LOL: Serve the country with loyalty, I have full attributes to resist Korea
Chapter 359: Design Chain System! Rubber Slingshot! "Green Vampire!"
Chapter 359: Design Chain System! Rubber Slingshot! "Green Vampire!"
"WE's top and mid are swaying again! It turns out it's Nightmare on top and Quesanti on mid!"
"It seems like Nightmare's fight against Aatrox is really interesting now. It feels very similar to Yongen's laning mechanism, and he may even be easier to fight than Yongen!"
"As for Quesanti, he is a panacea, and can withstand anyone's attack!"
Yongen's top lane role was born in S12, and it has become popular and a regular play style. A very important reason for this is that it fits the fatal rhythm of the S12 remake too well.
And the Nightmare of the batting line also benefits from this!
And even when facing off against Aatrox, Nightmare is definitely stronger than Yongen in terms of standing and shooting ability, chasing ability, and extremely rogue fighting method with W.
With the double pursuit of QE and W, it can stably eat up a section of the center blade of the Sword Demon.
When Nightmare is laning against Aatrox, he can almost be countered with just his hands!
The reason why Zeus chose Aatrox first in this game was that he was getting more and more uncomfortable with being tower-diving in the previous game. Aatrox had more operating space and escape ability under the tower, and he was very confident that Bin's Yongen was not enough to defeat him.
But he never expected that there would be such a nightmare!
Of course, laning is just a bonus, and it is obviously not the core key to choosing this nightmare.
"T1 played very strongly in this match. In the first-level teamfight, they directly relied on the first-level advantage of the two shooters to forcefully invade the opponent's red zone!"
“It can be seen that T1 is determined to regain its momentum in this game!”
Just seeing the five T1 players walking towards the jungle area, the Roaring Emperor couldn't help but blow a sigh of relief.
But in fact, T1 was just afraid of the variables in WE's jungle area. In this game, the opponent finally chose a "herbivorous" jungler hero, and their team had a strong lineup in the early fights, so they chose to turn defense into offense at level and entered the jungle for detection.
Facts have also proved that after T1 entered WE's jungle area, they simply placed a ward directly into the camp to determine Zac's jungle route, and then evacuated directly.
The three people on the LCK commentary desk were just about to analyze the value of the intelligence that could be obtained from this ward position.
Suddenly I noticed the strange behavior of the three players in the middle and bottom of WE on the screen!
"What does this mean?!"
"Ah!? Are we going to change again?!"
"No! How can they play the game like this! This is wrong! Games shouldn't be played like this!!"
All CT brother needed to do was to shout to the heavens: "League of Legends Designer!!!"
"Lane Swap" has always been the system that designers hate the most. It will prevent the game from developing along the curve they designed, so countless targeted weakenings have been made.
Unfortunately, the effect is not significant. This system, which has existed since ancient times, has seen new variants appear almost every year from S2 to S14, and has also stirred up new trends.
But no one expected that the turmoil of S13 would be left until this last moment!
And WE's lane change was unheard of.
T1 goes to invade and look for Zac at level , with no vision in the lower area.
Of course, they are very confident that with two shooters on their side, the opponent would not dare to lurk in their red zone, and there are no heroes that need special attention at level 1.
At 1 minute and 35 seconds, wild monsters refreshed and the troops met.
"Zac starts with blue buff." Oner looked at the ward placed in the opponent's red zone and reminded them of the location.
"Their mid-jungle combination is quite weak, you can look for opportunities in the front," Li Xianghe was about to say.
But then.
Two people suddenly appeared behind him, making a detour!
It is the Phoenix Legend combination in WE’s bottom lane!
Sylas immediately learned E and retreated, but he obviously didn't dare to use E first, for fear that Luo would use W and hit him directly at level 1.
The Phoenix Legend combination has a very strong 2v2 combat capability at level one, and they have always had the strategy of "hiding in the grass at level one in the bottom lane", which allows them to easily gain a blood volume advantage or cause a kill.
Regarding this, the experienced T1 bottom lane was of course prepared, and when going online they stayed close to the wall and away from the bushes.
But, how can there be one in the middle?
Xia activates W [Death Wings] and starts with a basic attack, gaining attack and movement speed bonuses, and each basic attack will also come with "Secondary Feather Blades" to cause 1.5 times the additional basic attack attack.
At the same time, Luo will also share all the bonuses of this skill!
Luo was accelerated forward, but he was not in a hurry to use W. He just worked with Xayah to attack Sylas.
