Online games of the Three Kingdoms era
Chapter 1052
[Nengchen] is a profession that emphasizes management.Therefore, when this profession is turned 1, there is a [competent] must-learn skill.When this skill is at level n, it increases n points of continuous spirit.That is to say, now you can give me 3 points of continuous spirit and improve my three generals.Not only that, but this skill also improves: 0.003 points of core attributes such as savvy, charisma, luck, and root bone; 30 points; knowledge-seeking, thinking, discovery, creation, eloquence, arithmetic, language and other special attribute continuous points of 0.003 points each; commander, command, transportation, emotion and other campaign attribute continuous points of 30 points each; agriculture, commerce, handicrafts, construction, machinery , taxation, disaster, inspection, yamen, public security, diplomacy and other internal affairs attributes last for 30 points each.These continuation points must be recalculated from level 0 after the job change, that is, every time the job is changed, as the skill level of the "capable minister" increases, there will be a reborn effect.
And the must-learn skill for the second turn of this profession is [Innate], which increases the continuous spirit by 2 points, and the core attributes such as savvy, charm, luck, and roots by 1 point.Currently at level 2, it can increase the continuous spirit by 3 points and the core attribute points by 2 points.The skill that must be learned in the third turn is [Acquired], which increases the continuous spirit by 3 points, and the hidden attributes such as morality, reputation, knowledge, insight, ability, temperament, politics, economy, technology, etc. by 1000 points.
There is no optional skill for the first turn.For the second transfer, the selected skills are "intelligence", "talent" and "deterrence".The three-turn elective skills are "spy", "attraction" and "encouragement". [Intelligence] is a passive skill, at level 2, it increases the success rate of headquarters troop intelligence by 10%. [Talent] is also a passive skill, which increases the success rate of recruiting and surrendering by three times at level 2. [Deterrence] is an active spirit-type single-target attack skill. At level 2, it exerts 10 times the mental attack power, with additional effects such as "crash", "sluggish" and "slow". At level 2, there is a 2% chance of "crashing", and the enemy loses combat power. The chance of "sluggishness" is 4%, and the enemy loses the ability to actively attack within one second. "Slowness" chance is 20%, and the enemy's attack speed is reduced to 10% within 10 seconds. [Spy] is a passive skill. At level 1, the success rate of spies in the headquarters is increased by 10%. Hire one person. [Attraction] is a passive skill. At level 10, there is a 10% chance to recruit npcs from other camps, which requires spies to instigate rebellion. [Encouragement] is an active art of war skill, which can be used once every game day. At level 1, it can increase the recognition and loyalty under the whole rule by 1% in normal times, and it can increase morale by 0.0000001% in wartime.
[Traitor] is a career that focuses on power, war and force.Therefore, the must-learn skill [Strength] of this profession will increase n points of continuous strength at n levels.It can also increase the persistence points of the two core attributes of perception and root bone by 0.006 points; the hidden attribute points such as reputation, knowledge, insight, ability, and temperament by 60 points; the persistence points of special attributes such as seeking knowledge, thinking, discovery, creation, eloquence, arithmetic, and language 0.003 points for each; 100 points for each of the battle attributes such as commander, command, transportation, and emotion.
The must-learn skill for the second turn of this profession is [Treacherous], which increases continuous strength, comprehension, and roots by 2 points.Currently at level 2, increase 3 points of continuous strength, 4 points of comprehension, and root bone.The skill that must be learned in the third turn is [City Mansion], which increases the continuous strength by 3 points, and the hidden attributes such as reputation, knowledge, insight, ability, and temperament by 2000 points.
