The reason why I didn't capture alive at the beginning was not because our army didn't have the strength to capture alive in the field.The most critical factor is that I still don't want the other party to know my details.It always pays to take your time.But in this way, our army will gain a lot in the end.Because the rest of the enemy army is one in a hundred, just like my army, it is also a handsome army.Although there is a difference in level with our army, it will benefit our army a lot after surrendering in the future.Another advantage is that about 20 billion players have also been captured alive by me.Because the players from all over the world who attacked me this time were basically on this road.However, as usual, players are mixed among npcs by the system and cannot communicate with each other.The system gave me two options, surrender or kill.Of course, it is a surrender. Players do not have the problem of surrender rate. In order not to be killed, they basically surrender with one move.After all, they don't have any moral and interest considerations with the npc protagonist, and they are idiots if they don't surrender.

What happened next made me regret it to the extreme.With the surrender of these players, not only all their player leaders also surrendered, but all the captives captured alive by our army also surrendered with them.That being the case, it would be better to capture all the troops of a commander in chief alive.But on the open ground, whether these players can be captured alive is actually a problem, so I don't regret it too much.

After the player surrenders, the system stipulates that he cannot change his camp within three game days.At the same time, in addition to the return of captives, all of these players' player leaders, plus the residents and troops of the player leaders, 10% will always belong to me.Moreover, the residents of these player collars will all be set at 80% loyalty, recognition, and intimacy.At the same time, within three game days, I can also mobilize the troops of these players at will.As long as these troops can be mobilized to my territory, half of them will belong to me.The remaining half of the troops will also stay on my territory, and if they cannot escape, they will also become prisoners of our army.

So not only the strength of a roaming department here, but also the strength of a third-level command that attacked our army in other directions all belonged to me at once.As soon as the troops of this third-level command surrendered, the troops of the remaining players in all directions became a small number of troops, which were not enough to compete with these troops.

In terms of player leadership, although I have gained a lot, these player leaders are surrounded by the player leaders of each independent leader.In this case, it is really a question whether the harvested player collars will still be mine.Therefore, the harvest received by the player is basically no harvest.Fortunately, I still have three game days to develop. Within three game days, I can definitely get enough benefits from these players.After three game days, I can leave a shell for the other players to take over.Anyway, these players are all located within the distance of a county in the surrounding player territories, and within three hours, a player territory can be completely emptied.However, I will completely keep those projects used to support people's livelihood and will never move.Because in the player's territory, the only thing that cannot be moved is the residents and the militia.If I move too much, it will reduce the various indicators of the player's leadership. At that time, no one will fight, and the residents and militia will directly surrender.My greater hope is to have these residents and militia resist desperately.Anyway, 10% of my troops will be revived after the war.At that time, even 10% of the residents and militia will be enough to increase the strength of my rear.

In addition, I also need to achieve a strategic goal, which is to force the surrounding players to sign a gentleman's agreement within three game days.As long as this strategic goal is achieved, then my 10% player leadership in these places will be completely safe, and there will be no need for any strategic transfer.

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