Two extremely fast basic attacks, plus two secondary feather blades, each of the two people stabbed Silas' body with four basic attacks!
In order to save flash, Li Xianghe had to use E just before walking into the tower range.
ON was very cunning and didn't use any skills until he saw the opponent E into the tower, then he used Q Glimmering Feathers to deal full damage.
"Haha, Faker got hit again!" Wawa, who was holding his breath, shouted out in schadenfreude.
"Although he didn't use his flash, he was already half dead at level 1! Sylas was not qualified to face off against the duo in the bottom lane, and now it's even difficult for him to eat the minions and stay in the lane!" Miller also smiled.
"T1 definitely didn't expect that WE would change to a completely new system in this game!" Wang Duoduo shouted loudly.
"In the last game, the support stood in the middle and formed a 'jungle-support linkage' with the jungler, but in this game, the duo lane and the mid lane were directly swapped! They want to make your mid lane completely unplayable!"
"As for our mid laner hehe, that's a Quesanti!"
Although both games seemed to start from the middle, their strategic starting points were completely different.
The main purpose of the previous game was to let the support Neeko stand in the middle lane to cooperate with the jungler to invade, so that the Leopard Girl can still dominate the jungle as before in the current version, and use the advantage of the jungle to tear the situation apart. The targeting of the middle lane is just a by-product.
As for this one.
Do you remember the second round of BP in this game?
Due to WE's BP swing, no one knew that Quesanti was actually the mid laner, and both sides naturally banned four mid laners together.
Coupled with WE's ban in the previous round, there were actually very few options left for the mid lane at that time, and Lee Sang-hyeok's usual choices were only Sylas and Akali.
No matter what Li Xianghe chooses in the end, it will be hell for a squishy melee hero to face a double lane!
Even finishing off the enemy is difficult!
As we all know, T1's dual shooter system is perfect, and its laning suppression ability is indeed unique.
Not to mention that WE chose the Phoenix Legend combination, even if WE also chose two shooters in the bottom lane, there is still a high probability that they will be suppressed in the laning phase. This is the confidence of T1 as the founder of the system.
So, since you will be suppressed anyway
Then let’s just change positions——let’s explode together!
If the core of the first game is to change the support structure in the middle lane and break through the jungle area.
Then the core of the second game is the "explosion" in the middle lane!
The bonus for this "Banner of Command" is to wake up Angle.
The match that awakened him was none other than the first finals when he fought side by side with Cheng Ming, the second match of the S10 finals, and the state of the "Black Angel" period.
Li Xianghe quickly saw through WE's purpose and felt a little unspeakable in his heart. It was exactly as he imagined.
"He never takes out the same thing twice."
Keria from the bottom lane immediately sent a message asking, "What did Xianghe say? Should we follow him and switch to the middle lane?"
"We have to change, otherwise I won't be able to play. You guys push the line and wait for a wave. Remember to keep vision and be careful of Zac."
"Wen Xuanjun, you come and clear F6 and hide with the three wolves. The opponent's Zac may come over me at level ."
"Okay, let's push it quickly."
"right away!"
Li Xianghe learned from the previous game and was cautious in this round to plug all the gaps.
Due to the level one design, Sylas is only level one and half health in this wave, and it is easy for him to be consumed in vain when he tries to last hit under the tower.
At this time, if Zac could rush over to his tower at speed 3, or even speed 2, there is a very high probability that he can succeed!
If T1 does not switch lanes, they can let their more powerful bottom lane duo stay in the bottom lane, crushing each other's mid laner, or even shaking the jungler to get closer to the opponent's mid laner.
The result will be very obvious, the difficulty of Yue Silas is simply incomparable to Yue Quesanti!
In a certain parallel world's lane-swapping version, Quesanti has always been the only T0 choice for lane-swapping and pressure-resistance.
Moreover, even if we take a step back, no matter how bad Quesanti is, he is still Quesanti. When the score is 0-5, he has the opportunity to inexplicably kill the ADC in the crowd of team battles. This scene has even happened more than once.
But once Silas collapses, he will disappear in an instant.
Therefore, forcing the lane swap and letting the mid laners of both teams go to the bottom lane for a 1v1 confrontation is almost the only solution for T1 at the moment.
After killing the red buff, Oner went to F6 to stand guard, then helped the mid lane to place a ward at the river, and then went to kill the three wolves, always keeping a position to be able to support the mid lane at any time.
Anyway, the opponent is Zac, so it is unlikely that he can counter-jungle in the early stage.
After 3 minutes, the mid and bottom lanes of both sides were almost in a mirror image, with one side's single player being pressed under the tower and trembling.
