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Chapter 186 The most comprehensive equipment, the power of three phases!

Chapter 186 The most comprehensive equipment, the power of three phases!

After the last wave of fighting, Draven returned to the city with dead blood, and the blue pawn line was pushed to the bottom of the tower. Although EZ is not much better than Draven, but without the threat of Draven, EZ is very relieved to take it away There was a wave of soldiers, so it appeared later than Draven on the line.

However, compared with Delevingne, the equipment that EZ can replenish when he goes home is really bleak. There is only a short sword with 10 attack power and a bottle of red.

Unlike many adcs, EZ's first major item is not drinking blood, but three items.

Generally, the first big item to drink blood is an ADC that relies on basic attack damage, such as Draven, policewoman, male gun, etc., and EZ's basic attack damage is not small compared with them, plus The short CD and low mana consumption of Q skills are doomed to the importance of skill damage to EZ.

EZ is one of the few heroes in ADCs who mainly rely on skills to deal damage, and there are two or three ADCs similar to EZ, such as airplanes and guns.

And since it depends on skills to deal damage, the three items are relatively more suitable than drinking blood.

Three items can be said to be the smoothest and most comprehensive big item in the League of Legends, not one of them, which is not only reflected in its attribute bonus, but also in the synthesis formula.

The three middleware used to synthesize the three items are all relatively cost-effective among the equipment of the same price. The little yellow fork, Yaoguang, and little ice hammer all have good attributes and passives, and the ones who synthesize these three middleware They are all the cheapest items in the game, but the sales volume is extremely high.

It can be said that at any time, if you want to produce three items in the middle, there is no problem. If you have a small magic book, you can turn it into a bright light, and if you have a red crystal or an attack dagger, you can turn it into a small ice hammer. The red cross is not suitable for the current situation, and you can also choose three items.

And this indirectly increased the sales of the three items.

Of course, although the three items are smooth and comprehensive, they have many and strong passive supports. In terms of explosion, they will never be lower than other big items, but higher.

Corresponding to the strength of the three items is its extremely high price. It is difficult to make the three items in a short time, but if one of the three synthesis middleware can be produced in the early stage, it is enough to transition In the middle stage, there will be no fatigue in both development and fighting.

In the case of limited economy in the early stage, which of these three middleware is more suitable is very particular.

The first is the small ice hammer. The small ice hammer not only sustains blood but also increases attack power, and has a passive with good pursuit ability. All three attributes are good, and it is the most practical of the three middleware.

The small ice hammer is more suitable for balance of power and small headwind, because even if it is suppressed, it has a bonus of 20 points of attack, at least it can ensure the development of the last knife under the tower, and it will not be very empty when fighting against it. The extra 200 points of life are guaranteed not to Being dropped in seconds, if you can't beat it, you still have to accelerate and escape passively.

The second is Yaoguang. Compared with the real ice hammer, the bonus of Yaoguang seems to be much worse. After all, even if he relies on skills to deal damage, his basic attack damage is also indispensable, and Yaoguang's The added ability power does not help the general attack, and the increased mana is sometimes useless.

In addition, there are very few skills with AP bonuses in ADCs, and even if there are, the bonuses are generally not high. After all, ADCs are not orthodox mages.

In short, the addition of the two basic attributes of Yaoguang's ability power and mana does not significantly improve the combat effectiveness of the hero itself.

But even so, Yaoguang is still the most popular of the three major synthesis items, because it has a super-explosive passive, that is, Curse Blade!

Curseblade: After casting the skill, your next normal attack will deal additional physical damage equal to 100% of your base attack power (cooldown time 1 seconds).

The so-called basic attack power refers to the hero's own attack power, excluding the bonuses of runes, talents, equipment, and hero skills. The basic attack power will increase with the increase of the hero's level.

Basically, all heroes have a base attack power of around 1 at level 60, and the approximate range is between 40 and 65. There is no specific rule for the base attack power of a hero, but one thing is certain, the melee hero's The basic attack power is generally higher than the long-range.

There are only a dozen or so heroes whose basic attack power can reach 60 points or more, and most of them are top lane heroes, such as Raven, Sword Fairy, Barbarian King, etc.

Among the mages, there are also quite a few mages with relatively high basic attack power. For example, the sisters Snake Girl and Unknown are both above 50, and Unknown is as high as 58 points, which is higher than the average melee ad.

The base attack power of 50 points may not seem high, but if you compare it with Clockwork, you will find that it is not 01:30 points, and Clockwork's base attack power just reaches 40 points, which is the hero with the lowest base attack power in League of Legends , but it has a passive damage bonus, which is really hard to see.

But the Grudge's passive can deal 100% of the base attack power as extra damage, that is, 40 to 65 points of attack power, which is equivalent to the damage of a big storm, and the cooldown time is only 1 seconds.

Of course, no matter how short the cooling time of the passive spell blade is, it also depends on the cooling time of the hero's own skills, but even so, the flare is still strong enough to make up for the weakness of the two attribute bonuses, and it also makes the flare a transitional The hottest middleware of the three.

Compared with the Little Ice Hammer, it is suitable for shining in the wind and against the wind. Of course, if you are pressed too hard and want to develop, the Little Ice Hammer is more practical than Yaoguang.

And if the synthesis of the three items is completed, the power of the Grudge will be doubled to 200%, which is why the power of the three items is much higher than the sum of the three synthesis components.

As for the last little yellow cross, except for the rookie and entertainment, no one who plans to produce three events will be the first to produce a small yellow cross. The role of the small yellow cross in fighting and development is not as good as Yaoguang and Xiaobinghammer , Of course, if you are lucky and keep hitting critical strikes, that's another matter.

Of course, no one would gamble on this with their own development.

Since EZ released a small dagger, it should be to synthesize a small ice hammer. Obviously, his choice is correct. Since he can't beat Draven, and it is impossible to even get close to the line of soldiers, then he will make up the knife to develop under the tower.

In the early stage, when there was only Dolan Sword, the adc's basic attack can make up for the front row minions, but it is still a little less attack power to make up for the long-range minions.

And the 10 points of attack power of the little short sword can just make up for this lack of attack power. Even without the help of support, it can still make up for the long-range minions.

Of course, this is when the rune has a lot of attack power. If the rune belt is full of armor penetration, the 10 more attack power is not enough to make up for the ranged minions.

This is the reason why armor penetration runes are more profitable than attack power runes, so as to develop more smoothly.

Minions don’t have armor, and armor penetration doesn’t help to make up the knife, so it’s just stronger when fighting. In addition, the damage of the skill has an attack power bonus, and the armor penetration can’t improve the skill. damage value.

(End of this chapter)

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