game trailblazer
Chapter 115 The First Step of the Immortal Sword
Chapter 115 The First Step of the Immortal Sword
After lunch, Zhang Lexing has no interest in staying any longer. He has learned what he should see, and talked about things he should talk about. The editor-in-chief of the first series of the collection "Game Concentration Camp" that he is thinking about also agreed to wait until the book is published. Send a copy as a souvenir. I didn’t get much out of inquiring about the amateur game development team. This group of people who came to the editorial department are very interested in games, but that interest is only in playing games, even if there are a few Those who have the idea of making games are just on the lips.
I rode the bicycle for too long in the morning. When Zhang Lexing got on the car again and was about to leave, I felt a little tired and lost the interest to go back to the creative workshop. Anyway, before I came out today, I told Chu Jing that I might not go back. Zhang Lexing simply went back to the community to rest, and Ma Guanghai naturally followed him back together.
A few days later, "Transportation Tycoon" was completed on schedule, and the new project team was formally established.Before that, there were seven or eight players who came to the company to find out the news after hearing Zhang Lexing's promise. Fortunately, Zhang Lexing told Chu Jing about it as soon as he got to work. In this way, Zhang Lexing complained all the time, and she couldn't be blamed for it. Who made Zhang Lexing improvise temporarily? Now, the recruitment plan that Chu Jing had finally revised had to be adjusted again.
The group of players who came to the creative workshop to inquire about the news found that what the person in the yard said that day was true, and that there was indeed a promising job as a game tester, so they immediately came together with friends, not to mention After three days, after picking and choosing, the recruitment task of 20 game testers was quickly completed. Chu Jing's game tester recruitment plan ended hastily before it even opened.Since there were too many people who came here with great enthusiasm, Zhang Lexing didn't want to disappoint everyone, so he simply registered all of them, and selected some of the people who own computers as non-staff personnel of the company, which can serve as a good foundation for the future. Find more testing opportunities for more games, and lay some foundations for future player clubs.Lin Musen was among the [-] selected game testers. Due to the temporary lack of dedicated testing computers, this group of people was sent to the entertainment room by Zhan Jun. Of course, they didn't just play games. After playing, each of them had to write a The game test report must include the analysis of the game system, whether there is any unreasonable content in the game, etc., and must be completed within one week.Originally, these game testers had a headache when they heard that they had to write a report, but when they walked into the entertainment room and saw the games in the cabinets, they immediately burst into smiles.On the second day, some non-staff testers came here under the pretext of learning how to write game test reports. This time, the entertainment room was full every day. Fortunately, these people were more conscious and waited there quietly. , even when the order of getting on the machine was decided by fist strokes, it was extremely quiet, but there were fewer people waiting in the editorial department every day, which made Long Ge puzzled for a long time.
The game testers here are happily playing game consoles, and in the conference room on the other side, the project members selected by Zhan Jun are sitting quietly in their chairs, waiting for Zhang Lexing to announce today's agenda.
Participants who participated in the first meeting of the "Legend of Sword and Fairy" project included old employees such as Zhan Jun, Li Bai, Wang Yali, Zhou Jianbo, Su Xiaoya, Lu Yongcheng, Ma Yongqiang, and Cheng Lin who had studied abroad, as well as Zhu Jingyu, Wen Dawei, Newcomers such as Yang Chenjie and Fan Weimin, and even marketers like Chen Jingyi.Because "Legend of Sword and Fairy" will be sold in China, Zhang Lexing intends to arouse players' desire to buy through the preview and some game setting pictures released in advance in the magazine. This is the marketing personnel like Chen Jingyi who are in charge. Zhang Lexing didn't want such a classic game to be a black hole in his hands.
"The purpose of calling everyone here today is believed to be known to everyone. In order to make our company's first Chinese RPG game a good one, we need everyone to work closely together in the future to achieve success. Next, Zhan Jun, the project manager of this project, will discuss Speech on the assignment of specific work." After the opening, Zhang Lexing pushed out today's protagonist, anyway, it is impossible to rely on him, the boss of the company, to take care of the specific work.
