Online games of the Three Kingdoms era

Chapter 1113 Snake Clan Professional Passive Skill

The monster race is not a single race. After entering the demon world, the first thing to do is to choose a specific monster race.These include rabbit demons, wolf demons, pig demons, snake demons, fox demons, butterfly demons, bee demons, mantid demons, etc.Because I just owned ten occupations of Medusa, I chose the Snake Demon.Medusa's ten occupations are all 0-turn occupations.This means that after learning skills two turns in advance, I can learn a total of 10 0-turn skills + 40 first-turn skills + 40 second-turn skills. The 10 zero-turn skills are: [Snake Transformation] [Snake Manipulation] [Snake Attack] [Snake Demon] [Snake King] [Dragon Transformation] [Dragon Transformation] [Dragon Subduing] [Snake Fairy] [Snake God]. The 0 one-turn skills are: [Snake Transformation] must be [Winding], choose [Spray Poison] [Flick Tail] [Poison Mist]; [Snake Medicine]; [Snake Attack] must [Qu Jin], choose [Tongue Discrimination] [Teng Strike] [Tongue Scroll]; ];【Snake King】must be 【Whistling】, choose 【Summon Snake】【Call Snake】【Neck Rush】; 【Longwei】, choose 【Dragon Breath】【Dragon Armor】【Dragon Fist】;【Subduing Dragon】must be 【Seven Inches】, choose 【Inverse Scale】【True Fire】【Calm】; ], choose 【Xianyu】【Elixir】【Roaming】; The 40 second-turn skills are: [Snake Transformation] must be [coiled], choose [venomous] [paralysis] [snake lair]; Attack] must be [Strength], choose [Tail Whip] [Venom], [Python Flip]; Snake Training], choose [Snake King's Fury], [Summon Big Snake], [Command Snake]; Long Xiang], choose [Dragon Fist Flurry], [Dragon Breath], [Dragon Cry]; [Skill], choose [Mirror], [Stand-In], [Attachment]; [Snake God] must [Yunxia], choose [Salon], [Godhead], [Snake God Reply].

10个0转技能中,有五个为兵种技能:【弄蛇】被动技能。技能提升到11级并补偿奖励后,1级时提升持续敏捷32点,拥有超一阶灵成色+6级无限制兵种“弄蛇兵”。【蛇妖】被动技能。技能提升到11级并补偿奖励后,1级时提升持续力量64点,拥有超十七阶神成色+22级百分一兵种“蛇妖兵”。【化龙】被动技能。技能提升到11级并补偿奖励后,1级时提升持续体质96点,拥有超33阶神成色+38级万分一兵种“蛟龙兵”。【降龙】被动技能。技能提升到11级并补偿奖励后,1级时提升持续精神128点,拥有超49阶神成色+54级百万分一兵种“降龙兵”。【蛇神】被动技能。技能提升到11级并补偿奖励后,1级时提升持续绝对属性各160点,拥有超65阶神成色+70级亿分一兵种“蛇神禁卫军”。

【弄蛇兵】最终拥有攻防血x272或x288其他x32或x48的兵种加成系数。招兵无限制。【蛇妖兵】最终拥有攻防血x702或x720其他x108或x126的兵种加成系数。招兵限蛇妖,一百招一。【蛟龙兵】最终拥有攻防血x1080或x1098其他x216或x234的兵种加成系数。招兵限蛟龙,一万招一。【降龙兵】最终拥有攻防血x1476或x1492其他x306或x324的兵种加成系数。招兵不限妖种,并可招六界各种族,百万招一。【蛇神禁卫军】最终拥有攻防血x1836其他x378的兵种加成系数。招兵限蛇妖蛟龙,亿招一。以兵种加成系数最低的弄蛇兵为例,等级系数也达到了16,搞定10级攻山怪不成问题了。

而除了这五个0级技能外,另外五个0级技能:【蛇变】被动技能。技能提升到11级并补偿奖励后,1级提升持续精神16点,可随时变身为蛇形,魔条回魔提升16倍(达到17倍)。【蛇攻】被动技能。技能提升到11级并补偿奖励后,1级时提升持续体质48点,攻击力提升16倍(达到17倍)。【蛇王】被动技能。技能提升到11级并补偿奖励后,1级时提升持续力量80点,血条防御回血提升16倍(达到17倍)。【龙变】被动技能。技能提升到11级并补偿奖励后,1级时提升持续敏捷112点,攻击速度和移动速度提升16倍(达到17倍)。【蛇仙】被动技能。技能提升到11级并补偿奖励后,1级时提升持续绝对属性各144点,命中闪避提升16倍(达到17倍)。也就是这10个0级技能,一共提升持续绝对属性各448点,全相对属性提升16倍。这也决定了我一出场就至少达到统帅1612格的将格,可以在0级时拥有1级的属性,并且经过绝对属性提升的相对属性还拥有17的属性系数。

Not only that, but there are another 20 must-learn skill upgrades.

