Rebirth Online Entertainment
Chapter 500: 24 hours, 180 million online
Chapter 24: 180 hours, [-] million online
open test. 【
Aishang Reading Network]
Regardless of the time zone of each country, the global time is unified, and World of Warcraft has started its closed beta.
More than [-] countries or regions, with one order, opened the door to World of Warcraft.At this moment, the eyes of all players around the world are on this game.This one comes from the Tang Dynasty Company and has an ancient history of Warcraft legend.Especially, for those friends who have never played online games, they are about to experience a real journey to the virtual world from this version of World of Warcraft.
Mage, priest, paladin, thieves, hunters, warlocks, warriors, death knights, priests... Various races, occupations, and roles-roles- all competed to enter the World of Warcraft.If our camera is a game, then at this moment, you will find that when we turn the camera to the game, we seem to have come to a magical world.
This world used to only appear in movies, or only in single-click games.However, this is not very true.And when World of Warcraft appeared, when they commanded their characters, and thus interacted with other races in this world, they discovered that this is a real magical world.
And myself is one of them.
Virtual reality is called virtual reality because of the interaction between people.Of course, this kind of interaction between people is also the real essence of online games.Even, this kind of interaction is more important than the balance of the game.Because, if there is less interaction, online games are no longer called online games.
"o..."
Players around the world are excited.
They yelled, yelled, and logged into their accounts together to enter this world of Warcraft.
Although this time is an internal test, it is to maximize the development of the European and American game markets.In this internal test, except for China and Taiwan, two major online game countries that limit the number of people who can log in, other countries or regions have no limit on the number of people, and adopt an open-type-closed test.Of course, being able to adopt an open-sex-internal test when it was released on a large scale for the first time also shows the strength of the Tang Dynasty network.
In fact, taking online games as an example, the internal testing of general online games will be conditional internal testing.For example, the activation code limit the number of people and the like.Although this approach makes many players depressed.But there is no way, most online games have to adopt this method.Because, from the development to the end of a game, and then to the market, he still needs a very long process of perfection.For example, whether the game has bugs, whether the game is balanced, and so on.
These all need to be tested by a large number of players.
If you don't test internally, but just finish the program, you will come up with a test.No matter how powerful your research and development technology is, there is no guarantee that the game will be fully developed without leaving any bugs.If the public beta is just like this, maybe it will lose popularity because of some undiscovered bugs.
Yes, in later generations, there were many games whose popularity plummeted due to various bugs.
Now that Tang Dynasty Company dares to launch an open-native-internal beta in addition to China and Japan, this kind of strength is almost impossible for any game company to match.Of course, Tang Dynasty Network can do this.In addition to its own excellent research and development capabilities, the production concept has been striving for perfection.There is also a very powerful testing technology. This technology, on the one hand, is software testing, and the other is the use of national-level supercomputers to provide the highest-speed testing platform for testing.
In this way, with the help of supercomputers, all kinds of bugs in World of Warcraft have been dug out.
This is only a test on hardware technology, and a test on soft technology.
Because Tangchao Network is engaged in online games, Tangchao Network has established a professional testing team of more than 100 people within the company.This team usually does not have any other tasks, all work is to test online games.Including all games under Tang Dynasty Network, of course, occasionally, I will accept testing tasks from other online game companies.
In this way, under multiple game tests, World of Warcraft dared to conduct open-native-closed tests in Europe and the United States.
"10."
World of Warcraft closed beta for 10 minutes, and the number of online users outside of China and Japan has reached 10.
This number does not seem large, because there are 31 countries in Europe and the United States.However, when Chen Jia saw this number, he screamed excitedly.You should know that the global testing time is based on the time in China.The time selected by Tang Dynasty Company happened to be 12 o'clock in the daytime.For European and American countries, their time should be 12 o'clock in the evening.At this moment, he did not expect that there are so many players waiting in front of the computer.
"20."
"30."
"40."
