Rebirth: Play World of Warcraft

Chapter 708 The Scary Apocalypse 4 Knights

Full Text No Ads Chapter 708 The Scary Four Horsemen of the Apocalypse

"First of all, the basic skills of the four death knights. Their basic attack modes are all physical attack modes. Then their physical attack ability is not too painful when hitting our t. It may not even reach 1000, and the speed is not too high. Hurry up, this is not the focus of the battle, our four 4t3 ts are enough. 【 】 Full text without ads and then their common skills, each of them has their own unique imprint skills, but the mode and The effect is the same, except that everyone has a different name. Each of them will center on themselves and cast this mark within 65 yards. This mark cannot be dispelled and is infinitely superimposed, and The four marks of the four death knights can appear on one person at the same time, and there is no exclusion. The first mark is activated 20 seconds after the start of the battle, and it will not cause any damage at that time, but every 12 The next mark will be launched every second, and the damage after each stack will be 250, 1000, 3000, 5000, 7000+... If you leave the death knight's 65 yard range, the debuff will disappear after 75 seconds, but in general This damage is still very scary. A t will never tank for a long time, and you must change t. And this mark belongs to shadow damage, which cannot be resisted. Even your knight's invincibility, mage's refrigerator, and fossil mixture are all invalid. So this skill can’t even be hard on our dps and healing. As for other common skills, I don’t know, after all, these are what other guilds say, and we may know some after we fight.” Hearing Zhang When Ming said that, everyone at the summit immediately stopped communicating and discussing, but listened carefully to Zhang Ming's introduction. After all, no one would underestimate when it comes to land reclamation, especially the boss who is known as the most difficult so far.And Zhang Ming tried his best to tell everyone what he knew one by one, but after listening to what Zhang Ming said, everyone at the peak was thinking more and more. In their opinion, the difficulty of this boss is getting bigger.It seems that this well-known boss is really not easy to fight, and their hard days may really be coming. I hope they will have better luck when they really open up wasteland.

"Don't be in a hurry to discuss, I haven't finished yet. I just said the common skills, but they each have their own unique skills. The whole text has no advertisements. The green death knight on the left is called Kurtaz The one of the lord, his unique skill is Meteor Meteorite, which we have seen a lot when fighting Ahn'Qiraj. Throw a meteorite at the target, and all targets within 8 yards from the target as the center will share 14000 and 16000 fire damage on average, At that time, we can go up to a few people to be responsible for the equalization. Then the unique skill of the Duchess Braumux next to it is to summon a black circular field with a diameter of 3 yards under the target's feet. We have actually seen this After that, those tentacles and C’Thun’s feet had something like a circle of black water when fighting C’Thun. This one is almost the same as that one, maybe there is a little difference in appearance. This will cause 4000 damage per second to all targets standing on it. The shadow damage can be resisted or partially resisted, but the resistance rate is extremely low, so this skill is very, very lethal to us. Then the red lord Mograine, who is the most cool in the middle and holds a big sword, estimates You should have a little impression that this guy is the father of the bloody dog ​​man and woman. After being killed by the great lord of the dog man and woman, he came here and became a death knight. Its unique skill is the fire of justice, which deals 2000 damage to the current target. To 2500 fire damage and add a total of 4800 fire dot damage. This skill belongs to the special effect skill launched by weapons, the probability is about 20 to 30%, it may be launched continuously, and it can also be partly resisted, but overall the lethality is still very good Huge. As for the last unique skill of the white Sir Seriek, Holy Wrath, it is not easy to deal with. It fires a holy beam at the target, causing 500 to 600 holy damage. If there are other targets within 5 yards of the target, it will be destroyed. Activate the refraction, the damage is doubled every time it is refracted, and it can be refracted infinitely. There is nothing else to do with this skill, just keep the 5-yard spread. Except that the righteous fire of the great lord Mograine is a weapon that can only be launched on the current target Except for the special effect skills, the skills of the other 3 DKs are all launched on a random target within their line of sight. The so-called line of sight is about 15 to 20 yards, and the skill launch interval of each lord is fixed. Although the respective intervals are different, they are all within 8 to 12 seconds. Note: any dk will not cast skills on targets that have just entered their line of sight and have not stayed for more than 2 seconds. And if there is a gap between you and the lord The wall is in the way, and it will not cast skills on you, so we must make good use of the geographical environment here, which will be of great help to us in fighting the boss."