A must-learn skill in one turn: [Winding] passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level 0, the continuous agility is increased by 18 points, and the dodge is increased by 18.48 times. The center of the snake body can be used as the center of symmetry, and the body can be twisted in an S shape. [Attraction] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level 0, the continuous spirit will be increased by 36 points, the magic bar will be increased by 18.48 times, and there is an 18.48% chance that snakes will be lured to attack in the wrong direction. [Qu Jin] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, the continuous power is increased by 0 points at level 55, and the attack is increased by 18.48 times. You can bend the snake body to advance or dodge at will. [Transfiguration] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level 0, the continuous physique will be increased by 73 points, and the blood bar will be increased by 18.48 times. It can change human, object and other monster forms. [Whistling] Passive skill.After the skill is upgraded to level 11 and the rewards are compensated, at level 0, the continuous physical fitness will be increased by 92 points, and the defense will be increased by 18.48 times. During the battle, it will automatically emit a howling sound to remind the snakes to call at any time. [Dragon Scale] Passive skill.After the skills are upgraded to level 11 and the rewards are compensated, the continuous power will be increased by 0 points at level 110, and the attack speed will be increased by 18.48 times. Dragon scales will appear every 20 seconds during the battle, lasting for 10 seconds, and defense x36.96. 【Longwei】Passive skill.After the skill is upgraded to level 11 and the rewards are compensated, at level 0, the sustained spirit will be increased by 129 points, and the magic recovery will be increased by 18.48 times. Every 60 seconds, there is a 18.48% chance to deter the surrounding targets and immobilize them. [Seven inches] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level 0, the sustained agility is increased by 147 points, the hit rate is increased by 18.48 times, and there is an 18.48% chance of a weak point attack on snake targets. [Ascension] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, the continuous absolute attributes will be increased by 0 points at level 166, the blood recovery will be increased by 18.48 times, and the relative attributes will be increased by 1.848% every game day. 【Shenwei】Passive skill.After the skill is upgraded to level 11 and the reward is compensated, at level 0, the continuous absolute attribute will be increased by 184 points, and the movement speed will be increased by 18.48 times. Every 10 seconds, there will be an 18.48% chance to deter the surrounding targets and make them unable to move.

The skills that must be learned in one turn increase the continuous absolute attributes by 515 points each, and the relative attributes increase by 18.48 times.At the same time, the two skills [Longwei] and [Shenwei] are very helpful for capturing the target alive, and can achieve the goal of winning without fighting.This is especially meaningful to me who was committed to capturing and surrendering alive in the early days of the demon world.In addition, [Ascension] can improve all relative attributes every day. This kind of donkey rolling improved skills will allow me to develop super attributes over time.

Must-learn skills for the second turn: [Coiled] Passive skills.After the skill is upgraded to level 11 and rewards are compensated, at level -1, the continuous physical fitness will be increased by 21 points, the blood bar will be increased by 21.12 times, and there is a 21.12% chance to entangle the target, making it immobile. [Looking closely] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level -1, the continuous strength will be increased by 42 points, and the attack will be increased by 21.12 times. There is a 21.12% chance that the target will be forced to retreat and lose resistance. [Strength] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level -1, the continuous spirit will be increased by 63 points, and the magic bar will be increased by 21.12 times. During the battle, a strong will appear every 20 seconds, lasting for 10 seconds, and the attack x42.24. [Nongying] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level -1, the continuous agility is increased by 84 points, the dodge is increased by 21.12 times, and 21 phantoms are brought out to confuse the enemy during the battle. [Snake Training] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level -1, the continuous agility is increased by 105 points, the hit rate is increased by 21.12 times, and the relative attributes of the snake combat units under the command are increased by 211.2%. [Dragon Claw] Passive skill.After the skill is upgraded to level 11 and the rewards are compensated, at level -1, the continuous spirit will be increased by 126 points, and the magic recovery will be increased by 21.12 times. During the battle, "dragon claws" will appear every 20 seconds, lasting for 10 seconds, and the physical attack x42.24. [Longxiang] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level -1, the continuous strength will be increased by 147 points, and the attack speed will be increased by 21.12 times, which can transform into a dragon and soar in the air. [Dragon Pill] Passive skill.After the skills are upgraded to level 11 and the rewards are compensated, at level -1, the continuous physical fitness will be increased by 168 points, the defense will be increased by 21.12 times, and all attributes will be increased by 2.112% every game day, and the dragon pill can be used for attack. 【Xianshu】Passive skill.After the skill is upgraded to level 11 and the reward is compensated, at level -1, the continuous absolute attribute will be increased by 190 points, and the blood recovery will be increased by 21.12 times. You can comprehend the fairy art, and the effect of the fairy art is x42.24. [Yunxia] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, at level -1, the continuous absolute attribute will be increased by 211 points each, and the movement speed will be increased by 21.12 times, which can manifest cloud flying.