There is no optional skill for the first turn.The second turn chooses to learn skills as "divisive", "destructive" and "evil".The three-turn elective skills are "infighting", "rumor" and "chaos". [Divorce] is a passive skill, which increases the success rate of alienation by 2% at level 10, and requires spies to implement alienation. [Destruction] is an active strategy, it can be used once on the same target and ten times on different targets every game day. At level 2, there is a 10% chance to destroy the opponent's important buildings. [Evil] is an active spiritual group attack skill, at level 2, it exerts 10% attack power and attacks all targets of the opponent.Additional effects such as "confusion", "anger" and "fear". At level 2, the chance of being "confused" is 2%, and the enemy loses the will to attack within 10 seconds. The chance of "anger" is 4%, and the enemy charges regardless of everything, regardless of formation. "Fear" has a 20% chance, and the enemy's attack power is reduced by 50%. [Infighting] is an active art of war skill. At level 1, there is a 10% chance that two troops of the opponent or different parts of the same army will have internal strife and attack each other until one of them loses 90% of its troops.Cooling time 10 minutes. [Rumor] It is an active art of war skill.Use once per game day.There is a 10% chance to make the target territory or the target army flee 10% of its troops. [Chaos] is an active mental group attack skill, exerting 1% mental attack power to attack all targets of the opponent.Has a 1% chance of causing the target army to become confused and lose combat effectiveness.Cooldown time 1 minute.
[Nightcrawler] is the best job among assassins.Because this game sets Cao Cao as the number one assassin.So this profession can be changed with 0 transfers, and you can get the necessary skills for [Night Walk].This skill is a passive skill, and it will automatically become invisible when the night comes.Double attack speed and physical attack power.It is now level 4, increasing attack speed and physical attack power by 4 times.
The must-learn skill for this profession is [Breath], which increases strength by 1 point. At level 3, the sustained strength is increased by 3 points.At the same time, it can control its own breath, reduce the fluctuation of the air when walking, and can detect the weak assassin's breath, and judge the assassin's position according to the air fluctuation.The must-learn skill for the second turn is [Passive Counterattack], which increases strength by 2 points. At level 2, the sustained strength is increased by 3 points.If you are not killed when you are attacked by an assassin, you can reflect double the attack to the assassin.The skill that must be learned for the third turn is [Roar], which can increase the continuous strength by 3 points and increase the critical strike rate by 1%.The must-learn skill for turn 1 is [Weakness]. At level 4, the continuous strength will be increased by 10 points, which can increase the attack effect of weak points by 1%. Currently, there is no effect.The skill that must be learned at rank 5 is [Fatal]. At level 10, the continuous strength will be increased by 1 points, which can increase the fatal attack effect by 6%. Currently, there is no effect.The six-turn must-learn skill is [Kill], which increases the continuous strength by 10 points at level 1, and can increase the physical attack power by 7 times. Currently, it has no effect.The skill that must be learned at the seventh turn is [Sky Poison], which increases the continuous strength by 1 points at level 8. It can absorb natural toxins and add them to the attack. Currently, it has no effect.The skill that must be learned at the eighth turn is [Banning], which increases the continuous strength by 1 points at level 3. After hitting the target, there is a 1% chance of triggering the ban, and the target cannot move within 9 seconds.The must-learn skill for rank nine is [Guidance], which increases the continuous strength by 1 points at level [-]. After hitting the target, there is a [-]% chance to confuse the target's breath, causing its meridians to churn and explode to death.
This profession has the ability to select from the beginning of the first turn.The selected skills for the first turn are "Invisibility", "Golden Breath", and "Five-Color Stick Technique"; "Water Breath" and "Strong Stealth"; the optional skills for the fourth turn are "Flying Knife", "Fire Breath" and "Combined Strike"; the optional skills for the fifth turn are "Backstab", "Earth Breath" and "Climbing Shoot"; The selected skills for transfer are "Kiss Throat", "Moon Breath", and "Phantom"; Breathing Technique" and "Soul Chasing"; the nine-turn elective skills are "Return to Truth", "Heavenly Breathing Technique" and "Blood Battle". [Stealth] is relatively common, needless to say. [Golden Breath Technique] can hide itself in any golden substance. [Five-Color Stick Method] Combat skills using five-color sticks as weapons. At level 3, it exerts 10 times the attack power of the five elements, and can comprehend other skills. [Pull] Flying attack skill, the flight time is one second, and the movement speed is doubled.The attack power coefficient is [current movement speed digit].Cooldown 30 seconds. 