Create horror games that scare players around the world
Chapter 85 Game Development
Chapter 85 Game Development
After seeing the monster designs for the new game, the employees gathered together to discuss them.
One moment they comment on how weird this is, the next moment they comment on how scary that is.
But without exception, everyone is curious about what these monsters would look like when they move, and how scary they would be?
But one thing is certain, it will be exciting!
Therefore, after knowing their own work content, all employees took their positions, picked up their eating utensils, and worked quickly.
Soon, the office entered a state of bustling work.
Despite feeling sleepy, Boss Ding took the initiative to contact Manager Shi on his cell phone.
With two soft beeps, the call was connected.
[Mr. Ding?]
[Hello, Mr. Ding, you called me, is there anything we can help you with?]
Manager Shi didn't say any polite words. Everyone understands business matters, so he got straight to the point and saved time.
Ding Yi didn't waste any words and spoke immediately.
"Manager Shi, our new project is officially launched today."
“Some work can start.”
Hearing this, Manager Shi immediately became excited.
[Have you started the new game project? You are so fast, Mr. Ding. The last game was released only a few days ago. I thought you would relax and take a rest.]
[But this is a good thing after all. Don't worry, Mr. Ding. I understand. I will report the funding to the manager right away.]
[The last game was approved for 40 million, but this time it may not be this number. Please be patient and wait for the details.]
Ding Yi scratched his head, feeling a little amused.
I haven't said anything yet, but you've already started thinking about how much money to give.
"Manager Shi, I need you to do me a favor."
[Hmm? Okay, Mr. Ding, please go ahead.]
"I need your help in finding a classical piece. It would be best if you could ask someone in a music studio."
[Classical music?]
Hearing this, Manager Shi looked puzzled, but then he reacted.
[Mr. Ding, does your game need to use classical music?]
"correct."
Ding Yi leaned back and leaned against the chair.
There is one highlight in "The Evil Within", which is also the most impressive point, which is the soothing music in the safe house.
Anyone who has played this game will feel like they have seen a savior when they hear this song. The excitement and urgency they feel are real.
This piece of music, called "Moonlight", was composed by a piano master.
The melody of the original song is just like its name, soothing yet also revealing a sense of desolation and loneliness, which inevitably makes people feel melancholy.
The game version adds a phonograph effect to this song. The retro tone combined with the ambient sound, bright incandescent light and small space makes players feel deeply warm.
No matter how terrifying the outside world is and how many demons are lurking in it, this music in the safe house can always make people release the tension in their bodies and take a breath.
Unfortunately, there is no way there is an identical song here on Blue Star.
But there are definitely similar tunes.
Although it lacks the flavor of the original, it is better than nothing.
So he hoped that Manager Shi would ask the music studio to look for it as requested, and if they really found a suitable one, they would buy the copyright and use it in the game.
He definitely doesn't have time to look for it. Development work is already a big enough headache, so how can he have time to do these things?
After Ding Yi explained his needs, Manager Shi said "no problem" several times in a row.
After all, there are so many classical music pieces, and you can always find one that meets your requirements and suits your taste.
So after hanging up the phone, he hurried to do as he was told.
Boss Ding was also busy. He extracted the script part of the concept design separately and sent it to the motion capture company "Extreme Pose", asking them to study it carefully and then give a price.
After the last collaboration on "The Invasion", this motion capture company has won the favor of Boss Ding.
The actors' zombie movements were very good and met his expectations, so the cutscenes and plot performances of "The Evil Within" were also handed over to them, which made Boss Ding feel relieved.
After finishing these tasks, it was already noon and the employees began to eat, chat and play games.
He fell asleep immediately, making up for the sleep he had lost from staying up all night.
The next afternoon, Manager Shi called.
The first words he said were sorry.
[Mr. Ding, I'm so sorry, there's something I need to explain to you.]
Ding Yi was curious when he heard this and asked.
"What's wrong? What's the matter?" Manager Shi on the other end of the phone paused and organized his words.
