Alice in the Land of Steam
Chapter 149: Are we going to start fighting the BOSS?
Chapter 149: Are we going to start fighting the BOSS?
This rolling ability is much stronger than the previous jumping ability at first glance. Even Ovira, a beginner in the game, can easily see this, because using rolling not only consumes MP, but also has a cooldown time, while jumping does not have these restrictions.
"You're so lucky." Alice's tone was full of envy: "The two most important beads in the early stage have exploded. Jump + roll, can't you just hit the weak spot when fighting the BOSS?"
Aoweila carefully examined the orb in her hand and asked, "What does the wording 'tumbling invincible' mean?"
"It means exactly what it says. Invincible." Alice said, "You can't be hurt, and you can't be controlled."
"So amazing?" Avella's eyes lit up, but soon dimmed again: "But it's only 0.3 seconds. What can you do in such a short time?"
"You're thinking too simply, Ovira. You have to know that in most action games, the 0.3 seconds of invincibility frame from rolling is absolutely enough. The most important thing is to grasp the rhythm of the battle. Do you understand? Rhythm! For example, when you were fighting the Harvest Shadow just now, if you were able to use rolling skillfully, you could have easily manipulated it without having to rely on crooked methods like blocking vision to win!"
Crooked approach?
The princess was obviously a little aggrieved after being reprimanded by Justice: "But you said before that blocking vision is a superb gaming skill."
"Oh, is this true? Impossible, I never said that! You remembered it wrong!"
After putting away the holy sword, Olvera held the lantern and walked to the end of the corridor. In front of her stood two black iron doors, on which were inlaid various reliefs of strange beasts. When illuminated by the candlelight, they looked eerie and scary with their fangs and claws bared. The animal heads on the left and right each held a bronze door knocker in their mouths. The surface was covered with rust, and it was unknown how many years it had been through.
Now that things have come to this, we can only take one step at a time.
Alice quickly changed the subject: "In short, as long as you can skillfully use jumps and rolls in battle, and cooperate with the two combos of the holy sword - Broken Steel Oath and the body position weakness mechanism to form your own battle rhythm, then no matter whether it is the elite monster just now or the boss to be dealt with next, you can easily defeat it!"
Aoweila followed her advice and installed the rolling beads, but she was still not optimistic: "0.3 seconds of invincibility time is too short. If it were me, I would definitely not be able to react in time."
This door, including the room behind it, was not originally in the castle. It was obviously the result of a modification by the game developers. As Olvera approached the door, a cold pop-up window appeared in front of her: [Do you want to open the road to the rulers? Yes/No]
[Warning: The guardians among the rulers are extremely powerful. If you are not sure of victory, it is best not to challenge them lightly! ]
Olvera nodded and chose no.
"Oh, you made the wrong choice?" Alice asked in surprise.
"I made the right choice." The princess' tone seemed so matter-of-fact: "It said that if you are not sure of winning, it is best not to challenge easily. I am not sure of winning."
"..."
Alice was speechless for a while, and wanted to scratch her head, but couldn't do it, so she said angrily: "That's just a routine notice before fighting the BOSS. It will say so regardless of whether you are sure of victory or not. Besides, we can only enter the next corridor after defeating the guardian among the rulers; if we don't fight it, we can only stay here forever."
It's not quite accurate to say a lifetime, after all, the game time of "Dark Castle: Dawn Waltz" is only 5 hours, and you will automatically exit the game when the time is up. At that time, everyone's situation may be even more dangerous.
"Oh, okay."
Olvera chose yes again, and the small key that had just exploded from the Shadow of the Harvest automatically left the item column, floating in the air and emitting a faint white fluorescence, and then merged into the black iron door in front of them. The next moment, a creaking sound came from the door, as if an old, worn, scrapped and bulky machine was started, its gears and bearings were rusted and could no longer bear the weight of the operation, but it still insisted on rotating heavily and slowly opened, presenting the scene behind the door in front of the two.
The room between the rulers is actually an open circular square. Unlike the complete darkness of the outer corridor, a brazier with a blazing flame was set up at the edge of the square. Although the flames released could not illuminate the entire space, they brought some dim light to the gloomy vision, allowing people to barely see the whole picture of the square.
The stone bricks on the ground are diamond-shaped, and they are connected to form a precise geometric pattern, full of mysterious and rational meanings. The outermost part is a raised stone circular guardrail, the end of which is as sharp as a sword, enclosing the entire square, just like the fighting arena of the Holy Ein Robedia Empire in the Middle Ages, solemn and wild, indicating that those who enter the square area have tacitly accepted a death match based on honor and tradition, and will face their enemies on this circular battlefield to declare victory or death.
The owner of the arena, the violent beast that had defended countless victories so far, was slowly cruising in the square. Its wild body and leisurely pace gave people an extremely terrifying sense of oppression just by looking at it from afar.
It was a heroic, majestic, wild and proud giant wolf, more than twenty yards tall, with its back, waist, shoulder blades and other areas covered with pitch-black armor with sharp spikes protruding from them, like a bush of thorns; behind it were three wolf tails like iron chains that swayed slowly, and emitted a low howl as they passed through the void; its four legs as thick as pillars stepped on the blazing dark blue flames, and its slightly open and closed teeth exhaled slightly cold breaths; the hair on its neck was completely different from the rest of its body, a holy silver-gray color, with countless slender feathers intertwined and woven, stretching in the direction of the wind, and finally fluttering like a cloak.
His majestic figure wandered in the dim firelight, as shocking as a moving fortress. Although he was also a ferocious beast formed by shadows, he did not have the ferocity and evil of other shadow beasts. His scarlet eyes were so clear and calm, like a seasoned warrior who knew why he was fighting and used transcendent rationality to restrain his wild and brutal power.
Faced with such a unique shadow beast, Ovilla couldn't help but hold her breath and dared not make a sound. She didn't know whether she was afraid of attracting the other party's attention or she didn't want to disturb the other party's mood of wandering and patrolling in her territory.
Looking past the giant wolf's body to the end of the square, she could see two locked doors leading to the lower level. However, the beasts guarding this place would not let her go easily. Only by fighting and winning could she be qualified to move forward.
The Book of Truth automatically takes effect, revealing the Guardian's attributes and information:
[Shadow of Domination - Cowardly Memory: HP 2000/2000, a phantom split from the legendary Domination Beast that guards the castle, perhaps symbolizing a memory from the past. He will test the courage of the challenger. Under his resolute claws, the coward has no right to survive. Only by facing him with fearless courage can he be recognized by him. Successful defeat will open the way to the corridor on the fourth floor and weaken the strength of the Domination Beast. Flexible use of chain attacks of jumping and pouncing to suppress the enemy's wolf beast. Once it falls into his territory, it will fall into a dilemma that it cannot resist, but it is not good at dealing with the control state. When facing the enemy's control, it will not be able to play its own advantages. Weakness damage type is penetration damage and falling damage, weak attributes are thunder and light, physical shield coverage, current shield value: 1000/1000. ]
Copy [The Dark Castle on the southern foot of Sosen in the Belman Ruins], the fifth floor corridor, exploration progress: 80%.
Give me some meow
(End of this chapter)
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