【Wood Breathing Technique】Can hide oneself in any wooden substance. [Flying Axe] Throws an ax to attack the enemy, at level 2, it exerts 40 times the physical attack power.Cooldown 30 seconds. [Anger Slash] Powerful slashing, exerting 50 times the full attack power.Cooldown 30 seconds. [Water Breath] can hide itself in any water-based substance. [Strong Invisibility] During the battle, you can forcibly become invisible, and your movement speed will be doubled within 5 seconds.Skills fail when being attacked or attacking others.Cooldown time 1 minute. [Flying Knife] At level 1, it exerts 20 times the attack power, a daily active attack skill.No cooldown. [Fire breath technique] can hide oneself in any fire substance. [Combined Attack] At level n, you can perform consecutive strikes n+1 times, the first attack will be 10 times stronger, and each subsequent attack will be doubled.Cooldown 30 seconds. [Backstab] Dragging the blade behind the target can form a very long wound, which is convenient for the next attack to form a weak point attack at the original wound.Unleash 70 times attack power.The target is seriously injured by 30%.Cooldown 30 seconds. 【Earth Breathing Technique】can hide oneself in any earth element. [Climbing Shooting] Lying on the ground and shooting with a bow and arrow, it is easy to attack the opponent's weak point, and the opponent is not easy to parry. 1 times attack power at level 50.Additional 10% chance to reduce the opponent's defense and HP to 10%.No cooldown. 【Kiss Throat】Nirvana.Inflicts a critical kill on any target upon success.If the opponent has neck defense equipment, the attack power is 70 times.Cooling time 30 minutes. [Moon Breath Technique] Can hide one's figure under the moonlight. [Phantom] Active auxiliary skills. At level 1, the movement speed is instantly increased to 10 times.Duration 10 seconds. 【Heart Piercing】Nirvana.Inflicts a critical kill on any target upon success.If the opponent has a chest defense, if equipped, the attack power will be 70 times.Cooling time 30 minutes. [Sunday Breath] Can hide one's figure in the sun. [Wheel Attack] Continuously launches attacks with bladed wheels. At level 1, the rotation of the wheels produces 200 times the attack power.No cooldown. 【Flying Stones】Use the power of the five elements to drive the stones on the ground to move in the air and continuously attack the enemy. At level 1, it exerts 500 times the attack power. [Star Breath] You can hide your figure under the starlight. [Spirit Chasing] Launches a long-distance spiritual attack on the target.Unleash 1000 times the mental attack power.Cooling time 30 minutes. 【Return to Truth】You can change your absolute attribute points at any time, change the attack method, or form an attack and defense switch.All absolute attribute points must not be lower than the minimum attribute point. 【Heavenly Breath】can hide one's body at any time and in any space. [Blood Battle] At the cost of sacrificing level, increase your relative attribute coefficient.Every time a level is sacrificed, the relative attribute coefficient is doubled.The duration is one hour, and the cooldown is one game day.
As expected of being the number one assassin, his profession is indeed against the sky.Take "Kiss Throat", "Backstab" and "Triple Hit" as an example. The former two evolved into killing any target, while the latter evolved into a maximum of "Ten Hit" with 10000 hits. Double attack power.This is very scary.There is also the skill "Push", the attack power coefficient is linked to the movement speed, which is very powerful in the late game.And the "passive counterattack" has also changed from the one that I learned from Gan Ning that can only bounce back the same attack to the current one that can bounce back double attacks.
And seeing such a heaven-defying occupation, I suddenly became very interested in how Dong Zhuo escaped the assassination of Cao Cao, a top assassin.If Dong Zhuo didn't have a few green onions, Cao Cao should not have missed it given the situation at the time.So there is only one explanation, and that is that Dong Zhuo has the trump card to deal with assassins.This also made me decide to choose Dong Zhuo's camp when the Yellow Turban script is restarted. I must see what Dong Zhuo has in his belly.
But now, there are still a few game days before the restart of the Yellow Turban script, so I can only mix in these scripts for the time being.
This time I took down Jizhou, and after I captured Yuan Shao and offered it to Cao Cao, Cao Cao didn't kill him.In Cao Cao's words, Yuan Shao is already a toothless tiger, and it is difficult to make a comeback.Moreover, Yuan Shaoming's superficial mistake was to attack Gongsun Zan without authorization. Now that he has been punished, killing him is useless.On the contrary, keep this tiger, maybe when he will be needed to devour the prey.
Sure enough, although Yuan Shao was released, all his territory had been occupied, and his entire army was wiped out. Yuan Shao's camp was automatically disbanded.Nearly 17 "Australian Roar" players from Yuan Shao's camp once again gathered in Yuan Shu's camp, which also made the total number of "Australian Roar" players in Yuan Shu's camp exceed [-].
