Create horror games that scare players around the world
Chapter 1: A Trash Game Called a Scam
Chapter 1: A Trash Game Called a Scam
[Shocked! The production team of the biggest scam game in history, "The Day Before", ran away! Cyber Platform has no way to refund, tens of thousands of players are crying! ]
[Don't buy it! The ultimate bad game "The Day Before" was awarded 1 point! AG reviewer said he didn't want to take another look at it! ]
[Shit killer! How bad is "The Day Before"? Priced at 399, it received a lot of negative reviews within 2 days of release. The production company pretended to be dead, and players encountered a large number of bugs and could not play the game normally! ]
[Open world multiplayer survival? Construction system? Realistic life? Trash picking? Completely false propaganda! "The Day Before" is extremely evil! It must be nailed to the historical pillar of shame! ]
Shenzhen, 8:pm.
Looking at the game news in front of him, Ding Yi held his head with a blank expression.
It has been three days since I traveled to this Blue Star world. During this period, apart from eating, drinking and working, I have been reading various game news on the Internet.
He is a game producer, so after arriving in the unfamiliar Blue Planet, he immediately started to learn about the news related to his industry.
I didn’t expect that the first big news I heard after traveling through time would be the game produced by my own studio.
The company where his body works is called "Star Games", a very small and low-end company.
It was the original self, a young man who had graduated less than two years ago, who was persuaded by his former leader to start a business together. They jointly invested in the company, and he currently serves as the legal representative and chief planner.
Although it is pronounced as a company, it is actually a small studio with an office space of about 30 square meters.
Therefore, it has very little business and no works of its own, and it survives in the gaming industry half-dead by relying on two web games.
Until a year ago, my former boss got the planning plan and trial demo of "The Day After Tomorrow" from somewhere and discussed it with the other five partners in the company.
Relying on his eloquent speech, he made the partners feel that there was a lot of fun in the open world, fighting mutant beasts, multiplayer survival cooperation, garbage picking, PVP, etc.
So, everyone tried to raise funds again. As the legal representative of the company, I scraped together about 20 yuan from various sources and took out a loan for the project.
Together with the money from other partners, the total development fund is nearly 700 million.
The result.
It became like this on the Internet. The game was hastily put on the shelves without being completed, and the former leader ran away with the money, suspected of going abroad.
The other partners left Star Games and went everywhere to sue their former leaders who had fled in an attempt to recover their losses.
The entire game sold only about 3000 copies in total. After deducting taxes, platform sharing, and miscellaneous fees, the total revenue was only a few hundred thousand. It was a huge loss.
So one night three days ago, he traveled through time and understood everything through his memory.
He expressed regret about this.
"You don't even know how to work, but you started a business with a partner. You became the legal representative and took the blame. Who else should I blame? You should remember this lesson after 18 years."
He also played the game "The Day After" on the day he traveled through time.
The experience can't be described as bad, it was a complete disaster.
Plot? None at all.
Mission? There was none.
Character movements? Very stiff, obviously K-frame, no motion capture.
Image quality modeling? It's too rough to watch, and the distant view is just a texture.
The NPC interaction is 0, and it has no effect at all. It can't even move. It is purely used for standing on the street in the safe zone. Occasionally, it will even turn into a big-headed doll and drift around.
The mutant beasts in the game are even more sweat-inducing.
Not only does he have a body of steel, he cannot be killed even with an empty magazine, and there won't even be a splatter of blood.
And once they find a player, they will chase him to the ends of the earth and never leave him.
The numerical values are obviously confusing and the monster AI has not been debugged.
Then comes the shooting feel, which is also what Ding Yi is most unable to control.
Out of 10 bullets, four or five will turn and shoot to the left and right, which can be called an invincible gun fighting technique.
The most amazing thing is that the production team did not create a mechanism for bare-handed attacks.
This results in players becoming lambs to be slaughtered if they do not find weapons after respawning or just entering the game.
Add to that the ridiculous mechanism that the mutant beasts will chase you to the ends of the earth once they discover you, and basically players without weapons have no point in playing.
