Online games of the Three Kingdoms era
Chapter 1001 City Wall Battle
But I can't charge forward at the moment.In fact staying behind is the best option.After all, if you can survive, even if you can't play the first game, you can continue to play the second game. You have a lot of experience.But there is a problem in this way, players will dawdle behind for the sake of level.Therefore, the system also stipulates that once the player does not obey the order and causes the war to fail, not only will he lose experience, but he will also deduct 10 experience points and drive him out of his camp. Even if he is at level 0 now, he will still be fighting monsters in the future gradually deducted.Therefore, players can only choose to obey orders during the war.
In addition, as the commander of the battlefield and legion, there is another advantage, that is, you can get an extra double of legion experience and battlefield experience.Under such circumstances, I naturally choose to hide behind, and it would be a pity to die.Anyway, if there is less than one-third of the troops left, the offensive forces will be reorganized, so I don't have to worry about dying because of failure.
As the commander of the battlefield, I bear the responsibility for the success or failure of the war.And my most urgent concern at the moment is the safety of the 100 door-slamming npcs.Although in this script, the npc is 400 levels higher than the player, and the blood bar is more than 150 million, but it cannot withstand two rounds of shooting by 100 million players.Fortunately, in this kind of siege battle, the defender must stay on the city wall. The structure of the city wall determines that at most only about [-] people will attack the NPCs from both sides.Only in this way can the npc who hit the door not be forced to deduct too many points and hang up.But even so, every time the blood bar is lost by [-] points, even if the blood is added, it will not last after two or three hundred rounds.
So I focused the player's attack on both sides of the city gate.Once the players on the city wall are distracted to deal with the siege players, the npc is much safer and can hit the door with peace of mind.And as long as the door can be smashed open, the opponent will lose the advantage, and then we can feel proud.
At the beginning of the war, the most tragic ones were the players in the He Jin camp.The city wall is too high, our arrows can't hit it, but the opponent can shoot it down, and the players rushing in front are often shot into a hornet's nest.And Bobby, as the battlefield commander of the players of the ten permanent attendants camp, has done an even better job in this regard.His first attack target is not to attack the He Jin camp players in the front, but other players behind these players, creating a no-man's land, so that the He Jin camp players behind cannot rush up, and then eliminate the players rushing in front .In this way, the players who rushed forward on our side were basically meat buns hitting dogs and never returning.
But I'm obviously not going to be beaten one-sidedly.I placed all the thousands of ladders on both sides of the city gate, and then sent an order to make the players faster, trying to attack in the cracks between the bows and arrows at the top of the city.Due to the concentration of attack power, Bobby's no-man's land finally failed to be created successfully, and a steady stream of He Jin camp players climbed up the ladder.Although most people were shot into a hornet's nest on the ladder, the players continued to climb up desperately.Finally, after paying the price of 20 people, the first player of our army climbed the city wall.Although he was instantly dismembered by the blade, the players behind him could already use long-range attacks, and the two sides began to communicate.
More people climbed up the city wall, and the defense system of the ten permanent attendants camp began to exert pressure.While Bobby continued to suppress other ladders, he also let players from other directions rush over to help.The first wave of players on the wall played very tenaciously, and they just cleared a small open space for the people behind to come up.Although these players were quickly cleared by the opponent, the people who came up behind also formed a more powerful impact.The two sides began to form a tug-of-war, with their respective fronts constantly advancing and retreating.But generally speaking, the players of the ten permanent attendants camp can participate in the battle with more people and occupy a favorable location, and the players of the He Jin camp will suffer greater losses.The current loss ratio is 1:5.
But under my command, our players are still rushing forward, and the gaps in the city wall are constantly being torn open.Despite the back and forth, there have been people who have started to gain a foothold.Directly above the ladder, there are no more archers who are standing firm, and there are fewer and fewer side attacks, and the siege channel is getting smoother.
Five minutes later, after paying the price of a million troops, we finally gained a firm foothold on top of a thousand ladders.Not only are there no players who are blocking the city from the front, but there are also no players who use bows and arrows to attack from the flanks.The loss ratio of the two sides has also been reduced to 5:3.At this moment, the long-range attack has lost its power. After all, there are troops fighting together everywhere. If you want to attack from a distance beyond the range without your own troops, you have already exceeded the range.As for melee players, after killing the opponent, they are often killed by the opponent's player.
