Create horror games that scare players around the world

Chapter 83 Give Blue Star players 1 point of anti-shock

Chapter 83 Give Blue Star players a little anti-shock

"We share the same worldview, so let's use The Evil Within to show a little bit about the Bureau."

“Just in time for Kidman’s DLC.”

Ding Yi opened the PPT and began to make modifications.

He decided to add a new setting to the conscious world, that is, "Fear Memory", which can reproduce the most fearful scenes in people's minds.

In the original game, there is a level called Dusk Sunflowers, which allows players to experience how the villain was swallowed by the fire.

This is Ruvik's fearful memory.

The male protagonist's fearful memory is the death of his daughter, which can be directly copied from the fire at the beginning of the second generation.

As for the heroine Kidman's fearful memories, as a member of the Control Bureau, she has naturally experienced the containment breach disaster. So it is not difficult to know what she is afraid of, and it is a good opportunity to show the relevant information of the FBC.

In fact, for Blue Star players who have played "The Evil Within", "The Evil Within" is actually Sebastian's story 20 years ago.

The main purpose is to let players understand how strong and handsome the homeless man who was looked down upon by everyone in the survivor camp was in the past.

This flashback method is used to create a contrast with the present, which will surprise the players and make them unable to believe it.

On the basis of keeping the plot and ending unchanged, the setting of "Abnormal Invasion" is followed to show some FBC content, making the reasons why the heroine and the hero enter the consciousness world more rational.

In the original plot, Kidman's entry into the consciousness world was a decision made by the top management of Mobius on a whim. To be honest, it was very abrupt.

So Ding Yi changed it:

Kidman's identity as an FBC spy was discovered by Mobius's top brass, who wanted to take advantage of her surplus value and deliberately sent her into the consciousness world to rescue people. If she succeeded, it wouldn't be too late to kill her when she came back. If she didn't succeed, she wouldn't be sad to die.

Sebastian entered the consciousness world in the original version when he was investigating Mobius's evidence and was knocked unconscious and forced to go in. After adding the new setting, it was the agent version of him who took the initiative to enter in order to save Kidman.

But they never expected that they would enter the consciousness world not at the headquarters, but through the STEM machine No. 2 outside.

Therefore, due to the separation of his memories, Sebastian in the detective version does not remember this incident, which corresponds to the fact that he knew nothing in the original plot.

Thinking of this, Boss Ding began typing and typed in the changes in his mind.

He will let players discover these plot settings in Kidman's DLC.

After completing this modification, Ding Yi began to conceive some interesting content for the game.

He really liked a little plot in it.

That is the beginning of Chapter 4. When passing by a bonfire, you can see a zombie carrying a female villager who is calling for help and preparing to throw her into the fire.

If the player saves her, there will be extra rewards, but if not, there will be no impact.

Encounter events like this really give the game a bit of life, but they are too few and far between, with only one or two in the entire game.

Although "The Evil Within" is a linear process, some of the outdoor maps are too large, which is a complete waste, so he wants to improve this small detail and add more plot performances.

Take advantage of these large maps and add some fun encounters to enrich the gameplay.

"Well, it's decided, but we have to take our time and think about it carefully."

Thinking of this, Boss Ding wrote this idea on the PPT and planned to improve it later.

After finalizing the first two, the next step is to set the gameplay content.

"The Evil Within" itself has many ways to play, including shooting, stealth, a bunch of malicious traps and various boss battles.

There are three DLCs, two of which are Kidman's horror puzzles, and the other is a refreshing slashing game where you play as a BOSS.

In the past when horror games were frequently released, these were not considered highlights.

But on Blue Star where horror games are unpopular, they are all highlights.

"What kind of gameplay should I add?"

Ding Yi thought about it, and suddenly, an idea came to him.

"The Evil Within itself has elements of restraint and sanity loss, so why not highlight these aspects?"

"Let's see if there are any related concepts in this world..."

As he spoke, he casually opened the browser and entered a few keywords.

#Cthulhu#
[Shocked! A young man couldn't control his feelings and traveled across half of Suzhou to find his online girlfriend, only to find out that he was deceived! The other party was a man named Lu! ]

#gram
[Smecta spent a huge amount of money to buy the M78 tank series. Netizens commented: America sold another batch of junk. 】#SAN value#
[Attention, Japanese girls! When calling someone by their name, always add san! I forgot to call my colleagues on duty, and they…]

#Spiritual Pollution#
[Fuck, those square-dance aunties are now releasing dinosaurs to fight wolves? Damn, I'm having a mental breakdown, my brain is polluted! ]

...

"Hmm... Blue Planet has the term mental pollution, but there is no Cthulhu mythology. Very good, there is no concept of Cthulhu and san value, not bad."

Ding Yi smiled.

Blue Star is completely blank in this regard, so this is a great opportunity for him to show his talents.

What he needs to do is to expand the content of the restraint system and add san value settings.

San value refers to the sanity value, also known as the mental health bar.

In some horror games, the production team specially added this setting to make players feel involved.

For example, in the "Amnesia" series, once the san value is reduced, negative buffs such as dizziness, accelerated heartbeat, and slow time will appear to stimulate the player's senses.

In "Face", when your san value is reduced, scary ghosts will appear and chase you until you die.

The Evil Within does not have a san value setting, but there are some scenes where san is lost and monsters that are the counter of the system.

Sometimes sensory shock is also a kind of horror.

When the san value is lowered, you can see things that you can't see normally.

So Boss Ding had made up his mind and wrote his idea on the PPT.

“Rotten Meat brought players the experience of high-quality horror games, and Abnormal Invasion brought them the concept of zombies.”

"Then The Evil Within will give them a little bit of a Cthulhu shock."

"Take it a bit harder and let them see what real mental pollution is."

After saying that, he communicated with the system.

Because of the popularity of the game and the fact that people are still playing Rotten Meat, the fear level has been rising.

Now there are 210W again.

So he chose "The Evil Within" without hesitation.

Just look at the price, 160W.

"It's OK. I can afford it."

Ding Yi smiled and bought it on the spot.

[You have obtained the complete code of the horror game "The Evil Within". ]

[You have obtained the art setting collection of the horror game "The Evil Within". ]

[You have obtained the promotional trailer for the horror game "The Evil Within". ]

slam-la-

Accompanied by a series of gold coins colliding, he closed his eyes slightly.

Two minutes later, he opened his eyes again.

Now, he does.

PDF concept design files and promotional videos also appeared on the computer desktop.

His fear value also became 50W.

Dante Yi entered the mall again and located a small-capacity stand-alone game worth 15 yuan. Without saying a word, he bought it directly.

slam-la-

Along with the sound of gold coins colliding, a mechanical sound rang out.

[You have obtained the complete code of the horror game "Containment Breach".]

(End of this chapter)

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