Until, when the sun of the next day shines on Europe and America.These friends who originally wanted to play World of Warcraft were surprised to find out.When they turned on their computers and were about to enter World of Warcraft.They found that the number of online users of World of Warcraft has reached 100 million.
"100."
Oh My God.
After such a record was spread, it instantly detonated all the media in the world.These media thought that the Tang Dynasty Internet was playing some kind of joke, otherwise, how could they say 100 million simultaneous online users.Until, when they investigated the online records of multiple countries.They finally know that the 100 million is only a figure at 8 o'clock in the morning, and now it has risen to 110 million.
"God, come and see God."
What does 100 million online users mean?
In European and American countries, there are many small countries whose total population has not yet reached 100 million.
In China, with 100 million simultaneous online users, it is also a popular online game.Even for Tang Chao's potential masterpiece, Zhuxian ol, on the first day of its public beta, there were only 45 online records.But he didn't expect that a World of Warcraft, when he was in the closed beta, was twice as powerful as Zhuxian ol.
"Could it be that the era of online games is coming soon."
Previously, when *** was invaded by Chinese online games, some media had paid attention.They believe that as European and American countries, they should be vigilant now.Otherwise, when Tang Chao Company recovers, the next target will be them.However, this voice at the time did not receive the support of the majority.They believe that the gameplay in European and American countries is unlikely to accept online games.In fact, the earliest birthplace of online games was in Europe and the United States.However, after so long, aren't European and American players still playing click games?
Until now, with the appearance of a World of Warcraft, these media have already secretly felt that something is not good.
"Yes, everyone, there is no doubt that an era of online games is about to begin. I think that game companies in Europe and the United States must shift their development focus to online games in the next few years. Otherwise, the future of online games will truly When it explodes, it will be the end of our click game business."
The popularity of World of Warcraft has already exceeded the expectations of many media.This kind of simultaneous online number of several million is more popular than the sales of several million game discs alone.Because, millions of people are online at the same time, and they log in to the game every day.Just one sentence per person can cause quite a shock.Moreover, with the Internet influence of Tang Dynasty Company.Even if their internet platform is left aside, judging by the number of online games, a huge media platform can be formed.
Counting now, one sentence from Tang Dynasty Company can almost influence the direction of world culture.
Look, now you can see that there are several weapons in World of Warcraft, which are actually Chinese props.In order to obtain these props, European and American players have to try their best.They even studied the significance of these props in Chinese culture.This seems to be understandable.For any enterprise, they will more or less spread something of their own.Just as they do, don't they often do that too?
It's just that now that Tang Dynasty Company is acting like this, these media, all of a sudden, feel rather depressed.
Naturally, domestic players are more than happy to see this kind of depression.When the domestic media sends reports from foreign media to the domestic media platform.Many game players are not excited when they see the foreign media's appreciation for World of Warcraft, plus their worries about Motang Dynasty.They shouted for Tang Dynasty Company and cheered for Tang Dynasty Company.
"A product produced in the Tang Dynasty must be a high-quality product. Yes, this slogan not only belongs to China, but also belongs to the world."
Many players clapped their hands.
Although World of Warcraft uses the internal test of the activation code in China, they are also sincerely happy to see the popularity of World of Warcraft in the global market.This is an online game in China. At this moment, players from all over the world are logging into the online game developed in China at the same time.Moreover, there are some friends who are constantly working hard in the game for a prop that belongs to China.
"This is an era of global online games, and it is also the era of Tang Dynasty Company."
No one can predict.Back then, when the country had a bad image of online games, the current Tang Dynasty Company, with its online games, conquered the whole world while conquering the people of the country.
With so many messages and so much excitement, it's hard for World of Warcraft to become popular.
……
United States.
"Kato" is an American. Like most Americans, "Kato" likes to entertain and relax after work to mediate the boredom of a day's work.Previously, "Kato" mostly went out for entertainment, but since the Internet entered thousands of households, Kato also chose computers for entertainment on computers.
