When I write a bug it becomes the core gameplay.
Chapter 518: Beheading
Chapter 518: Beheading
Gu Fan paused for a moment and continued, "As for designing fake-AI to only cause trouble and not build, this is even more unrealistic.
“Because it’s hard to define what is disruptive and what is constructive.
“Take the two functions of construction and demolition.
“Building in the right place is construction, building in the wrong place is disruption;
“Demolition in the right place is disruption, but demolition in the wrong place turns into construction.
“Suppose we restrict fake-AI’s construction capabilities to only demolition:
"On the one hand, fake-AI's ability to cause trouble will decrease, because players are more likely to adapt to this single operation; on the other hand, we must also let AI know what is the right place and what is the wrong place, because only after judging the location can it demolish the part that players really care about, instead of helping players demolish useless buildings.
“Allowing AI to determine the location involves very complex judgment logic, which may trigger some new bugs.
“Of course, we can also choose to let the AI demolish it directly, but...
"In that case, can we still achieve our original purpose? Fake-AI is no longer a 'troublemaker', but just some rigid and boring game mechanism."
Lilith felt a little overwhelmed.
This is a bit paradoxical: if the restrictions are too many, fake-AI will not be able to cause chaos perfectly; but if the restrictions are not enough, fake-AI may cause a lot of trouble when the Archon is not around.
But what extent of restriction is appropriate?
I'm afraid no one knows the standard answer.
Not to mention the programmers of Against the Heaven, even the fake-AI researchers or the programmers of the official game platform don’t know.
Because the latest AI technology has often become a huge black box. AI continues to grow and iterate under a certain algorithmic logic. No one can simply summarize what the final iteration is, let alone fully grasp it.
Against the Heavens has already fully restricted the capabilities of fake-AI, but the problem is that the development of AI is often faster than people imagine.
No matter how many restrictions are set, as long as there is a mistake in one direction, there is a possibility of a complete collapse and all efforts will be in vain.
While Lilith's brain was overloaded, Gu Fan continued, "As for the second question, the bug in the game settlement was indeed a design flaw that led to an unexpected situation.
“This settlement mechanism was originally requested in your design concept draft, President Li.
“In simple terms, the original requirement for this feature was that the game should end at a random time when the player leaves the comet and enters a new planet with almost unlimited resources. At the same time, it should also create a false correlation with some mechanism in the game.
“This is to make players waste more time and generate more negative emotions in the process of finding the reason for the settlement.
"Our functions are indeed implemented according to this demand."
Lilith was trying hard to clear her mind and reprocess the complexity of the second problem.
What Gu Fan said was indeed correct.
But I always feel that something went wrong in this link.
Gu Fan continued: "In fact, if we only realize the first function, it is very simple.
“We simply use the player’s login to a new planet as the starting point, and then let the game settle at a random time.
“This time is randomly selected between 10 minutes and 30 minutes or 1 hour.
“If it was produced this way, the current situation would definitely not have occurred.
"But... the bad thing is that there is a second requirement.
“It’s this settlement time that should be falsely connected to a certain mechanism in the game, so as to confuse the players and make them keep trying to figure out what this mechanism is.”
Lilith nodded slightly. This was indeed what she requested.
Because if you do it in a purely random way, players will find out quickly.
Since the game's settlement time has nothing to do with any factors, players will no longer bother with it, and instead use mods or editors to directly achieve infinite mode.
But what if there is a false connection to a mechanism?
Players will search and try tirelessly, wasting a lot of time in the process and accumulating a lot of negative emotions, which will eventually explode.
After careful consideration, the production team decided to combine "settlement time" and "players' construction status on the comet."
Players are misled into believing that the shorter the time on the comet and the less resources consumed, the longer the settlement time on the new planet will be. It is even possible that the infinite mode will be unlocked after reaching a certain level.
Because only by doing so will players continue to pursue the limit, constantly look for the optimal solution and compress their game time during the comet construction process.
However, this is actually a false connection.
Because if it is a real connection, wouldn't the player be able to extend the settlement time while compressing the game time? That is not what Lilith wants to see.
The actual mechanism is: when the player arrives at a new planet and all industries on the comet are shut down for a period of time, the game will end.
This mechanism seems perfect.
First, it creates a false impression, because when the player flies to a new planet, the more resources left on the comet, the longer the industrial shutdown time will be. This is consistent with the direction in which the player wanted to mislead the player before.
