The return of the king of glory
Chapter 676 A Strong Enemy Appears
Chapter 676 A Strong Enemy Appears
In fact, for Diao Chan, if he wants to gain an advantage in the early stage, it is even worse by relying on technology alone.
In terms of equipment and inscriptions, we must work hard.
Regardless of whether the Holy Grail can be obtained in the early stage, Diao Chan's core idea is to reach 40% cooldown as quickly as possible, so the opening game must be combined with the inscription 10 mercy, in order to be able to reach 40% skill CD as soon as possible.
Three-piece set in the early stage: Boots of Calm + Codex of the Saints + Snow Mountain Buckler/Shattered Holy Grail!
If the third piece is the Snow Mountain Buckler, Diao Chan will bless the following features:
Max Mana +400
Attack Speed +20
Physical Defense+110
Cooldown Reduction +33%
Movement Speed+60
Facing the jungler with physical output, Diao Chan can rely on this 110 physical defense to fight a wave.
After a set of operations, even if the enemy is not dead, the deceleration effect of Diao Chan's skills alone is enough for the enemy to eat a pot.
If Diao Chan replaces the third piece of equipment with the Broken Holy Grail, the blessings of the characteristics will change:
Mana Attack +100
Cooldown Reduction +28%
Mana Regeneration +20
Movement Speed+60
Different from the Snow Mountain Buckler, Diao Chan can make it in this way under the condition of wretched/suppressed.
Relying on 20 points of mana recovery, there is no need to worry about mana, as long as the skills are recovered, they can be released without any scruples.
Diao Chan's passive has a 100-point blood recovery effect. The early blood recovery effect can't be enhanced too much, and the small blood-sucking book is enough.
When Diao Chan finds that other equipment can achieve a 40% cooling effect, you can change the shoes.
The extremely cold storm can be synthesized into a small buckler first, and shoes can be changed here.
Through Diao Chan's passivity, we know that Diao Chan is a hero who needs to use skills frequently for output.
In addition, Diao Chan has to ensure the hit rate of the skills. Once the four layers of marks are stacked, it will cause real damage and reduce the enemy's movement speed, so as to ignore the enemy's magic defense and shield.
When Diao Chan's skill hits a wild monster or a minion, the number of imprint layers can also be superimposed, but it will not display how many layers there are. When the imprint of a wild monster or a minion explodes, the nearby heroes will also be damaged.
The release of the first skill is actually not much worse than the second skill.
When Diao Chan swings the bouquet and returns to the bouquet, it will cause damage to the enemies on the path.
Moreover, there are two stages of damage. Hitting the enemy can superimpose two layers of marks. The first skill is the core output skill of Diao Chan, which guarantees the hit rate of the first skill. As long as it sticks to the enemy, the output of the first skill will be used continuously. The jump of the bit and the second skill to change the direction.
One skill can hit the enemy multiple times, brush out the passive, and when fleeing, if the enemy pursues in a straight line, throwing one skill can often make both damage hits.
Of course, Diao Chan can also use a skill to explore grass.
If you want to play Diao Chan well, you must be familiar with the essence of the hero Diao Chan.
That is the use of the second skill.
The second skill is Diao Chan's displacement skill, and it is also the key to whether Diao Chan can show off when playing Diao Chan.
If the flower ball released by the second skill hits the enemy, it can not only reduce the cooling time of the second skill, but also cause a deceleration effect on the enemy.
Therefore, to ensure the hit rate of the second skill, only when the enemy is hit can the cooling time of Diao Chan be reduced.
If the second skill does not hit, the CD of the second skill will be extended, and it is easy to be seconds by the enemy.
At the same time, the three flower balls released by Diaochan will automatically track and cause damage to enemies in the grass and invisible enemies.
If Diao Chan's three flower balls all hit the same enemy, three layers of marks can be superimposed in an instant.
When using the second skill, Diao Chan has a short invincible time, and using the second skill can avoid some key damage.
For example, the damage of the defensive tower, Zhuge Liang's ultimate move, Daji's second and third skills, Sun Bin's first skill, etc.
The role of the second skill is really critical. When Diao Chan activates the magic circle on the spot, the magic circle can last for 12 seconds.
When it starts and ends, it will deal damage to the enemy and add a layer of mark.
As long as Diao Chan is within the range of the magic circle, the first and second skills will get additional cooling reduction.
The release position of the big move is also very critical, try not to be in the center of the enemy, it is easy to be controlled, unless the summoner skill brings purification.
The ultimate move can also be released at the position of the enemy with complex terrain. Using wild monsters as a springboard will not break the second skill, and the enemy will not be able to catch you.
Diao Chan can continuously use her own skills to output, dealing a series of explosive damage.
If Diao Chan has a blue BUFF, the battery life is effectively guaranteed, and continuous damage will be increased.