In order to make the strength of the two sides in the war more balanced, both sides do not upgrade their levels temporarily during the war, but wait until after a battle is over to upgrade.Moreover, the experience bonus of each battle must be calculated after the battle is hung out or the war is completely over.That is to say, from the beginning to the end, the level promotion of both sides is roughly similar, and it will not form a particularly high strength of one side, and the result of the battle will be changed due to level issues.
Therefore, under such circumstances, the ten permanent attendants camp can only rely on the temporary advantage in numbers to counter the He Jin camp.For now, the ten permanent attendants camp has the upper hand for the time being.After another 3 minutes, there were only 100 million players left in He Jin's camp, and only 50 were lost in the ten servants' camp.At the end of the first battle, He Jin's camp lost 200 million and was defeated.The second battle begins.
The two battles can be filled directly.The space on the city wall occupied by our side is still there, but 200 million people will be added from the players in the order of joining the camp.On the other side of the ten permanent attendants camp, there are enough 50 people.
In the battle, only the team that is killing the enemy can get team experience, and others can only get legion experience and battlefield experience.At present, the entire legion is on the battlefield, so the experience of the legion is the same as that of the battlefield, and it is calculated according to the average team experience.We have 300 million people, divided into 30 teams, killed 50 enemies, an average of 53 people per team, and an average team experience of 13, so the average player finally got 23 experience.As for the experience bonus of the commander, regardless of the experience of the legion or the battlefield, the bonus method is: 5% for the corps leader, 10% for the captain, 15% for the leader, 20% for the minister, 25% for the leader, 30% for the captain, Commander 35%, Admiral 40%, Governor 50%, Marshal 100%.In other words, after a battle is over, my total experience is 43.Coupled with the calculation based on the complete defeat ratio during the war, in fact, I only get 445 experience now.
The ten servants camp is not much better, killing 200 million enemies, with an average of 20 people per team, and each person gets 5.6 experience points. Poppy gets 11.2 experience points. Calculated by the complete defeat ratio, it is less than 0.4 or 0.8 experience.Due to the brutality of the war, there are basically no players who can kill a lot of enemies, and there is no chance to upgrade to level 1 on the battlefield.
Now the ratio of casualties between the two sides has become 2:1 with the expansion of our space on the city wall.Because it was a hand-to-hand battle, the winner was decided after seven or eight minutes.Our 8 million people lost 300 million, and the Ten Changshi camp lost 100 to 100 million people. Although our casualties were greater, it still ended in the failure of the Ten Changshi camp.
The third battle began, and the number of people was enough to fight again. Now the ratio of casualties between the two sides has become 1:1 as the space on the city wall is basically equal.This also means that from now on, our side will continue with an undefeated record until the end of the war.
In addition, as the commander of the battlefield and legion, there is another advantage, that is, you can get an extra double of legion experience and battlefield experience.Under such circumstances, I naturally choose to hide behind, and it would be a pity to die.Anyway, if there is less than one-third of the troops left, the offensive forces will be reorganized, so I don't have to worry about dying because of failure.
As the commander of the battlefield, I bear the responsibility for the success or failure of the war.And my most urgent concern at the moment is the safety of the 100 door-slamming npcs.Although in this script, the npc is 400 levels higher than the player, and the blood bar is more than 150 million, but it cannot withstand two rounds of shooting by 100 million players.Fortunately, in this kind of siege battle, the defender must stay on the city wall. The structure of the city wall determines that at most only about [-] people will attack the NPCs from both sides.Only in this way can the npc who hit the door not be forced to deduct too many points and hang up.But even so, every time the blood bar is lost by [-] points, even if the blood is added, it will not last after two or three hundred rounds.
So I focused the player's attack on both sides of the city gate.Once the players on the city wall are distracted to deal with the siege players, the npc is much safer and can hit the door with peace of mind.And as long as the door can be smashed open, the opponent will lose the advantage, and then we can feel proud.
At the beginning of the war, the most tragic ones were the players in the He Jin camp.The city wall is too high, our arrows can't hit it, but the opponent can shoot it down, and the players rushing in front are often shot into a hornet's nest.And Bobby, as the battlefield commander of the players of the ten permanent attendants camp, has done an even better job in this regard.His first attack target is not to attack the He Jin camp players in the front, but other players behind these players, creating a no-man's land, so that the He Jin camp players behind cannot rush up, and then eliminate the players rushing in front .In this way, the players who rushed forward on our side were basically meat buns hitting dogs and never returning.
