Chapter 650
"Bitch, MVP, are you awesome?"

"..."

"Winning was very straightforward. It is worthy of being the champion of the North and South Regions of the city. Tonight, I am more optimistic about them, Tuanzi, what do you think? Do you want to play against me?"

"I can't sing anymore, I can't sing anymore..."

The second race begins.

Knowing that they can no longer hide their strength, the King team chose a blue-collar jungler system. This is an independent system based on the division of resources in the jungler system. , the jungler is typical in this system.

Although it is a jungler, it actually gives priority to providing resources to its own dual-core-mid laner and ADC, which is the key to ensuring the economic balance of the four players, growing synchronously, and building the strongest fortress.

To put it bluntly, in the blue-collar jungler system, players generally use fighter heroes as the jungler, but it is necessary for this hero not to eat so much jungle economy and buffs, and also to be a half-meat jungler. This system does not require With the jungler as the core, that is to say, the core is replaced by other positions, usually the C position, and the output is centered around the C position to maintain the normal development of the C position. The single version of the blue-collar jungler system recommends heroes: Zhao Yun, A series of half-flesh warriors such as Yang Jian and Bodhidharma.

King's lineup for this game: Zhao Yun in the jungle, Yang Jian on the road, mid laner Ying Zheng, support Bull Demon, and ADC Marco Polo.

The advantage of this lineup is that it can be played early or late.In the early stage, the stable output of dual cores is used to catch the enemy's flaws, thereby invading the wild area and accelerating the development of the jungler. Even if the enemy's lineup is too strong in the early stage, the lineup can be successfully dragged to the later stage to counterattack.

It is said that this blue-collar style of play is QG's own system, but in Chen Xu's eyes, it is vulnerable, because this blue-collar style of play was an immature idea he once had, and he did not expect that a team would use it now.

Battle No. [-]: Baili Xuan Ce, Gui Guzi, Diao Chan, Cheng Yaojin, Chen Xu as the captain, as the father of the team, can only make up for the position, Yu Ji, in fact, he also wants to play wild, but the position of captain, In all KPL professional teams, they are in the awkward position of being a babysitter.

Because you are the captain, if you don’t make up for it, who will make up for it, such as GK-Xize, Xiange-Chengui, XQ captain-Artest, QGhappy-Cat God, etc. in the KPL professional arena, they all belong to An all-round genius who fills the position in the team is not whether he can not fill the position, but that filling the position is the responsibility of the captain, and it is also the way of operation of their teams.

No. [-] Deception is no exception, and this is a rule that Chen Xu made two years ago, so he himself cannot break it.

blue open!

Speaking of Baili Xuance, not only Zhou Ying likes to play this jungler during this time, but Chen Xu also likes to play it very much. After playing two solo games with Zhou Ying, I have to say that this hero, once he knows how to play, is very abnormal.

Now that the enemy has chosen the blue-collar jungler system, Chen Xu's lineup is the direct opposite. It is the wild core system. In fact, we can also understand the wild core system as an assassin jungler. What this system needs most is the wild core system. Auxiliary linkage, the auxiliary follows the jungler to catch people, this is the wild auxiliary linkage, most of the wild core system is played with the jungler as the core, the best way for the hero in this position to carry is to let most of the jungle economy To the jungler, or to allow the jungler to constantly have the opportunity to invade the enemy's jungle, and Baili Xuance is very suitable for the core of this lineup.

Reasonable, a little lunatic with an older brother is simply unreasonable.

Nightmare Hook Lock - Instant Sickle Flash!
Xuan Ce was a very invincible jungler before the first few versions. I believe that many players who can play Xuan Ce once used him to rank at least at the city level, but there are too few players who can play Xuan Ce. Appeared in the qualifying match, but in the top game, Xuan Ce was very active, I have to be shocked, his ability to catch people is really strong, if the second skill is hooked, he can basically win the head up.

No, in the first 5 minutes, under Zhou Ying's roaming, he has already scored four kills. It may not be a problem in the ordinary ranks, but in the game, if there is no team battle in the early stage, it is difficult to catch so many people head.

A surprise, Zhou Ying once again invaded the enemy's wild area, emphasizing on surprise, how to achieve surprise, in simple terms, is not to expose the vision, and to attack when the enemy is relaxed. It will make the heroes on the line have lingering fears, even if they don't roam successfully, it will have unexpected effects.

Prepare to go!

Observing the map: The main elements of observation are these, what are the skills of the enemy and the enemy, the distribution of the enemy and the heroes, and the blood volume of the enemy and the enemy.

Who to target: We must think about who to target before roaming, so that our skills can be used on those who need to be targeted.

Measure the damage: We need to roughly estimate whether our damage can kill the enemy. Although sometimes the chance is good, the damage is not enough to kill the enemy, which will greatly reduce our wandering efficiency.

So how many ways to walk?
Blocking the pawn line is a tried-and-tested roaming method for high-end junglers. It makes early-stage roaming invincible. Blocking the pawn line, as the name suggests, stands in the grass next to the line when the pawn line is approaching, waiting for the enemy to clear the pawns. The skill reveals a flaw and kills the target.

The key point of this kind of roaming is to "wait in the bushes in advance". It is not necessary for the jungler to be stuck at level 2 when roaming now. It is just for the sake of surprise. When roaming [-] minutes sooner, most players will be careful, which is often inefficient. While playing in the wild, you can observe the position of your own pawn line, and stand in advance to wait for the opportunity before the pawn line reaches the center.

After the second round!

It is suitable for the way of walking before the enemy presses the line. It is said to go around the back, but it can actually be from the side or the back. As long as the enemy's back is cut off, it is difficult for the enemy to escape.

The third back squat!

If there is a squatting person, there will be a counter-squatting. You predict the opponent's roaming thinking and carry out a counterattack. This method is suitable for use when you are relatively disadvantaged. When our side defends the tower, the opponent will find a way to force it. When they play too aggressively Sometimes we jump out and hit the head again, and it often has miraculous effects.

Fourth Squat Path

Predict the enemy's movement direction, squatting in the middle of the road, such as a fierce battle on the road, the enemy mid laner tries to support the road, we ambush in the river halfway to kill!

The fifth is to jump over the tower and kill.

The more powerful style of play is also the most cautious roaming in the entire KPL. The main reason is that the opponent is relatively wretched and it is difficult to lure him out to clear the line. The opponent has only one hero under the tower. We can take turns against the tower output to kill him and push the tower. , That is to say, when the line of soldiers enters the tower, we move close to the enemy, stay within the attack range, and assist the first to fight to control the anti-tower damage, and the other output keeps up. Kill the enemy.

The sixth squat BUFF.

If you are strong in other people's BUFFs and weak in your own BUFFs, calculate the update time of BUFFs and wait in advance. If you are not equipped too well and you are sure to complete a set of precise instant kills, then you must have the support of your teammates.

The seventh is quick response and support capabilities. This is very important. In fact, we do not always dominate the rhythm. Often the opponent is willing to catch someone before you. You need to find out in time and react immediately. Quick and effective Support will relieve the pressure on our heroes from roaming on the opposite side.

Of course, roaming is not the end. We can use the effect of roaming to expand our results. If the pawn line is good, we will push the tower. If there is no pawn line, we will go against the wild or take the dragon. It's very slow. After a successful walk, you can take some pawns to supplement the economy as a matter of course.

(End of this chapter)

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