Online games of the Three Kingdoms era
Chapter 354 Fire Magic 26
"Fire Ingot Flying" is the second upgraded version of "Fire Ingot".This skill is another skill of the "flying" family.Like "Fire Ingot Flying Strike" in the "Splash" family, although "Fire Ingot Flying" is also a member of the Flying Family, the fire ingots that magicians can manifest are the same as "Fire Ingot" and "Fire Ingot Flying" Calculated by pull-through.That is to say, only five fire ingots can be used by magicians at first, and only one can be added every week.Of course, with the passage of time, this restriction will gradually cease to be a restriction. After all, there are 52 weeks in a year, and the number of fire ingots can continue to increase.Like other fire skills, this skill also has the functions of direct attack, status support and special support.
As a direct attack, "Fire Ingot Flying" also has physical attack, high temperature burning attack and outer flame burning attack.
In terms of physical attack, "Fire Ingot Flying Dance" inherits the flexible and continuous attack characteristics of the "Flying Dance" family.Although there were only five fire ingots at first, these five fire ingots can constantly change the attack direction, attack angle, attack distance and attack speed under the control of the magician.Due to the complex structure of the fire ingot itself, each fire ingot can launch attacks in different ways.The characteristics of the "Flying Dance" family also determine that "Fire Ingot Flying Dance" has the common characteristics of the "Flying Dance" family: it can attack both single objects and groups; it can attack a small number of targets and a large number of targets; it can attack both The average attack can be attacked separately.In terms of attacking a small number of targets and a large number of targets, it is obviously difficult to achieve a large number of targets with a small amount of fire ingots at the beginning, but because of the persistence of fire ingots, after attacking one target, you can continue to attack other targets, so it is not This function cannot be realized.
With the continuation of time, the attack speed of the fire ingot in the skill "Fire Ingot Flying" will become faster and faster, and its own potential energy combined with speed will be converted into kinetic energy. After different attacks, the power will become more and more powerful.
In terms of high-temperature radiation attacks, "Fire Ingot Flying" is a flexible and continuous skill. Like other "Flying" family skills, the outer flame radiation of the fire ingot gradually heats up the space air elements and ground earth elements passing through the route, accumulating The temperature is getting higher and higher, producing secondary radiation, causing a large amount of high-temperature radiation to be formed within the control range of the skill.However, like physical attacks, due to the limited initial quantity, the accumulation process of high-temperature radiation is relatively long. Compared with other fire-type skills, the effect is not significant.Moreover, the control of fire ingots cannot be compared with other fire-type skills at the beginning, and the speed is slower. It takes more time to affect more air elements and earth elements.Therefore, "Fire Ingot Flying Dance" had relatively limited power in the "Flying Dance" family at the beginning, especially the power of high-temperature radiation was relatively limited.
But in terms of high-temperature radiation, "Fire Ingot Flying" has another advantage, which is exactly the opposite of physical attack.That is to say, when the speed of a single fire ingot is slow, although the physical attack power has not been increased, the high-temperature radiation stays in a certain space part for more time, so the high-temperature radiation time received by this space part The longer it is, the more powerful the secondary radiation that can be formed.As the magician can realize more and more fire ingots, the advantages of this skill can be more manifested.
The outer flame burning attack is also similar to the high-temperature radiation attack. At first, the number of fire ingots is relatively small, and the movement speed is relatively slow, so there are fewer targets that can be attacked, but the lower speed also prolongs the time of the outer flame burning. Time can cause more damage to the target.
As a status support, "Fire Ingot Flying Dance" also inherits the flexible and continuous advantages of the "Flying Dance" family, so it can be fully assisted.But also because of the relationship between the initial number and speed, "Flying Fire Ingot" can assist relatively few targets at the beginning.It's just that because the accumulation time of high-temperature radiation and secondary radiation is relatively long, the target can stay in the skill control area for a longer time without going outside the skill control area for assistance, so the close-range assistance time has increased a lot, and is the advantage of this skill.
As a special support, "Fire Ingot Flying" has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, trapping and blocking enemies.Among them, the three attack disturbances are enhanced with the increase of the attack power of this skill.In terms of visual disturbance, since the number of fire ingots has at least five, and the trajectory is constantly changing, there is a real visual disturbance for the first time in the "Heavy Fire Series".As for trapping and blocking enemies, it is relatively difficult to realize these two functions with the initial number of fire ingots and movement speed of this skill.Because the skill control area is too small, a tight seal cannot be formed in the control area.However, with the increase in the number of fire ingots, the functions of "flying fire ingots" to trap and block enemies will be brought into greater play.
As a member of the "Flying Dance" family, it has the attributes of flexibility, sustainability, and strength.However, because of the initial restrictions, this skill is also a skill with less restrictions in the "Flying" family. The cooling time of only one month is enough to reflect the cost performance of this skill.
