The King's Glory: Sweep Invincible
Chapter 669 Training Direction
Chapter 669 Training Direction
warrior!
Soldiers have very strong individual combat capabilities. Although they cannot be said to be invincible in one-on-one situations, it is still difficult to kill fighters solo as long as they want to run. Although the one-on-one is very good, King of Glory is a team after all. In the game, only by winning the team battle can you win the victory, and the fighter has a core position in the team battle.
In the early stage of team battles, fighters need to pay attention to their positioning and find suitable opportunities to cut into the battlefield. For example, Zhong Wuyan, Zhong Wuyan's big move Hurricane Hammer is her main output skill, continuous AOE damage output combined with passive petrification effect It will be a very scary control skill. It can petrify and slow down the enemy. Zhong Wuyan can use the big move to start the team first. If you find that the enemy's formation is not well maintained, and the output heroes and tanks are scattered, then don't hesitate to activate it. Let's make a big move first to start a group.
But fighters are not tanks after all, and Zhong Wuyan is not pure meat like Xiang Yu and Zhang Fei, so after cutting into the enemy crowd, it is best to leave a set of escape skills to withdraw from the battlefield, otherwise the enemy will be fired instantly. This can only lead your team to the destruction of the group.
In the middle stage of a team battle, it will usually develop into a ten-man melee. You may not be able to figure out your own attack target. Who to fight first and who to fight later is a tricky question. At this time, different people have different opinions. Many fighters have the ability to attack , in team battles, you must limit the output of the opponent, and you can fight after crispy heroes. You can fight mages, archers, and assassins. Try not to chase after tanks, because it is difficult to deal damage when fighting tanks, and it may not be possible in a short time. Killing the enemy instead creates an output environment for the mage and shooter heroes on the opposite side.
In the later stage of team battles, although fighters play a very important role in team battles, they are not the main output heroes after all. The output of team battles depends on heroes such as mages, archers, and assassins. If your output teammates are in danger, fighters need to Free up your hands to protect your teammates. When necessary, you can "sell" yourself to block damage for your teammates. As long as you protect your teammates with high output ability, even if the team battle starts unfavorable, there is still a chance to come back.
At the same time, although many heroes are positioned as fighters, there are also many heroes who are dual-positioned. They can be positioned as fighters and tanks, such as Zhong Wuyan and Lu Bu, and can also be positioned as fighters and assassins, such as Hua Mulan, Han Xin, and Miyamoto Musashi. To switch between the two identities, in addition to the hero's own characteristics and skills, the outfit also determines the hero's positioning.
The fighter's equipment is very flexible. The pure defensive equipment becomes a tank, and the output equipment becomes a warrior assassin.
As the saying goes, "output meat against the wind with the wind" has always been a favorite build method of many players. This method has a certain reason. When the wind is down, our equipment crushes the opponent, and we can choose some output equipment to deal more damage. To spike the enemy.
When there is a headwind, the opposite is true. You need to put more defenses and piles of blood defenses, so that you can survive the team battle longer, and thus have the opportunity to drag the game into the late stage to complete the comeback.
Half-meat builds are the only way for great players to build in many high-end rounds and games. Except for fighters with low damage like Zhong Wuyan who need to use all defensive equipment, even fighters like Hua Mulan and Han Xin Assassin-type fighters also have to be half-meat.
As for your question about whether Zhong Wuyan with full output equipment is powerful or not, that is quite abnormal, but the premise is that you can petrify him to complete the instant kill, but you have to think clearly, petrification requires probability, otherwise a petrification will not be in place. Zhong Wuyan equipped with full output is very easy to hang up, so it is not recommended to build it in high-end rounds. It is okay in low-end rounds, and full output can still kill all parties.
If you can, choose one or two pieces of defensive equipment. A few pieces of defensive equipment are for better survival. Only after surviving will you have output. Equipment that has both offense and defense, such as Gorefiend's Wrath and Famous Sword Commander, are very suitable. These output fighters.
Therefore, the outfits of fighters are flexible and changeable, and there are many outfits to choose from. Generally, there are three combinations of meat outfits, output and half-meat. In team battles, fighters are a very important part. You can stay back.
Assist!
The role of the assistant is to protect the main output point of one's own side, and use one's own control skills to protect the output point of one's own side. It is inevitable that the output point will not be killed by the opponent's concentrated fire, so that the output point has a good output environment. Of course, auxiliary can also be used. Cooperate with the jungle assassin to catch people, use your own control skills to keep people, help the assassin kill the enemy, and establish an advantage.