And after Zhang Ming finished introducing the unique skills of each of the Four Horsemen of the Apocalypse, everyone at the peak couldn't stand it even more. They had heard that this boss was quite difficult, but they didn't expect that it would be more difficult than they imagined. It's still difficult.As Zhang Ming said, it is not an easy task for each knight to adapt individually, not to mention the addition of these four knights, it is simply a problem of the square of the cube of difficulty.Maybe first they need to divide the team into four teams, and as the battle begins, these four teams may also have to involve the problem of transposition, and as long as the problem of transposition is involved, the team will encounter a lot of trouble in land reclamation, Mobile running stations are always more disgusting than stake battles.But after much deliberation, they couldn't figure out what to do with this boss. This boss was so different from the bosses they had fought before.Even if there were similar twin emperors compared to the four knights before, they seemed to be scumbags. The fighting style of the four knights was indeed something they had never heard of, and they didn't know what the fight would look like.

Mimeng Ningyan: "Hey, President, you just said so much that I didn't seem to understand it. What does it mean? What kind of mark will hit within 65 yards, and then the four death knights There are imprints that do not affect each other. According to our current environment, it seems that no matter how you fight, you can’t avoid this problem. Could it be that after hitting a certain mark first, and then retreating to a place in concentration, looking at this room seems to be a problem. The length of the diagonal line is the longest, and I don’t know if it’s enough. It’s a headache. How could Blizzard design such a boss? No wonder this boss has not been killed until today. It seems that it is really difficult. "However, some people don't know how they will use their current terrain. After all, judging from Zhang Ming's narration, it seems that this boss doesn't have a big territory that can't be defeated, and they don't know if the room they are currently in is big enough. If it is a boss, they may be enough, but whether the four bosses will affect several t and large groups is a problem.

"Of course we don't hit them in the middle, although 65 yards is a big number, enough distance for the two of you to output. But the room we are in is bigger, and it has about 100 to 120 yards on each side. The distance between left and right, and the length of the diagonal line is even more than 140 yards. We only need to make good use of the four corners. This has been confirmed by the guild. As long as we can pull the four bosses to the four corners They do not affect each other, and we have a very, very small unmarked safety point in the middle of the diagonal of the four bosses. Of course, at this point you cannot output at all, because you are too far away from the boss. So actually fight Our big group will definitely get these mark skills, but if we stand correctly, we will be able to get only one dk mark, so the threat to us is very small. And the specific situation may require us to You will know after further land reclamation, although the four corners I mentioned are very clear, but it is not an easy task for you to control the boss well and then fight the boss well, as long as you fight the boss, you will understand." And Zhang Ming At this time, while answering the questions of his own members, he continued to look at the Four Horsemen of the Apocalypse in front of him, and at the same time observed the specific situation of this battlefield.So he also looked at the four corners of the room they were in and said thoughtfully, these four corners are the key to their boss fight, but this situation has been thought of and disclosed by some guilds.However, this does not make the boss battle easier, because Blizzard designed it this way, and how to make the boss obediently run to these four corners is also a very difficult problem.

Shattered: "Hey, it's fine to call if you have some, but you have done enough preparations, President, and even calculated the size of the room. To be honest, I can't see the difference. But you What did you say just now, we need 4 T to pull these 4 bosses, and then pull them into the corner, it seems that pulling them from the middle to the corner is not an easy task.” And the peak member heard Zhang After Ming quickly solved the first problem they encountered, the hanging heart was relieved a little bit, as long as they had a place to fight the boss, it would be fine, but how to fight this boss.

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