"Heavy Fire Pillar" is the third upgraded version of "Fire Ingot".This skill requires the magician to present several fire ingots together to form a columnar whole.The diameter of the heavy fire pillar is between one inch and three feet, and the length is between one foot and three hundred feet. The magician can manifest heavy fire pillars of different sizes according to the actual situation.The characteristic of this skill is that the manifested Heavy Fire Pillar is relatively high in quality and hardness, and can be used as a magical weapon for magicians.Like ordinary skills, this skill also has the functions of direct attack, status support and special support.
As a direct attack, the "heavy fire pillar" also has physical attack, high-temperature radiation attack and external flame burning attack methods.
In terms of physical attacks, the magician can control the heavy fire pillar to attack the target like a stick.There is a saying in martial arts that "sweep a large area with a stick", and the Heavy Fire Pillar is no exception. The stick-like structure allows the Heavy Fire Pillar to launch group attacks within the space from the very beginning, and only needs to control one Heavy Fire Pillar. Manipulating different objects makes it easier for the magician to control.In terms of physical attacks, this skill is perhaps the most powerful of all ground fire skills.
In terms of high-temperature radiation, the heavy fire column has an outer flame equal to its diameter.That is to say, with the addition of the outer flame, the pillar of heavy fire has three times the original diameter.This makes the pillar of heavy fire look more like it is composed entirely of flames, and the internal structure is invisible to people.The high-temperature radiation formed by so many outer flames gradually accumulates more and more high-temperature radiation and secondary radiation in the skill control area with the dancing of the heavy fire pillar, forming a terrifying high temperature, showing a higher level of skill than ordinary fire-type skills. High temperature radiation power.
In the burning of the outer flame, there is an outer flame wrapped with a heavy fire pillar. As long as the heavy fire pillar stays around the target for a while, the outer flame of the heavy fire pillar will lick the target's body, burning and causing damage.However, the heavy fire pillar is often moved as a whole, so the burning time it can bring to each target is generally not much.Burn attack is not particularly important in this skill.
As a state aid, "Heavy Fire Pillar" has the functions of state enhancement, state recovery and cultivation just like other fire skills.Since the heavy fire pillar has a certain amount of high-temperature radiation, the targets can gather around the heavy fire pillar to obtain status assistance.At the same time, the moving heavy fire column gradually accumulates high-temperature radiation and secondary radiation within the range of skill control, and the target can also obtain status assistance around the entire range of skill control.However, the skill control range formed by the moving heavy fire column far exceeds that of the stationary heavy fire column, and it can assist more targets.
As a special support, the "heavy fire column" has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, enemy blocking and special weapon functions.The disturbance of the three attacks is more powerful because of the strength of the attack.In terms of visual disturbance, because the heavy fire pillar can move freely under the control of the magician, the disturbance function is relatively powerful.
In terms of blocking the enemy, also after the heavy fire pillar moves in a certain trajectory, it gradually forms a dead space that mixes physical attacks, high-temperature radiation, and external flame burning attacks. role.The diameter of the heavy fire column can reach three feet, and the length can reach three hundred feet, which is two miles. Even if it exists in a static form, it can block a road that is two miles wide.And after moving, the controlled space area can reach several miles or even dozens of miles wide.If the magician's magic power is enough, it is not a problem to block hundreds of thousands of miles.In terms of height, it can also reach several feet, tens of feet, or even hundreds of feet or thousands of feet.Among the enemy blocking skills of the entire fire system, the heavy fire column is the most powerful.
Due to the special structure, shape and function of the heavy fire pillar, and the composition of the fire element is relatively stable, the dissipation time is long enough, and it is a continuous skill itself. The magician can perform follow-up operations to repair the dissipated part.So the heavy fire pillar has become a special weapon for magicians.Magicians can store heavy fire pillars in the storage space and use them as weapons in battle.
As a weapon, compared with other weapons, the acquisition of the heavy fire pillar is more powerful, and it is too easy to obtain, so the system has restricted the storage space.That is to say, after each heavy fire pillar is stored in the storage space equipment, this equipment will not be able to store other items.A systematic explanation means that other equipment can't stand the burning of the heavy fire column, and it will be melted when it is put in.
In addition to this limitation as a weapon, because the function of the "Heavy Fire Pillar" is too powerful, the system has also imposed stronger restrictions.Including two kinds of mana recovery limitations, the limitation of the number of realizations and the limitation of cooling time.The cooling time is one month, and the realized quantity can only be realized once a year.In terms of mana recovery, there are two types of combat restrictions and field restrictions.The so-called battle restriction means that mana recovery cannot be performed from the beginning of using the skill to the end of the battle.The so-called on-site restriction means that mana recovery cannot be performed from the time the heavy fire pillar appears on the battlefield until the heavy fire pillar returns to the storage space.In fact, the time of using skills and appearing on the battlefield is the same, the difference lies in the time of ending the battle and returning to the storage space.These two times are often inconsistent, and the magician must meet two conditions before the restriction on mana recovery will be lifted.