No wonder there are so many negative reviews on the Internet.
This game sent Star Games straight into hell, with both sales and reputation collapsing, leaving it with no chance of recovery.
The players took out their anger about being cheated on the company, cursing Star Games as a garbage company, and their V blog account was destroyed on the same day.
Faced with this situation, Ding Yi only felt a strong sense of familiarity.
"Isn't this the fucking incident of 'The Day Before the Disaster'?!"
"The same money-making and running away, the same extremely poor quality, the same online outcry, and even two games have the word "Eve" in their names. Wow. It's a replica of another world." "Eve of the Catastrophe" is the most sensational fraud incident in the world of gaming on Earth.
The specific situation is similar to "On the Eve of the Disaster" on Blue Star.
But the difference between the two games is that Before is not as good as Before.
Because Earth World's "The Day Before" is at least playable, while their company's "The Day Before" can't even be played normally because of fatal bugs that will cause the game to crash.
Faced with heated online discussions and huge losses, employees in the company chose to resign one after another.
The other partners also knew that the situation was hopeless, so they withdrew their investments and cut their losses in time.
Ding Yi is the only one left in the 30-square-meter studio.
This made him, a time traveler, feel deeply moved.
"Alas, I'm already in debt of hundreds of thousands within two days of arriving here. I'm really unlucky."
"Based on the current situation, the only way to deal with it is to cancel the company and then go out to work and earn money to fill the hole of 20 yuan and the start-up capital."
"This life is still bitter after all."
As he said this, he stood up and prepared to turn off the computer and go home.
But at this moment, a cold mechanical voice sounded in my mind.
[Detected "The Day Before", garbage level 97%, rating: electronic garbage. 】
[Please save "The Day After", make it famous and popular. 】
[Do you want to open the newbie gift pack? ]
The hand that was pulling the chair away paused, and Ding Yi was stunned.
Then he reacted, his face full of joy, and he sat back down.
"There is always a way out. Open it! Of course!"
【You have obtained the game store. 】
[You have obtained the complete program of the horror game "Devil's Roulette" (only for new players). ]
[You have obtained a game development engine that even elementary school students can make 3A games. ]
[You have obtained an optimized system that can play 3A games on Subor learning machines. ]
"Devil's roulette?"
Ding Yi was stunned for a moment, but before he could react, a huge stream of knowledge instantly poured into his brain.
In just two seconds, he knew everything about the system.
At this moment, the corners of his mouth raised.
He couldn't hold back his smile when he saw these two descriptions of such explosive development engines and optimization systems.
To put it simply, this system allows you to purchase all the games from your previous life in the mall.
But it requires a system currency called fear value.
This kind of currency can only be produced after the player is frightened in the game produced by the system. It is simple and crude.
Fortunately, the novice gift package came with a complete version of "Devil's Roulette", which was really good luck.
Another development engine, just as the name suggests.
It contains six major functions.
They are [Chinese description code generation], [Automatic improvement of code logic], [8K material redrawing], [Perfect numerical adaptation], [Smooth movement skeleton], and [Style switching in one second].
Especially the Chinese description generation code, take "The Day After Tomorrow" as an example.
If you want the game character to attack with bare hands, all you need to do is type in 'character can attack with bare hands' and the system will generate the corresponding code in one second. The more detailed the description, the more accurate it will be.
Then use [Smooth Action Skeleton] to adjust the desired action posture, and finally run [Automatic Code Logic Improvement] and it will be OK.
Of course, it would be much easier if there was motion capture, and there would be no need to adjust the posture in [Smooth Action Skeleton].
It's extremely simple. As long as you have creativity, there is no game that cannot be made with this system.
After understanding everything, Ding Yi also had a plan in mind.
“Since the foundation of The Day Before is here, you need fear points to buy the game.”
"Then make it a massively open multiplayer survival horror game."
New author, new book, the chief editor saw that I had pity and no one wanted my manuscript, so he accepted it. Don't worry about investing~
(End of this chapter)
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