…………
After Han Qingyun ate the output of the enemy's first and second skills, he immediately used the invincible state of the second skill to consume more than half of the enemy's output, and his blood volume did not drop too much.
The attack of the previous skill had already reduced the enemy's blood volume to two-thirds, and now the two people's blood volume was close to the same.
After a small confrontation, the lone soul manipulated Diao Chan to retreat immediately.
Now Han Qingyun is still holding Diao Chan's first skill in his hand, if he doesn't keep a distance at this time, it is easy to be stuck by Han Qingyun.
You know, after Diao Chan releases the second skill, connecting the first skill can also refresh the cooldown of the second skill, which is one of the most common ways of playing Diao Chan. Even a novice knows that Diao Chan wants to play like this.
Based on the analysis of Diao Chan's experience, Lonely Soul is sure that Han Qingyun will definitely stick to him at this time, so as to release the second skill to entangle himself.
While the lonely soul was thinking about countermeasures, Han Qingyun had already attacked.
All the pawn lines were eaten by both sides. At this time, the distance was 4 levels, and the two had only the last chance.
Whoever reaches level 4 first will have the chance to win the first blood.
Facing such an opponent with zero turnovers, Han Qingyun did not have an easy time playing.
One skill, falling red rain!
The huge flower ball immediately swallowed up all the refreshed soldiers. After passively refreshing the third floor, Diao Chan had room to be more beautiful.
Even if the enemy can surrender the flash and escape at this time, Diao Chan is enough to catch up and jump over the tower to kill.
Just when Han Qingyun thought he was sure of winning, he saw that the lonely soul suddenly rose to level 4, and he activated his big move on the spot, releasing a flower ball at Han Qingyun.
Just now, Han Qingyun focused on passive superposition and played first.
This is not the case for Lonely Soul. The second skill aims at the two front lines of soldiers and makes a quick shot.
He reached level 4 first than Han Qingyun. This difference can reveal Han Qingyun's weakness.
If it wasn't for the solo with Guhun today, I'm afraid Han Qingyun would never have discovered that Diao Chan had such a weakness.
One skill, falling red rain!
The marked Han Qingyun didn't wait to turn around and retreat, and the lonely soul under the big move circle immediately posted it.
The rapid cooling of the first and second skills made it impossible for Han Qingyun to fight back.
The decline in blood volume has been reminding Han Qingyun that he may lose his first blood.
(End of this chapter)
In fact, for Diao Chan, if he wants to gain an advantage in the early stage, it is even worse by relying on technology alone.
In terms of equipment and inscriptions, we must work hard.
Regardless of whether the Holy Grail can be obtained in the early stage, Diao Chan's core idea is to reach 40% cooldown as quickly as possible, so the opening game must be combined with the inscription 10 mercy, in order to be able to reach 40% skill CD as soon as possible.
Three-piece set in the early stage: Boots of Calm + Codex of the Saints + Snow Mountain Buckler/Shattered Holy Grail!
If the third piece is the Snow Mountain Buckler, Diao Chan will bless the following features:
Max Mana +400
Attack Speed +20
Physical Defense+110
Cooldown Reduction +33%
Movement Speed+60
Facing the jungler with physical output, Diao Chan can rely on this 110 physical defense to fight a wave.
After a set of operations, even if the enemy is not dead, the deceleration effect of Diao Chan's skills alone is enough for the enemy to eat a pot.
If Diao Chan replaces the third piece of equipment with the Broken Holy Grail, the blessings of the characteristics will change:
Mana Attack +100
Cooldown Reduction +28%
Mana Regeneration +20
Movement Speed+60
Different from the Snow Mountain Buckler, Diao Chan can make it in this way under the condition of wretched/suppressed.
Relying on 20 points of mana recovery, there is no need to worry about mana, as long as the skills are recovered, they can be released without any scruples.
Diao Chan's passive has a 100-point blood recovery effect. The early blood recovery effect can't be enhanced too much, and the small blood-sucking book is enough.
When Diao Chan finds that other equipment can achieve a 40% cooling effect, you can change the shoes.
The extremely cold storm can be synthesized into a small buckler first, and shoes can be changed here.
Through Diao Chan's passivity, we know that Diao Chan is a hero who needs to use skills frequently for output.
In addition, Diao Chan has to ensure the hit rate of the skills. Once the four layers of marks are stacked, it will cause real damage and reduce the enemy's movement speed, so as to ignore the enemy's magic defense and shield.
When Diao Chan's skill hits a wild monster or a minion, the number of imprint layers can also be superimposed, but it will not display how many layers there are. When the imprint of a wild monster or a minion explodes, the nearby heroes will also be damaged.
The release of the first skill is actually not much worse than the second skill.