"Hello, everyone. We have cooperated for different lengths of time before. Although there are still some shortcomings, I believe we can get along well." Zhan Jun made some opening remarks, then opened the file folder in front of him, and continued Said: "Everyone can take a look at the information in front of you. At present, the "Legend of Sword and Fairy" project only has a story framework and a small amount of game system introduction. These materials are not perfect for game development, so the pre-planning tasks are very difficult. Heavy, you need to come up with a complete game planning book as soon as possible, you need to determine the operating environment of the game (386 or 486, whether mouse support is required, etc.), the carrier of the game (floppy disk or CD), and the distribution area (tentatively set as Asia, first consider Simplified Chinese version and traditional Chinese version, Japanese version production considers outsourcing), main game characters, game system settings, main game scenes, etc., and art resources such as game style, character setting, scene style, etc. should be negotiated with the artist planning, so that the art can start the preliminary work. In addition, I consider whether to use this opportunity to make an engine for an RPG game, so that it can be used in the future when making new versions. In the future, only the engine needs to be maintained continuously. Then in the future The game version of the game can also keep up with the technical trend, but in this regard, communication between the planning and the program is required, so that the program can understand what functions are needed in the game... So I have made the following arrangements for the recent work of the project team members: The game planning book must be produced within two weeks; the art will start to set the characters and scenes after planning and confirming the style of painting, and within [-] days must produce the setting drafts of the main game characters and the sketches of important scenes; the program assists in the planning and selection Determine the game operating environment (certain development factors must be considered) and the game carrier, and start designing the RPG engine after the plan is out, and at the same time design a tool for importing game resources (images, sound effects, music, etc.) to minimize inefficiency work……"
Everyone listened carefully while looking at the materials at hand. After Zhan Jun talked about the work arrangement for a while, he took a sip of water from the water glass, then looked at the expressions of everyone and said, "Do you have any questions about this work arrangement? If not, then let’s move on to the next item, talk about how the game “Legend of Sword and Fairy” should be designed, what elements can be added, and please let us know if you have any ideas.”
After Zhan Jun finished speaking, everyone was quiet for a while. Fortunately, Lu Yongcheng, one of the old employees, stood up and spoke: "Everyone, I have read some Chinese RPG materials. There are currently two common fighting methods, one is turn-based, One is the real-time system, and our "Legend of Sword and Fairy" mentioned that the combat system is the traditional turn-based system. I have played "Final Fantasy 4" and "Final Fantasy 5" launched by Square Cowell on the Super Nintendo ", there is a special ATB (Active Time Battle) system. When a battle occurs, the enemy and the enemy will control the action sequence according to an ATB count. Before the ATB count is full, no other orders can be given except to escape. If this system can be adopted, It will better reflect the intensity of the battle than the traditional turn-based system. In addition, the data also mentions that the encounter mode adopts the Japanese-style mine-stepping method. When this mode needs to be leveled, sometimes it is often impossible to find suitable enemies , when you want to rush, you often get caught in unnecessary battles. I think about whether to design the enemies to wander on the map by themselves. When the player wants to fight, they can go to them, and when they want to rush, they can avoid them. Design the enemies into different categories, some stick to one point, and the player will not respond if he does not disturb him, some have a certain warning area, as long as the player enters this area, he will be attacked by the enemy, and even some Some enemies can also ambush and attack when the player passes. In this way, different enemy encounter modes can be added to the combat mode, such as the normal combat mode (the ATB counts of both sides increase normally, and the battle follows the normal process) , the first attack (the ATB counter of the character controlled by the player is full, and the attack can be launched directly), the enemy's sneak attack (the enemy's ATB counter is full, the first attack, the player's character's attack power is halved within a certain round), and even There can be siege (the character controlled by the player surrounds the enemy, and the enemy cannot escape) and pincer attack (the enemy surrounds the character controlled by the player, and all attacks cannot be used on the enemy, and the player cannot escape), etc... In this way It can greatly enrich the fun in the game, and players have more things to think about.”
Someone started the game, and other people became bolder and spoke up one after another. Su Xiaoya suggested that the game should be controlled directly with the mouse instead of the keyboard as mentioned in the information. Her reasons are also very good: "You can go wherever you click with the mouse. It's so convenient. If you want to use the keyboard, you have to press it all the time. How tiring." In fact, what Su Xiaoya said is very reasonable. This is also the future development direction of game control, like this Of course Zhang Lexing would gladly accept the suggestion.
