As special assistance, these four skills also have three functions of attack disturbance, visual disturbance, trapping and blocking enemies.

In terms of attack disturbance, the power of the attack itself basically prevents the disturbance effect from being brought into play.Under normal circumstances, apart from the initial short delay time, the target has no time to react, and will be attacked one after another with dizzying explosions, regardless of the disturbance of the attacks.The same is true for visual disturbance. Although the dense flames formed after the explosion have the effect of visual disturbance and visual occlusion, for the target, these disturbances have lost their meaning.Only those extremely powerful targets would be disturbed in this way after overcoming the attack.

In terms of trapping enemies, since the range of skill control expands very quickly after the explosion, the target is generally trapped in the skill control area before it has time to escape. With the burning of a lot of flames and visual disturbance, if it is not dead, it will also Trapped for a while.Go through one of the three types of attacks, and then fully adapt to the attack disturbance and visual disturbance, and quickly get out of the dead zone, only then will there be a chance of survival.However, under normal circumstances, this kind of chance is very small, so these four skills are very powerful in trapping enemies.

In terms of blocking the enemy, the four skills "Fire Bug Explosion", "Fire Crow Explosion" and "Fire Eagle Explosion" are relatively similar. Generally, the dead zones of the three skills are similar. The more, the wider the dead zone.Blocking any road other than the plains shouldn't be a problem.And "Fire Dragon Explosion" can even reach the power to cover the entire earth.

These four skills are all "absolute explosion" skills.In other words, after the magician uses the skill, all the manifestations put into the skill will explode, leaving none behind.Therefore, before using the skills, the magician must carefully choose the manifestations, and try not to use advanced manifestations.Because it is too difficult to feed a high-level embodiment.

However, there are exceptions, and that is "Fire Bug Explosion".If each firefly is fully fed, it can be upgraded to level 10 in less than two days.20 level 10 flying fireflies can be raised in one month.There are so many high-level fireflies, they can be used to explode for fun, just feed them next time after the explosion is over.However, above the "Fire Raven Explosion", the speed of feeding cannot keep up with the speed of consumption, so unless it is absolutely necessary, magicians will never use advanced fire crows, fire eagles or fire dragons to use these skills.

"Fire Bug Explosion", "Fire Crow Explosion", and "Fire Eagle Explosion" are all powerful quasi-forbidden spell skills. Because they are all about the same power, the system gives five times the combat-type mana recovery limit in one example, and the cooling time is one Year.

"Fire Dragon Explosion" is a powerful sub-forbidden curse. The system gives a limit of [-] times the recovery of combat magic power, and the cooling time is two years.

"Fire Bugs Dance" is the second upgraded version of "Fire Bugs Fly Together". "Dancing Fire Crows" is the second upgraded version of "Fire Crows Fly Together". "Fire Eagles Dance" is the second upgraded version of "Fire Eagles Fly Together". "Dance of Fire Dragons" is the second upgraded version of "Fire Dragons Fly Together".These four skills are the skills of the "Mad Dance" family.Like other skills of the "Mad Dance" family, these skills require the magician to use existing or newly manifested objects, and after setting the trajectory, move these objects at a very high initial speed. let go.The magician cannot perform follow-up operations on the materialized object, but the materialized object will continue to move at high speed according to the set trajectory, and destroy all targets in the repeated roundabout movement.This skill also has the functions of direct attack, status assist and special assist.

As a direct attack, under the joint effect of extremely high initial speed and the set follow-up trajectory and speed, the materialized object continuously hovers and flies, attacking the targets around the movement route.Whether it is physical attack, high temperature radiation or outer flame burning, it is very powerful.However, different skills attack with different focus and power.

"Dance of Fireworms" and "Dance of Fire Crows" were mainly based on physical attacks for quite a long time.This is because regardless of the high-temperature radiation or the burning of the outer flame, in the high-speed movement of these two kinds of objects, they cannot form a considerable momentum in a short period of time. time, it will leave the target and continue flying.However, the flames spit out by the firefly and the fire crow will stay after hitting the target, but these flames also need a certain period of time to accumulate high-temperature radiation, and the delay time required for the burning attack is even longer.At this time, the main attack method of the flame is still physical attack.

"Firehawk Dance" has high temperature radiation at the beginning, but it is also not easy to heat up during high-speed movement.Although the delay time of the outer flame burning is short, it must hit the target and the delay time will not cause damage.Often before causing too much damage to the target, the Firehawk moves again.So in the early days, "Fire Eagle Dance" also focused on physical attacks.

"Fire Dragon Dance" has different attack methods according to the size of the fire dragon.When the size is small, the attack method is similar to the other three skills.When the size is larger, the fire dragon whizzes past with high-temperature radiation and powerful outer flames. While the physical attack takes effect, the powerful high-temperature radiation and outer flames also start to damage the target at the same time, which is the most powerful.

