Create horror games that scare players around the world

Chapter 17 Worthy of being rotten meat

Chapter 17 Worthy of being rotten meat

As the picture gradually became clear, it was revealed that this was a first-person game, and the protagonist was holding a rusty oil lamp for lighting.

The first thing that caught my eye was an open, dilapidated refrigerator.

Inside, there were dismembered and rotting corpses.

There are shriveled heads, rotten limbs, broken bodies, and human skin that looks like cloth.

Here, mosquitoes were flying and buzzing. The blood had long since dried, leaving only a large amount of dark red stains, revealing the tragedy that had happened.

Unlike similar scenes in other games, what you see in front of you is a real horror game.

The visual experience is far superior to other games, and it is coupled with ultra-high picture quality and nearly realistic light and shadow, which directly stuns the audience in front of the screen.

Wow, this picture quality, this light and shadow, it is so shocking at first glance, right! ?

If we players were not so knowledgeable and experienced going to the universe to kill aliens, going to the deep sea to build infrastructure, and experiencing big storms, we might really be scared by your show of power!
However, at this point, the game says Press E to check.

Then a face appeared in front of the screen, covered in blood, with no facial features, making it impossible to tell whether it was a man or a woman.

There is another line below.

'The face of a person that was peeled off, I don't know who he was in life.'

As the mouse flipped in the demonstration, the facial skin shook like real skin, and the physical effect was amazing.

This made the players scream and shout that their hearts couldn't take it.

So far, the first impression of the video has successfully frightened the players, but they have also made them more curious.

What on earth happened here that resulted in a pile of body parts stuffed in the refrigerator?

And judging by how dilapidated the refrigerator is and how decayed the corpse is, this place must be deserted and no one has taken care of it for a long time.

As expected, it is worthy of being called 'rotten meat'.

At this point, the demonstration continues.

Turning the view to the right, the players in front of the screen discovered that this was a place similar to a warehouse.

There were two lockers nearby, one of which was intact, while the other had collapsed, and inside it was a headless female corpse wearing a dress.

Blood was splattered all over the ground, and a head was lying in a pool of blood. It was extremely scarlet and looked like it had been thrown away casually.

Judging from the redness of the blood and the incongruous intactness of the female corpse, she must have died not long ago, right?
The camera moves forward, presses E to examine the lady, and a line of words appears from the bottom again.

'The body of an unknown woman, she died recently.'

He really died recently.

After the place was deserted, were there other people who went into the sewers to play like the protagonist?

The players looked confused. Who would go into the sewer for no reason?

However, in the next scene, the game explains this problem.

The perspective turned and picked up a document from the table next to him.

——A torn diary with scribbled handwriting on it. Judging from the yellowing, it seemed to have been left here for a long time.

Here is the scribbled handwriting:

They shouldn't have taken that thing.
Ever since I brought that thing back, the whole laboratory has become very strange. People and cats and dogs started to break in for unknown reasons.

But after catching these intruders, they themselves didn't know what happened. According to them, it seemed that they just walked in.

I believe what these people say and I believe they were brought in by some supernatural attribute.

God knows how an ordinary person without a level 3 keycard can walk in so brazenly under the strict security system and level 3 access control?
When the players in front of the screen saw this, they suddenly realized.

So that's why there are both new and old corpses in the same sewer.

From this perspective, the protagonist's dog ran into the sewer, probably because of its characteristics.

I can’t believe that the entire sewer is actually an experiment?

So what experiment is going on here?
What is the 'thing' mentioned in the document?

Needless to say, the corpses found in the sewers and the fact that the place was deserted and unattended were 100% caused by 'that thing'.

The players in front of the screen became more and more curious. They originally thought it was a Jump Scare horror game that relied on finding dogs as a gimmick.

I didn’t expect there was a plot in it. It seems that it will explain the origin of the monsters?
This is different from those seven or eight dollar games developed by independent developers.

These training games they make are just full of low-level Jump Scare.

As for ghosts and monsters, their origins are never explained.

