Full-time hunter of online games

Chapter 002 Building Number

"Id number 000000001??? Could it be..." Listening to the mechanized system prompt, Wu Xin began to feel anxious. . .

"Please wait a moment to authenticate your identity and bind it to your account..."

"Iris scan, confirmed, locked..."

"DNA sampling, confirmed, locked..."

"Brain wave detection, confirmed, locked..."

"Please enter your game name" followed by a system prompt that pulled Wu Xin back from YY. . .

"unintentional"

"The player has no intention of confirming the name, no occupation, and can be used."

"Please select your race."

"human race"

"The following basic attribute selection."

Following the prompt of the system, an attribute box glowing with light blue light appeared before Wu Xin's eyes.

Wu Xin:

Level: 0

Power: 0

Agility: 0

Intelligence: 0

Energy: 0

Constitution: 0

charm:? ? ?

Lucky:? ? ?

Addable attribute points: 50

"Excuse me, is there anything I should pay attention to in attribute allocation???" Looking at the cumbersome attribute bar, Wu Xin thought for a while and asked the void in front of him.

"Each player can have 50 attribute points when creating an account. These attribute points will be allocated when creating a character. The attribute points allocated this time will be used as the basic attributes of the character. Basic attributes can directly affect future attribute bonuses. And after entering the game, this bonus will not be able to be modified, each upgrade will get a number of attribute points corresponding to the basic attribute, and these attribute points will be directly added to the player's attribute according to the current distribution number, without asking the player's opinion."

"That is to say, if fifty points of power are allocated, then every time you level up in the future, your power will be increased by fifty points. If you don't add any power now, then no matter how many levels you upgrade in the future, your power will be zero. I can Do you understand that??"

"Yes, but the basic attributes of zero and fifty points are absolutely impossible, because the system's default highest value is thirty, and the lowest value is five."

"Then what impact do these attributes have on the future data??? I mean which data will be affected by adding those attributes. Sorry, it's a bit long-winded, but I still want to figure it out."

"It's like this. There are seven character attributes in total, namely strength, agility, intelligence, energy, physique, charm, and luck. Among them, charm and luck are hidden attributes and cannot be added directly."

Strength: Affects your carrying weight and physical attack power.The transfer of certain special occupations also has high requirements for basic strength. (5~30)

Agility: Affects your movement speed, magic attack speed, physical defense, magic defense, physical attack accuracy, and magic attack accuracy. (5~30)

Intelligence: Affects your magic attack power and the types of magic you can learn. Each type of magic has an intelligence requirement. Only when you meet the conditions can you learn the corresponding magic. (5~30)

Vitality: Affects your mana cap, mana recovery speed. (5~30)

Physique: Affects your upper limit of health, speed of HP regeneration, physical defense, upper limit of stamina, and speed of stamina consumption while moving. (5~30)

Charm: Charm is a characteristic attribute added after the public beta, which mainly affects the attitude of npcs towards you and the difficulty of tasks.Highly charismatic characters can often accept special hidden quests from npcs.In addition, the amount of charm also determines the number of character pet bars. (1~10)

Luck: The lucky attribute mainly affects the treasure drop rate and the success rate of skills. It can be said to be the most typical attribute in the game world. All things related to probability cannot do without the shadow of luck. The higher the luck, the greater the chance of benefit, but Luck is randomly assigned when building a character, with a minimum of 1 point and a maximum of 10 points.

It needs to be specially explained that hidden attributes are one-time investment, such as charm and luck, and it will not increase with the increase of level.

The minimum allocation of basic attributes is [-] points, and the maximum is [-] points. Once the points are added, they cannot be changed. Do you have any questions? ? ? "

"Ah(⊙o⊙)...no more, thank you."

"Then please assign your attribute points,"

"50 distribution points, 5 attributes, how about this, [-] points for each attribute." After thinking carefully for a while, Wu Xin said, he also read a lot of online game novels in his previous life, and the protagonists in many online game novels are Those who were rewarded by the system because of their average attributes, a little bit of clever comprehension, ignored the system's explanation just now, and directly set themselves an extremely average attribute.

"Okay, are you sure you want ten points for each attribute???"

"Yes."

"Ding!!! Attributes are assigned, enter the game."

"Ah, wait, what about my average attribute reward!!!"

"Sorry, how to assign attributes is the player's own choice, the system has no right to interfere and evaluate the player's decision, and will not make any rewards or punishments."

A flash of white light flashed, and Wu Xin stood in the middle of a dilapidated small village.Immediately afterwards, a system prompt rang in Wu Xin's ear again.

"Ding!!! Congratulations to player Wuxin for becoming the first player to enter "Mecha", and I will reward you with a map of Novice Village. An unidentified full-professional gold-level weapon with a reputation of 1000. Thank you very much for your attention to this game and support. Your current location is Novice Village No. 3838438 of the Holy Demon Continent. I wish you a happy game!"

(The new book is uploaded, and I hope everyone will support it a lot. Those who are interested in this book can collect it first, and then slaughter it when they are fattened!!!)

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