Silas finally finished both bottles of medicine and reached level three.
At the cost of missing almost 90% of the first three waves of soldiers and not being consumed, Sylas restored his health to a healthy state and was no longer so easily dived.
And Quesanti was acting as a tank under the tower, and he didn't even miss too many last hits. T1's bottom lane could only be greedy for plating, trying to make up for the opponent's disadvantage of changing lanes.
"Let's just finish this wave, Brother Xianghe. We should be able to get a layer of plating this time, and then we can switch to B."
"can."
T1's bottom lane has the advantage of two shooters, and the speed of plating is very fast. One of the most targeted changes made by the designer to the lane swap system is: "Except for the bottom lane, the mid and top defense towers will have 50% damage reduction before five minutes", which is also the reason why the lane swap tactic is not common now.
This is the situation on the field at the moment. Even though WE is obviously suppressing the middle lane more severely, the progress of the plating cannot catch up with the bottom lane at all. It is very likely that the opponent will remove one plating first and then switch lanes directly to the middle lane.
But this is exactly what WE wants!
The double shooter system, due to the lack of protection from hard or soft supports, will result in two fragile entities in the bottom lane, and they are extremely afraid of forced starts and ganks.
Under normal circumstances, Oner will choose to focus on ganking the bottom lane to ensure the advantage of the bottom lane.
But this time, the rhythm was silently changed.
In order to protect the mid laner, Blind Monk was forced to change his jungle route and was already in the upper half of the area.
The most important thing is that because the bottom lane is a lane swap matchup, Kuisang, as a single laner, has reached level three in 2 minutes and 40 seconds.
Originally, the time it took to reach level 3 in the bottom lane was to wait until the wave of soldiers at 30 minutes and seconds.
"Angel, look at my position."
"Brother Laicheng! They probably didn't notice!"
T1's bottom lane has perfect vision, even if the opponent doesn't look like a group that will cause trouble, this is their discipline.
There are defensive wards in the triangle grass and the river. Zac's level 20 E skill has a short range and a very long CD of nearly seconds.
Logically speaking, in the early stage, Zac would never use E to bypass vision for ganking before ganking. The time cost of waiting for the second E is too high, and if the first hit fails, there will be an avalanche!
But, what if I use it in advance when I am at level 2?
Zac's QE both have a CD of more than ten seconds. When clearing the jungle, he only relies on the short CD W skill [Unstable Matter] to deal percentage damage to wild monsters. Picking up the passive skill can also reduce the CD of W!
Before that, after Zac cleared the blue buff and the toad, he went straight to the dragon pit.
He squatted at the edge to accumulate power, aimed at the landing point of the [Rubber Slingshot], and bypassed the field of vision of T1 arranged in the triangle grass - completing the extreme crossing of two high walls!
At that moment everyone was screaming, because this position looked extremely dangerous. If Blind Monk happened to run into this place while jungle, Zac would be like dying in his mouth!
It's like gambling with your life!
Even the LCK commentary station was just yelling: "How dare he!!"
But Zach was not in a hurry. After landing, he turned and started attacking the stone beetle.
Li Xianghe understands Cheng Ming.
Cheng Ming also knows Li Xianghe.
With the lesson learned from the consecutive deaths at the beginning of the previous game, Li Xianghe, who was vulnerable at the beginning, would not dare not call on Oner for "close protection" in the most dangerous situation.
Therefore, Oner's route is almost clear, while Zac's imaginative and extreme way of sneaking in without anyone's vision makes the entire path unknown.
I know where you are, but you don’t know where I am, so how can we talk about risk?
now.
Zac had already killed Blind Monk's Krug and reached level three, and he walked out from the tower at the bottom lane intersection in broad daylight!
"Zach!?" Keria's eyes widened: "How did he get there?!"
"It's possible that he jumped over with E, but look at his health! If he doesn't have E! We can kill him first!" Little Lu Bu hesitated for a moment, and suddenly noticed the key point.
Although it is two level 3s against two level 2s.
However, due to Zac's E learned at the second level and also used it to move over the wall, his health is not very healthy, only about 60%.
Besides, with just Zack and Quesanti, it doesn't seem like they have enough damage to kill them?
Li Xianghe barely managed to pull himself away and take a look while resisting the pressure of the laning phase.
Then, he suddenly started to wake up, and shouted as if everything in his mind was connected!
"Don't fight back! He still has a passive skill!"
"Don't die this time! Retreat first! Retreat!!"
