As the war draws near, my main force, the two commander-in-chief armies, are approaching the city.One of the partial commanders has become 2000 routes, each route has a Cao commander's department, making a posture of advancing towards each pass of the enemy's defense line.And the main force of the other commander-in-chief formed an army alone, approaching a pass near Jilonggang.The enemy's ships patrolling the sea have long been controlled by our army, and the news can no longer be sent back.Therefore, at present, the enemy's movements towards our army are completely in the dark.Of course, the news that the 2000 army launched an attack together has spread to the enemy army. Based on the intelligence, the Luzon players are dispatching troops to various places.
After getting news from various places, I don't plan to stay in the same place to command anymore.It doesn't make much sense to stay and command now.Anyway, our army will go ashore as scheduled, so it's better to go out and occupy some player collars, and turn the enemy's residents into my own soldiers by the way.The two armies mixed in the enemy army, I gave them an order to fight on their own, and try to capture more Luzon territory or even territory without anyone noticing.The seven army forces that had already set off before had already started to act.And now I have also brought the troops of my player leader to Alishan, and started to attack the opponent's player leader.The strategy of the battle is very simple. After sneaking into the opponent's player, capture all the opponent's troops alive in the shortest time, so that the opponent has no time to spread the news.Then start to recruit and surrender, and control the entire player territory.
The plan went smoothly, and I was able to win a player collar almost every minute. Within 1 minutes, 20 player collars have fallen into my hands.You must know that the troops under my command are all commander Wanger's strength above level 20. It is basically a piece of cake to capture the troops led by a player alive.And after making a promise to the original residents not to change their original lives, these residents also readily surrendered.After all, I'm not targeting them.This means that my group of troops has expanded to a battalion in a short period of time.As for the original lords of these players, I naturally took care of them unceremoniously.In the surreal plot, many players have more or less retained their own strength in the rear, as the capital for a comeback in the future.These rear strengths are basically managed by one of their own system clones.Players have their own characteristics, and the clone is the same, so it is easy to identify, and I can easily handle it.
For the sake of fairness, the system usually does not notify the player himself when the player's avatar dies.Because players like India only have one chance to hang up, and no one else knows if they hang up.Players from other countries have a lot of clones themselves. If the clones hang up and notify them, it will take a little advantage in terms of intelligence.Not only that, the system will not display the player territory behind the player, whether it will be attacked or not, and after being captured, if the war is not over, the player territory or other territories or even territories will continue to be displayed on the player's interface. The player can continue to mobilize these non-existent forces and resources without attacking the intelligence before the attack.And every game day, each player has only one chance to switch to one of his own sites.Of course, for someone like me who owns more than 200 counties, basically switching to a nearby player leader will be able to know all the local information.That's another matter.
But obviously now Luzon players are not as lucky as me.Each Luzon player only has three player collars in Yizhou, so they can't watch each other at all.And now most of the Luzon players have left their own players to fight in the front. This game day just started according to the habit, and each player will go to their own players to make plans for the entire game day.So after I took down the opponent's player lead, the opponent didn't respond at all.As long as I can control the situation on this game day, everything will be fine.But even so, after 20 minutes, I was still challenged.
After getting news from various places, I don't plan to stay in the same place to command anymore.It doesn't make much sense to stay and command now.Anyway, our army will go ashore as scheduled, so it's better to go out and occupy some player collars, and turn the enemy's residents into my own soldiers by the way.The two armies mixed in the enemy army, I gave them an order to fight on their own, and try to capture more Luzon territory or even territory without anyone noticing.The seven army forces that had already set off before had already started to act.And now I have also brought the troops of my player leader to Alishan, and started to attack the opponent's player leader.The strategy of the battle is very simple. After sneaking into the opponent's player, capture all the opponent's troops alive in the shortest time, so that the opponent has no time to spread the news.Then start to recruit and surrender, and control the entire player territory.
The plan went smoothly, and I was able to win a player collar almost every minute. Within 1 minutes, 20 player collars have fallen into my hands.You must know that the troops under my command are all commander Wanger's strength above level 20. It is basically a piece of cake to capture the troops led by a player alive.And after making a promise to the original residents not to change their original lives, these residents also readily surrendered.After all, I'm not targeting them.This means that my group of troops has expanded to a battalion in a short period of time.As for the original lords of these players, I naturally took care of them unceremoniously.In the surreal plot, many players have more or less retained their own strength in the rear, as the capital for a comeback in the future.These rear strengths are basically managed by one of their own system clones.Players have their own characteristics, and the clone is the same, so it is easy to identify, and I can easily handle it.
For the sake of fairness, the system usually does not notify the player himself when the player's avatar dies.Because players like India only have one chance to hang up, and no one else knows if they hang up.Players from other countries have a lot of clones themselves. If the clones hang up and notify them, it will take a little advantage in terms of intelligence.Not only that, the system will not display the player territory behind the player, whether it will be attacked or not, and after being captured, if the war is not over, the player territory or other territories or even territories will continue to be displayed on the player's interface. The player can continue to mobilize these non-existent forces and resources without attacking the intelligence before the attack.And every game day, each player has only one chance to switch to one of his own sites.Of course, for someone like me who owns more than 200 counties, basically switching to a nearby player leader will be able to know all the local information.That's another matter.
But obviously now Luzon players are not as lucky as me.Each Luzon player only has three player collars in Yizhou, so they can't watch each other at all.And now most of the Luzon players have left their own players to fight in the front. This game day just started according to the habit, and each player will go to their own players to make plans for the entire game day.So after I took down the opponent's player lead, the opponent didn't respond at all.As long as I can control the situation on this game day, everything will be fine.But even so, after 20 minutes, I was still challenged.
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