When I write a bug it becomes the core gameplay.

Chapter 514: Was it originally intended to disgust the players?

Chapter 514: Was it originally intended to disgust the players?

At the beginning, I thought this was some special situation. Perhaps it triggered some hidden mechanism, which extended the game time on the new planet?

But he waited patiently, ten minutes passed, then half an hour passed.

There is still no sign of the game ending suddenly!
Logically speaking, this is already unreasonable, because players have tried it before. No matter how hard they try to compress the game time on the comet, the game on the new planet will inevitably end in about 10 to 20 minutes.

But now it has naturally exceeded half an hour.

The Archon players who were watching were also confused.

"Brother, you are definitely open!"

Obviously, the series of outrageous events had caused him to have a distorted judgment of this game. He didn't know the cause and effect, and seeing this outrageous situation, he could only have one explanation: "open it."

The Liver Emperor quickly said, "No, really not, it's just that some special mechanism may have been triggered before..."

However, before the liver emperor could explain in detail, the other party had already slipped away.

"Brother, I'm quitting first! If you get banned for cheating, don't take me with you!"

The hardcore player is speechless. When has Against the Heaven ever had its account banned in a single-player game?
But on second thought, the other party's concerns are not unreasonable. After all, "Star Project" is not a pure stand-alone game, but a two-player online game.

It is reasonable to worry about being blocked.

However, the hard-working player himself knew very well that he did not cheat, and it was even hard to say whether this could be considered as exploiting a bug.

It looks more like the mechanics of the game itself.

The barrage of comments also became more excited because it was the first time to play a save file with no time limit.

The Liver Emperor did a few things quickly.

First, I found a few friends, matched them up and entered the game, then exited the game and made a backup of the save file.

As long as you enter the game once, the file will be saved. You can then use this file to start game matching or invite other players. This objectively achieves the purpose of spreading the archive data.

Of course, the hard-working player also found the corresponding archive file in the game's root directory and saved it.

Afterwards, he worked with his fans to hang up the machine and verify how long the save file could survive, while reviewing his own operations.

I want to confirm which link caused this problem and why the game has not been settled.

“The root cause should be the Archon’s AFK, and I have been clicking on the technology points related to public opinion on two lines.

“I searched online for cases and it seems that other people have also pointed out the public opinion technology point, but they were not comprehensive and often only pointed out one line, so the troublemakers were just making trouble but did not show obvious constructiveness.

“It is not yet clear whether it is because of the large number of points, or because the Archon did not move, which triggered some kind of bug, oh no, special mechanism.

“This still needs to be tested and repeatedly verified.

"But what is clear is that the game was not resolved, which seems to be related to the disordered intelligence of the silicon-based people.

“Because I remember clearly that when we left the comet, those little people seemed to be looking for work for themselves.

"It's impossible to confirm it now, but if we use special technical means to check..."

The Liver Emperor is ready to verify his guesses one by one.

The first thing to verify is why the game is not over.

Since the game mechanics can't jump back to the comet after flying to the new planet, a little bit of technical trickery is required to make this happen.

Fortunately, the hard-working guy has strong technical skills and is a mod maker himself, so he didn't have to spend too much effort.

The game's limitations were quickly overcome and the camera was moved back to the comet.

But what’s interesting is that the new planet and the comet are actually very close to each other in the game engine. It’s just that when the fleet migrates, the game creates a special shuttle animation and a long period of time to create the illusion that "the two planets are very far apart."

After seeing the situation on the surface of the comet, Liver Emperor's guess was verified.

Indeed, the silicon-based little man on the comet is still moving.

Although the resources on the comet have been completely exhausted, the problem is that there are still spaceships on the comet that regularly go to nearby planets to collect minerals, and these spaceships will regularly transport back a batch of new minerals.

Although the number is not large, it is enough to keep some production lines running stably for a period of time. "I see, maybe this is the problem?"

The Liver Emperor suddenly realized.

