This is the happiest day in Zu Yao City.Because on this day, two-thirds of the players in the world bought cloaks in the Ancestral Demon City.For this battle in the demon village, all the players have almost exhausted their game savings to buy cloaks, because everyone knows that cloaks are very important items when fighting in the demon world.This is not only related to whether one's npc troops can be teleported, but also related to how many times one can be resurrected, so how many enemies can be killed in the war.Therefore, before the war, both alliance players and "Australian Roar" players spent all they had on buying cloaks.

Purchasing a cloak is very simple. It is nothing more than entering the cloak you want to buy on the purchase interface, then entering the purchase quantity, then entering the "equipment target", and then entering "direct equipment", and the purchase is successful.And the cloak is equipped to all the targets you want to equip.Of course, this is only limited to the person and private troops, including clone characters, parallel characters, inherited characters, escrow characters and their private troops.If you want to equip troops other than private troops, it constitutes a system transaction and you need to pay a system tax.The prices of various cloaks are also different. Ordinary cloaks are directly filtered by players, and they may not be resurrected if they are bought, which is a waste of money.Therefore, the cloak bought by the player is at least a grassroots demon cloak, which can be resurrected once.The small demon cloak can be revived ten times, but the price is 20 times that of the grassroots demon's cloak; the middle demon's cloak can be resurrected a hundred times, and the price is 400 times that of the grassroots demon's cloak; the big demon's cloak can be resurrected 1000 times, and the price is 8000 The ancestor demon cloak can be revived 10000 times, and the price is 16 times that of the grassroot demon cloak.If the number of resurrections of a less expensive cloak exceeds that of a more expensive cloak, you must buy a more expensive cloak; after purchasing, start counting the number of resurrections again, and then you need to continue to buy more expensive cloaks.That is to say, if you buy 10 grassroot demon capes, you must buy a small demon cloak; if you buy 50 grassroot demon cloaks + 5 small demon cloaks, you must buy a medium demon cloak; if you buy 250 grassroot demon cloaks + 25 small demon cloaks + 5 medium demon cloaks, you must buy a big demon cloak; buy 1250 grassroots demon cloaks + 125 small demon cloaks + 25 medium demon cloaks + 5 big demon cloaks, you must buy an ancestor demon cloak.That is, to revive the cloak 213750 times, it costs 10 Grassroots Demon cloaks.Fortunately, all players have accumulated a lot in other games. Although it is too expensive to buy monster weapons, it is more than enough for each person to buy a cloak that can resurrect [-] billion times for themselves and their private troops.

In the end, the cloak purchased by each player for himself and each private force reached at least 100 billion grassroots demon cloaks, at least 500 billion grassroots demon cloaks per player.As for me with a force of 500, it costs 1 trillion.And the price of a Grassroots demon cloak is 500 demon coins, that is to say, each person must spend at least 500 trillion demon coins in the ancestor demon city, and I spent 35 million demon coins.The number of players involved in this war has reached 17500 billion, which means that the income of Ancestral Demon City exceeds [-] trillion.This is probably the first time ever.

The first to buy capes were alliance players.After having the cloak, all players' troops began to teleport to the Bull Demon Village and the Water Curtain Village.Deploy heavy troops in these two important towns in the demon world.And as the "Australian Roar" realized the seriousness of the problem, they naturally went to the Ancestral Demon City to buy a cloak to prepare for the battle, and then teleported to the Bull Demon Village, and the battle began.

It is no exaggeration to describe this war as tragic. "Australian Roar" and alliance players successively invested all their troops in the demon world.There is no fancy fighting, everyone comes up to find targets to attack, and kill as many as they can.And all those who were killed were resurrected in situ, and continued to fight after resurrection.Everyone strives to kill the enemy in the fastest way without worrying about being killed by the other party.Anyway, there are more than 10 billion resurrection opportunities, even if you trade your life for your life, every time you are killed in exchange for killing one person, it is worth it.

In this kind of melee, no one knows who is stronger and who is weaker. Anyway, the one who was killed doesn't know how many people have been attacked.As a result, from the beginning to the end of the fight, both sides were very satisfied with their performance, and both felt that their side should have an absolute advantage.Of course, "Aussie Roar" is judged by experience, and we are judged by calculation.

For the sake of this battle, apart from strength, it is actually a fight for consumption.Whoever buys more cloaks will have the last laugh.In addition to the high death rate in this war, there is also a very high probability, that is, the probability of equipment drop.In the demon world, the equipment drop rate is 10000 times that of the human world.Even bound equipment can drop as well.But between battles, no one is willing to pick up equipment. After all, when you bend down, you can die [-] times.Anyway, even if you pick it up, you will continue to lose equipment if you are killed. It is better to wait until the end to clean up the battlefield.In short, the defeated party will lose all their pants, and the victorious party will also make a lot of money.But since the beginning of the war, there has been a trend that relatively high-level equipment has been dropped very little, but low-level equipment has been dropped everywhere.This shows that even in this kind of chaotic battle, with good equipment, the chance of survival is higher.