Don't ask, the answer is that the budget is not enough.

In comparison, this horror game from Xingdong Games is actually something people are looking forward to. At least, some people are already thinking about playing it.

Video continues.

The perspective holds the oil lamp and walks out of the hut.

Outside, there was a long, dark, circular tunnel made of stacked red bricks.

The fully enclosed environment makes the players in front of the screen feel a little depressed and suffocated.

Under your feet is a trickle of city sewage.

The sound of dripping water can be heard in the ears all the time, and the echoes stir people's emotions all the time.

The visibility ahead was less than five meters, and the only lighting was provided by the oil lamp in hand, so the sense of security was seriously insufficient.

But the video demonstration is still moving forward.

Every step he took was in a puddle, making a clear splashing sound with an echo.

At the same time, the protagonist is in the long tunnel, calling out the name of his beloved dog.

[Roy——ey——ey——]
However, there was no response.

But players are already starting to get nervous.

The long tunnel was dark and gloomy.

The surrounding environment was dead silent.

Weird sound effects rang out, making the depressing atmosphere even worse.

The constant sound of dripping water and footsteps also made the players breathe faster, as if they were walking in a long and narrow tunnel, feeling nervous and a little oppressive.

Especially the strange sound effects that lingered in their ears all the time, made them hear some kind of faint whispering sound, as if there were countless pairs of eyes staring at them in the depths of darkness, and whispering in an unknown language.

This feeling is uncomfortable and yet I cannot relieve it. I can only grit my teeth and continue to endure it.

Some players simply held their phones far away and dared not look closely.

Some players simply cover their eyes with their hands, leaving a crack to peek.

Some players even turned off the sound and played festive music.

This calm before the storm is really a torment!
It seemed like something was going to come out in the next second.
However, the protagonist of the game keeps calling his beloved dog’s name, as if he doesn’t know how to write the word death.

[Roy——ey——ey——]
silence--

[Roy - where are you -]
silence--

[Roy——ey——ey——]
silence--

Just when the players were getting nervous, suddenly, a dog barking was heard from afar, breaking the inexplicably depressing atmosphere. The strange sound effects stopped instantly, and the world fell into silent silence again.

The players in front of the screen all breathed a sigh of relief.

But then one by one shouted "Fuck!"

what the hell! ?
We were all ready for Jump Scare's face, but you didn't even show any reaction! ?
What about ghosts? What about monsters? What about degenerate beasts?

You just give me some random idea!
Nothing happened, we are just embarrassed, aren't we all so nervous and scared for nothing! ?

However, some players are different.

Although nothing happened just now, I was just scared by myself.

But this thrill of experiencing a thrill without causing any danger actually gave them a feeling of aftertaste.

The dopamine secreted by the brain gives them a thrill like riding a roller coaster. You know there is danger, but you are fine, you are safe, and no harm can happen to you. You are frightened but there is no substantial harm. It is like getting the pleasure of surviving a disaster for free.

To be honest, these players have even fallen in love with this feeling of avoiding danger.

However, the real fear began
The protagonist walked forward holding a lantern while calling out to his beloved dog.

In the deep darkness ahead, the sound of "wang wang wang" continued to be heard in response.

As the perspective moves, the dog's responses become louder and louder, indicating that the distance is getting closer.

Next, if nothing unexpected happens, it should be a moment of reunion and celebration for all.

But is it that simple?

Soon, as we got closer, the barking of the dogs became clearer.

[Woof. Woof. Woof.]
[Woof. Woof. Woof.]
At this moment, the players in front of the screen immediately noticed something strange.

Because of the dog's barking, I always feel something is wrong. It seems a bit deliberate?

 Thanks to Bantangjiao for the 500 reward, thanks to Tokisaki Kurumi for the 100 reward. Thanks to asrsdfa1 for the 2 monthly tickets! Thanks to Zhuguangerqu, Buxiaowuji, and Chachachaji for the monthly tickets!
  
 
(End of this chapter)

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