Online games of the Three Kingdoms era
Chapter 859
After this round of the league, Chinese players immediately carried out large-scale intelligence activities, and finally fully understood the information about the new weapon "flying carpet" used by players from various countries. Although the "flying carpet" is a weapon, it also requires skills to drive.The combat unit that drives the skill must stand on its own flying carpet. Each flying carpet can only stand 10 people, and it can carry 9 people except itself.The person himself cannot attack, but other people being carried can attack.If the combat unit driving the skill is killed, the flying carpet cannot be used.At present, a player from various countries is producing flying carpets on a large scale. In real time, the output is 50 per day, and 250 can be increased in each round. They are distributed to five players from various countries, that is, 50 per person.Since there is no alliance between players from various countries, there is no behind-the-scenes operation, and the order of the flying carpet is even.In other words, within three rounds, the air long-range combat power of players from various countries is still at a disadvantage for the time being.But after three rounds, this disadvantage will gradually reverse until it reaches the advantage.
However, this information also provides a weakness of the "flying carpet".That is, after destroying the combat units driving the flying carpet, the flying carpet will completely stop, while our cloud can always exist.But the weakness belongs to the weakness, and to take advantage of this weakness, it requires a high technical content.After all, players from all over the world hide flying carpets in large groups, and their whereabouts are erratic, making it difficult to aim. It is almost impossible to accurately strike the combat units that drive the flying carpets.It's just that things are not so absolute. The cloud + transport technique is a secret weapon that we have prepared for players from all over the world. This powerful secret weapon has not been used until now, just waiting for this moment.But there is still no need to worry. After all, in the last three rounds, we still have the advantage in combat power against players from other countries. There is no need to destroy the opponent's flying carpet. Good steel must be used wisely.
But one thing is for sure, that is, we have to make a lot of the skill "Transportation".Because I still have to practice in Shan Yu's script, I don't have time for myself, so I have to trouble Fourteenth Sister and Jia Xu.In this way, it may not be possible to make the "cloud" skill symbol in a short time.After all, although the output of the "Transportation Technique" skill is slightly higher, reaching 180 per day, it is almost starting from scratch now, and it takes time to build it.But after thinking about it, not all combat units with the "cloud" skill need the transport technique. After all, the opponent only has so many flying carpets, and they can attack while destroying the flying carpets.So my decision is that Jia Xu specializes in making "clouds", and Shisimei specializes in making "carrying techniques", a two-pronged approach.But in this way, a new problem will arise, that is, we have an advantage within three rounds, which is based on the production of the "cloud group" skill talisman within three rounds.Once we start doing both, I am afraid that after two rounds, our advantage will be gone.Therefore, the time for division of labor should be set after three rounds.Anyway, there will be at least 450 "carrying spells" at that time, and they will be distributed to five players, at least 90.It should be enough to use 90 clouds to attack the opponent's combat units that drive the flying carpet.
For this reason, I am also a little curious about the combat effectiveness of the flying carpet driver.After searching for a while in the information pile, there was a result.That is, the cost of the flying carpet driver not being able to use attack skills is that the defense and health bar are doubled.In other words, under normal circumstances, a combat unit that can be dealt with after about ten times will probably need more than 30 attacks to be dealt with after driving the flying carpet.In other words, at that time, we need to transport 30 combat units to get the combat effectiveness of the opponent's 27 people.Under normal circumstances, if we move our troops over in an air battle, there will definitely be no return.And under the limit of 90 transporting spells, each round of transporting can only transport 90 combat power. If you want to continue transporting, you have to wait for the cooling time.
Of course I am not satisfied with this.I started to think again.Suddenly, a thought flashed in my mind: the previous calculation was still wrong.In fact, our advantage over players from other countries within three rounds is based on the strength of players from other countries after three rounds.That is to say, in the first two rounds, the growth of the strength of players from various countries actually did not pose much threat to us.In the third round, even if there is only one person creating the cloud, the combat power of both sides will still be equal, and it will be possible to fight another round by relying on tactics.So now it's completely possible to do both.Then when we join the battle, we can have at least 360 transportation skills, and each round of transportation can eliminate the combat effectiveness of more than 300 opponents, so that the battle will be much easier.