Next, Zhou Jianbo proposed that there are many places mentioned in the story frame. In order to connect them together in the game, we can consider making a big map. The characters can wander to various places on the big map. If you need to control it in the game, You can add some obstacles on the big map to ensure that the character can go where he needs to go. These obstacles can be designed in many forms, such as natural disasters causing the road ahead to collapse, or powerful gangs of thieves (or monsters). A certain road, or an NPC issued by a certain task blocks the way, etc., some of which may be passed, and some are not allowed to pass at all, so that some branch plots can be added without affecting the main plot.
Zhou Jianbo's big map argument aroused Wen Dawei's association again. He suggested adding some means of transportation to the game, such as stagecoach, horseback riding, donkey riding, ferryboat, sea boat, etc., as well as flying with the sword in the later stage or directly using the fairy talisman. Teleport to some place.
After that, everyone continued to speak enthusiastically, and also put forward many interesting suggestions, such as designing many fairy arts and magic weapons, and when equipping characters with different things, the difference should be seen from the appearance (simple paper doll system), etc., but later Some suggestions are not so reliable, maybe because I have seen cutscenes of European and American movies, I actually suggested that the cutscenes of "Legend of Sword and Fairy" should be live-action movies.Judging from the current movie compression technology, if this requirement is realized, I am afraid that one disc will definitely not fit. If the filming is longer, maybe four or five discs will not fit. I'm afraid it won't even reach 5 frames per second.And if this is the case, the 386 computer may be excluded from the support list, and the number of people who can play it will be much smaller.
……
After the first meeting of the "Legend of Sword and Fairy" project team, the members of the development team began to work hard according to the tasks assigned by Zhan Jun, and Zhang Lexing also put aside one concern for the time being.Mike Ronald, who failed in the competition some time ago, did not give up. He brought John Fermax together to propose an ARPG (action role-playing game) project with the style of Dungeons and Dragons, but it passed the company's internal review and started Although most of the project teams are formed by inexperienced newcomers, as long as they can make their favorite games, Mike Ronald has completely ignored them.
(End of this chapter)
After lunch, Zhang Lexing has no interest in staying any longer. He has learned what he should see, and talked about things he should talk about. The editor-in-chief of the first series of the collection "Game Concentration Camp" that he is thinking about also agreed to wait until the book is published. Send a copy as a souvenir. I didn’t get much out of inquiring about the amateur game development team. This group of people who came to the editorial department are very interested in games, but that interest is only in playing games, even if there are a few Those who have the idea of making games are just on the lips.
I rode the bicycle for too long in the morning. When Zhang Lexing got on the car again and was about to leave, I felt a little tired and lost the interest to go back to the creative workshop. Anyway, before I came out today, I told Chu Jing that I might not go back. Zhang Lexing simply went back to the community to rest, and Ma Guanghai naturally followed him back together.
A few days later, "Transportation Tycoon" was completed on schedule, and the new project team was formally established.Before that, there were seven or eight players who came to the company to find out the news after hearing Zhang Lexing's promise. Fortunately, Zhang Lexing told Chu Jing about it as soon as he got to work. In this way, Zhang Lexing complained all the time, and she couldn't be blamed for it. Who made Zhang Lexing improvise temporarily? Now, the recruitment plan that Chu Jing had finally revised had to be adjusted again.
The group of players who came to the creative workshop to inquire about the news found that what the person in the yard said that day was true, and that there was indeed a promising job as a game tester, so they immediately came together with friends, not to mention After three days, after picking and choosing, the recruitment task of 20 game testers was quickly completed. Chu Jing's game tester recruitment plan ended hastily before it even opened.Since there were too many people who came here with great enthusiasm, Zhang Lexing didn't want to disappoint everyone, so he simply registered all of them, and selected some of the people who own computers as non-staff personnel of the company, which can serve as a good foundation for the future. Find more testing opportunities for more games, and lay some foundations for future player clubs.Lin Musen was among the [-] selected game testers. Due to the temporary lack of dedicated testing computers, this group of people was sent to the entertainment room by Zhan Jun. Of course, they didn't just play games. After playing, each of them had to write a The game test report must include the analysis of the game system, whether there is any unreasonable content in the game, etc., and must be completed within one week.Originally, these game testers had a headache when they heard that they had to write a report, but when they walked into the entertainment room and saw the games in the cabinets, they immediately burst into smiles.On the second day, some non-staff testers came here under the pretext of learning how to write game test reports. This time, the entertainment room was full every day. Fortunately, these people were more conscious and waited there quietly. , even when the order of getting on the machine was decided by fist strokes, it was extremely quiet, but there were fewer people waiting in the editorial department every day, which made Long Ge puzzled for a long time.
