Create horror games that scare players around the world
Chapter 97 Reviewers say it's scary
Chapter 97 Reviewers say it's scary
On October 10.10th, the gaming circle was extremely lively.
As soon as the rating video and review article of "The Evil Within" were released, they were instantly reposted crazily by various bloggers and celebrities at home and abroad.
After hearing the news, countless domestic and foreign players couldn't wait to flock to YouTube, barrage websites, forums, etc. to read the reviews.
Especially for YouTube videos, the title released by AG is very simple, just one sentence.
But the introduction made the players' eyes widen.
【AG】【Detailed review of The Evil Within. 】
Introduction: (A brief introduction to the game's plot.)
- A shocking and incredible horror game.
Seeing this, the players were all stunned.
What? The AG reviewer actually said something like this?
Wow, we players are also shocked beyond belief.
You have to know that in the past 20 years, there are only three games that reviewers can say this.
They are:
"God of War" in 2000.
"Bullet Control" in 2009.
"Global Liberation 2016" in 2.
These three games have one thing in common.
That is, the sales volume on the first day exceeded one million, which was recorded in history!
Now that the fourth game is out, does that mean The Evil Within will get the same treatment?
At that moment, the players eagerly played the video and watched it attentively.
As the AG logo flashed by, the game screen slowly appeared.
The wilderness was silent, dark and gloomy.
The mountain village path is rocky and overgrown with weeds.
A fire was burning in the haystack in the distance, and thick smoke filled the air.
In the third person, a middle-aged man in a black jacket, carrying a shotgun and holding a revolver, walked cautiously on this narrow country road.
At the same time, a deep foreign voice + Chinese subtitles appeared.
[If there is any game that can make me feel thrilling, I would choose the "Global Liberation" series.]
[But that was an earlier thought.]
[Right now, I think I’d definitely choose The Evil Within.]
[Because it not only really scared me, but also made me feel shocked and novel about the level design and gameplay mechanism.]
After hearing these words, the players in front of the screen could no longer sit still.
Shocking? Novel?
What kind of gameplay mechanics could make a reviewer say something like this?
Players are becoming more and more curious, and in fact, the mechanism and gameplay are also their main concerns.
After all, horror games can be scary, but if the content is not fun, or the gameplay is boring and old-fashioned, then no matter how scary it is, it will be meaningless.
Now, the AG reviewer directly said that the mechanism and gameplay of "The Evil Within" shocked and surprised him.
Putting aside the content, this game is a sure thing!
The players continued to watch excitedly.
The reviewer's voice sounded again.
[When I received the game, it took me nearly 37 hours to complete the game on standard difficulty.]
[I can say responsibly that this is definitely the scariest and most exciting horror game I have ever played.]
[More thrilling and interesting than the previous two works of this production team.]
[You can experience the apocalyptic city scenery in the game, and also experience the depressing and quiet village.]
[You can grope your way through the desolate ruins overgrown with weeds, or shiver in the dark and eerie catacombs.]
[Whether it is a long dark corridor with no end in sight, a wide and dangerous subway station, a creepy factory full of mannequins, or a high-speed train suspended in the ruins, etc.]
[All of the above together constitute the exciting and applaudable levels in the process.]
As he spoke, the video screen showed a wave of game scenes in the wild and tombs.
Although I didn't see the enemy, I didn't control the protagonist.
But the players saw the real game scenes and immediately couldn’t help but get excited.
Every scene in a linear game has its function.
These wild meadows and damp tombs must contain something in the process!
I just don’t know what the players will encounter here. For the sake of confidentiality, AG’s review video did not show it.
Video continues.
[Different levels have different ways to pass them, such as stealth assassination, frontal shooting, or life-threatening running, each with its own characteristics.]
[Some levels have scenes comparable to blockbuster movies, and at the beginning of the game you can witness an unprecedented and shocking scene that is not inferior to Hollywood.]
[In the game, players need to be cautious. Collect resources while planning the next route. Zombies, ghosts, and twisted monsters can take your life at any time.]
[But what is even more shocking is that the production team created a brand new mechanism based on the original one, and it is a mechanism that has not been used in the past 20 years.]
[San value system!]
Seeing this, a large number of players in front of the screen were stunned.
San value system?
What is it?
What do you do?
What's the use? Before the players could react, a brain icon was shown in the video.
Same as what players discovered in the actual gameplay demo.
At the same time, the AG reviewer spoke slowly.
[When the player encounters a monster attack or other crisis during the game, the sanity value will continue to decrease.]
[And if it drops to a certain level, it will trigger supernatural phenomena and ghost attacks.]
[But if your sanity is completely depleted, you will enter a hellish world and encounter new monsters. No matter where you are or what level you are in. This is equivalent to creating two scenarios on the same map.]
[I can’t describe this shock, because it’s not just a matter of computing power, but also the miraculous optimization. This technology is really amazing, you will know it when you enter the game and experience it yourself.]
Seeing this, the players were stunned at first, and then immediately recalled the bloody scene in the actual demo.
Isn't this what the reviewer was talking about?
The same map has two scenes. No matter what level or place, as long as your sanity reaches the bottom, you will enter another scene.
My goodness, according to what the reviewer said, doesn't that mean that the production team used the same model to make two different games?
And then switch back and forth based on the sanity system?
Holy shit! Is Star Games so rich now?