Because the skills of the "Mad Dance" family have always moved faster, the speed of these four skills forming a high-temperature dead zone is very slow, and they can only rely on the slow accumulation of spit out flames.However, the characteristics of flame tracking and pursuit can also keep high-temperature radiation around the target, and continue to create pressure on the target.

The formation of the dead zone is relatively slow, which also greatly reduces the power of the status support.It is far from being able to compare with the skills of the "Fei Wu" family.

Similarly, in terms of special assistance, these four skills are more powerful in terms of physical attack disruption, but in other aspects, that is, "Fire Dragon Dance" is more powerful.This also makes the other three skills besides "Fire Dragon Dance" have distinctive physical attack disturbance characteristics in terms of visual disturbance, trapping and blocking enemies.The power of "Fire Dragon Dance" is also based on the size of the fire dragon, and its special auxiliary functions are different.The smaller one is similar to the other three skills, and the larger one is more powerful in terms of high-temperature radiation and outer flame burning disturbance.

Since the flames spewed out by the object chase the target, if it is only a single object, the target will naturally have a way to deal with it, because the flames all come from the same direction, so as long as the target's speed is fast enough, it is not difficult at all to escape.But now there are not one but many fire-breathing manifestations. That is to say, different manifestations spit flames towards the target from different directions, chasing the target, and making the escape direction and escape angle that the target can choose narrower and narrower. .

At the same time, the flames spit out by the materialistic object chase different targets, and can also cause the flames to form a dazzling effect in the skill control area. The effects of visual disturbance and visual occlusion are very obvious.

From the aspect of trapping the enemy, locking the flame of the target movement is the key to trapping the enemy with these skills.With this kind of curse-like attack, if the target doesn't have an overall understanding of the operation method of the entire skill, and wants to escape, even if it is in an area where the high-temperature radiation is not too serious, it is still nonsense.

These four skills also have an advantage, that is, the movement speed of the materialized object is fast enough, so the cycle time is also very fast.Often when the target is still avoiding the flame spit out last time, because the distance between the object and the target is close again, a new flame has spit out again.Moreover, when multiple targets appear around the materialized object, the materialized object will also spit out flames to multiple targets at the same time.That is to say, the more targets there are in the area controlled by the skill, the more flames will be spit out by the materialized object.If the number of targets is large enough, the manifestation will spit out an overwhelming flame.At this time, no matter which skill it is, it is very easy to form a dead zone.The high-temperature radiation accumulated by so many flames can quickly heat up the entire skill control area.The increased density of flames can also easily block the path of any target within the skill control area. If the target cannot avoid it, it may even be accidentally injured by the flame that originally flew to another target.

So in theory, although the dead zone is not easy to form, the number of enemy targets can make these skills qualitatively improved.A magician is not afraid of too many enemies, but too few targets. This is the magic of these skills.

If there are too few targets, within the control range of the skill is the physical attack disturbance to play the leading role.Although this kind of physical attack is also very powerful, it can still be resisted for the target outside the skill's control range.So if there are too few targets, the effect of blocking the enemy is not very obvious.But blocking ordinary enemies is still a problem.Especially in "Fire Dragon Dance", when the fire dragon has a certain size, high temperature radiation and outer flames play the leading role, directly forming a dead zone, which is even more so.

Although the other three skills of blocking the enemy do not seem to be too powerful on the surface, the role of blocking the enemy can still be fully exerted.Especially in the aspect of blocking the enemy's thousands of horses and horses, this skill not only has the ability to block, but also can be used as a trap to draw the target into the area controlled by the skill to carry out large-scale killing.If the enemy target relies on the large number of people and ignores the obstacles in front of it, if they force it through, the more people come in, the more threats the skill control area will pose to them.The advantages of skills will be brought into full play after the number of targets increases.If the enemy is not aware of this and has to invest more troops, it will be in the arms of the magician.Come as many as you come and die as many as you come, those who come less die slowly, and those who come more die quickly.

But because these four skills are very dependent on the number of targets, their power is greatly reduced, and they are burst-type continuous skills without follow-up operations, so the system restrictions are slightly smaller.

"Firefly Dance" is only an intermediate-level skill, and it only has a cooldown of one month beyond the limits of the combat and field types.

"Dance of Fire Crows" is close to high-level power, but it is still an intermediate power, and the restrictions are the same as "Dance of Fireflies".

"Fire Eagle Dance" is only a high-level powerful skill. In addition to the two magic power limits of the double combat type and the field type, there is only a two-month cooling time.

"Fire Dragon Dance" is still a sub-forbidden curse.However, due to the problem of average power, the limit is only ten times the limit of the combat type and field type magic power, and the cooling time is nine months.

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