The skills that must be learned in the second turn will increase the continuous absolute attributes by 590 points each, and the relative attributes will increase by 21.12 times. [Dragon Pill] is another skill that improves all relative attributes according to time.

In addition to the above must-learn skills, there are also optional skills [Dragon Armor], [Immortal Feather], [Elixir], and [Righteousness] for the first turn, and [Paralysis], [Mirror Mirror], and [Godhead] for the second turn are passive skills. [Dragon Armor] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, the blood bar, defense, and blood recovery will be increased by 0 times at level 36.96. 【Xianyu】Passive skill.After the skill is upgraded to level 11 and rewards are compensated, the hit, dodge, movement speed and turning power are increased by 0 times at level 18.48. 【Elixir】Passive skill.After the skill is upgraded to level 11 and the reward is compensated, the relative attribute is increased by 0 times at level 18.48, and the relative attribute is increased by 3.696% every game day. With the elixir, the effect of auxiliary skills is enhanced by 18.48 times. [Righteousness] Passive skill.After the skill is upgraded to level 11 and the reward is compensated, at level 0, the relative attribute can be increased by 18.48% when facing evil. [Paralysis] Passive skill.After the skill is upgraded to level 11 and the reward is compensated, there is a 1% chance at level -21.12 to cause the target to be paralyzed and unable to move. [Mirroring] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, 1 mirror images will automatically appear at level -21, with all current relative attributes. [Godhead] Passive skill.After the skill is upgraded to level 11 and rewards are compensated, 0.2112% of all absolute attributes, 0.2112% of all relative attributes, and 0.2112% of all skill effects are increased every hour.Except for proportional skills.Calculated, each game day can increase 4.6315% of all absolute attributes, all relative attributes and all skill effects.

The selected passive skills have a total of 18.48 times the relative attributes, 36.96 times the blood bar, defense, and blood recovery, 18.48 times the hit, dodge, movement speed and turning force, and 18.48 times the auxiliary skill effect.At the same time, each game day can increase 4.6315% of all absolute attributes, 8.3275% of all relative attributes, and 4.6315% of all skills except proportional skills.In addition, [Paralysis] is another live capture skill. [Mirroring] is a skill that summons oneself.

A total of all passive skills can increase the continuous absolute attribute by 1553 points, the relative attribute by 74.08 times, the blood bar, defense, and blood recovery by 36.96 times, and the hit, dodge, movement speed, and turning force by 18.48 times.At the same time, each game day increases 4.6315% of all absolute attributes, 12.2875% of all relative attributes, and 4.6315% of non-proportional skills and all skill effects.Possess five capture skills of [Dragon Might], [Shen Might], [Correlation], [Looking] and [Paralysis].The first two are one-turn skills, with an 18.48% chance of range capture.The latter three are the second-rank skills, which need to be effective against the enemy's attack, and there is a 21.12% chance to capture a single body alive.In addition, the two skills [Nongying] and [Mirroring] also allowed me to have 21 phantoms and 21 mirror images respectively. The former can only disturb the enemy, and the latter is equivalent to copying 21 of myself.The continuous absolute attribute of 1553 points means that the commander has 6032 squares, the strength coefficient is 1553, and the level coefficient is 39.The blood bar, defense, and blood recovery coefficient reached 111.04, the level coefficient was 10, and the total level coefficient was 390.The hit, dodge, and movement speed coefficients reach 92.56, the level coefficient is also 10, and the total level coefficient is 390.The coefficient of other relative attributes is 74.08, the grade coefficient is 8, and the total grade coefficient is 312.The own unit is automatically [Snake God Guard], the offensive and defensive blood coefficient is 1836, and the other coefficients are 378.In the end, it has an attack coefficient of 211224896.64, with a level coefficient of more than 14000; a defense and blood bar coefficient of 316609240.32, with a level coefficient of more than 17000; a blood recovery coefficient of 65184255.36, with a level coefficient of more than 8000; a hit, dodge, and movement speed coefficient of 54335867.04, with a level coefficient of more than 7000; Other coefficients of 43487478.72, grade coefficients over 6000.With such attributes, it is not a problem at all to capture any mountain target alive.Of course, after the system is adjusted, my strength will be adjusted to be equal to the current boss's strength at any time. Of course, the blood bar will also be determined according to the adjusted strength, and the abnormal blood bar of the current boss will not be copied.If my blood bar is empty, I will die once, and will be resurrected outside the attack range of all hostile targets.