When Diao Chan swings the bouquet and returns to the bouquet, it will cause damage to the enemies on the path.
Moreover, there are two stages of damage. Hitting the enemy can superimpose two layers of marks. The first skill is the core output skill of Diao Chan, which guarantees the hit rate of the first skill. As long as it sticks to the enemy, the output of the first skill will be used continuously. The jump of the bit and the second skill to change the direction.
One skill can hit the enemy multiple times, brush out the passive, and when fleeing, if the enemy pursues in a straight line, throwing one skill can often make both damage hits.
Of course, Diao Chan can also use a skill to explore grass.
If you want to play Diao Chan well, you must be familiar with the essence of the hero Diao Chan.
That is the use of the second skill.
The second skill is Diao Chan's displacement skill, and it is also the key to whether Diao Chan can show off when playing Diao Chan.
If the flower ball released by the second skill hits the enemy, it can not only reduce the cooling time of the second skill, but also cause a deceleration effect on the enemy.
Therefore, to ensure the hit rate of the second skill, only when the enemy is hit can the cooling time of Diao Chan be reduced.
If the second skill does not hit, the CD of the second skill will be extended, and it is easy to be seconds by the enemy.
At the same time, the three flower balls released by Diaochan will automatically track and cause damage to enemies in the grass and invisible enemies.
If Diao Chan's three flower balls all hit the same enemy, three layers of marks can be superimposed in an instant.
When using the second skill, Diao Chan has a short invincible time, and using the second skill can avoid some key damage.
For example, the damage of the defensive tower, Zhuge Liang's ultimate move, Daji's second and third skills, Sun Bin's first skill, etc.
The role of the second skill is really critical. When Diao Chan activates the magic circle on the spot, the magic circle can last for 12 seconds.
When it starts and ends, it will deal damage to the enemy and add a layer of mark.
As long as Diao Chan is within the range of the magic circle, the first and second skills will get additional cooling reduction.
The release position of the big move is also very critical, try not to be in the center of the enemy, it is easy to be controlled, unless the summoner skill brings purification.
The ultimate move can also be released at the position of the enemy with complex terrain. Using wild monsters as a springboard will not break the second skill, and the enemy will not be able to catch you.
Diao Chan can continuously use her own skills to output, dealing a series of explosive damage.
If Diao Chan has a blue BUFF, the battery life is effectively guaranteed, and continuous damage will be increased.
…………
After Han Qingyun ate the output of the enemy's first and second skills, he immediately used the invincible state of the second skill to consume more than half of the enemy's output, and his blood volume did not drop too much.
The attack of the previous skill had already reduced the enemy's blood volume to two-thirds, and now the two people's blood volume was close to the same.
After a small confrontation, the lone soul manipulated Diao Chan to retreat immediately.
Now Han Qingyun is still holding Diao Chan's first skill in his hand, if he doesn't keep a distance at this time, it is easy to be stuck by Han Qingyun.
You know, after Diao Chan releases the second skill, connecting the first skill can also refresh the cooldown of the second skill, which is one of the most common ways of playing Diao Chan. Even a novice knows that Diao Chan wants to play like this.
Based on the analysis of Diao Chan's experience, Lonely Soul is sure that Han Qingyun will definitely stick to him at this time, so as to release the second skill to entangle himself.
While the lonely soul was thinking about countermeasures, Han Qingyun had already attacked.
All the pawn lines were eaten by both sides. At this time, the distance was 4 levels, and the two had only the last chance.
Whoever reaches level 4 first will have the chance to win the first blood.
Facing such an opponent with zero turnovers, Han Qingyun did not have an easy time playing.
One skill, falling red rain!
The huge flower ball immediately swallowed up all the refreshed soldiers. After passively refreshing the third floor, Diao Chan had room to be more beautiful.
Even if the enemy can surrender the flash and escape at this time, Diao Chan is enough to catch up and jump over the tower to kill.
Just when Han Qingyun thought he was sure of winning, he saw that the lonely soul suddenly rose to level 4, and he activated his big move on the spot, releasing a flower ball at Han Qingyun.
Just now, Han Qingyun focused on passive superposition and played first.
This is not the case for Lonely Soul. The second skill aims at the two front lines of soldiers and makes a quick shot.
He reached level 4 first than Han Qingyun. This difference can reveal Han Qingyun's weakness.
If it wasn't for the solo with Guhun today, I'm afraid Han Qingyun would never have discovered that Diao Chan had such a weakness.
One skill, falling red rain!
The marked Han Qingyun didn't wait to turn around and retreat, and the lonely soul under the big move circle immediately posted it.
The rapid cooling of the first and second skills made it impossible for Han Qingyun to fight back.
The decline in blood volume has been reminding Han Qingyun that he may lose his first blood.
(End of this chapter)
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