In addition, these 360 transportation skills can not be used until the next fifth round.After all, in the next fourth round, our tactics were sudden to the opponent, and the opponent didn't have many flying carpets at that time. With the sudden attack and the cooperation of tactics, we can last another round.When the opponent is mentally prepared for our tactics, we suddenly release four times the assault force in the next round, which will disrupt the opponent's deployment again.As for after the sixth round, that will be a later matter.
So a new decision was made, Fourteenth Sister began to make the "Carrying Technique" skill talisman, and when it was done, it would be used by the alliance players in the fifth round of non-derby matches.The next fourth round, which is the seventh round of No.20, will be used by the alliance players who were not in the derby round at that time.In the next fifth round, which is No. 20, there will be five foreign war alliance players: Thirteenth Brother, Wang Yue, Lawless, Gaddafi, and Fourteenth Sister herself.These few people were told in advance that they should not use this secret weapon within 28 rounds.
In the midst of all the hustle and bustle, the game day finally passed.And when a new day comes, it also marks that the mysterious player is about to launch a new curse in the Yellow Turban script.Sure enough, the mysterious player's use of territorial spells was finally no longer wasted. This time, he used the "White Curse". The level of all players in the Yellow Turban script was reset to zero, while the level of the mysterious player was doubled.This actually marks the arrival of spring for Fourteenth Sister.Because the level of the mysterious player was not high before, even after doubling, it still can't keep up with half of my previous level, which means that the difficulty of leveling up for the fourteenth sister has been directly reduced by half.
On the second day, the mysterious player activated the "White Fortune Curse" in the big script and the Shanyu script.This is an inevitable choice for mysterious players.Because the curse effect of the "White Wealth Curse" is to convert all property into currency.If the "White Money Curse" is activated first, the currency converted from these properties will also be cursed when the "White Money Curse" is activated.If the "White Money Curse" is activated first, and when the "White Money Curse" is activated, the currency converted from property will naturally offset the previous curse.When the mysterious player only has these two curses left to use, of course it will not be wasted.
The use of "Bai Cai Curse" makes it more difficult for all players to act in the big script and the mountain rain script.All players have just restored their villages, talents and lands, and now all their belongings are cursed away again.In this way, players have to face the embarrassing situation of powerlessness when developing their territories.At the same time, this curse not only has a profound impact on the players who own the territory, but also has a profound impact on all players.After all, not everyone has territory, but everyone has property.Many items cannot be bought in the market now, so they have to fight again or do missions to get them.There are even some items that you can't get even if you fight or do the mission again.However, the mysterious player who uses the spell can take the opportunity to make a fortune because his wealth is doubled.
Of course, the output of the player's territory can also offset the influence of the Baicai Curse to a certain extent.So not only is the mystery player making money, but I'm also making money consistently these days.
However, this information also provides a weakness of the "flying carpet".That is, after destroying the combat units driving the flying carpet, the flying carpet will completely stop, while our cloud can always exist.But the weakness belongs to the weakness, and to take advantage of this weakness, it requires a high technical content.After all, players from all over the world hide flying carpets in large groups, and their whereabouts are erratic, making it difficult to aim. It is almost impossible to accurately strike the combat units that drive the flying carpets.It's just that things are not so absolute. The cloud + transport technique is a secret weapon that we have prepared for players from all over the world. This powerful secret weapon has not been used until now, just waiting for this moment.But there is still no need to worry. After all, in the last three rounds, we still have the advantage in combat power against players from other countries. There is no need to destroy the opponent's flying carpet. Good steel must be used wisely.
But one thing is for sure, that is, we have to make a lot of the skill "Transportation".Because I still have to practice in Shan Yu's script, I don't have time for myself, so I have to trouble Fourteenth Sister and Jia Xu.In this way, it may not be possible to make the "cloud" skill symbol in a short time.After all, although the output of the "Transportation Technique" skill is slightly higher, reaching 180 per day, it is almost starting from scratch now, and it takes time to build it.But after thinking about it, not all combat units with the "cloud" skill need the transport technique. After all, the opponent only has so many flying carpets, and they can attack while destroying the flying carpets.So my decision is that Jia Xu specializes in making "clouds", and Shisimei specializes in making "carrying techniques", a two-pronged approach.But in this way, a new problem will arise, that is, we have an advantage within three rounds, which is based on the production of the "cloud group" skill talisman within three rounds.Once we start doing both, I am afraid that after two rounds, our advantage will be gone.Therefore, the time for division of labor should be set after three rounds.Anyway, there will be at least 450 "carrying spells" at that time, and they will be distributed to five players, at least 90.It should be enough to use 90 clouds to attack the opponent's combat units that drive the flying carpet.