As a direct attack, "Fire Ingot Flying" also has physical attack, high temperature burning attack and outer flame burning attack.
In terms of physical attack, "Fire Ingot Flying Dance" inherits the flexible and continuous attack characteristics of the "Flying Dance" family.Although there were only five fire ingots at first, these five fire ingots can constantly change the attack direction, attack angle, attack distance and attack speed under the control of the magician.Due to the complex structure of the fire ingot itself, each fire ingot can launch attacks in different ways.The characteristics of the "Flying Dance" family also determine that "Fire Ingot Flying Dance" has the common characteristics of the "Flying Dance" family: it can attack both single objects and groups; it can attack a small number of targets and a large number of targets; it can attack both The average attack can be attacked separately.In terms of attacking a small number of targets and a large number of targets, it is obviously difficult to achieve a large number of targets with a small amount of fire ingots at the beginning, but because of the persistence of fire ingots, after attacking one target, you can continue to attack other targets, so it is not This function cannot be realized.
With the continuation of time, the attack speed of the fire ingot in the skill "Fire Ingot Flying" will become faster and faster, and its own potential energy combined with speed will be converted into kinetic energy. After different attacks, the power will become more and more powerful.
In terms of high-temperature radiation attacks, "Fire Ingot Flying" is a flexible and continuous skill. Like other "Flying" family skills, the outer flame radiation of the fire ingot gradually heats up the space air elements and ground earth elements passing through the route, accumulating The temperature is getting higher and higher, producing secondary radiation, causing a large amount of high-temperature radiation to be formed within the control range of the skill.However, like physical attacks, due to the limited initial quantity, the accumulation process of high-temperature radiation is relatively long. Compared with other fire-type skills, the effect is not significant.Moreover, the control of fire ingots cannot be compared with other fire-type skills at the beginning, and the speed is slower. It takes more time to affect more air elements and earth elements.Therefore, "Fire Ingot Flying Dance" had relatively limited power in the "Flying Dance" family at the beginning, especially the power of high-temperature radiation was relatively limited.
But in terms of high-temperature radiation, "Fire Ingot Flying" has another advantage, which is exactly the opposite of physical attack.That is to say, when the speed of a single fire ingot is slow, although the physical attack power has not been increased, the high-temperature radiation stays in a certain space part for more time, so the high-temperature radiation time received by this space part The longer it is, the more powerful the secondary radiation that can be formed.As the magician can realize more and more fire ingots, the advantages of this skill can be more manifested.
The outer flame burning attack is also similar to the high-temperature radiation attack. At first, the number of fire ingots is relatively small, and the movement speed is relatively slow, so there are fewer targets that can be attacked, but the lower speed also prolongs the time of the outer flame burning. Time can cause more damage to the target.
As a status support, "Fire Ingot Flying Dance" also inherits the flexible and continuous advantages of the "Flying Dance" family, so it can be fully assisted.But also because of the relationship between the initial number and speed, "Flying Fire Ingot" can assist relatively few targets at the beginning.It's just that because the accumulation time of high-temperature radiation and secondary radiation is relatively long, the target can stay in the skill control area for a longer time without going outside the skill control area for assistance, so the close-range assistance time has increased a lot, and is the advantage of this skill.
As a special support, "Fire Ingot Flying" has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, trapping and blocking enemies.Among them, the three attack disturbances are enhanced with the increase of the attack power of this skill.In terms of visual disturbance, since the number of fire ingots has at least five, and the trajectory is constantly changing, there is a real visual disturbance for the first time in the "Heavy Fire Series".As for trapping and blocking enemies, it is relatively difficult to realize these two functions with the initial number of fire ingots and movement speed of this skill.Because the skill control area is too small, a tight seal cannot be formed in the control area.However, with the increase in the number of fire ingots, the functions of "flying fire ingots" to trap and block enemies will be brought into greater play.
As a member of the "Flying Dance" family, it has the attributes of flexibility, sustainability, and strength.However, because of the initial restrictions, this skill is also a skill with less restrictions in the "Flying" family. The cooling time of only one month is enough to reflect the cost performance of this skill.
"Heavy Fire Pillar" is the third upgraded version of "Fire Ingot".This skill requires the magician to present several fire ingots together to form a columnar whole.The diameter of the heavy fire pillar is between one inch and three feet, and the length is between one foot and three hundred feet. The magician can manifest heavy fire pillars of different sizes according to the actual situation.The characteristic of this skill is that the manifested Heavy Fire Pillar is relatively high in quality and hardness, and can be used as a magical weapon for magicians.Like ordinary skills, this skill also has the functions of direct attack, status support and special support.