In other words, support is a profession that silently contributes to the achievement of teammates, but don't underestimate the support profession because of this. The existence of support can change the outcome of a team battle, or even the trend of the game. Help teammates build up advantages and suppress the development of the enemy's output points. In team battles, you can protect your own output points, and you can also control the opponent's key output points, making the enemy's output points useless. Support is such a silent support for teammates. A dedicated career, so after each game, please don't forget to give a thumbs up to the support that silently contributed.
In the early stage of a team battle, the support should have a keen sense of smell, know when and where the team battle will break out, rush to the battlefield in advance, take a good position, provide teammates with vision and seize a favorable position, and facilitate the output of the output position. It is inevitable to avoid being discovered by the enemy prematurely, and the team battle will be passive.
In team battles, the assistant should stand next to his main output position, silently protect him, and bravely stand up as a meat shield when necessary, protecting the output and absorbing damage.When the enemy assassin forcibly kills the output position, he should give his own control skills to effectively prevent the enemy's strong attack, cooperate with teammates to kill the enemy or drive away the enemy, and protect the output position.
In the later stage of the team battle, you should flexibly observe the situation of the team battle, find ways to retain more enemy heroes when you are in an advantage, and cooperate with your teammates to complete the harvest.
In short, the victory of a game is inseparable from the silent contribution of a support. He may not be the hero with the most kills and output, but he must be a person who silently contributes to the team. He will always appear when and where you need it most. Fight by your side.
ADC!
Shooter.
The blood volume of the shooter itself is very low, and it needs to be protected in the early, middle and late stages, and most of the shooters lack displacement skills, such as Hou Yi, Di Renjie, and Lu Ban, but even so, the shooter is in the game There is still a place for it. The reason for this is that shooters can achieve continuous output, unlike assassins and mages who need to rely on skills to achieve the effect of seconds. It is precisely because shooters can achieve continuous output that makes shooters extremely effective in team battles. Potential to be a carry point, as long as the marksman can survive the team fight, it is entirely possible to harvest the battlefield.
The shooter's explosive power in the early stage is not high, so we only need to keep our experience and economy not behind in the lane, and after clearing the line, pay attention to the movement of the jungler. If the jungler catches people above, Ono refresh can clear them Small wild monsters avoid waste and improve their own economy, but it is worth noting that the hunting ability of shooters is not strong, especially for those shooters who have no displacement or acceleration, so in most cases, there is no need for shooters to hunt down An enemy with residual blood, but if the location of the opponent's personnel can be seen on the small map, and they are far away from you, you can also try to chase and kill them. Archers still need to pay attention to chasing and killing residual blood. Assassins and mages have high damage, and if they are counter-attacked, they are very likely to be counter-killed, so in most cases, it is not recommended for shooters to hunt down residual blood.
The shooter with the highest playability in the current version is Sun Shangxiang. With the continuous rolling of the first skill, on the one hand, he can keep himself away from the outbreak point of team battles and play the greatest advantage in the distance; on the other hand, the large amount of movement speed and high The amount of attack bonus makes it very difficult for an assassin to kill immediately, and even the assassin may be killed by two critical shots, so how can we make a qualified shooter play a huge role in team battles? What about the advantage?
Let's take Sun Shangxiang as an example to analyze: the shooter's blood volume is not high, and even a little spread in a team battle may kill him, so this requires us to grasp the position in the team battle, because Sun Shangxiang has Rolling at a small distance, and when there are enemy heroes around, it can provide Sun Shangxiang with a large amount of movement speed bonus, so that Sun Shangxiang can quickly stay away from the battlefield and cooperate with the deceleration of the second skill to effectively prevent assassins from approaching him. Continuously connecting with normal attacks, each of Sun Shangxiang's normal attacks can reduce the CD of a skill by 0.5s, so that the distance between him and the enemy can be opened faster, and higher damage can be dealt.
But there are also some shooters who do not have displacement, such as: Lu Ban, Di Renjie, Hou Yi, then we need a reliable support at this time, such as Bai Qi, Sun Bin, Zhou Zhuang, these heroes can effectively prevent the opponent's assassin from coming over instantly Taking away the C position is also a very effective way to help the shooter's output, but in the battle, the support may also go up to start a team, so I suggest that you should choose a C position with displacement such as Yuanfang, Da Miss, these are very good C-position output points.
In team battles, as long as we can skillfully grasp our positions, we can also deal tons of damage instantly. Although shooters may not be liked by the majority of players in the game, a good shooter is a good player for team battles. The contribution is not weaker than that of assassins. Assassins are crispy nightmares, so players who like to play shooters should pay more attention to their own economy and positioning when playing shooters, so as to prevent being set by the enemy. High damage base.