The war is a system registered war, that is to say, both sides of the war have already signed the war letter in the system.So you can't lose the level if you hang up, but you can gain experience if you kill the opponent.Therefore, the test of survivability in this war is even higher.It must be the troops rushing forward in order to keep killing the opponent, gain experience, and improve your level.And the troops rushing forward often have a very high death rate.Of course, this is not a problem for me. I have been carrying my own army to launch a slingshot battle not far from the front.In addition to changing the monster weapons to new ones, I also changed the sub-bronze equipment for the whole army, which was only obtained after a game day in the Bull Demon Village.The grade of the slingshot is relatively low, but it is also a purple equipment that can be used at level 100.In this melee situation, everyone is constantly advancing and retreating to reduce the chance of being killed.And my private troops equipped with sub-bronzeware, including myself, are faster in terms of movement speed, and have an advantage in this regard. It's not that the players of "Australian Roar" don't want to take advantage of the victory to pursue them, but the problem is that soon our troops will stop their way, and they will even be directly attacked and killed during the pursuit.

The brutal battle lasted for three game days.I even took advantage of the gap between the wars to teleport from the station already controlled by our side to "No. [-] Village" and "No. [-] Base", defending the monster attacking the mountain and the monster attacking the village, and then came back to continue fighting.In the end, all the "Australian Roaring" people died a billion times, exhausted all their resurrections, and were directly kicked out of the battlefield.Although our side also suffered heavy casualties, most of the high-end troops did not die once under the cover of the front troops, but they became the main exporters of this war.Even the dead and wounded, under the cover of high-end troops, died many times less.At the end of the war, our players clean up the battlefield, and the system sets the player who lost the equipment to automatically pick up the equipment, and the rest of the equipment is put into the warehouse of the camp, and then the equipment is distributed in proportion to the military achievements of this battle.

Our army gained a lot in this battle.High-end combat forces like ours who have never died have killed more than 1000 billion enemies.And the opponent's level is the same as ours, and even the level raised according to the strength is far higher than ours, so the experience is full.In addition to the team experience, legion experience and camp experience, you can get four times the experience after the first battle.And I get eight times the experience.In other words, every time 125 enemies are killed, the final level will increase to 8 million. The current average level is 125, and my general level has been raised to 3199850 levels.Other high-end combat power has also been raised to the commander of more than 50 grids to more than 150 million grids.It is equivalent to creating 500 million people in our army at once.What's more, because the "Australian Roar"'s 80 billion troops were killed more than 10 billion times in the war, the system defaults that each person was recruited 10 times, that is, 800 billion troops entered our army.These recruited troops are subject to their own strength after the war.In other words, even if our high-end combat power does not change, our army only needs to send ten people who are exactly the same as the opponent, and it is enough to beat the opponent to pieces.

Among the 800 billion troops, since I accounted for 1% of our army's high-end combat power and have obvious advantages in slingshot combat, 10% of the surrendered troops belonged to my command.In other words, I suddenly increased the army by 80 billion.Moreover, the 80 billion army is not supported by me, but by its original owner.Even if the original owner deletes the account, the system will help me raise it.

On the other hand, "Australian Roar", this battle not only lost soldiers and generals, but also lost all equipment and items, and even the demon coins were almost lost during the war.Every time the demon world is killed, 50% of the demon coins will be lost, that is to say, after 10 billion times of 50%, this number cannot be calculated with the calculator that comes with the computer.In short, it is equivalent to losing light.It was a decisive failure for "Aussie Roar", the kind of failure they hoped to bring to us.In fact, after the "Australian Roar" was hung up hundreds of millions of times, the situation of the battle was irreversible.But the "Australian Roar" still persisted, and finally did not escape the fate of losing everything.

Although it is demon coins, demon coins and human world currencies are common, and the development focus of "Australian Roar" is in the demon world.The result of this battle is actually equivalent to the fiasco of "Australian Roar" in the entire script.From now on, whether it is the human world or the demon world, "Australian Roar" will be at an absolute disadvantage.Can't turn over for a long time, unless an accident happens.

Of course, there are still accidents, [-] are currently in the "Australian Roar", and the old man has not yet waited for the opportunity to make a move in the new script, and this opportunity is coming soon.But there are still four scripts and two game months before it will be his turn.Within these two game months, alliance players can happily steal food from the "Australian Roaring" field, oh, no, it's land grabbing.The dishes are no longer important. Didn't the "Australian Roar" grab our land in the demon world before? Now it's time to reverse it.At that time, let them come to our fields to steal vegetables.

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