Secondly, this settlement method is not only affected by the resources left by the comet, but also by various other factors. For example, there are still residual resources on the comet, but one of the main minerals is exhausted, causing the production line arranged by the player to be stuck.
At this point, even if there are still remaining resources, industry will come to a halt and the game will be settled.
Because in the actual game process, players can only vaguely feel that the game settlement time is positively correlated with the comet participation resources, but in the actual game process they will find many exceptions, which are inconsistent with this simple cognition.
So they will study it over and over again, wasting a lot of time.
Regardless of whether they eventually figure it out themselves or take great pains to unpack it, they have already wasted a lot of time and accumulated a lot of negative emotions.
The moment you know the truth, these negative emotions will instantly explode.
Even if players know about this bug, there is nothing they can do.
Because according to the game mechanism, once flying to a new planet, the two players, the Archon and the Führer, will no longer be able to exert any influence on the comet.
At that time, they will have no choice but to watch helplessly as the remaining ecosystem on the comet completely collapses.
It's like a stagnant pool of water, quietly heading towards extinction, and with it the entire game is locked.
However, the bug caused by the previous fake-AI has caused a chain reaction again. The silicon-based little people on the comet are still spontaneously maintaining this stagnant water and keeping it running!
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Although it was difficult, the system could operate in the most efficient way as long as the spacecraft flying to the outer shape were still bringing back supplies.
Anyway, no matter what you say, it's still running and the game won't end.
This results in this file actually opening a mode of unlimited time and unlimited resources.
What’s worse is that these two bugs combined inexplicably give players a lot of room for interpretation.
Terms like "the power of public opinion", "micro-ecology", "people's historical view and heroic historical view" - these terms made Lilith dizzy.
She just couldn't figure out what all this had to do with the game "Star Project"?
"So who is the primary person responsible for this incident?!"
Lilith scratched her head angrily, having no place to vent her anger.
If we talk about who should be blamed, she certainly cannot escape. Qin Fengliang, the person who came up with the idea, cannot escape either. Gu Fan, as the number one suspect of the insider, cannot escape either. Su Tong, as the game maker, cannot escape either. Even the game's programming, development, and testing cannot escape either.
But precisely because it seems that everyone has problems, it is difficult to determine who has the biggest problem.
So far, Against the Heavens has had four producers. If they continue to change like this, they can't promote interns to be producers, right?
Lilith looked at Gu Fan, she really wanted to say something at this moment.
"Gu Fan, everyone has been replaced, but I am the only one who has not been replaced. So I suspect that I am the traitor."
But this is too ridiculous!
Gu Fan was silent for a moment: "Boss Li, if we talk about the person who is most responsible... I think it's the Liver Emperor."
Lilith was stunned for a moment: "Huh?"
This was something she had never expected. Could the person primarily responsible be an outsider?
Gu Fan explained: "Boss Li, do you feel that this person is behind this several times?
"Whether it's triggering bugs for no apparent reason or making various mods for our game, it's all related to him!
"Apart from the facts, doesn't he have any responsibility at all?
"It's true that our game has loopholes, but if no one finds them, the loopholes may not be discovered!"
Just a few words almost burned out Lilith's CPU.
But on second thought, it does seem to make sense.
In the past, we only caught the traitors within the company, but were too kind to people outside the company and simply cut off their business orders.
For example, it can be clearly felt that the lecturer’s frequency of causing trouble has decreased a lot after he lost business orders.
But there are some fans who bring their own fans, such as the Liver Emperor. Even if there are no business orders, he will still praise Against the Heaven. Who can stand this!
It seems that it is not enough to just focus on the internal affairs of the company; external problems must also be addressed.
"But...how to deal with him?" Lilith asked a soul-searching question.
Gu Fan said seriously: "Boss Li, you are a well-known devil in hell! Can't you just kill him directly?"
Lilith sighed, "If I can just kill him, why would I ask you? You are a society ruled by law now, so please stop fighting and killing people at every turn, okay?"
Gu Fan looked a little regretful: "Is that so, if we can't use a simple method, we can only use a more complicated method.
“It’s still the standard procedure, treat, behead, and accept as a dog.
"Beheading is a bit difficult, so we can only bribe him. Taking him in as a dog is a good option."
Lilith was a little confused: "Take him in as a dog? How do you say that?"
Gu Fan said seriously: "It's very simple, Zhao An! Let him design our new game!"
(End of this chapter)
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