In addition to the players, Jizhou's million-strong army has been recruited by me and Wang Yue.But of the 200 million army that was defeated by Wang Yue before, in addition to 50 killed and 50 surrendered to Wang Yue, there are still 100 million left.So it was time to scramble for troops again, and of course I was the one who won the 90 army and its supporting generals in the end.
After a series of battles, my army strength has expanded to more than 800 million. Under my command, I have generals such as Lu Bu, Li Jue, Guo Si, Fan Chou, Zhang Ji, Niu Fu, Zhang Xiu, Guan Chun, Geng Wu, Kong Rong, Yu She, etc. The two counselors Xin Ping and Xun Chen can be described as a wealth of talents.Occupying important places in Yuzhou and Nanyang, he is the inevitable forward of Cao Cao's southward advance, and he will be able to do a big job soon.Of course, all of this has to wait. After the battle of Jingzhou is over, we must wait and see the situation before moving south. Now we can only wait.So my eyes turned to Longyou's script again.
Of course, the Longyou script is still not my business.Because at this time the plot had just developed to the end of the trials for the Battle of Jizhou.After Yuan Shao, Han Fu, and Gongsun Zan replenished the player's strength, Gongsun Zan fought Han Fu first. The Gongsun Zan camp of the players in the entire alliance was unstoppable, and the alliance players who had just joined Han Fu's camp suffered because of this. In the Han Fu camp, the player leader Fujiwara Under the framing of the police, they lost their pants one by one.When it comes time to fight against Yuan Shao's camp, the Yuan Shao's camp led by Zhou Papi will not be able to compete at all.In fact, the Yuan Shao camp is the camp that "Australian Roar" focuses on, so there are [-] to [-] "Australian Roar" players selected, but the leadership has fallen into the hands of Zhou Papi, so he can only stare blankly, watching Zhou Papi let the alliance players take the lead. After getting more military exploits, one by one went to a well-off life.However, compared to the "Australian Roar" players in Han Fu's camp, the "Australian Roar" players in Yuan Shao's camp are much luckier. After all, the big benefits are given to the alliance players, and the small benefits are also given to them by the system. Can't embezzle either.So the war between players will come to an end.
Next, of course, Yuan Shao brought the NPCs into Jizhou again.As usual, the system asked all players to subdue Guan Chun and Geng Wu in advance so that they would not be killed.With this mission, as long as Guan Chun and Geng Wu are not claimed, they cannot be resurrected after they die.Of course, it is impossible for no one to claim it.So I also had to run faster than the others, or I wouldn't have my broth.
In the end, there was no suspense. Guan Chun and Geng Wu successfully became my subordinates.Yuan Shao entered Jizhou, and Han Fu's camp perished.At this time, the "Australian Roar" players were finally liberated and joined Baoxin's camp Starbucks.And the principle of Fuji came to my army without exception.
In addition to the players, there are also 100 million npcs who don't want to stay in Jizhou and work with Yuan Shaoqian, which have become a big meal for the players.There is no suspense in this big meal. I digested 60 yuan, Shisimei and Wang Yue each had 30 yuan, and the remaining 60 yuan was divided among other players.This also means that in the next Jingzhou war, I will have an extra [-] troops.
Then after Gongsun Zan destroyed Liu Yu, it was the collision between Yuan Shao's camp and Gongsun Zan's camp.In the battle of players, the "Australian Roar" players from Yuan Shao's camp were finally tortured again.After being beaten up by alliance players from the three camps together, Zhou Bapi let these players fight with all their strength as usual, and in addition to being framed, in the end the "Australian Roar" players of this camp also lost their pants.
The following battle in Youzhou was the same as the script of the princes.The only difference is that this time not only Li Ru was not by Dong Zhuo's side, but Dong Zhuo himself was killed, and there was no Li Ru by Cao Cao's side.So in the end, neither Dong Zhuo nor Cao Cao came forward to mediate, but Zhang Haogu who was frozen by the system.Of course, Qu Yi and Yan Gang were also killed. After the robbing, it was still me and Fourteenth Sister who snatched one each.It’s just that this time, it’s me who stole Yan Gang, and the Fourteenth Sister stole Qu Yi.Because I already have the "Pipa Legion", and after the transformation similar to the Wrath Whip script, all of my subordinates are excellent people, and there is no need for a stronger "first climber" unit to decorate the facade.But in order to prevent Yan Gang from being snatched by the "Australian Roar" player, I still have to snatch him back.Moreover, the Pipa Legion has only recruited less than 1500 people so far, which is far from keeping up with the needs. It is always good to have a high-end unit.