"Kato" likes Renren, tt games and so on.
It's just that Renren, tt games and the like have been around for a long time. Although "Kato" is not tired of these, he also feels that he does not have the original passion.To this end, "Kato" decided to see if there was anything else interesting on the Internet.I just looked around and couldn't find it.
"Oh, forget it, let's play Warcraft, it's not bad to play against others."
Warcraft, a classic strategy game, is naturally very popular in the United States.Moreover, Warcraft is a one-click game, and he can log on to the battle platform to fight with others, and at the same time, he can also choose a computer man to fight.Of course, "Kato" has no interest in computer people. He usually likes to log in to the battle platform and fight with other members.
"Hey, by the way, there is another game that seems to have been tested in the past few days."
I just said that I would log in to Warcraft, but when I thought of Warcraft, "Kato" remembered the name of an online game.
"World of Warcraft."
Yes, it is World of Warcraft.
I have long heard that Warcraft is going to be adapted into an online game. In the past few days, there are advertisements about World of Warcraft, and they are played everywhere.I didn't think of it just now, but now I think of Warcraft, this World of Warcraft, directly appeared in front of Kato's eyes.
"Oh my god, the closed beta started at 0 o'clock last night."
Be tight.Unexpectedly, if one didn't pay attention, World of Warcraft has already been closed beta.But fortunately, this time the internal test in the United States is an open-nature-closed test.Kato had already downloaded the client and registered an account.Now think of World of Warcraft, double-click to open immediately.
Enter the account number and password quickly, and after a few seconds of caching, World of Warcraft finally opens.
"Wow, a lot of people."
Kato, who has never played online games, just created a character and entered the game.
Only, World of Warcraft is not the same as traditional point-and-click games.When he first came out, Kato only saw the full screen, and there were figures everywhere.This has never been seen in previous click games.In addition, Kato almost thought that he had come to a magical world with all kinds of characters appearing in magical epics.
After 5 minutes, Kato was relieved.Under the prompt of the system, Kato quickly became familiar with the game.Moreover, he got a mission, and formed a team with others to kill monsters.This kind of killing monsters, although it doesn't look interesting.And because you just entered, you don't have any skills, and the fighting effect is not as strong as that of single-click games.However, because of the joining of friends, or even without the joining of friends, many people enter the map together and fight monsters together. The feeling is really great.
This is the real game.
This sense of reality is never experienced in single-click games.And, as the game progresses.Kato felt more and more the charm of online games.In particular, they can communicate with other players during the game.To this end, Kato joined a yy voice chat room, and together with many friends, he fought the entire World of Warcraft.
An hour passed.
Two hours passed.
For a whole day, Kato was playing Warcraft.
"so fun."
Although until now, Kato still believes that the gameplay here does not seem to be as powerful as the click game.But why is this ordinary game always attracting me?Shaking his head, Kato didn't want to understand.But the smart Kato, he didn't get entangled in this matter.Indeed, this game is really fun, and I also like to play it... Why do I want to come up with a reason? If I like it, I will keep playing it.
It seems that this is just an ordinary player.
But in the entire United States, because of a World of Warcraft, I don't know how many friends like "Kato" have attracted.
……
A World of Warcraft that can be compared to a single-click game is still continuing his madness.
However, just when the number of World of Warcraft 24-hour global closed beta reached 180 million.A piece of news appeared, once again igniting the passion for online games.This piece of news is not a big deal.However, this news was jointly released by more than 100 game companies in Europe and the United States, and there was only one content, that is, these game companies have already planned to develop online games.Moreover, relatively large online game companies such as e, Xueleshan, Microsoft, etc. have made it clear that they will release at least three online games within the next two years.
There are three models in two years, how can you say it is possible?You know, domestic online game companies need at least two years to release an online game.Of course, if you want to produce high-quality goods, it will be basically impossible within three or four years.But you want to say, three games will be released in two years, so just make a few online games?