The game testers here are happily playing game consoles, and in the conference room on the other side, the project members selected by Zhan Jun are sitting quietly in their chairs, waiting for Zhang Lexing to announce today's agenda.
Participants who participated in the first meeting of the "Legend of Sword and Fairy" project included old employees such as Zhan Jun, Li Bai, Wang Yali, Zhou Jianbo, Su Xiaoya, Lu Yongcheng, Ma Yongqiang, and Cheng Lin who had studied abroad, as well as Zhu Jingyu, Wen Dawei, Newcomers such as Yang Chenjie and Fan Weimin, and even marketers like Chen Jingyi.Because "Legend of Sword and Fairy" will be sold in China, Zhang Lexing intends to arouse players' desire to buy through the preview and some game setting pictures released in advance in the magazine. This is the marketing personnel like Chen Jingyi who are in charge. Zhang Lexing didn't want such a classic game to be a black hole in his hands.
"The purpose of calling everyone here today is believed to be known to everyone. In order to make our company's first Chinese RPG game a good one, we need everyone to work closely together in the future to achieve success. Next, Zhan Jun, the project manager of this project, will discuss Speech on the assignment of specific work." After the opening, Zhang Lexing pushed out today's protagonist, anyway, it is impossible to rely on him, the boss of the company, to take care of the specific work.
"Hello, everyone. We have cooperated for different lengths of time before. Although there are still some shortcomings, I believe we can get along well." Zhan Jun made some opening remarks, then opened the file folder in front of him, and continued Said: "Everyone can take a look at the information in front of you. At present, the "Legend of Sword and Fairy" project only has a story framework and a small amount of game system introduction. These materials are not perfect for game development, so the pre-planning tasks are very difficult. Heavy, you need to come up with a complete game planning book as soon as possible, you need to determine the operating environment of the game (386 or 486, whether mouse support is required, etc.), the carrier of the game (floppy disk or CD), and the distribution area (tentatively set as Asia, first consider Simplified Chinese version and traditional Chinese version, Japanese version production considers outsourcing), main game characters, game system settings, main game scenes, etc., and art resources such as game style, character setting, scene style, etc. should be negotiated with the artist planning, so that the art can start the preliminary work. In addition, I consider whether to use this opportunity to make an engine for an RPG game, so that it can be used in the future when making new versions. In the future, only the engine needs to be maintained continuously. Then in the future The game version of the game can also keep up with the technical trend, but in this regard, communication between the planning and the program is required, so that the program can understand what functions are needed in the game... So I have made the following arrangements for the recent work of the project team members: The game planning book must be produced within two weeks; the art will start to set the characters and scenes after planning and confirming the style of painting, and within [-] days must produce the setting drafts of the main game characters and the sketches of important scenes; the program assists in the planning and selection Determine the game operating environment (certain development factors must be considered) and the game carrier, and start designing the RPG engine after the plan is out, and at the same time design a tool for importing game resources (images, sound effects, music, etc.) to minimize inefficiency work……"
Everyone listened carefully while looking at the materials at hand. After Zhan Jun talked about the work arrangement for a while, he took a sip of water from the water glass, then looked at the expressions of everyone and said, "Do you have any questions about this work arrangement? If not, then let’s move on to the next item, talk about how the game “Legend of Sword and Fairy” should be designed, what elements can be added, and please let us know if you have any ideas.”