And the must-learn skill for the second turn of this profession is [Innate], which increases the continuous spirit by 2 points, and the core attributes such as savvy, charm, luck, and roots by 1 point.Currently at level 2, it can increase the continuous spirit by 3 points and the core attribute points by 2 points.The skill that must be learned in the third turn is [Acquired], which increases the continuous spirit by 3 points, and the hidden attributes such as morality, reputation, knowledge, insight, ability, temperament, politics, economy, technology, etc. by 1000 points.
There is no optional skill for the first turn.For the second transfer, the selected skills are "intelligence", "talent" and "deterrence".The three-turn elective skills are "spy", "attraction" and "encouragement". [Intelligence] is a passive skill, at level 2, it increases the success rate of headquarters troop intelligence by 10%. [Talent] is also a passive skill, which increases the success rate of recruiting and surrendering by three times at level 2. [Deterrence] is an active spirit-type single-target attack skill. At level 2, it exerts 10 times the mental attack power, with additional effects such as "crash", "sluggish" and "slow". At level 2, there is a 2% chance of "crashing", and the enemy loses combat power. The chance of "sluggishness" is 4%, and the enemy loses the ability to actively attack within one second. "Slowness" chance is 20%, and the enemy's attack speed is reduced to 10% within 10 seconds. [Spy] is a passive skill. At level 1, the success rate of spies in the headquarters is increased by 10%. Hire one person. [Attraction] is a passive skill. At level 10, there is a 10% chance to recruit npcs from other camps, which requires spies to instigate rebellion. [Encouragement] is an active art of war skill, which can be used once every game day. At level 1, it can increase the recognition and loyalty under the whole rule by 1% in normal times, and it can increase morale by 0.0000001% in wartime.
[Traitor] is a career that focuses on power, war and force.Therefore, the must-learn skill [Strength] of this profession will increase n points of continuous strength at n levels.It can also increase the persistence points of the two core attributes of perception and root bone by 0.006 points; the hidden attribute points such as reputation, knowledge, insight, ability, and temperament by 60 points; the persistence points of special attributes such as seeking knowledge, thinking, discovery, creation, eloquence, arithmetic, and language 0.003 points for each; 100 points for each of the battle attributes such as commander, command, transportation, and emotion.
The must-learn skill for the second turn of this profession is [Treacherous], which increases continuous strength, comprehension, and roots by 2 points.Currently at level 2, increase 3 points of continuous strength, 4 points of comprehension, and root bone.The skill that must be learned in the third turn is [City Mansion], which increases the continuous strength by 3 points, and the hidden attributes such as reputation, knowledge, insight, ability, and temperament by 2000 points.
There is no optional skill for the first turn.The second turn chooses to learn skills as "divisive", "destructive" and "evil".The three-turn elective skills are "infighting", "rumor" and "chaos". [Divorce] is a passive skill, which increases the success rate of alienation by 2% at level 10, and requires spies to implement alienation. [Destruction] is an active strategy, it can be used once on the same target and ten times on different targets every game day. At level 2, there is a 10% chance to destroy the opponent's important buildings. [Evil] is an active spiritual group attack skill, at level 2, it exerts 10% attack power and attacks all targets of the opponent.Additional effects such as "confusion", "anger" and "fear". At level 2, the chance of being "confused" is 2%, and the enemy loses the will to attack within 10 seconds. The chance of "anger" is 4%, and the enemy charges regardless of everything, regardless of formation. "Fear" has a 20% chance, and the enemy's attack power is reduced by 50%. [Infighting] is an active art of war skill. At level 1, there is a 10% chance that two troops of the opponent or different parts of the same army will have internal strife and attack each other until one of them loses 90% of its troops.Cooling time 10 minutes. [Rumor] It is an active art of war skill.Use once per game day.There is a 10% chance to make the target territory or the target army flee 10% of its troops. [Chaos] is an active mental group attack skill, exerting 1% mental attack power to attack all targets of the opponent.Has a 1% chance of causing the target army to become confused and lose combat effectiveness.Cooldown time 1 minute.