In fact, everyone regards the speed of developing online games in China as the speed of developing online games in the world.In fact, with the game strength of European and American countries, developing three games in two years is an easy task.You know, European and American game companies, they themselves make click games.To a large extent, click games are basically the same as online games.There are even some engines that can be used in common, so they develop online games at a very fast speed.
In contrast, Chinese online game companies, because most of them have never made games themselves.They all saw that there was money to be made in this industry, so they came in.In this way, to develop an online game, they have to start from scratch.Start with developing the engine, and then adapt the online game based on the engine... Naturally, this process took a lot longer.That's why we saw that there are many relatively good online games in domestic game companies, and it takes three to four years.
However, if you are a game maker yourself and have your own game engine, then developing another online game is really fast.Just like the perfect world of later generations, since he produced a perfect world 3 game.His later game development speed is simply a miracle.Just like the ever-popular online game Zhuxian ol, it was redeveloped on the basis of the Perfect World engine.
This development took only 8 months. 8 months to create a popular online game in China?
Every time I think of this, others have to sigh, what kind of speed is this?Of course, Perfect World's Zhu Xian OL did not do very well.However, it is just a not-so-good game, but how many other games can match his popularity?
……
"So fast."
Facing the cooperation of European and American game companies, Chen Jia was startled and had a headache, wandering around in the office for a while.I hope to wake up my mind and come up with a good solution.
Just as Chen Jiayi left, the secretary Xiao Liu suddenly reported, "Mr. Chen, the China Game Alliance headed by "Xishanju" was formally established today. Moreover, an invitation has been sent to our Tang Dynasty company to discuss related issues. Cooperation."
【
Aishang Reading Network]
open test. 【
Aishang Reading Network]
Regardless of the time zone of each country, the global time is unified, and World of Warcraft has started its closed beta.
More than [-] countries or regions, with one order, opened the door to World of Warcraft.At this moment, the eyes of all players around the world are on this game.This one comes from the Tang Dynasty Company and has an ancient history of Warcraft legend.Especially, for those friends who have never played online games, they are about to experience a real journey to the virtual world from this version of World of Warcraft.
Mage, priest, paladin, thieves, hunters, warlocks, warriors, death knights, priests... Various races, occupations, and roles-roles- all competed to enter the World of Warcraft.If our camera is a game, then at this moment, you will find that when we turn the camera to the game, we seem to have come to a magical world.
This world used to only appear in movies, or only in single-click games.However, this is not very true.And when World of Warcraft appeared, when they commanded their characters, and thus interacted with other races in this world, they discovered that this is a real magical world.
And myself is one of them.
Virtual reality is called virtual reality because of the interaction between people.Of course, this kind of interaction between people is also the real essence of online games.Even, this kind of interaction is more important than the balance of the game.Because, if there is less interaction, online games are no longer called online games.
"o..."
Players around the world are excited.
They yelled, yelled, and logged into their accounts together to enter this world of Warcraft.
Although this time is an internal test, it is to maximize the development of the European and American game markets.In this internal test, except for China and Taiwan, two major online game countries that limit the number of people who can log in, other countries or regions have no limit on the number of people, and adopt an open-type-closed test.Of course, being able to adopt an open-sex-internal test when it was released on a large scale for the first time also shows the strength of the Tang Dynasty network.
In fact, taking online games as an example, the internal testing of general online games will be conditional internal testing.For example, the activation code limit the number of people and the like.Although this approach makes many players depressed.But there is no way, most online games have to adopt this method.Because, from the development to the end of a game, and then to the market, he still needs a very long process of perfection.For example, whether the game has bugs, whether the game is balanced, and so on.
These all need to be tested by a large number of players.
If you don't test internally, but just finish the program, you will come up with a test.No matter how powerful your research and development technology is, there is no guarantee that the game will be fully developed without leaving any bugs.If the public beta is just like this, maybe it will lose popularity because of some undiscovered bugs.