But I'm obviously not going to be beaten one-sidedly.I placed all the thousands of ladders on both sides of the city gate, and then sent an order to make the players faster, trying to attack in the cracks between the bows and arrows at the top of the city.Due to the concentration of attack power, Bobby's no-man's land finally failed to be created successfully, and a steady stream of He Jin camp players climbed up the ladder.Although most people were shot into a hornet's nest on the ladder, the players continued to climb up desperately.Finally, after paying the price of 20 people, the first player of our army climbed the city wall.Although he was instantly dismembered by the blade, the players behind him could already use long-range attacks, and the two sides began to communicate.
More people climbed up the city wall, and the defense system of the ten permanent attendants camp began to exert pressure.While Bobby continued to suppress other ladders, he also let players from other directions rush over to help.The first wave of players on the wall played very tenaciously, and they just cleared a small open space for the people behind to come up.Although these players were quickly cleared by the opponent, the people who came up behind also formed a more powerful impact.The two sides began to form a tug-of-war, with their respective fronts constantly advancing and retreating.But generally speaking, the players of the ten permanent attendants camp can participate in the battle with more people and occupy a favorable location, and the players of the He Jin camp will suffer greater losses.The current loss ratio is 1:5.
But under my command, our players are still rushing forward, and the gaps in the city wall are constantly being torn open.Despite the back and forth, there have been people who have started to gain a foothold.Directly above the ladder, there are no more archers who are standing firm, and there are fewer and fewer side attacks, and the siege channel is getting smoother.
Five minutes later, after paying the price of a million troops, we finally gained a firm foothold on top of a thousand ladders.Not only are there no players who are blocking the city from the front, but there are also no players who use bows and arrows to attack from the flanks.The loss ratio of the two sides has also been reduced to 5:3.At this moment, the long-range attack has lost its power. After all, there are troops fighting together everywhere. If you want to attack from a distance beyond the range without your own troops, you have already exceeded the range.As for melee players, after killing the opponent, they are often killed by the opponent's player.
In order to make the strength of the two sides in the war more balanced, both sides do not upgrade their levels temporarily during the war, but wait until after a battle is over to upgrade.Moreover, the experience bonus of each battle must be calculated after the battle is hung out or the war is completely over.That is to say, from the beginning to the end, the level promotion of both sides is roughly similar, and it will not form a particularly high strength of one side, and the result of the battle will be changed due to level issues.
Therefore, under such circumstances, the ten permanent attendants camp can only rely on the temporary advantage in numbers to counter the He Jin camp.For now, the ten permanent attendants camp has the upper hand for the time being.After another 3 minutes, there were only 100 million players left in He Jin's camp, and only 50 were lost in the ten servants' camp.At the end of the first battle, He Jin's camp lost 200 million and was defeated.The second battle begins.
The two battles can be filled directly.The space on the city wall occupied by our side is still there, but 200 million people will be added from the players in the order of joining the camp.On the other side of the ten permanent attendants camp, there are enough 50 people.
In the battle, only the team that is killing the enemy can get team experience, and others can only get legion experience and battlefield experience.At present, the entire legion is on the battlefield, so the experience of the legion is the same as that of the battlefield, and it is calculated according to the average team experience.We have 300 million people, divided into 30 teams, killed 50 enemies, an average of 53 people per team, and an average team experience of 13, so the average player finally got 23 experience.As for the experience bonus of the commander, regardless of the experience of the legion or the battlefield, the bonus method is: 5% for the corps leader, 10% for the captain, 15% for the leader, 20% for the minister, 25% for the leader, 30% for the captain, Commander 35%, Admiral 40%, Governor 50%, Marshal 100%.In other words, after a battle is over, my total experience is 43.Coupled with the calculation based on the complete defeat ratio during the war, in fact, I only get 445 experience now.
The ten servants camp is not much better, killing 200 million enemies, with an average of 20 people per team, and each person gets 5.6 experience points. Poppy gets 11.2 experience points. Calculated by the complete defeat ratio, it is less than 0.4 or 0.8 experience.Due to the brutality of the war, there are basically no players who can kill a lot of enemies, and there is no chance to upgrade to level 1 on the battlefield.
Now the ratio of casualties between the two sides has become 2:1 with the expansion of our space on the city wall.Because it was a hand-to-hand battle, the winner was decided after seven or eight minutes.Our 8 million people lost 300 million, and the Ten Changshi camp lost 100 to 100 million people. Although our casualties were greater, it still ended in the failure of the Ten Changshi camp.
The third battle began, and the number of people was enough to fight again. Now the ratio of casualties between the two sides has become 1:1 as the space on the city wall is basically equal.This also means that from now on, our side will continue with an undefeated record until the end of the war.
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