[Nightcrawler] is the best job among assassins.Because this game sets Cao Cao as the number one assassin.So this profession can be changed with 0 transfers, and you can get the necessary skills for [Night Walk].This skill is a passive skill, and it will automatically become invisible when the night comes.Double attack speed and physical attack power.It is now level 4, increasing attack speed and physical attack power by 4 times.
The must-learn skill for this profession is [Breath], which increases strength by 1 point. At level 3, the sustained strength is increased by 3 points.At the same time, it can control its own breath, reduce the fluctuation of the air when walking, and can detect the weak assassin's breath, and judge the assassin's position according to the air fluctuation.The must-learn skill for the second turn is [Passive Counterattack], which increases strength by 2 points. At level 2, the sustained strength is increased by 3 points.If you are not killed when you are attacked by an assassin, you can reflect double the attack to the assassin.The skill that must be learned for the third turn is [Roar], which can increase the continuous strength by 3 points and increase the critical strike rate by 1%.The must-learn skill for turn 1 is [Weakness]. At level 4, the continuous strength will be increased by 10 points, which can increase the attack effect of weak points by 1%. Currently, there is no effect.The skill that must be learned at rank 5 is [Fatal]. At level 10, the continuous strength will be increased by 1 points, which can increase the fatal attack effect by 6%. Currently, there is no effect.The six-turn must-learn skill is [Kill], which increases the continuous strength by 10 points at level 1, and can increase the physical attack power by 7 times. Currently, it has no effect.The skill that must be learned at the seventh turn is [Sky Poison], which increases the continuous strength by 1 points at level 8. It can absorb natural toxins and add them to the attack. Currently, it has no effect.The skill that must be learned at the eighth turn is [Banning], which increases the continuous strength by 1 points at level 3. After hitting the target, there is a 1% chance of triggering the ban, and the target cannot move within 9 seconds.The must-learn skill for rank nine is [Guidance], which increases the continuous strength by 1 points at level [-]. After hitting the target, there is a [-]% chance to confuse the target's breath, causing its meridians to churn and explode to death.
This profession has the ability to select from the beginning of the first turn.The selected skills for the first turn are "Invisibility", "Golden Breath", and "Five-Color Stick Technique"; "Water Breath" and "Strong Stealth"; the optional skills for the fourth turn are "Flying Knife", "Fire Breath" and "Combined Strike"; the optional skills for the fifth turn are "Backstab", "Earth Breath" and "Climbing Shoot"; The selected skills for transfer are "Kiss Throat", "Moon Breath", and "Phantom"; Breathing Technique" and "Soul Chasing"; the nine-turn elective skills are "Return to Truth", "Heavenly Breathing Technique" and "Blood Battle". [Stealth] is relatively common, needless to say. [Golden Breath Technique] can hide itself in any golden substance. [Five-Color Stick Method] Combat skills using five-color sticks as weapons. At level 3, it exerts 10 times the attack power of the five elements, and can comprehend other skills. [Pull] Flying attack skill, the flight time is one second, and the movement speed is doubled.The attack power coefficient is [current movement speed digit].Cooldown 30 seconds. 【Wood Breathing Technique】Can hide oneself in any wooden substance. [Flying Axe] Throws an ax to attack the enemy, at level 2, it exerts 40 times the physical attack power.Cooldown 30 seconds. [Anger Slash] Powerful slashing, exerting 50 times the full attack power.Cooldown 30 seconds. [Water Breath] can hide itself in any water-based substance. [Strong Invisibility] During the battle, you can forcibly become invisible, and your movement speed will be doubled within 5 seconds.Skills fail when being attacked or attacking others.Cooldown time 1 minute. [Flying Knife] At level 1, it exerts 20 times the attack power, a daily active attack skill.No cooldown. [Fire breath technique] can hide oneself in any fire substance. [Combined Attack] At level n, you can perform consecutive strikes n+1 times, the first attack will be 10 times stronger, and each subsequent attack will be doubled.Cooldown 30 seconds. [Backstab] Dragging the blade behind the target can form a very long wound, which is convenient for the next attack to form a weak point attack at the original wound.Unleash 70 times attack power.The target is seriously injured by 30%.Cooldown 30 seconds. 