Create horror games that scare players around the world

Chapter 92: VR Track, I Accept It with a Glory

Chapter 92: VR Track, I Accept It with a Glory

Click on the webpage and the familiar interface comes into view.

Just like in the previous life, project names are neatly arranged one after another, like a data repository.

The entire website has five pages, ranging from number 001 to the latest number 8999.

Under his modification, the prefix of these item numbers was changed to containment difficulty.

That is, S, E, and K are prefixes.

They represent the three difficulties of Safe (simple containment), Euclid (difficult containment), and Keter (dangerous containment).

Ding Yi clicked on a project at random, which also had a hyperlink inserted in it, with the next level page nested.

The overall layout is the same as in the previous life, with pictures and text side by side, making it clear at a glance.

The wording is also full of scientific rigor.

The only pity is that a large number of peripheral derivative stories were not given along with the data documents, which is a bit regrettable.

But it's not a big problem. The main function of the website is to be used in conjunction with the game plot, and it will be later implanted into Kidman's DLC of "The Evil Within".

In this way, players can learn about the existence of the website from the game for the first time, and can log in to the website at will in real life later.

The main focus is third-party promotion.

This not only spreads the bizarre culture of the previous life, but also enriches the game universe, achieving the best of both worlds.

But he doesn't plan to release all the documents at once.

Too much information would make it look bloated and counterproductive, so the first 999 pieces of information on the first page and the previously revealed parallel cave and Titania's prison will be made public first.

Thinking of this, Ding Yi immediately logged into the website backend and hid all the projects after the second page.

Then, he instructed the finance department to prepare the settlement on this website.

"Done, now go back and try VR development."

Ding Yi got up, packed up and went home.

Since we want to develop VR games, we need a VR device for testing, right?
Unfortunately, the company didn’t have it, but coincidentally, Ding Yi’s predecessor had bought a VR device, which had been gathering dust for two or three years.

He plans to try to develop it using the VR headset at home.

If it is feasible, I will ask the president of Danmu.com for one of their VR products.

Half an hour later, Ding Yi returned home and dug out the dusty VR device + remote control handle.

After connecting the laptop, he sat on the chair, retrieved the game file of "The Day Before" from the computer, and dragged it into the elementary school engine.

It is said to be an attempt at development, but in fact it is just a matter of testing a few instructions.

The characteristics of VR games, in addition to the sense of immersion, are the high flexibility and operability from a first-person perspective.

Take the VR version of The Elder Scrolls 5 for example. After players enter the game, the free camera perspective, synchronized coordination of limbs, independent modeling of objects and physical collisions, etc., make players who have experienced it feel like they have really become a dragonborn, which is exciting and fun.

Especially in terms of operation, it greatly enriches the gameplay.

In the PC version, players attack enemies by clicking the left mouse button to trigger a pre-set attack action.

But in the VR version, the attack action is deleted, allowing players to swing freely to attack.

Therefore, as long as your hand speed is fast enough, the bow and arrow is a Gatling gun and the sword is a meat grinder.

For enemies that you cannot defeat in the PC version, in the VR version you can dual-wield two weapons and use a meat-cleaver technique to kill any bandit, wizard, grizzly bear, or even a dragon.

So the first step is the operability of VR.

At this time, the primary school student engine popped up a prompt.

【Third-party external device connected.】

【VR905s 2.0 head display has been adapted. 】

【VR905s 2.0 remote controller has been adapted. 】

"adaptation?"

Seeing this, Ding Yi raised his eyebrows.

There is no pop-up notification when connecting a keyboard, mouse or some Bluetooth devices.

The same applies to connecting to a game console.

But now an adaptation reminder pops up immediately after connecting to VR. Doesn’t that mean that the system engine has recognized VR and development will be more convenient?
After thinking about it, Ding Yi opened the game file and entered the first command.

[The player character's perspective and actions are changed to first-person.] As soon as I pressed Enter, lines of code were automatically generated and modified, and it was completed two minutes later.

Then, Ding Yi entered the command again.

[The player character's camera perspective is bound to the VR head display. ]

The next second, the code is generated.

Row after row, densely packed together, pouring down.

The code generation is completed in about five minutes.

Just in case, Ding Yi also ran the "Automatic code logic completion" function.

So the code automatically added a large piece and completed it in a minute.

After completing the simple command development, Ding Yi directly opened "The Day After", put on the VR headset, and entered the game to test.

As he entered quickly, he began to feel a little excited.

The VR game market is blank. If you want to develop in it, it depends on whether this modification is perfect.

Soon, the menu space and game selection lines appeared in front of me.

Ding Yi shook his head, and the camera angle immediately followed.

The process is extremely smooth.

"Success!"

"Wow, turning games into VR is easier than I thought."

Ding Yi hurriedly selected a character and officially entered the game, wanting to see the specific effects.

The next second, the real picture quality that had been optimized and upgraded by the engine earlier came into view.

This is the entrance to an alley.

The surrounding area is filled with broken houses and cracked ground.

Above my head is a clear blue sky and bright sunshine.

He had seen the scene before him several months ago.

But now, with the help of VR perspective, everything makes Ding Yi feel as if he is in the real world, with a full sense of presence!
As he looked around and turned his head to test, the camera angle was just as smooth as before.

There is no delay or offset at all!
It really feels like I’m turning my head!
The strong sense of immersion provided by the VR device made Ding Yi feel that everything in front of him was a real world!
This level of achievement would have caused a sensation in the industry even on Earth in the previous life, let alone the VR-barren blue planet.

"A dimensionality reduction attack. This is undoubtedly a dimensionality reduction attack."

"If any VR device can give you this kind of experience, then making a VR game would be a huge blow to the current gaming industry!"

Speaking of this, Ding Yi was very happy.

He ended the game, returned to the engine, and input Chinese commands again, binding the character model's arm movements to the remote control.

Then continue to enter the game and test the effect of waving both hands.

Again, no lag, smooth as silk.

No matter how fast or slow you wave your hands, the character in the game will be 100% synchronized.

This made Ding Yi happy again.

In this way, he continued to test and develop.

Physical collisions have been enhanced, allowing you to pick up items in the game and examine them repeatedly, or even throw them as weapons.

Strengthened other physical effects, explosion effects, and gravity effects.

For example, if you touch the bottle item in the game, it will fall over, roll to the ground and break into pieces.

It's as reasonable as the logic of reality!
There are also interactive actions such as shooting with a gun and attacking with a knife in VR state.

Ding Yi worked until late at night before he got up, yawning and stretching comfortably.

Looking at the VR game being tested on the screen in front of him, a satisfied smile appeared on his lips.

"Great, VR game development is no longer a problem."

"Then starting from the next game, I will accept the VR track without any competitors."

(End of this chapter)

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