(End of this chapter)
warrior!
Soldiers have very strong individual combat capabilities. Although they cannot be said to be invincible in one-on-one situations, it is still difficult to kill fighters solo as long as they want to run. Although the one-on-one is very good, King of Glory is a team after all. In the game, only by winning the team battle can you win the victory, and the fighter has a core position in the team battle.
In the early stage of team battles, fighters need to pay attention to their positioning and find suitable opportunities to cut into the battlefield. For example, Zhong Wuyan, Zhong Wuyan's big move Hurricane Hammer is her main output skill, continuous AOE damage output combined with passive petrification effect It will be a very scary control skill. It can petrify and slow down the enemy. Zhong Wuyan can use the big move to start the team first. If you find that the enemy's formation is not well maintained, and the output heroes and tanks are scattered, then don't hesitate to activate it. Let's make a big move first to start a group.
But fighters are not tanks after all, and Zhong Wuyan is not pure meat like Xiang Yu and Zhang Fei, so after cutting into the enemy crowd, it is best to leave a set of escape skills to withdraw from the battlefield, otherwise the enemy will be fired instantly. This can only lead your team to the destruction of the group.
In the middle stage of a team battle, it will usually develop into a ten-man melee. You may not be able to figure out your own attack target. Who to fight first and who to fight later is a tricky question. At this time, different people have different opinions. Many fighters have the ability to attack , in team battles, you must limit the output of the opponent, and you can fight after crispy heroes. You can fight mages, archers, and assassins. Try not to chase after tanks, because it is difficult to deal damage when fighting tanks, and it may not be possible in a short time. Killing the enemy instead creates an output environment for the mage and shooter heroes on the opposite side.
In the later stage of team battles, although fighters play a very important role in team battles, they are not the main output heroes after all. The output of team battles depends on heroes such as mages, archers, and assassins. If your output teammates are in danger, fighters need to Free up your hands to protect your teammates. When necessary, you can "sell" yourself to block damage for your teammates. As long as you protect your teammates with high output ability, even if the team battle starts unfavorable, there is still a chance to come back.
At the same time, although many heroes are positioned as fighters, there are also many heroes who are dual-positioned. They can be positioned as fighters and tanks, such as Zhong Wuyan and Lu Bu, and can also be positioned as fighters and assassins, such as Hua Mulan, Han Xin, and Miyamoto Musashi. To switch between the two identities, in addition to the hero's own characteristics and skills, the outfit also determines the hero's positioning.
The fighter's equipment is very flexible. The pure defensive equipment becomes a tank, and the output equipment becomes a warrior assassin.
As the saying goes, "output meat against the wind with the wind" has always been a favorite build method of many players. This method has a certain reason. When the wind is down, our equipment crushes the opponent, and we can choose some output equipment to deal more damage. To spike the enemy.
When there is a headwind, the opposite is true. You need to put more defenses and piles of blood defenses, so that you can survive the team battle longer, and thus have the opportunity to drag the game into the late stage to complete the comeback.
Half-meat builds are the only way for great players to build in many high-end rounds and games. Except for fighters with low damage like Zhong Wuyan who need to use all defensive equipment, even fighters like Hua Mulan and Han Xin Assassin-type fighters also have to be half-meat.
As for your question about whether Zhong Wuyan with full output equipment is powerful or not, that is quite abnormal, but the premise is that you can petrify him to complete the instant kill, but you have to think clearly, petrification requires probability, otherwise a petrification will not be in place. Zhong Wuyan equipped with full output is very easy to hang up, so it is not recommended to build it in high-end rounds. It is okay in low-end rounds, and full output can still kill all parties.
If you can, choose one or two pieces of defensive equipment. A few pieces of defensive equipment are for better survival. Only after surviving will you have output. Equipment that has both offense and defense, such as Gorefiend's Wrath and Famous Sword Commander, are very suitable. These output fighters.
Therefore, the outfits of fighters are flexible and changeable, and there are many outfits to choose from. Generally, there are three combinations of meat outfits, output and half-meat. In team battles, fighters are a very important part. You can stay back.
Assist!
The role of the assistant is to protect the main output point of one's own side, and use one's own control skills to protect the output point of one's own side. It is inevitable that the output point will not be killed by the opponent's concentrated fire, so that the output point has a good output environment. Of course, auxiliary can also be used. Cooperate with the jungle assassin to catch people, use your own control skills to keep people, help the assassin kill the enemy, and establish an advantage.