【Earth Breathing Technique】can hide oneself in any earth element. [Climbing Shooting] Lying on the ground and shooting with a bow and arrow, it is easy to attack the opponent's weak point, and the opponent is not easy to parry. 1 times attack power at level 50.Additional 10% chance to reduce the opponent's defense and HP to 10%.No cooldown. 【Kiss Throat】Nirvana.Inflicts a critical kill on any target upon success.If the opponent has neck defense equipment, the attack power is 70 times.Cooling time 30 minutes. [Moon Breath Technique] Can hide one's figure under the moonlight. [Phantom] Active auxiliary skills. At level 1, the movement speed is instantly increased to 10 times.Duration 10 seconds. 【Heart Piercing】Nirvana.Inflicts a critical kill on any target upon success.If the opponent has a chest defense, if equipped, the attack power will be 70 times.Cooling time 30 minutes. [Sunday Breath] Can hide one's figure in the sun. [Wheel Attack] Continuously launches attacks with bladed wheels. At level 1, the rotation of the wheels produces 200 times the attack power.No cooldown. 【Flying Stones】Use the power of the five elements to drive the stones on the ground to move in the air and continuously attack the enemy. At level 1, it exerts 500 times the attack power. [Star Breath] You can hide your figure under the starlight. [Spirit Chasing] Launches a long-distance spiritual attack on the target.Unleash 1000 times the mental attack power.Cooling time 30 minutes. 【Return to Truth】You can change your absolute attribute points at any time, change the attack method, or form an attack and defense switch.All absolute attribute points must not be lower than the minimum attribute point. 【Heavenly Breath】can hide one's body at any time and in any space. [Blood Battle] At the cost of sacrificing level, increase your relative attribute coefficient.Every time a level is sacrificed, the relative attribute coefficient is doubled.The duration is one hour, and the cooldown is one game day.
As expected of being the number one assassin, his profession is indeed against the sky.Take "Kiss Throat", "Backstab" and "Triple Hit" as an example. The former two evolved into killing any target, while the latter evolved into a maximum of "Ten Hit" with 10000 hits. Double attack power.This is very scary.There is also the skill "Push", the attack power coefficient is linked to the movement speed, which is very powerful in the late game.And the "passive counterattack" has also changed from the one that I learned from Gan Ning that can only bounce back the same attack to the current one that can bounce back double attacks.
And seeing such a heaven-defying occupation, I suddenly became very interested in how Dong Zhuo escaped the assassination of Cao Cao, a top assassin.If Dong Zhuo didn't have a few green onions, Cao Cao should not have missed it given the situation at the time.So there is only one explanation, and that is that Dong Zhuo has the trump card to deal with assassins.This also made me decide to choose Dong Zhuo's camp when the Yellow Turban script is restarted. I must see what Dong Zhuo has in his belly.
But now, there are still a few game days before the restart of the Yellow Turban script, so I can only mix in these scripts for the time being.
This time I took down Jizhou, and after I captured Yuan Shao and offered it to Cao Cao, Cao Cao didn't kill him.In Cao Cao's words, Yuan Shao is already a toothless tiger, and it is difficult to make a comeback.Moreover, Yuan Shaoming's superficial mistake was to attack Gongsun Zan without authorization. Now that he has been punished, killing him is useless.On the contrary, keep this tiger, maybe when he will be needed to devour the prey.
Sure enough, although Yuan Shao was released, all his territory had been occupied, and his entire army was wiped out. Yuan Shao's camp was automatically disbanded.Nearly 17 "Australian Roar" players from Yuan Shao's camp once again gathered in Yuan Shu's camp, which also made the total number of "Australian Roar" players in Yuan Shu's camp exceed [-].
In addition to the players, Jizhou's million-strong army has been recruited by me and Wang Yue.But of the 200 million army that was defeated by Wang Yue before, in addition to 50 killed and 50 surrendered to Wang Yue, there are still 100 million left.So it was time to scramble for troops again, and of course I was the one who won the 90 army and its supporting generals in the end.
