided into three different community sections: whitelist group, blacklist group and arbitration group.

The whitelist group is where players leave their IDs to each other and recommend the IDs of teammates who will provide a better gaming experience when playing with them.

In the whitelist group, it is equivalent to screening out some players with good reputation, and everyone teams up with each other.

The blacklist group contains the IDs of those who deliberately ruin the user experience and disgust others.

As for the arbitration group, it is a very interesting place. It is spontaneously formed by a group of netizens who have a strong sense of justice and a lot of free time.

Members of the arbitration group will specifically crack down on the argumentative people in the blacklist group.

They will take the initiative to attack these argumentative people, lock them up tightly and prevent them from attacking others.

In addition, when players have disputes, they can also send the relevant video files to the arbitration group.

There are two ways to record video files, either as a direct video or as an in-game video file. In-game video files are very small, only a few hundred KB, and can be viewed by dragging them into the game, and all the details can be viewed.

The arbitration panel will decide who the Führer and the Archon are based on the video recordings, which is a bigger question.

From time to time, there are cases of self-exposure: some players come to arbitration full of confidence, claiming that they have been cheated, but after watching the video, they find out that they are the cheater.

So I was blacklisted.

This mutual aid group was established not long ago, but it is already very popular.

Because it was born out of the player forum of "Star Project" and because it has accumulated a large number of players, once the rules and regulations and policies are established, it can be quickly organized and activities can be launched.

Even on the Internet, there are some wealthy people with a strong sense of justice who are fighting violence with violence.

Just pay the studio to launch a saturation attack on these blacklisted nitpickers.

Make sure that as soon as these people come online, they will be dragged into the water by the studio and will never be able to interfere with other players again.

Although the game mechanism of "Star Project" makes it convenient for argumentative people to harass ordinary players, it also makes it convenient for players and studios to retaliate against argumentative players.

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What is this called?
This is what it means: If the enemy can go there, I can go there too!

As for what Brother Fu wants to gain by spending money on this?
Don’t ask about Fu Ge’s mentality. Isn’t it okay for him to just want to have an open mind?
And this behavior is not completely without benefits. Several bloggers specialize in making videos to punish argumentative people, and they have gained considerable popularity.

Li Wenhao couldn't help but sigh, is this possible?
Obviously, when a game is quite popular, the lack of game mechanics often leads to the popularity of the community outside the game.

Because players will always find ways to make up for the shortcomings of the in-game mechanisms through outside the game.

The game mechanism problems of "Star Project" have actually promoted the development of mutual aid groups and encouraged players to connect online outside the game.

Of course, most players still prefer to team up with friends.

But no matter what, the emergence of mutual aid groups has initially curbed this unhealthy trend.

It is hard to say how long the situation can be contained, but at least things did not immediately become out of control.

……

At the same time, Emperor Gan’s live broadcast room.

Unlike Li Wenhao's live broadcast room where everyone was frantically watching the show, netizens in the Emperor's live broadcast room were arguing about how to solve the current problems of "Star Project".

why?

Because they really have the ability to solve it!
Or to be more precise, it is the hardcore player who has the ability to solve it because he can develop mods.

Other anchors play games just for fun, but the hardcore ones can really make a mod and change the way the game is played.

The current status of "Star Project" makes many players feel that it is time to release one or several mods.

But how exactly should a mod that improves gameplay be done?
This was a complicated matter, and everyone argued about it for a long time but still couldn't come to a conclusion.

"Why not just release a mod to ban the vendetta mode? Just make sure players can't see the list of players they recently matched with."

"That's not good. Although everyone hated this mode at first, they are obviously used to it now. Can everyone accept it after it is deleted?"

“I don’t think it’s necessary to delete this feature, just add an additional information that can be consulted.

“When you match with other players, you can check the average game time of each player or the rate of positive and negative reviews. Isn’t it possible to tell instantly whether he is a troublemaker?”

"You mean, the shorter the average duration, the more likely he is to cause trouble? That makes sense, but what if a real novice player is accidentally injured?"

“Or can we change the matching system? Match the most argumentative players together, and let the top players guide the new players.”

"Are you dreaming? How can you tell the difference between a hardcore player, a great player, and a new player? If a hardcore player has this ability, he should just go work at an AI company."

"In fact, the mutual aid groups are doing pretty well now. Why not develop an in-game plug-in specifically for the mutual aid groups to make it easier for everyone to form a team? Or import the mutual aid group data so that everyone can see the ratings of other players."

"Isn't this a bad idea? Does it count as an infringement of the player's privacy?"

"What privacy rights? Pitfalls don't deserve privacy rights. Protecting privacy rights is like not allowing players to check their game results in a MOBA game. It's pure brain-dead behavior."

"But this judgment may not be accurate. The blacklist and whitelist in the mutual aid group often have errors. If it is directly put into the game, who will be responsible if an unjust, false or wrongful conviction occurs?"

"What are you responsible for? It's just a game. Whoever wants to use the mod is free to use it. We are not responsible if there are any mistakes."

"Wait a minute, have you forgotten that this is an online game? Although the mod has an online module, only players who have played the same mod can play online with each other.

“So before making a mod, you have to consider whether most players can accept it.

"Otherwise, if there aren't enough people using the mod, and we can't get enough people, then wouldn't that be a waste of time?"

"If you ask me, we should give priority to developing a whitelist, at least to ensure that players who want to play well can match with high-quality players using this mod."

There are many different opinions on the barrage, and even on "what kind of mod to make", no consensus can be reached.

Everyone thinks that there must be a big problem with the matching mode of "Star Project".

But when it comes to how to change it specifically, I can't explain it clearly.

This is where the difficulty of game production lies. After playing an existing game, it is easy to find faults, but it is much more difficult to design a new function from scratch.

Because solving one problem may induce three new problems at the same time, and solving three new problems may induce dozens of new problems.

If you are not a professional designer, it is easy to focus on the overall situation and end up making things worse and worse.

Even the liver emperor thinks it’s a big headache.

Everyone obviously hopes that he will make a mod to improve this situation, but due to the characteristics of the online game "Star Project", this mod must be simple and accurate in order to be widely used by players.

This is too difficult.

(End of this chapter)

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