In other words, support is a profession that silently contributes to the achievement of teammates, but don't underestimate the support profession because of this. The existence of support can change the outcome of a team battle, or even the trend of the game. Help teammates build up advantages and suppress the development of the enemy's output points. In team battles, you can protect your own output points, and you can also control the opponent's key output points, making the enemy's output points useless. Support is such a silent support for teammates. A dedicated career, so after each game, please don't forget to give a thumbs up to the support that silently contributed.
In the early stage of a team battle, the support should have a keen sense of smell, know when and where the team battle will break out, rush to the battlefield in advance, take a good position, provide teammates with vision and seize a favorable position, and facilitate the output of the output position. It is inevitable to avoid being discovered by the enemy prematurely, and the team battle will be passive.
In team battles, the assistant should stand next to his main output position, silently protect him, and bravely stand up as a meat shield when necessary, protecting the output and absorbing damage.When the enemy assassin forcibly kills the output position, he should give his own control skills to effectively prevent the enemy's strong attack, cooperate with teammates to kill the enemy or drive away the enemy, and protect the output position.
In the later stage of the team battle, you should flexibly observe the situation of the team battle, find ways to retain more enemy heroes when you are in an advantage, and cooperate with your teammates to complete the harvest.
In short, the victory of a game is inseparable from the silent contribution of a support. He may not be the hero with the most kills and output, but he must be a person who silently contributes to the team. He will always appear when and where you need it most. Fight by your side.
ADC!
Shooter.
The blood volume of the shooter itself is very low, and it needs to be protected in the early, middle and late stages, and most of the shooters lack displacement skills, such as Hou Yi, Di Renjie, and Lu Ban, but even so, the shooter is in the game There is still a place for it. The reason for this is that shooters can achieve continuous output, unlike assassins and mages who need to rely on skills to achieve the effect of seconds. It is precisely because shooters can achieve continuous output that makes shooters extremely effective in team battles. Potential to be a carry point, as long as the marksman can survive the team fight, it is entirely possible to harvest the battlefield.
The shooter's explosive power in the early stage is not high, so we only need to keep our experience and economy not behind in the lane, and after clearing the line, pay attention to the movement of the jungler. If the jungler catches people above, Ono refresh can clear them Small wild monsters avoid waste and improve their own economy, but it is worth noting that the hunting ability of shooters is not strong, especially for those shooters who have no displacement or acceleration, so in most cases, there is no need for shooters to hunt down An enemy with residual blood, but if the location of the opponent's personnel can be seen on the small map, and they are far away from you, you can also try to chase and kill them. Archers still need to pay attention to chasing and killing residual blood. Assassins and mages have high damage, and if they are counter-attacked, they are very likely to be counter-killed, so in most cases, it is not recommended for shooters to hunt down residual blood.
The shooter with the highest playability in the current version is Sun Shangxiang. With the continuous rolling of the first skill, on the one hand, he can keep himself away from the outbreak point of team battles and play the greatest advantage in the distance; on the other hand, the large amount of movement speed and high The amount of attack bonus makes it very difficult for an assassin to kill immediately, and even the assassin may be killed by two critical shots, so how can we make a qualified shooter play a huge role in team battles? What about the advantage?
Let's take Sun Shangxiang as an example to analyze: the shooter's blood volume is not high, and even a little spread in a team battle may kill him, so this requires us to grasp the position in the team battle, because Sun Shangxiang has Rolling at a small distance, and when there are enemy heroes around, it can provide Sun Shangxiang with a large amount of movement speed bonus, so that Sun Shangxiang can quickly stay away from the battlefield and cooperate with the deceleration of the second skill to effectively prevent assassins from approaching him. Continuously connecting with normal attacks, each of Sun Shangxiang's normal attacks can reduce the CD of a skill by 0.5s, so that the distance between him and the enemy can be opened faster, and higher damage can be dealt.
But there are also some shooters who do not have displacement, such as: Lu Ban, Di Renjie, Hou Yi, then we need a reliable support at this time, such as Bai Qi, Sun Bin, Zhou Zhuang, these heroes can effectively prevent the opponent's assassin from coming over instantly Taking away the C position is also a very effective way to help the shooter's output, but in the battle, the support may also go up to start a team, so I suggest that you should choose a C position with displacement such as Yuanfang, Da Miss, these are very good C-position output points.
In team battles, as long as we can skillfully grasp our positions, we can also deal tons of damage instantly. Although shooters may not be liked by the majority of players in the game, a good shooter is a good player for team battles. The contribution is not weaker than that of assassins. Assassins are crispy nightmares, so players who like to play shooters should pay more attention to their own economy and positioning when playing shooters, so as to prevent being set by the enemy. High damage base.
(End of this chapter)
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