After a series of battles, my army strength has expanded to more than 800 million. Under my command, I have generals such as Lu Bu, Li Jue, Guo Si, Fan Chou, Zhang Ji, Niu Fu, Zhang Xiu, Guan Chun, Geng Wu, Kong Rong, Yu She, etc. The two counselors Xin Ping and Xun Chen can be described as a wealth of talents.Occupying important places in Yuzhou and Nanyang, he is the inevitable forward of Cao Cao's southward advance, and he will be able to do a big job soon.Of course, all of this has to wait. After the battle of Jingzhou is over, we must wait and see the situation before moving south. Now we can only wait.So my eyes turned to Longyou's script again.
Of course, the Longyou script is still not my business.Because at this time the plot had just developed to the end of the trials for the Battle of Jizhou.After Yuan Shao, Han Fu, and Gongsun Zan replenished the player's strength, Gongsun Zan fought Han Fu first. The Gongsun Zan camp of the players in the entire alliance was unstoppable, and the alliance players who had just joined Han Fu's camp suffered because of this. In the Han Fu camp, the player leader Fujiwara Under the framing of the police, they lost their pants one by one.When it comes time to fight against Yuan Shao's camp, the Yuan Shao's camp led by Zhou Papi will not be able to compete at all.In fact, the Yuan Shao camp is the camp that "Australian Roar" focuses on, so there are [-] to [-] "Australian Roar" players selected, but the leadership has fallen into the hands of Zhou Papi, so he can only stare blankly, watching Zhou Papi let the alliance players take the lead. After getting more military exploits, one by one went to a well-off life.However, compared to the "Australian Roar" players in Han Fu's camp, the "Australian Roar" players in Yuan Shao's camp are much luckier. After all, the big benefits are given to the alliance players, and the small benefits are also given to them by the system. Can't embezzle either.So the war between players will come to an end.
Next, of course, Yuan Shao brought the NPCs into Jizhou again.As usual, the system asked all players to subdue Guan Chun and Geng Wu in advance so that they would not be killed.With this mission, as long as Guan Chun and Geng Wu are not claimed, they cannot be resurrected after they die.Of course, it is impossible for no one to claim it.So I also had to run faster than the others, or I wouldn't have my broth.
In the end, there was no suspense. Guan Chun and Geng Wu successfully became my subordinates.Yuan Shao entered Jizhou, and Han Fu's camp perished.At this time, the "Australian Roar" players were finally liberated and joined Baoxin's camp Starbucks.And the principle of Fuji came to my army without exception.
In addition to the players, there are also 100 million npcs who don't want to stay in Jizhou and work with Yuan Shaoqian, which have become a big meal for the players.There is no suspense in this big meal. I digested 60 yuan, Shisimei and Wang Yue each had 30 yuan, and the remaining 60 yuan was divided among other players.This also means that in the next Jingzhou war, I will have an extra [-] troops.
Then after Gongsun Zan destroyed Liu Yu, it was the collision between Yuan Shao's camp and Gongsun Zan's camp.In the battle of players, the "Australian Roar" players from Yuan Shao's camp were finally tortured again.After being beaten up by alliance players from the three camps together, Zhou Bapi let these players fight with all their strength as usual, and in addition to being framed, in the end the "Australian Roar" players of this camp also lost their pants.
The following battle in Youzhou was the same as the script of the princes.The only difference is that this time not only Li Ru was not by Dong Zhuo's side, but Dong Zhuo himself was killed, and there was no Li Ru by Cao Cao's side.So in the end, neither Dong Zhuo nor Cao Cao came forward to mediate, but Zhang Haogu who was frozen by the system.Of course, Qu Yi and Yan Gang were also killed. After the robbing, it was still me and Fourteenth Sister who snatched one each.It’s just that this time, it’s me who stole Yan Gang, and the Fourteenth Sister stole Qu Yi.Because I already have the "Pipa Legion", and after the transformation similar to the Wrath Whip script, all of my subordinates are excellent people, and there is no need for a stronger "first climber" unit to decorate the facade.But in order to prevent Yan Gang from being snatched by the "Australian Roar" player, I still have to snatch him back.Moreover, the Pipa Legion has only recruited less than 1500 people so far, which is far from keeping up with the needs. It is always good to have a high-end unit.
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