This mechanism is much more exciting than "Abnormal Invasion".
Some people have discussed what the brain icon is used for before, and now we finally know...
The players are itching to try it out.
After all, they have never seen this kind of mechanism before, and the more they hear about it, the more they want to play with it...
While the players were thinking, the video sound continued.
[In addition, the dangers in the game do not only come from monsters, but also from traps.]
As he spoke, the video screen showed the evaluator controlling the protagonist Sebastian to press a joystick.
As a result, the next second, countless spikes shot out from the wall, piercing the protagonist of the game with holes all over the place, and blood flowed all over the wall.
The players in front of the screen widened their eyes.
My goodness, this scene is too brutal, isn’t it?
[When you reach a new level, if you need to decrypt it, please observe the environment more. This is not to make it easier for you to pass the level, but to ensure that you will not die in an accident.]
[There are many hidden traps in the game. Even when you are being chased by monsters, you may be easily carried away by the traps and have to reload the game.]
[You read that right. When you are busy running for your life, The Evil Within will place deadly traps on the road you must take, or make a simple puzzle to slow you down, so that the monster chasing you will quickly approach you, thereby compressing your remaining breathing space, making you highly nervous and terrified all the time.]
[Of course, you can also use environmental traps to get yourself out of danger, or use traps to kill monsters.]
[How to use the least resources to defeat hordes of monsters is a gameplay mechanic in the game and is also a key point that players should consider.]
[Otherwise, you will face the dangerous situation of being short of ammunition or even having no ammunition available.]
Seeing this, foreign players shouted WTF, and domestic players also shouted Ma Ma Pi.
Mechanism trap?
It's okay for you to do this, after all, many games have it.
But you're doing this on the way to a chase?
Damn! Production team, please don't go too far!
The chase and escape are thrilling enough, and you're also increasing the intensity for everyone in the process?
Production team, you are pushing us to death!
Video continues.
[The game uses a dual-protagonist setting. You choose a protagonist at the beginning to proceed with the subsequent process.]
[Depending on the protagonist, the monsters you encounter are also varied.]
[The male protagonists basically encounter some weird zombies, deformed creatures, invisible monsters, etc.]
[And the female protagonist encounters some strange, numbered creatures.]
[No matter what kind of enemy it is, you can clearly feel the cunning of these monsters, rather than a group of clumsy experience packs, as if they have a certain intelligence, making it difficult for you to deal with them easily.]
[And these are just ordinary monsters. What is really eye-opening is the design of the boss in the game.]
[Some of the boss battles in The Evil Within are worthy of inclusion in textbooks on game design.]
[No matter the appearance or the fighting method, once you encounter a BOSS, they can make you panic and forget to breathe, and your heartbeat will increase with fear. This is how I felt at that time!]
[You no longer just shoot randomly with a gun, even if you have a gun. Some monsters are invincible, especially those encountered by female protagonists, who are almost immortal.]
[What you need to do is to try your best to escape from them, or use the environment to drive them away.]
Seeing this, the players gasped.
Oh my god, you forgot to breathe? Your heartbeat quickened?
Is the boss of this game so awesome?
Can’t we fight head-on even if we have a gun?
If you encounter one, can you only run away or drive it away?
Female protagonist?
Is this Kidman in The Invaders? She encounters mostly invincible monsters?
What the hell is this!
Just as the players were stunned, the video came to an end.
[Due to confidentiality, I cannot go into detail on other details in the video.]
[In summary, The Evil Within is definitely the most imaginative and challenging horror game in the past decade.]
[It has a variety of styles, hardcore gameplay, dark plot, and difficult process.]
[Xingdong Studio seems to know clearly what should be discarded and what elements should be retained.]
[There are no boring and long game runs, nor are there ridiculously difficult puzzles. The scene switching and style changes are also handled so well that they are barely noticeable.]
[You may run into trouble because you don't have enough bullets, but as long as you use resource management properly and stay alert at all times, you will be able to pass the level smoothly.]
The reviewer finished speaking slowly, and the video came to an end.
At the end, a review screenshot was shown on the screen.
Game: The Evil Within.
advantage:
+Unprecedented san value system
+ Wonderful and exciting survival experience
+ Imaginative adventures
+ Interesting NPC encounters
+ Unimaginable monster enemies
+Innovative dual-protagonist setting and non-repetitive plot flow
Things to note:
-
Some bosses are too weak, and there are too many invincible bosses.
The process of the female protagonist is too difficult-
Unreasonable trap placement
Resource management slows down the game -
Too easy to die
Rating: 9.8 (Excellent)
(End of this chapter)
You'll Also Like
-
One evolution point per second, all beasts are star level
Chapter 117 8 hours ago -
Naruto: Starting from the fusion illusion and replicating bloodline
Chapter 284 8 hours ago -
Real Elf World
Chapter 152 8 hours ago -
Short video: Shocking the world
Chapter 245 8 hours ago -
Chronicles of Ascension: The Path to Immortality
Chapter 1089 1 days ago -
Family Cultivation: I can upgrade my magic weapon
Chapter 1172 1 days ago -
The Wizarding World: Throne of Frost
Chapter 133 1 days ago -
Mirroring the changes
Chapter 757 1 days ago -
Soviet Union 1991
Chapter 1122 1 days ago -
Kyojuro, the life of a Hokage since the age of one
Chapter 137 1 days ago