He knew very well that his bottom lane must not die in this wave, otherwise they would probably fall into WE's rhythm again like in the previous game!
As long as the bottom lane dies, use your skills.
In the next wave, even if T1 successfully exchanges the bottom lane for the middle lane, their two shooters without displacement will only be more dangerous in the middle lane without flash!
If he goes to the bottom lane and gets a kill in a 1v1 duel with Quesanti, he will be unable to fight back.
The middle and lower levels will instantly be in a disadvantageous situation!
From the first-level design, the route that guides Blind Monk, to the intention of the lane-changing tactics, and the opportunity to seize the plating by blocking the bottom lane, all of them are a design chain that can be strung together!
Obviously, Li Xianghe's words would not be questioned at all. The duo in the bottom lane, who originally wanted to fight back, decisively covered their heads and fled towards the tower.
But the two of them wanted to grab the plating in the bottom lane. This is also the best way to deal with the situation in the lane-swap system as the only bottom lane without plating protection, so their positions are extremely forward.
Zac didn't start with E, but walked straight towards me.
And at the beginning, Zac seemed to have a "strange turn".
Then the Q rubber arm that was close to the face stretched out, grabbed the ice, flashed and pulled the AD together, and directly pulled the two together within 300 yards, stunning them both!
Then use E to smash it high up in one second!
QDQEW, Zac's most unstoppable face-to-face combo.
The two of them pulled together and flew away. Together, they took all of Zac's damage. The aftershock and the body-shock machine were ejected, leaving no room for maneuver.
One person can reduce the duo's health to half!
Quesanti in the back had already accumulated the "Double Wind Q" and rushed over. His [Unparalleled Axe] brought up a whirling shock wave, directly knocking back the duo in the bottom lane who were pulled together by the rubber arm!
Use W [Pathfinder] in mid-air for a short charge, then knock the two back a second time!
"No, we have to kill him first! We can't escape by running away!" Seeing this moment, Keria has realized something.
"Step on his shit first!!"
Li Xianghe's judgment was not wrong.
Unfortunately, Zac's position was too tricky, and he used all his skills. The double retreat combo he formed with Quesanti made it impossible for them to escape unscathed.
Now they can only escape by force by triggering Zac's passive skill and causing casualties.
Keria still understood the characteristics of the hero Zac, and shouted to her aunt Yosi to step on Zac's passive "Papa" first.
But at this time, the two of them realized something was wrong!
"Why do all of Zac's passive skills fly together! And fly to that position!?" The Roaring Emperor widened his eyes.
"This luck is too good! It's right here at my feet!"
"Ah! Zac's health, which was already half gone, suddenly recovered a lot as if it were fake! They are going to be unable to kill the other party! Use flash and run!" The CT guy held his head and screamed.
All of Zac's QWE skills require {current health} to be cast.
But every time Zac uses a skill, he will drop a "cell" of his passive skill, and when he picks up the cell, his maximum health will be restored.
There is a huge gap between the ratio of {current} and {maximum}.
It is very vivid to describe it with specific numbers.
Using Q, which consumes the most energy, requires 8% of the current health, which is 32 points.
But picking up the two cells dropped by Q can restore 8% of the maximum health, which is 64 points!
Coupled with the amplification bonus of the Resolute Rune {Resurrection}, after Zac picked up the four cells dropped by QQWE right under his feet, he instantly recovered nearly 300 drops of blood!
The four passive skills he picked up in seconds refreshed and reset the CD of W in an instant, allowing him to release the second W in seconds.
This time, Zac made a strange "turn" when releasing W, and explained with his actions clearly that the location where the cell fell was not so-called luck.
It's a hidden mechanism control!
It is a hidden mechanism of "controlling the dropping point of poop" that is unlikely to be known by anyone except the real Zac master!
"Use both flashes at the same time! But it's useless! It's impossible for all T1 bottom laners to run away in this wave! One must be sold!" Wawa screamed excitedly.
"Zac instantly used five passive skills and went from one-third health back to more than half health! Krd is such a detail freak!"
"And this reply is really too desperate. This is a real vampire, right? A green vampire!"
Miller replied excitedly: "The level 2 Annie didn't have the E skill, so she was left behind and killed! Zac got the first blood!"
"The low-health Ashe ran back to the tower, but T1's bottom laner still lost two lives even after using two skills. It's already a huge loss! We still have to be on guard against Zac's gank in the middle lane!"
"It feels like choosing Zac is just to fight against a double shooter like you!"
"Wait a minute. Are we going to continue crossing!"
(End of this chapter)
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