()第四场玩家遭遇战 这一战我已经带着两个营的战力了 除了黑龙刚刚提供过來的一个所兵力和圆桌骑士的一个所兵力只有0级之外 其他兵力都是10级以上 甚至有的兵力已经16级了 这一次遭遇到的是个ri本玩家 所以虽然投降了 却选择了立刻回家 于是我每战可以增加的兵力就可以达到至少两个所了 而所有的牛人在这一战也全部开胡 各自都有不大不小的收获 于是到玩家遭遇战的时候 我的兵力达到了14个所 其中11个所为10级以上兵力 单单我一个人的兵力就已经足以跟波比两公婆抗衡了 而波比两公婆捉到的我军玩家 照例选择了三个游戏ri之后回家 这让这两口子无比郁闷 好歹每战也要收获一个所的杂牌军 总好过于沒有 此战双方的兵力都超过了1.25个军&bsp; 对方的玩家兵力就更加沒有冲上來的可能xing了 现阶段 盲目冲上來决定是不明智的 大家暂时也就是各自积累兵力而已 事实上在玩家遭遇战中 除了牛人参与的战斗之外其他玩家都是平局 各自损失也不大 就算系统战争损失撤退兵力 也还过得去 而且阵营战跟其他剧情不同 损失的兵力是可以战后补足的 相当于沒有损失
So in the npc battle, only the system forces of each side plus nearly two private forces of our army are left. Of course, the protagonist of this battle is the player system. It is obvious that the first game ri is to make the players happy. Of course, the premise is that the players With that strength, it will probably take the next game ri, when the troop growth of those of us can't keep up with the growth of the system troop, and the system troop will return to an important position when it is surpassed by the system troop
Therefore, as usual, this battle is a chorus of all outstanding players, and all the Japanese pirates in the station are captured alive. In order to show fairness, I decided to let each outstanding player send a force of five to be responsible for capturing alive. Everyone, including the surrendered players, showed their abilities. Whoever catches it counts, and there is no such thing as a fraction, and the other troops are only responsible for encircling and catching alive. In this way, I have a total of three troops devoted to the live capture. In the end, roughly every Every bully captured one army of soldiers alive, while my captives amounted to three troops
The next few battles were the time when our troops continued to grow. In the fifth player battle&nbsbsp; three more troops were added. For the first time, we had a battalion of private troops, and the number of Japanese pirates surrendered reached five teams.
In the sixth player battle&nbbsp; three new troops were added. The total strength reached 26. The Japanese pirates surrendered to six songs. The total strength reached 32. The Japanese pirates surrendered to seven departments. The total strength reached 38 The Japanese pirates surrendered to eight soldiers
Six plus the black dragon and the Japanese player, although these two guys went home soon, the system still allowed me to bring in a total of eight characters, so the troops brought in also include the total strength of these eight characters There are already 46 places, which means that in the next game ri, I already have two divisions of level 10 troops that can be used, but in the eighth battle, the system troops of both sides have reached a level. It is still possible to capture these system forces alive, but undoubtedly, the real challenge will come when the system forces of both sides increase to a healthy and handsome department in the next game
And this war zone has also come to an end in this game ri
In the first battle of this game, both sides had 10 players each, but the current player encounters are of little significance. Although each battle can provide several places for top level [-] generals, this speed obviously cannot keep up with the growth rate of the system's troop strength. After easily winning the player encounter, the real highlight of the NPC battle also started
So in the npc battle, only the system forces of each side plus nearly two private forces of our army are left. Of course, the protagonist of this battle is the player system. It is obvious that the first game ri is to make the players happy. Of course, the premise is that the players With that strength, it will probably take the next game ri, when the troop growth of those of us can't keep up with the growth of the system troop, and the system troop will return to an important position when it is surpassed by the system troop
Therefore, as usual, this battle is a chorus of all outstanding players, and all the Japanese pirates in the station are captured alive. In order to show fairness, I decided to let each outstanding player send a force of five to be responsible for capturing alive. Everyone, including the surrendered players, showed their abilities. Whoever catches it counts, and there is no such thing as a fraction, and the other troops are only responsible for encircling and catching alive. In this way, I have a total of three troops devoted to the live capture. In the end, roughly every Every bully captured one army of soldiers alive, while my captives amounted to three troops
The next few battles were the time when our troops continued to grow. In the fifth player battle&nbsbsp; three more troops were added. For the first time, we had a battalion of private troops, and the number of Japanese pirates surrendered reached five teams.
In the sixth player battle&nbbsp; three new troops were added. The total strength reached 26. The Japanese pirates surrendered to six songs. The total strength reached 32. The Japanese pirates surrendered to seven departments. The total strength reached 38 The Japanese pirates surrendered to eight soldiers
Six plus the black dragon and the Japanese player, although these two guys went home soon, the system still allowed me to bring in a total of eight characters, so the troops brought in also include the total strength of these eight characters There are already 46 places, which means that in the next game ri, I already have two divisions of level 10 troops that can be used, but in the eighth battle, the system troops of both sides have reached a level. It is still possible to capture these system forces alive, but undoubtedly, the real challenge will come when the system forces of both sides increase to a healthy and handsome department in the next game
And this war zone has also come to an end in this game ri
In the first battle of this game, both sides had 10 players each, but the current player encounters are of little significance. Although each battle can provide several places for top level [-] generals, this speed obviously cannot keep up with the growth rate of the system's troop strength. After easily winning the player encounter, the real highlight of the NPC battle also started
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