Compare two different cases:
Previously, after players flew to the new planet, the comet actually became unmanned, so these ships were either taken away or no longer took off.

The biggest difference at this time is that since these silicon-based people have a certain degree of autonomy, they will spontaneously maintain these omitted production lines.

Because there are fewer people, the supplies needed to survive are also less.

Basic supplies can be transported from outer space using a small number of spacecraft; and when encountering extremely cold or hot weather, the protective facilities left over from before are enough to allow this small group of people to survive.

In this way, the Liver Emperor made a clear inference.

"I understand!

“So the game’s forced ending mechanism is that there will no longer be any production and construction activities on the comet?
"But why is it set up like this? It's so weird!"

The liver emperor feels a little confused. Judging from the current situation, it is very likely to be such a design, but from the perspective of design concept, it doesn't make sense.

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If the authorities just want to force the game to be settled, wouldn't it be enough to just settle it the moment you enter the new planet?

Why go to the extra mile of using the suspension of production on Comet as a prerequisite for game settlement?
After thinking about it, there is only one advantage to doing this, which is:
The time of game settlement is relatively random and unpredictable, and it is also difficult to find the real reason for the settlement.

Although unpacking can solve all problems, mechanisms like this can be buried very deep, and it is very difficult to unpack and dig them out. Those who are capable of unpacking may not be willing to take the effort.

In other words, even if everything will be unpacked eventually, doing so can greatly extend the time it takes for players to discover the truth.

In addition, this method can show a strong randomness.

Players will find that sometimes the remaining resources on the comet are more and the settlement is late, and sometimes the remaining resources on the comet are less and the settlement is late. It seems related, but many times there will be completely different exceptions.

This will greatly extend the time it takes them to discover a problem, and in the process, the chances of them being caught off guard by the outcome will increase significantly.

but……

What's the point?

To put it bluntly, isn't it just about allowing players to break through defense a few more times?
The liver emperor scratched his head, and he couldn't make any further inferences after reaching this point.

But he didn't care too much about it. In the gaming industry, there are many designs like this that seem meaningless on the surface. Some of them may really be meaningless, or they may just be intended to hide an Easter egg.

For example, in "Star Project", the comet's shutdown is used as the settlement point for the game. Perhaps it is just because of some symbolic meaning?

For example, "The shutdown of the mother planet symbolizes that the civilization of the silicon-based men has officially changed from a comet civilization to a cosmic civilization"?
This reason seems reasonable!

So the liver emperor stopped worrying about this problem for the time being, and turned to think about another one: if the non-settlement mechanism is triggered by the silicon-based men's autonomous actions, then why do the silicon-based men act on their own?

Analyzing from the current situation, even if we do not follow the Liver Emperor's method of clicking, if we click on the public opinion technology of both technology trees at the same time, or only click on one of them, the silicon-based man will also have a certain degree of initiative.

But this kind of initiative depends on the situation.

If the Archon player is playing and building seriously, then this initiative will often manifest itself as a destructive force.

This is also easy to understand.

The Archons are building everything well, but the silicon-based people suddenly have their own ideas and change the production line or build a new building. Even if this behavior is well-intentioned, it will only cause more trouble.

But what if the Archon is suspended?

The silicon-based man wants to cram an extra part into the production line, but what should he do if there is no production line in the entire map?
Do I have to build a production line myself first?
In other words, if you want to achieve the effect of "stuffing parts into the production line" or "building buildings outside the player's plan", the intelligence of the silicon-based man must first reach a certain level.

If you are not smart, you can't even make trouble.

But if they are too smart, they will become like this. Silicon-based villains have the ability to build, and when the Archons are in trouble, their "ability to make trouble" will collapse towards "ability to build".

After some analysis, Emperor Gan came to a conclusion that surprised him a little.

"The subjective initiative of the silicon-based villains can't be just to disgust the players, right?"

(End of this chapter)

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