For this reason, I am also a little curious about the combat effectiveness of the flying carpet driver.After searching for a while in the information pile, there was a result.That is, the cost of the flying carpet driver not being able to use attack skills is that the defense and health bar are doubled.In other words, under normal circumstances, a combat unit that can be dealt with after about ten times will probably need more than 30 attacks to be dealt with after driving the flying carpet.In other words, at that time, we need to transport 30 combat units to get the combat effectiveness of the opponent's 27 people.Under normal circumstances, if we move our troops over in an air battle, there will definitely be no return.And under the limit of 90 transporting spells, each round of transporting can only transport 90 combat power. If you want to continue transporting, you have to wait for the cooling time.
Of course I am not satisfied with this.I started to think again.Suddenly, a thought flashed in my mind: the previous calculation was still wrong.In fact, our advantage over players from other countries within three rounds is based on the strength of players from other countries after three rounds.That is to say, in the first two rounds, the growth of the strength of players from various countries actually did not pose much threat to us.In the third round, even if there is only one person creating the cloud, the combat power of both sides will still be equal, and it will be possible to fight another round by relying on tactics.So now it's completely possible to do both.Then when we join the battle, we can have at least 360 transportation skills, and each round of transportation can eliminate the combat effectiveness of more than 300 opponents, so that the battle will be much easier.
In addition, these 360 transportation skills can not be used until the next fifth round.After all, in the next fourth round, our tactics were sudden to the opponent, and the opponent didn't have many flying carpets at that time. With the sudden attack and the cooperation of tactics, we can last another round.When the opponent is mentally prepared for our tactics, we suddenly release four times the assault force in the next round, which will disrupt the opponent's deployment again.As for after the sixth round, that will be a later matter.
So a new decision was made, Fourteenth Sister began to make the "Carrying Technique" skill talisman, and when it was done, it would be used by the alliance players in the fifth round of non-derby matches.The next fourth round, which is the seventh round of No.20, will be used by the alliance players who were not in the derby round at that time.In the next fifth round, which is No. 20, there will be five foreign war alliance players: Thirteenth Brother, Wang Yue, Lawless, Gaddafi, and Fourteenth Sister herself.These few people were told in advance that they should not use this secret weapon within 28 rounds.
In the midst of all the hustle and bustle, the game day finally passed.And when a new day comes, it also marks that the mysterious player is about to launch a new curse in the Yellow Turban script.Sure enough, the mysterious player's use of territorial spells was finally no longer wasted. This time, he used the "White Curse". The level of all players in the Yellow Turban script was reset to zero, while the level of the mysterious player was doubled.This actually marks the arrival of spring for Fourteenth Sister.Because the level of the mysterious player was not high before, even after doubling, it still can't keep up with half of my previous level, which means that the difficulty of leveling up for the fourteenth sister has been directly reduced by half.
On the second day, the mysterious player activated the "White Fortune Curse" in the big script and the Shanyu script.This is an inevitable choice for mysterious players.Because the curse effect of the "White Wealth Curse" is to convert all property into currency.If the "White Money Curse" is activated first, the currency converted from these properties will also be cursed when the "White Money Curse" is activated.If the "White Money Curse" is activated first, and when the "White Money Curse" is activated, the currency converted from property will naturally offset the previous curse.When the mysterious player only has these two curses left to use, of course it will not be wasted.
The use of "Bai Cai Curse" makes it more difficult for all players to act in the big script and the mountain rain script.All players have just restored their villages, talents and lands, and now all their belongings are cursed away again.In this way, players have to face the embarrassing situation of powerlessness when developing their territories.At the same time, this curse not only has a profound impact on the players who own the territory, but also has a profound impact on all players.After all, not everyone has territory, but everyone has property.Many items cannot be bought in the market now, so they have to fight again or do missions to get them.There are even some items that you can't get even if you fight or do the mission again.However, the mysterious player who uses the spell can take the opportunity to make a fortune because his wealth is doubled.
Of course, the output of the player's territory can also offset the influence of the Baicai Curse to a certain extent.So not only is the mystery player making money, but I'm also making money consistently these days.
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