According to the experience of the Wrath Whip script, I understand that the number of units is not afraid of too many or too few at the beginning.Because I have an innate advantage, the earlier the unit is established, the more helpful it will be in the later stage.So as soon as I got started, I established 27 arms.Including one unit of undead cavalry, one unit of undead assassin, one unit of undead mage, four units of undead archer, and 20 units of undead warrior.The undead cavalry is named [Soul Refining] by me, the undead assassin is named [Soul Kill], the undead mage is named [Spirit Dance], and the undead archers are respectively named [Seven Kills] [Six Kills] [Five Kills] [Four Kills] ], and the undead warriors are named [Soul War] [Spirit War] plus eighteen kinds of arms named after weapons.

The top-quality weapons purchased can basically be equipped with various occupations, and the ratio is similar to the strength of this occupation.Undead warriors can equip one army, undead archers can only equip one division, undead mages can equip one battalion, undead assassins can equip one camp, and undead knights can only equip one battalion. [Soul Refining] [Soul Killing] [Spirit Dance] The three types of arms directly include all these forces.The best equipment for undead archers is included in the [Seven Kills] unit.The undead warrior's best equipment is directly armed with the [Spirit War] unit.Basically, the difference between Spiritual Warfare and Soul Warfare is not only the slight difference in strength, but also the difference in equipment.Therefore, the gap between Soul War and Spirit War was not that big, but this time it widened the distance.

In this kind of plot, in addition to the bonus of the unit itself, the unit can also increase the relative attribute bonus of the entire unit.The promotion ratio is to increase the current relative attribute by 1% every game day, which is included in all bonuses including equipment.So this kind of improvement is still very powerful.It's just that the arms of each profession can only be created after the original arms exceed one army.In this way, I have no more units to build for the time being.And starting from the next game day, new arms can only be created after all the arms of each profession are fully staffed.That is to say, the new arms can only be established after the old arms are recruited.This undoubtedly also increases the difficulty of the generation of new arms.This means that every game day you have to get more troops in order to have more units.

But the real significance of the relatively early establishment of arms lies in the improvement of military quality.The earlier the arms, the higher the quality in the war.It is also more effective for the cooperation of tactics and formations.So in any case, it is a good thing that arms can be established earlier.My plan is to continue to build new units after harvesting troops in the next war, and strive to get more units on the first game day.

Of course, arms are of little significance at present.Because the current arms are all yellow in color, the grade is gradeless, and the grade is also grade 1.Whether it is the fineness of the arms, the rank or the level, they can only be improved randomly in the war, and it should be possible to increase after reaching a certain death rate and killing rate, both of which are indispensable.At present, this is not yet the time.What I need now is more arms, so that I can get more powerful arms in the future, instead of having powerful arms from the beginning.With my current strength, it is enough.Besides, with the current strength of our army, it is already very unrealistic to achieve the goal of death rate.Because most of my arms are already unkillable Xiaoqiang.

In any case, the powerful forces of the five roads in my hand have been assembled. Even if I face the enemies in the next five villages head-on, I will have the upper hand.Of course, my next battle will still rely on heads-up.This business without capital is not in vain. (In addition, the previous calculation is wrong. It is refreshed every 15 minutes, so it is correct to enter the era of small collar at the end of the first hour, but at the end of the second hour, it has entered the era of middle collar and big collar. So in When the village era started, only two and a half hours had passed, and it was still early before the end of the game day. If all goes well, it is not impossible to get the entire ghost general battle zone on this game day. Ha ha.)

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