After Zhan Jun finished speaking, everyone was quiet for a while. Fortunately, Lu Yongcheng, one of the old employees, stood up and spoke: "Everyone, I have read some Chinese RPG materials. There are currently two common fighting methods, one is turn-based, One is the real-time system, and our "Legend of Sword and Fairy" mentioned that the combat system is the traditional turn-based system. I have played "Final Fantasy 4" and "Final Fantasy 5" launched by Square Cowell on the Super Nintendo ", there is a special ATB (Active Time Battle) system. When a battle occurs, the enemy and the enemy will control the action sequence according to an ATB count. Before the ATB count is full, no other orders can be given except to escape. If this system can be adopted, It will better reflect the intensity of the battle than the traditional turn-based system. In addition, the data also mentions that the encounter mode adopts the Japanese-style mine-stepping method. When this mode needs to be leveled, sometimes it is often impossible to find suitable enemies , when you want to rush, you often get caught in unnecessary battles. I think about whether to design the enemies to wander on the map by themselves. When the player wants to fight, they can go to them, and when they want to rush, they can avoid them. Design the enemies into different categories, some stick to one point, and the player will not respond if he does not disturb him, some have a certain warning area, as long as the player enters this area, he will be attacked by the enemy, and even some Some enemies can also ambush and attack when the player passes. In this way, different enemy encounter modes can be added to the combat mode, such as the normal combat mode (the ATB counts of both sides increase normally, and the battle follows the normal process) , the first attack (the ATB counter of the character controlled by the player is full, and the attack can be launched directly), the enemy's sneak attack (the enemy's ATB counter is full, the first attack, the player's character's attack power is halved within a certain round), and even There can be siege (the character controlled by the player surrounds the enemy, and the enemy cannot escape) and pincer attack (the enemy surrounds the character controlled by the player, and all attacks cannot be used on the enemy, and the player cannot escape), etc... In this way It can greatly enrich the fun in the game, and players have more things to think about.”
Someone started the game, and other people became bolder and spoke up one after another. Su Xiaoya suggested that the game should be controlled directly with the mouse instead of the keyboard as mentioned in the information. Her reasons are also very good: "You can go wherever you click with the mouse. It's so convenient. If you want to use the keyboard, you have to press it all the time. How tiring." In fact, what Su Xiaoya said is very reasonable. This is also the future development direction of game control, like this Of course Zhang Lexing would gladly accept the suggestion.
Next, Zhou Jianbo proposed that there are many places mentioned in the story frame. In order to connect them together in the game, we can consider making a big map. The characters can wander to various places on the big map. If you need to control it in the game, You can add some obstacles on the big map to ensure that the character can go where he needs to go. These obstacles can be designed in many forms, such as natural disasters causing the road ahead to collapse, or powerful gangs of thieves (or monsters). A certain road, or an NPC issued by a certain task blocks the way, etc., some of which may be passed, and some are not allowed to pass at all, so that some branch plots can be added without affecting the main plot.
Zhou Jianbo's big map argument aroused Wen Dawei's association again. He suggested adding some means of transportation to the game, such as stagecoach, horseback riding, donkey riding, ferryboat, sea boat, etc., as well as flying with the sword in the later stage or directly using the fairy talisman. Teleport to some place.
After that, everyone continued to speak enthusiastically, and also put forward many interesting suggestions, such as designing many fairy arts and magic weapons, and when equipping characters with different things, the difference should be seen from the appearance (simple paper doll system), etc., but later Some suggestions are not so reliable, maybe because I have seen cutscenes of European and American movies, I actually suggested that the cutscenes of "Legend of Sword and Fairy" should be live-action movies.Judging from the current movie compression technology, if this requirement is realized, I am afraid that one disc will definitely not fit. If the filming is longer, maybe four or five discs will not fit. I'm afraid it won't even reach 5 frames per second.And if this is the case, the 386 computer may be excluded from the support list, and the number of people who can play it will be much smaller.
……
After the first meeting of the "Legend of Sword and Fairy" project team, the members of the development team began to work hard according to the tasks assigned by Zhan Jun, and Zhang Lexing also put aside one concern for the time being.Mike Ronald, who failed in the competition some time ago, did not give up. He brought John Fermax together to propose an ARPG (action role-playing game) project with the style of Dungeons and Dragons, but it passed the company's internal review and started Although most of the project teams are formed by inexperienced newcomers, as long as they can make their favorite games, Mike Ronald has completely ignored them.
(End of this chapter)
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