Yes, in later generations, there were many games whose popularity plummeted due to various bugs.
Now that Tang Dynasty Company dares to launch an open-native-internal beta in addition to China and Japan, this kind of strength is almost impossible for any game company to match.Of course, Tang Dynasty Network can do this.In addition to its own excellent research and development capabilities, the production concept has been striving for perfection.There is also a very powerful testing technology. This technology, on the one hand, is software testing, and the other is the use of national-level supercomputers to provide the highest-speed testing platform for testing.
In this way, with the help of supercomputers, all kinds of bugs in World of Warcraft have been dug out.
This is only a test on hardware technology, and a test on soft technology.
Because Tangchao Network is engaged in online games, Tangchao Network has established a professional testing team of more than 100 people within the company.This team usually does not have any other tasks, all work is to test online games.Including all games under Tang Dynasty Network, of course, occasionally, I will accept testing tasks from other online game companies.
In this way, under multiple game tests, World of Warcraft dared to conduct open-native-closed tests in Europe and the United States.
"10."
World of Warcraft closed beta for 10 minutes, and the number of online users outside of China and Japan has reached 10.
This number does not seem large, because there are 31 countries in Europe and the United States.However, when Chen Jia saw this number, he screamed excitedly.You should know that the global testing time is based on the time in China.The time selected by Tang Dynasty Company happened to be 12 o'clock in the daytime.For European and American countries, their time should be 12 o'clock in the evening.At this moment, he did not expect that there are so many players waiting in front of the computer.
"20."
"30."
"40."
Until, when the sun of the next day shines on Europe and America.These friends who originally wanted to play World of Warcraft were surprised to find out.When they turned on their computers and were about to enter World of Warcraft.They found that the number of online users of World of Warcraft has reached 100 million.
"100."
Oh My God.
After such a record was spread, it instantly detonated all the media in the world.These media thought that the Tang Dynasty Internet was playing some kind of joke, otherwise, how could they say 100 million simultaneous online users.Until, when they investigated the online records of multiple countries.They finally know that the 100 million is only a figure at 8 o'clock in the morning, and now it has risen to 110 million.
"God, come and see God."
What does 100 million online users mean?
In European and American countries, there are many small countries whose total population has not yet reached 100 million.
In China, with 100 million simultaneous online users, it is also a popular online game.Even for Tang Chao's potential masterpiece, Zhuxian ol, on the first day of its public beta, there were only 45 online records.But he didn't expect that a World of Warcraft, when he was in the closed beta, was twice as powerful as Zhuxian ol.
"Could it be that the era of online games is coming soon."
Previously, when *** was invaded by Chinese online games, some media had paid attention.They believe that as European and American countries, they should be vigilant now.Otherwise, when Tang Chao Company recovers, the next target will be them.However, this voice at the time did not receive the support of the majority.They believe that the gameplay in European and American countries is unlikely to accept online games.In fact, the earliest birthplace of online games was in Europe and the United States.However, after so long, aren't European and American players still playing click games?
Until now, with the appearance of a World of Warcraft, these media have already secretly felt that something is not good.
"Yes, everyone, there is no doubt that an era of online games is about to begin. I think that game companies in Europe and the United States must shift their development focus to online games in the next few years. Otherwise, the future of online games will truly When it explodes, it will be the end of our click game business."
The popularity of World of Warcraft has already exceeded the expectations of many media.This kind of simultaneous online number of several million is more popular than the sales of several million game discs alone.Because, millions of people are online at the same time, and they log in to the game every day.Just one sentence per person can cause quite a shock.Moreover, with the Internet influence of Tang Dynasty Company.Even if their internet platform is left aside, judging by the number of online games, a huge media platform can be formed.
Counting now, one sentence from Tang Dynasty Company can almost influence the direction of world culture.
Look, now you can see that there are several weapons in World of Warcraft, which are actually Chinese props.In order to obtain these props, European and American players have to try their best.They even studied the significance of these props in Chinese culture.This seems to be understandable.For any enterprise, they will more or less spread something of their own.Just as they do, don't they often do that too?
