But despite being on the sidelines, the system is still considerate.In this kind of plot, the concept of [npc leader] appeared.It is similar to the existence of the player leader. The npc leader is larger than the player leader at the beginning, with a total of five times the force, which is the size of the npc force that attacked the player at the beginning of the plot.The difference from the system forces used to enhance the player's strength at the beginning is as follows: [1] The forces of these npc leaders have territories.As long as the npcs on these sites take the initiative to attack you, their strength will not be calculated according to the defender, and they will only be upgraded normally. As long as the players are strong enough, they can easily fight over and win his site.But if the player's strength is not enough, then there is no way. [2] These npc collars are adjacent to the player's territory. In this case, there is more than one npc collar on the player's territory.Therefore, the player may be attacked by npcs in several directions at the same time.Of course, fighting with npc will not hang up the plot. After the npc destroys all your troops, it will retreat.And you haven't had a chance to retaliate yet, because the last war is over.The system will generate new troops for you, allowing you to continue the next war.In order to prevent players from falling into the hands of npcs from the very beginning, 90% of the full-strength troops will be recovered after the battle, and only 10% will be brand new.But this is only the case of the player defending the npc.If the player takes the initiative to attack the npc, or fights with the player, the refreshment of the troops after the battle will be relatively slow, and it will increase according to the natural growth of the player's residents. [3] Every time an npc's territory is captured, the system will refresh another npc's territory adjacent to you, and then you can wait for this npc to attack you again. [4] If you capture 10 NPC territories in a row, the system will assume that you have the ability to manage an independent domain, and the entire independent domain will belong to you.The war will be transferred to the small collar war in advance.Other independent NPCs can also take the initiative to attack you.
After understanding this rule, you will understand how happy it is to be attacked.It is difficult to hit the sky on the initiative.But it's much easier to wait until someone comes to beat you.If the npcs around a certain player are very law-abiding, this player is doomed to cry down the Great Wall.Of course, the system won't do this, so it still makes it difficult for people to play.
According to the system settings, the npc collar will be refreshed every 15 minutes.Five neighbors are refreshed each time.In other words, if you are lucky, you can enter the era of small collars in half an hour.As for the five npc lords who attacked me, it seemed that the five npc lords also coveted my player collar very much, and the system gave a variety of combat modes.These combat modes are as follows: [1] 1v1 heads-up.The lord and the lord are singled out, and whoever wins will get the territory. [2] 3v3 heads-up.In addition to the lord, plus two heads-up, whoever wins will get the territory. [3] 11v11 heads-up.The two sides first send out 10 people for heads-up, and whoever wins more will get the territory.If there is a tie, the lord will be singled out. 【4】Strike hard. [5] 1vn heads-up.Players fight against n lords one-on-one at the same time. If they win, all the territories of n lords belong to the player.
Among them, hard hitting is the most time-consuming, but it is also the most reliable.Everything else requires me to fight in person, which depends on my strength.First of all, I weighed my strength.Because I have the privilege of eating attributes, so at the beginning, except for the first battle, I added the skill combo to the promotion of general grid.After three battles, nine generals were promoted, and the privileges of generals were all raised to level 2.It took another four battles to raise the rank of general to the rank of general.At this time, the level has already been raised to level 20.That is to say, after the eighth battle, my strength has been upgraded to level 20 of the strongest general.
Since there are no tasks to do in the territory war plot, players are free to choose their profession. Once the level reaches the level, there is no need to change professions, and they will automatically have the skills of this profession.After weighing, I chose the profession of [Necromancer].The biggest feature of this profession is that it can summon the undead to fight.The purpose of choosing this profession is to aim at the future heads-up.Just imagine, having a large number of undead as helpers in a one-on-one fight is a powerful boost.But the weakness of the necromancer is that the blood bar is too low, and the bonus to the blood bar is too little, which belongs to the profession with the lowest blood bar bonus among all professions.But in the undefended environment of the underworld, the system still provides the Necromancer with a powerful skill, that is [Infinite Blink].As long as the necromancer doesn't charge too far and is not missed by the opponent's archers, there is no need to worry about survival.Even if it is missed by the archer, it can flash instantly to avoid the attack.Although the flashing distance is not too far, it is enough for escape.
After understanding this rule, you will understand how happy it is to be attacked.It is difficult to hit the sky on the initiative.But it's much easier to wait until someone comes to beat you.If the npcs around a certain player are very law-abiding, this player is doomed to cry down the Great Wall.Of course, the system won't do this, so it still makes it difficult for people to play.
According to the system settings, the npc collar will be refreshed every 15 minutes.Five neighbors are refreshed each time.In other words, if you are lucky, you can enter the era of small collars in half an hour.As for the five npc lords who attacked me, it seemed that the five npc lords also coveted my player collar very much, and the system gave a variety of combat modes.These combat modes are as follows: [1] 1v1 heads-up.The lord and the lord are singled out, and whoever wins will get the territory. [2] 3v3 heads-up.In addition to the lord, plus two heads-up, whoever wins will get the territory. [3] 11v11 heads-up.The two sides first send out 10 people for heads-up, and whoever wins more will get the territory.If there is a tie, the lord will be singled out. 【4】Strike hard. [5] 1vn heads-up.Players fight against n lords one-on-one at the same time. If they win, all the territories of n lords belong to the player.
Among them, hard hitting is the most time-consuming, but it is also the most reliable.Everything else requires me to fight in person, which depends on my strength.First of all, I weighed my strength.Because I have the privilege of eating attributes, so at the beginning, except for the first battle, I added the skill combo to the promotion of general grid.After three battles, nine generals were promoted, and the privileges of generals were all raised to level 2.It took another four battles to raise the rank of general to the rank of general.At this time, the level has already been raised to level 20.That is to say, after the eighth battle, my strength has been upgraded to level 20 of the strongest general.
Since there are no tasks to do in the territory war plot, players are free to choose their profession. Once the level reaches the level, there is no need to change professions, and they will automatically have the skills of this profession.After weighing, I chose the profession of [Necromancer].The biggest feature of this profession is that it can summon the undead to fight.The purpose of choosing this profession is to aim at the future heads-up.Just imagine, having a large number of undead as helpers in a one-on-one fight is a powerful boost.But the weakness of the necromancer is that the blood bar is too low, and the bonus to the blood bar is too little, which belongs to the profession with the lowest blood bar bonus among all professions.But in the undefended environment of the underworld, the system still provides the Necromancer with a powerful skill, that is [Infinite Blink].As long as the necromancer doesn't charge too far and is not missed by the opponent's archers, there is no need to worry about survival.Even if it is missed by the archer, it can flash instantly to avoid the attack.Although the flashing distance is not too far, it is enough for escape.
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