[It is like this, the company strongly supports your new work, and there is definitely investment money, but the specific amount will depend on the quality of the new work.]
[Based on the sales performance of Abnormal Invasion, our department manager can directly approve 10 million to your company account without any conditions.]
[If more is needed, it will have to be reviewed by the top management. They are often ruthless and only care about quality, so…]
"Just say it directly, Director Shi."
[All right…]
[They need to see the quality of your game. If you simply say it is under development, they will not approve it. Even our manager cannot guarantee it. After all, to the top management, we are just investing in the project, not funding the development.]
[So we need to have a trial version or a real machine demonstration to show to the senior management.]
[Of course, I believe that these are not difficult for you, Mr. Ding, it just takes some time to complete. In order to assist in the development, our department manager took the lead in approving 10 million yuan, just in case of emergency.]
Hearing this, Ding Yi was a little amused.
In fact, Star Games no longer needs investment funds to assist in development.
After all, with the help of the system, development does not cost much money, and all expenses are concentrated on employee salaries, motion capture, and miscellaneous items.
These problems were also solved due to the great success of "Rotten Meat" and "The Invasion of the Abnormal".
Money is no longer an issue.
Therefore, the investment in Danmu.com is no longer helpful and is just icing on the cake.
He thought it was a big deal, which made Manager Shi so hesitant. It turned out that he wanted the movie.
He also has the film, a promotional clip that comes with the purchase of the game system, but it's not an actual gameplay demo.
So he didn't plan to give it, but to edit a new one later.
As for the investment money, the more the better, and the cost is just to release a trial game or a movie for people to watch.
If there is no loss in the transaction, then it is natural to do it.
"Of course you can, Director Shi, but a trial version is definitely not enough. I can make a real machine demonstration, but it will take a month."
When Manager Shi heard this, his tone suddenly became more relaxed.
[That's great, Mr. Ding. I'm waiting for your news at any time. I hope your new work will also be a hit!]
...
After hanging up the phone, Boss Ding stretched himself, made himself more comfortable, and began to think about the content of the actual demonstration.
In the previous life, when the actual gameplay of "The Evil Within" was announced, the prologue was chosen for demonstration.
But Ding Yi doesn't plan to follow suit, as revealing it in advance wouldn't be exciting enough.
So he planned to select a few scenes and piece them together during the development process to produce an 8-minute actual game.
This shows the game content without revealing too much about the process. At most, it just makes players feel familiar when playing.
And he planned to use a two-person perspective, just like in his previous life.
Just like the original version of "The Evil Within", the plot is performed in the third person, and the player controls the game in the first person, and it can be switched freely.
It not only enhances the player's sense of immersion, but also allows players to see the protagonist's vivid expressions like watching a movie.
After making the decision, Boss Ding sat up straight and touched the keyboard and mouse.
"Okay, let's start blasting!"
Therefore, the busy development work is in full swing.
During this period, employees submitted their own monster models and scenes every one or two days.
Those that passed the test were pulled into Ding Yi's system for material upgrades, and then sent to the motion capture company to be set to action.
Those that were not up to standard, such as Sadako and Lara Croft, were not thrilling enough and were sent back for rework.
The music company sends a single and some sound effects every week.
Some of them were pretty good, but some he was not satisfied with, so he sent them back for revisions.
The dubbing studio is recording audio based on the lines in the motion capture video.
The development work is carried out day by day in a tight schedule.
The employees of Star Games are full of energy and are working hard.
One day when I was leaving work, I even heard someone in the corridor outside saying, "For the bonus! For the dividend! Go for it!"
This made Ding Yi ashamed. Good fellow, you don't even want to raise your salary, right?
Soon, a month passed in an instant.
Thanks to the efforts of all parties and the great assistance of Ding Yi's system, although the game is not yet completed, there are indeed enough scene materials needed for the actual demonstration.
So, after a night of editing.
The 8-minute actual machine demonstration is finally completed!
(End of this chapter)
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