It's just that now that Tang Dynasty Company is acting like this, these media, all of a sudden, feel rather depressed.
Naturally, domestic players are more than happy to see this kind of depression.When the domestic media sends reports from foreign media to the domestic media platform.Many game players are not excited when they see the foreign media's appreciation for World of Warcraft, plus their worries about Motang Dynasty.They shouted for Tang Dynasty Company and cheered for Tang Dynasty Company.
"A product produced in the Tang Dynasty must be a high-quality product. Yes, this slogan not only belongs to China, but also belongs to the world."
Many players clapped their hands.
Although World of Warcraft uses the internal test of the activation code in China, they are also sincerely happy to see the popularity of World of Warcraft in the global market.This is an online game in China. At this moment, players from all over the world are logging into the online game developed in China at the same time.Moreover, there are some friends who are constantly working hard in the game for a prop that belongs to China.
"This is an era of global online games, and it is also the era of Tang Dynasty Company."
No one can predict.Back then, when the country had a bad image of online games, the current Tang Dynasty Company, with its online games, conquered the whole world while conquering the people of the country.
With so many messages and so much excitement, it's hard for World of Warcraft to become popular.
……
United States.
"Kato" is an American. Like most Americans, "Kato" likes to entertain and relax after work to mediate the boredom of a day's work.Previously, "Kato" mostly went out for entertainment, but since the Internet entered thousands of households, Kato also chose computers for entertainment on computers.
"Kato" likes Renren, tt games and so on.
It's just that Renren, tt games and the like have been around for a long time. Although "Kato" is not tired of these, he also feels that he does not have the original passion.To this end, "Kato" decided to see if there was anything else interesting on the Internet.I just looked around and couldn't find it.
"Oh, forget it, let's play Warcraft, it's not bad to play against others."
Warcraft, a classic strategy game, is naturally very popular in the United States.Moreover, Warcraft is a one-click game, and he can log on to the battle platform to fight with others, and at the same time, he can also choose a computer man to fight.Of course, "Kato" has no interest in computer people. He usually likes to log in to the battle platform and fight with other members.
"Hey, by the way, there is another game that seems to have been tested in the past few days."
I just said that I would log in to Warcraft, but when I thought of Warcraft, "Kato" remembered the name of an online game.
"World of Warcraft."
Yes, it is World of Warcraft.
I have long heard that Warcraft is going to be adapted into an online game. In the past few days, there are advertisements about World of Warcraft, and they are played everywhere.I didn't think of it just now, but now I think of Warcraft, this World of Warcraft, directly appeared in front of Kato's eyes.
"Oh my god, the closed beta started at 0 o'clock last night."
Be tight.Unexpectedly, if one didn't pay attention, World of Warcraft has already been closed beta.But fortunately, this time the internal test in the United States is an open-nature-closed test.Kato had already downloaded the client and registered an account.Now think of World of Warcraft, double-click to open immediately.
Enter the account number and password quickly, and after a few seconds of caching, World of Warcraft finally opens.
"Wow, a lot of people."
Kato, who has never played online games, just created a character and entered the game.
Only, World of Warcraft is not the same as traditional point-and-click games.When he first came out, Kato only saw the full screen, and there were figures everywhere.This has never been seen in previous click games.In addition, Kato almost thought that he had come to a magical world with all kinds of characters appearing in magical epics.
After 5 minutes, Kato was relieved.Under the prompt of the system, Kato quickly became familiar with the game.Moreover, he got a mission, and formed a team with others to kill monsters.This kind of killing monsters, although it doesn't look interesting.And because you just entered, you don't have any skills, and the fighting effect is not as strong as that of single-click games.However, because of the joining of friends, or even without the joining of friends, many people enter the map together and fight monsters together. The feeling is really great.
This is the real game.