For the number of resurrections after strength adjustment, the system calculates like this.First, compare the strength of the opponent with the strength before the adjustment, and determine the damage data of the opponent every time. Even if it is a boss at the current stage, it should generally be forced to deduct points.Secondly, compare the opponent's hit with the actual hit to determine the theoretical ratio of damage times.This data is more important. At present, there are more than 1 million common monsters at level 5000, more than 2 million at level 900, more than 3 million at level 400, more than 4 million at level 300, more than 5 million at level 200, and more than 6 million at level 7 and 100. More than 8 for level 80, more than 9 for level 60, and more than 10 for level 50.And for the boss of Cao Jiang Liuge, this data is basically the same.If this data is n, then I must be attacked n times to be deducted 1 point of blood.Then it will be calculated according to my blood recovery.How many points must be deducted so that my blood recovery cannot keep up with the deducted points.If the opponent is less than 1% of this attack frequency, the system will judge that I can be resurrected countless times.In fact, as long as it is less than the attack frequency, it is enough, but the skill [Cultivation in the World] itself will bring me more benefits than other players, so it has a negative limit.The last is my blood bar.Although the opponent's attack frequency exceeds 1% of my blood recovery frequency, it will not be resurrected infinitely, but it needs to deduct 10 point for every 1% of the attack frequency.That is to say, if my blood recovery speed is set to m, and my blood bar is set to h, then the number of times I can be resurrected is 0.1nmh.For me, who currently has more than 39 million in any item of nmh, basically I don’t have to worry about quitting the battlefield because of hanging up.But because I gain a lot in this situation, every time I hang up, I will lose a cumulative level.In other words, with my current general, once I lose [-] cumulative levels, my current level will drop by one level.

The above is only the improvement of passive skills.In addition to these passive skills, there are active skills and auxiliary skills.Of course, since the active skills are too powerful, they are currently not suitable for use.But when I'm not too desperate for capture and surrender, these skills come in handy.The auxiliary skills do not directly cause damage, but can still be used.

There are so many of these skills that it would be too troublesome to introduce specific numbers.So here we first talk about the general law of specific numbers, find out some reference skills, and then other skills can be calculated according to the reference skills.There are a total of 60 optional skills, excluding the seven passive skills, there are 53 more.These 53 skills involve factors such as level, transfer, initiative, assistance, absolute ratio, relative ratio, and curse ratio.Among them, the two factors of initiative and assistance are similar to other games and the previous description of this game, and can be ignored.Let's talk about the absolute ratio, relative ratio and curse ratio first.The absolute ratio refers to the ratio related to the possibility or other similar issues. This ratio has a maximum value of 100%. If it exceeds 100%, the ratio loses its meaning.Therefore, when the skill level is raised to a certain level, it often reaches the highest value of 100%, after which the improvement of the skill level becomes meaningless.There is no maximum value for the relative ratio, such as the ratio of attack power, 1000% means 10 times the attack power, and this ratio can be raised to the highest level.The object of the curse ratio is a hostile target.All proportions of hostile targets have a maximum value of 100%. At the same time, the curse does not change from small to large, but from large to small. The higher the curse level, the lower the strength of the opponent, so there are different calculation methods here.Let's talk about grades and transfers.The "level" here is neither the role level nor the skill level, but the occupation level. "Turn" refers to the rank of the skill. Generally, it takes a certain amount of personal strength to learn the skill of how many turns.In special cases, advance learning is possible.In this game, the basic improvement or play unit for 0 turn is 1%, 10% for 100st turn, 10% for 100nd turn, 1000 times for 10000rd turn, 10 times for 100th turn, 1000 times for 10th turn, 0 times for 10th turn, [-]% for [-]th turn. Ten thousand times, eight turns [-] million times, nine turns [-] million times.More than ten revolutions, there is another calculation method.However, concepts such as normal single attack, single strong attack, and group attack are also involved here. "Transfer coefficient" is the coefficient mentioned above, usually the basic unit of a single normal attack.Of course, monomer assistance is also included.The effect of group attack or group support is [-]% of that of single attack and single support in the case of equal professional level and transfer power, and the same for [-] transfer.The effect of single-target strong attack or single-target strong assist is [-] times.This is in the case of non-proportional values.As for the problem of proportional value and other problems of skill effect, we will leave it to the next chapter.

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