Mages are generally known as magic fortresses, which refers to the instant release process of their attack power.

The magic cooldown of the aborigine mages is also very serious. The time between casting one spell and the next spell is quite long, which severely restricts their attack frequency, and it also means that the power of a single shot of magic cannot be underestimated.

Sword Demon Continent is a world that follows the principle of equivalent exchange!

If you want to get something, you must pay an equal price!The mages followed this principle of equivalent exchange. They paid the price in terms of vitality, speed, and defensive power in exchange for enough instant attack power...

De Yong's heart tightened, not only him, but almost all the orcs felt the tense atmosphere.A slight but clear whisper of magic began to flutter over the battlefield. This is a sign that many mages are preparing to cast spells...

This is undoubtedly the most worrying and fearful thing for heavy infantry.To be honest, they are not afraid of long-range archers at all, because they are wearing metal armor, although there may be some casualties, but in general, the characteristics of their heavy infantry are that they can restrain archers, and they can also restrain ordinary soldiers. light infantry.But while obtaining these powerful effects, according to the principle of equivalent exchange, they lost almost all resistance to magic.

Metal is a substance that hates demons. If you wear clothes made of metal, it will definitely be a disaster for mages who need to gather magic elements...

Conversely, the favorite target of mages is the heavily armored troops wearing this kind of metal armor, when the magic bombards the metal armor.The physical damage that can be caused is basically zero, but don't forget.Metallic substances conduct heat and are sensitive to temperature.And being a good conductor of temperature, what happens when a fireball hits metal armor?

If the temperature of the fireball is strong enough to exceed the melting point of the metal, it will directly melt the metal and burn through the metal, directly endangering the life of the owner.Even if it can't melt, the temperature of this fine metal armor will rise to an extremely high level in a short period of time, it's like a living coffin.If its owner doesn't remove it in time, it can only wait to be scalded...

The same is true for ice magic, the extremely low problem will quickly cool down the metal armor.Severely frostbitten fighters inside, some will even shrink due to the extreme cold, sticking to the skin of the fighters, if you are not careful when removing the armor, I am afraid that it will be a layer of skin, and the severe ones will directly freeze the people inside.

Metal is also the best conductor of electricity. The magic energy of the electric ball can be transmitted to the owner with almost no loss. Who wants to try this consequence?

Metal armor isn't without its benefits, though.At least when dealing with stone bullets and wind blades, it can have quite good results.These two kinds of magic attacks, said to be magic, were actually transformed into physical attacks later on.

Take the wind blade as an example.It mainly relies on the wind element to move sharply, forming a sharp effect and cutting the enemy.However, for strong metal armor, this function is seriously weakened.It is suitable for bullying light or unarmored troops.But not suitable for dealing with heavily armored troops.

What about stone bombs?It relies on the thick earth element to turn into stone bullets and hit the enemy.It relies on bumping and bombardment.This is a kind of panacea magic, no matter what kind of armor it deals with, no armor, light armor, or heavy armor, it will have considerable damage, but the damage is not high.

Some people want to ask, why is heavy armor afraid of stone bullets?

Then I want to ask a question, do you think it is better to use a sword or a giant hammer to deal with an enemy with solid armor?

The answer is naturally a giant hammer!Unless it is a holy sword that cuts iron like mud, it can directly pierce the enemy's armor, otherwise the sharp weapon is almost ineffective against the solid armor, it is nothing more than drawing a few more marks!

The giant hammer is different!When it hits the enemy vigorously, although it cannot directly injure the enemy, this powerful force has the effect of bombardment. When it hits the opponent vigorously, it will cause dizziness if it is light, and it will kill you on the spot if it is heavy!

Most paladins and priests in ancient times used hammers instead of swords.This, in their own advocacy, is a show of mercy.But in fact, because most of their opponents are enemies armed with armor, they chose this weapon on purpose...

Stone bombs can have this kind of incidental bombardment effect. If you have to change the word, it can be called the concussion effect.

In this context, almost all other types of magic are what hoplites do not want to encounter (the air system includes wind blades and electric balls, both of which have been merged into the air system, which may be related to some The settings of some novels are somewhat inconsistent, but they are consistent with Heroes Invincible. For example, the acceleration weapon is of the wind type, and it is classified as the air type; the thunder and lightning are of the electric type, and it is also classified as the air type. All rely on Air friction has its rationale, so don’t spray it! Therefore, air mages are very happy. They use electricity when they encounter heavy armor, and wind blades when they encounter others, and they can achieve the best killing effect.)

The tauren clenched the shield in their hands, this heavy shield could become their first line of defense against magic...

The tigers became nervous, they paid more attention to attacking, so instead of equipped with heavy shields, they equipped with two-handed swords.Without a heavy shield as the first protection, they began to slow down and adjust their bodies to the best condition, so that they could gain the possibility of evading or moving quickly in the next magic attack, seeking that slim chance of survival!

The murmuring sound that was like talking in a dream gradually became lighter...

Everyone knows that this shows that some low-level magic has already taken shape (high-level magic generally lasts longer)!

Sure enough, a wave of low-level small fireballs shot out from stone bombs, drawing out gorgeous magic tracks, like tracer bullets in the night sky, and quickly bombarded the orc army...

Countless orcs were hit by magic, or were dizzy, or were severely burned. For a while, this wave of low-level magic, which was not intensive, achieved greater results than the previous large-scale long-range strikes.Not many died, but many heavy infantry temporarily lost their mobility...

Some people want to say, why not dodge these magics, they should all be strikes from a long distance, and have time to do evasive actions?

Yes!Theoretically, the magic cast by these aborigines does not have eye-locking and mental-locking (the god-given magic system has a certain ability to lock, but it is not guaranteed), but these magics seem to be extremely slow, but they are actually extremely fast. By the time your eyes catch it, it may be the moment you get shot.

Unless some have undergone strict training, or have reached a certain level of strength, and have strong dynamic vision, they can barely do this.But no matter how high the level of a warrior is, he dare not say that he can dodge all magic attacks.

Another point is that the more advanced the magic, the longer the preparation time and the greater the power. With this, the speed will also increase proportionally. Otherwise, the magic that cannot hit people is useless no matter how powerful it is! (to be continued..)

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