This sense of reality is never experienced in single-click games.And, as the game progresses.Kato felt more and more the charm of online games.In particular, they can communicate with other players during the game.To this end, Kato joined a yy voice chat room, and together with many friends, he fought the entire World of Warcraft.
An hour passed.
Two hours passed.
For a whole day, Kato was playing Warcraft.
"so fun."
Although until now, Kato still believes that the gameplay here does not seem to be as powerful as the click game.But why is this ordinary game always attracting me?Shaking his head, Kato didn't want to understand.But the smart Kato, he didn't get entangled in this matter.Indeed, this game is really fun, and I also like to play it... Why do I want to come up with a reason? If I like it, I will keep playing it.
It seems that this is just an ordinary player.
But in the entire United States, because of a World of Warcraft, I don't know how many friends like "Kato" have attracted.
……
A World of Warcraft that can be compared to a single-click game is still continuing his madness.
However, just when the number of World of Warcraft 24-hour global closed beta reached 180 million.A piece of news appeared, once again igniting the passion for online games.This piece of news is not a big deal.However, this news was jointly released by more than 100 game companies in Europe and the United States, and there was only one content, that is, these game companies have already planned to develop online games.Moreover, relatively large online game companies such as e, Xueleshan, Microsoft, etc. have made it clear that they will release at least three online games within the next two years.
There are three models in two years, how can you say it is possible?You know, domestic online game companies need at least two years to release an online game.Of course, if you want to produce high-quality goods, it will be basically impossible within three or four years.But you want to say, three games will be released in two years, so just make a few online games?
In fact, everyone regards the speed of developing online games in China as the speed of developing online games in the world.In fact, with the game strength of European and American countries, developing three games in two years is an easy task.You know, European and American game companies, they themselves make click games.To a large extent, click games are basically the same as online games.There are even some engines that can be used in common, so they develop online games at a very fast speed.
In contrast, Chinese online game companies, because most of them have never made games themselves.They all saw that there was money to be made in this industry, so they came in.In this way, to develop an online game, they have to start from scratch.Start with developing the engine, and then adapt the online game based on the engine... Naturally, this process took a lot longer.That's why we saw that there are many relatively good online games in domestic game companies, and it takes three to four years.
However, if you are a game maker yourself and have your own game engine, then developing another online game is really fast.Just like the perfect world of later generations, since he produced a perfect world 3 game.His later game development speed is simply a miracle.Just like the ever-popular online game Zhuxian ol, it was redeveloped on the basis of the Perfect World engine.
This development took only 8 months. 8 months to create a popular online game in China?
Every time I think of this, others have to sigh, what kind of speed is this?Of course, Perfect World's Zhu Xian OL did not do very well.However, it is just a not-so-good game, but how many other games can match his popularity?
……
"So fast."
Facing the cooperation of European and American game companies, Chen Jia was startled and had a headache, wandering around in the office for a while.I hope to wake up my mind and come up with a good solution.
Just as Chen Jiayi left, the secretary Xiao Liu suddenly reported, "Mr. Chen, the China Game Alliance headed by "Xishanju" was formally established today. Moreover, an invitation has been sent to our Tang Dynasty company to discuss related issues. Cooperation."
【
Aishang Reading Network]
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Star Lords: My Starfleet is a Billion Points Stronger
Chapter 344 14 hours ago -
I signed in to the Ice Emperor Palace at the beginning, and I became invincible!
Chapter 882 14 hours ago -
At the beginning, he had a very high level of understanding, and quietly cultivated himself to becom
Chapter 122 14 hours ago -
The Witch of the Roll Never Gives Up
Chapter 274 14 hours ago -
The Nameless of the Common Clans
Chapter 746 15 hours ago -
New Shun 1730
Chapter 1517 15 hours ago -
Villain: I forcibly marry the protagonist's master at the beginning, I am invincible
Chapter 445 15 hours ago -
Watch the movie "Collapse of the Stars", and the second creation will save the world!
Chapter 170 1 days ago