As a direct attack, the "heavy fire pillar" also has physical attack, high-temperature radiation attack and external flame burning attack methods.
In terms of physical attacks, the magician can control the heavy fire pillar to attack the target like a stick.There is a saying in martial arts that "sweep a large area with a stick", and the Heavy Fire Pillar is no exception. The stick-like structure allows the Heavy Fire Pillar to launch group attacks within the space from the very beginning, and only needs to control one Heavy Fire Pillar. Manipulating different objects makes it easier for the magician to control.In terms of physical attacks, this skill is perhaps the most powerful of all ground fire skills.
In terms of high-temperature radiation, the heavy fire column has an outer flame equal to its diameter.That is to say, with the addition of the outer flame, the pillar of heavy fire has three times the original diameter.This makes the pillar of heavy fire look more like it is composed entirely of flames, and the internal structure is invisible to people.The high-temperature radiation formed by so many outer flames gradually accumulates more and more high-temperature radiation and secondary radiation in the skill control area with the dancing of the heavy fire pillar, forming a terrifying high temperature, showing a higher level of skill than ordinary fire-type skills. High temperature radiation power.
In the burning of the outer flame, there is an outer flame wrapped with a heavy fire pillar. As long as the heavy fire pillar stays around the target for a while, the outer flame of the heavy fire pillar will lick the target's body, burning and causing damage.However, the heavy fire pillar is often moved as a whole, so the burning time it can bring to each target is generally not much.Burn attack is not particularly important in this skill.
As a state aid, "Heavy Fire Pillar" has the functions of state enhancement, state recovery and cultivation just like other fire skills.Since the heavy fire pillar has a certain amount of high-temperature radiation, the targets can gather around the heavy fire pillar to obtain status assistance.At the same time, the moving heavy fire column gradually accumulates high-temperature radiation and secondary radiation within the range of skill control, and the target can also obtain status assistance around the entire range of skill control.However, the skill control range formed by the moving heavy fire column far exceeds that of the stationary heavy fire column, and it can assist more targets.
As a special support, the "heavy fire column" has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, enemy blocking and special weapon functions.The disturbance of the three attacks is more powerful because of the strength of the attack.In terms of visual disturbance, because the heavy fire pillar can move freely under the control of the magician, the disturbance function is relatively powerful.
In terms of blocking the enemy, also after the heavy fire pillar moves in a certain trajectory, it gradually forms a dead space that mixes physical attacks, high-temperature radiation, and external flame burning attacks. role.The diameter of the heavy fire column can reach three feet, and the length can reach three hundred feet, which is two miles. Even if it exists in a static form, it can block a road that is two miles wide.And after moving, the controlled space area can reach several miles or even dozens of miles wide.If the magician's magic power is enough, it is not a problem to block hundreds of thousands of miles.In terms of height, it can also reach several feet, tens of feet, or even hundreds of feet or thousands of feet.Among the enemy blocking skills of the entire fire system, the heavy fire column is the most powerful.
Due to the special structure, shape and function of the heavy fire pillar, and the composition of the fire element is relatively stable, the dissipation time is long enough, and it is a continuous skill itself. The magician can perform follow-up operations to repair the dissipated part.So the heavy fire pillar has become a special weapon for magicians.Magicians can store heavy fire pillars in the storage space and use them as weapons in battle.
As a weapon, compared with other weapons, the acquisition of the heavy fire pillar is more powerful, and it is too easy to obtain, so the system has restricted the storage space.That is to say, after each heavy fire pillar is stored in the storage space equipment, this equipment will not be able to store other items.A systematic explanation means that other equipment can't stand the burning of the heavy fire column, and it will be melted when it is put in.
In addition to this limitation as a weapon, because the function of the "Heavy Fire Pillar" is too powerful, the system has also imposed stronger restrictions.Including two kinds of mana recovery limitations, the limitation of the number of realizations and the limitation of cooling time.The cooling time is one month, and the realized quantity can only be realized once a year.In terms of mana recovery, there are two types of combat restrictions and field restrictions.The so-called battle restriction means that mana recovery cannot be performed from the beginning of using the skill to the end of the battle.The so-called on-site restriction means that mana recovery cannot be performed from the time the heavy fire pillar appears on the battlefield until the heavy fire pillar returns to the storage space.In fact, the time of using skills and appearing on the battlefield is the same, the difference lies in the time of ending the battle and returning to the storage space.These two times are often inconsistent, and the magician must meet two conditions before the restriction on mana recovery will be lifted.
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